But... NO one wants Oghren!
#351
Posté 01 février 2010 - 02:31
really, its a pointless conversation, they put or dont put him in, big deal. this is like those idiots trying to commit suicide over the avatar movie.. lets all just agree to not care about the other sides modestly correct points in silence.
#352
Posté 01 février 2010 - 02:56
TheMadCat wrote...
Something about the official game guide say it's possible to kill Oghren, I really didn't read it all the way through, caps lock is annoying. The only thing I know for a fact is that there is no death epilogue for Oghren, so even if there is an actual option to kill Oghren you did not do a very good job.
BeljoraDien wrote...
It just looks like a matrix of
ASCII characters at first, but, with the right formulae and some
effort, it can be translated into English. As to your question about
being worth it though: no.
Thank you both for the translation services. You are true heroes of Ferelden, bravely putting your own sanity on the line and facing the CAPSspawn blight
#353
Posté 01 février 2010 - 03:20
#354
Posté 01 février 2010 - 03:28
#355
Posté 01 février 2010 - 05:37
Modifié par Querne, 01 février 2010 - 05:38 .
#356
Posté 01 février 2010 - 06:01
I feel like I tried to build a house and ended up with a tower that obstructs everyone elses view
I think this is all very interesting, but lets not get bitter about it...
I may not think Oghren is the best companion to come back, but I wouldn't reject him in any way... although with six companions there may not be much choice.
I hope two things about Oghren in the expansion:
1-) That he is given some plot or personality *at all*. A reformed drunk would be much more compelling than a one trick comic relief.
2-) That if he is not developed to be at least two dimensional, then he has the same minimal story impact that he had in DA... if we were going to make him a Warden, then he is simply not suitable in his current "stupid drunk" format. It makes no sense.
So... I want either a more interesting and "deeper" Oghren... or one that is as disposable and irrelevant as he was in the first game.
#357
Posté 01 février 2010 - 06:08
#358
Posté 01 février 2010 - 08:54
xMUSICxMANx wrote...
I think Oghren is in Mass Effect 2. Be on the look out lol.
lol now that you mention it.... in omega go to the afterlife club and drink from the batarian in the low lvl, it triggers a small quest, anyway to avoid spoilers all im saying is that a turian with red head and a bad attitude pops up and shoots the bartender, his name is Ogrin
Modifié par Stakis, 01 février 2010 - 08:58 .
#359
Posté 01 février 2010 - 08:56
I've never subscribed to the argument that he can't die since all the other arguments are just so much better(like the fact he's IN TWO TRAILERS).
It's not an argument. It's a valid theory to explain his appearance in the trailers. The trailers point to him being in the game. People ask why god why. The theory [aka him being the only non-killable character no matter what permutation you play] explains the why god why. Why they would go for him over some other potentially more popular characters. Even if you kick him out and ****** him off to -100 he could still be back, still be pissed and maybe be forced to still work with because thing X is in danger. With the others, if you killed them/if some people killed them in the game there is no such way this could happen.
As much as I wish that you could be able to just select which teammember is back, I don't see how that would be possible with something that is only an expansion as opposed to a true part 2. Having the party member be selectable by you would mean that you would have to write story and voice it for all of them (that or rely completely on stock answers/have them have no story at all/no unique conversations with other team members. Which wouldn't be very satisfying either, not to mention probably out of character for their personalities). It's much less work to just pick one person and stick with it. And Oghren works because he's the guy that no player can have killed, no matter how they played the game.
Modifié par LolaRuns, 01 février 2010 - 08:57 .
#360
Posté 01 février 2010 - 09:01
LolaRuns wrote...
As much as I wish that you could be able to just select which teammember is back, I don't see how that would be possible with something that is only an expansion as opposed to a true part 2. Having the party member be selectable by you would mean that you would have to write story and voice it for all of them (that or rely completely on stock answers/have them have no story at all/no unique conversations with other team members. Which wouldn't be very satisfying either, not to mention probably out of character for their personalities). It's much less work to just pick one person and stick with it. And Oghren works because he's the guy that no player can have killed, no matter how they played the game.
Sadly i agree with you, oghren wins by boredom, his just there cant be killed, pretty much forces himself into the party
and now we must take him into the xpac, lets hope bioware surprises us and his more interesting this time around.
#361
Posté 01 février 2010 - 09:02
#362
Posté 01 février 2010 - 09:11
Personally I'd rather have Alistair or Leiliana if the choice was up to me (and even if they were killed in the progress of the game you could always write in that they were resurrected from the dead by force X because they are integral to achieving task Y). But if Orghren it is, then I'm not gonna hang myself over it. It makes sense, well, so be it.
Personally I'm gonna be more curious how they are going to deal with the Alistair option. In the trailer he seems to be king and your quest giver. So what if in your playthrough he died? Will Anora then give you your quest instead? What if he lived but you opted not to make him king? Will he quest give as some sort of general/the head of the Wardens? Or will they explain he had to go back and become king to hold together the country? Wouldn't that negate the epilogue you got?
#363
Posté 01 février 2010 - 11:22
LolaRuns wrote...
Wouldn't that negate the epilogue you got?
Yes and that's what boggles me the most. Why import a savegame at all if they then force a canon story on you. Then they just could make us play the new Orlesian warden and the entire justification of why there's a hardcoded companion (if there is) would be so much easier (justification in in-game terms, not "it would be too much work, cost too much money" etc).
#364
Posté 01 février 2010 - 02:21
#365
Posté 01 février 2010 - 03:01
#366
Posté 01 février 2010 - 03:36
*Possible Minor Spoilers*
He's the only character that has to join your party and isn't possibly dead/run away by the end of the game.
*End Possible Minor Spoilers*
If they didn't use Oghren, they'd have a companion that couldn't possibly make any sense in every possible scenario.
#367
Posté 01 février 2010 - 03:49
#368
Posté 01 février 2010 - 04:06
Liquidcz wrote...
Yes, this argument is really new. You can kill/leave to die ALL party members excluding Morrigan. And we can be pretty sure that she won't be in DA:A as her plot warrants her own expansion, if not an entire sequel.
Being the figure head of the game and having a plot that is left on such a cliff hanger, if I had to, I would place my money on her being saved as a major player in the sequel. I wouldn't be surprised if she makes a cameo in DA:A, but I feel she is being saved for something bigger.
However, I'd also bet that besides, whoevers chosen for DA:A, no party members from DA:O will ever be a companion agian save obviously Morrigan.
I can tell you one thing, I am not looking foward to Dragon Age's 2 forums once news gets out of companions who are for SURE not returning. God... do you know how many Leliana threads there are gonna be? Wrex all over agian!
Modifié par Wishpig, 01 février 2010 - 04:07 .
#369
Posté 01 février 2010 - 04:32
But for DA 2 it's pretty understandable that no old companions will be coming back, especially if we don't get to play the same warden as in original DA, which surely can be expected.
For an actual expansions to DAO, which should revolve around the original story, I would expect BW to use the old companions as much as possible, especially if the expansion story is a direct continuation of the events of DAO's climax (i.e. rebuilding the wardens) - even more if they intend to let us import a saved game, which means the emphasis on continuation is pretty strong.
#370
Posté 01 février 2010 - 05:40
Liquidcz wrote...
1. Yes I'm well aware of that and I'm sure I won't be able to resist whining in at least one of them![]()
2. But for DA 2 it's pretty understandable that no old companions will be coming back, especially if we don't get to play the same warden as in original DA, which surely can be expected.
3. For an actual expansions to DAO, which should revolve around the original story, I would expect BW to use the old companions as much as possible, especially if the expansion story is a direct continuation of the events of DAO's climax (i.e. rebuilding the wardens) - even more if they intend to let us import a saved game, which means the emphasis on continuation is pretty strong.
Numbered so I can easily respond
1. As long as they have cameos I'll be fine. I'd like the represented in some form of another though.
2. I wouldn't be SO sure, it depends how they deal with the warden's, um, sad ending. I'll try to avoid spoilers on that. BUT if they somehow figure out a nice way to circumnavigate that like they did in Fallout 3, it is possible the warden could return. Although like you I don't see it happening. After all I have a feeling Origins will always be Dragon Age's thing so I think we'll have to make a new char if only cause they want to make a bunch of new origins.
3. I agree, like BG2, it would be nice to countinue the expansion with are old buddies. I do wish this was the case, no doubt about it. Although bioware makes great characters so on one hand I'm looking foward to meeting the new guys VERY MUCH. But I can understand why bioware doesn't want to bring back the old companions as companions, all companions can die save the two previously mentioned... and on top of that their romances and ways to guide and evolve characters personalities. All very very hard to incororate.
I will join you in your whining if we never see all companions via cameo. Would be nice to do all the companion's fans justice.
Modifié par Wishpig, 01 février 2010 - 05:41 .
#371
Posté 01 février 2010 - 06:10
Considering the amount different paths they've already managed to implement in Origins I'm pretty confident they would be able to implement everyones romance option in some expansion/sequel or another. If a certain romance option is dead in someones savegame they just won't appear...
The hardest part I guess is to design a story that works with everyones choices and to get all the voice actors back in the studios.
In the end I don't really mind who will be in Awakening as the returning companion, as long as there are some cameo returns and if these are romancing companions that they will still act that they are in a relationship with the PC (considering ofc that the PC took a romance with this particular character).
Completely agree and I'll be there tooWishpig wrote...
Liquidcz wrote...
I will join you in your whining if we never see all companions via cameo. Would be nice to do all the companion's fans justice.
Modifié par TheLion36, 01 février 2010 - 06:14 .
#372
Posté 01 février 2010 - 10:57
#373
Posté 01 février 2010 - 11:21
melkathi wrote...
Just took Oghren to the Gauntlet. People who see him as too shallow should do that some time. As this is the no spoiler section not saying more.
A few people pointed out that oghren is nnot often given much of a chance by players.many people bashing him haven't even given him a remote chance. A few people said they never even travled with him. I don't think he's a deep character like Morrigan but I don't think hes shallow. hes like a normal guy but a dwarf. I like that. I can relate to him more then the rest of the crazy cast. don't judge a book buy its cover or first five pages people
Modifié par Hugmejohnny, 01 février 2010 - 11:21 .
#374
Posté 04 février 2010 - 02:09
#375
Posté 04 février 2010 - 03:17





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