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ME2 Squad Ammo


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50 réponses à ce sujet

#1
Zacarius2

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Is there anyway to get your squad to stop switching squad ammo types when two of them have different types?

I had Zaeed and Jacob in my squad on Omega. I have Zaeed specced to squad disruptor ammo and Jacob to squad incendiary ammo. (I thought vesitiliy would be nice.)  I was fighting alot of Vorcha (no shields, no armor, but health regen.) So I click on Jacob's Incendiary ammo start shooting then 3 seconds later Zaeed overrides it with disruptor ammo. I go through the whole mission having to stop and resellect ammo every 15 seconds because Zaeed won't stop overriding Jacob, but Jacob would never try to override Zaeed's.

I know I can turn off all squad power usage, but I don't want that. I just want them to stop changing ammo types. Any help here would be nice.

#2
VesperValle

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Perhaps if you selected which ammo yourself from the power menu instead of letting the AI do it themselves? Otherwise, I'm not really sure if you can get around it.

#3
Zacarius2

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I did. Before combat started I would open up the wheel click on Jacob's ammo. Then As soon as we start firing Zaeed would hit his squad ammo, So I would have to open the wheel again and reselect Jacob's ammo. As soon as Zaeed's ammo was off of cool down he would pop it again and the vicious cycle started anew.

#4
VesperValle

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Ah, that really sucks. Since I gave myself warp ammo as my bonus, I made everyone elses ammo not squad based. This is something the Devs should look at and fix, especially if you selected that you want Jacob's ammo.

Modifié par ExcellaAmell, 29 janvier 2010 - 06:13 .


#5
Zacarius2

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Forums move so fast, back on page 4 already.

Anyone got any advise on how to keep te ammo you want?

#6
hardasanut

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workarounds that do NOT exist afaik (beg for patch!):

0) TELL the player how the ammo priority and autocasting works, like in one of their pansy tips, so players don't end up spending/wasting points on what otherwise would seem like a super easy, mostly passive buff. buffs that makes more sense for a gears of war-like action flow than clunky cooldown management for shepard at least.

1) toggle to give selected party member squad ammo priority (easy, just have a checkbox on character sheet that unchecks the other members' checkbox when the current one is marked)

2) toggle to force turn off/never use a power (not so easy, but hey, somebody managed to think up a complicated but workable tactic menu for freakin dragon age)

3) remove levels in the undesired ammo power using a character editor (probably the easiest thing for a modder to hack solution for)



frak, seriously, how did this get past playtesting? Q&A anybody? i'll forgive bioware this time, if only b/c they have EA up their butts now.



and that damn object clipping and getting stuck on top of tables and benches, tsk tsk.

#7
hardasanut

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oh, btw, how many other people thought that ammo buffs would stack? i kick myself for not keeping a save before spending the points then testing the effects.

#8
Murmillos

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You could never stack ammo powers in the first game.. so didn't think it would happen this time around.



But yes, it is a pain in the ass to get your squad members to play right when it comes to ammo.

#9
hardasanut

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1.5) oh, and i guess (gameplay spoiler?) allowing a free retrain or two each for all party members might not be too hard to do as a workaround too.

#10
hardasanut

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Murmillos wrote...

You could never stack ammo powers in the first game.. so didn't think it would happen this time around.

But yes, it is a pain in the ass to get your squad members to play right when it comes to ammo.


hehe, been a while since i played the first, i couldn't even remember if there were ammo powers.

#11
Kronner

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Turn off "squad auto powers use" or whatever it's called.

edit: DOES NOT WORK :crying:

Modifié par Kronner, 15 mars 2010 - 11:07 .


#12
Mecha Ajnin

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Select From the Options Menu to where your squad does not use powers on their own

#13
hardasanut

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Mecha Ajnin wrote...

Select From the Options Menu to where your squad does not use powers on their own


Yeah...no. If you ever get the chance to test it, squad members will *always* use their own ammo power once combat is on. Even if you disable squad power use, which the game says somewhere does not affect ammo powers.

Although I've read that one small exception is when it's a non-Shepard squad ammo power, in which case sometimes the other squad member will not use their own ammo power. But, the point is that if another squad member has an ammo power, you probably will not be able to apply a Shepard squad ammo on that member.

#14
SDX-LV

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BioWare fix the squad ammo stupidity! Your quality testers should get their salaries reduced by 50% - same as the efficiency of Grunt against geth when he switches to useless ammo instead of squad's disruptor ammo.

All I really want is manual control of ALL squad powers as it WAS ALREADY in mass effect 1.

#15
ZenAdept

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SDX-LV wrote...

....
All I really want is manual control of ALL squad powers as it WAS ALREADY in mass effect 1.


+1, not to mention that I would raither have weapon mods for ammo for individual weapons instead of "skill based" as it WAS ALREADY in me1

#16
dragonic9100

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yeh i have this problem ALOT. except if you do turn off squad power usage they just don't use powers offensively, meaning they still select ammo powers. this is a real pain in the ass because i cant have garrus, zaeed, thane, grunt, or jack in my squad at the same time because the spend most of the fight overriding eachother's ammo.

#17
SylPain

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On my second play-through, with Zaeed and Jacob. It's infuriating. Just exited the game. Zaeed keeps switching us to disrupter ammo.



May not play again until this is patched. Shame, it was so much fun until this nonsense.

#18
Veex

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Really your only option that I know of is to turn off the squad power usage. They'll still use their defensive abilities, you'll just have to coordinate their offensive abilities yourself. I actually prefer to keep squad power usage off because I can dictate focus fire instead of having them spread powers out across several enemies.

#19
SylPain

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Veex wrote...

Really your only option that I know of is to turn off the squad power usage. They'll still use their defensive abilities, you'll just have to coordinate their offensive abilities yourself. I actually prefer to keep squad power usage off because I can dictate focus fire instead of having them spread powers out across several enemies.


They will still use their squad ammo abilities, even with power usage off.  So, in that mode, they'll sit there and do nothing...  but change your ammo.  :huh:

#20
lyravega

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hardasanut wrote...

oh, btw, how many other people thought that ammo buffs would stack? i kick myself for not keeping a save before spending the points then testing the effects.


It says, "duration lasts until another ammo mumbo jumbo is used"

#21
SylPain

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hardasanut wrote...

oh, btw, how many other people thought that ammo buffs would stack? i kick myself for not keeping a save before spending the points then testing the effects.


I never made *that* assumption.  But I have made my fair share of faulty assumptions.  Like...  the *Cain* weapon should actually do something - even if it is only at 85% power.  Doh!

#22
SylPain

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The only way I have found to undo the damage of squad-ammo is to edit the savegame files and refund my squad mates the points spent on squad ammo. Then, in game, manually apply squad points so it doesn't happen again.



I don't know the particular rules on this topic, so I'll leave it with... there is a savegame editor available.

#23
Bob5312

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Agreed, a minor but infuriating problem.

#24
Renshai1177

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I can't believe more people aren't complaining about this, it sucks so bad. Takes away all of the fun of trying to coordinate ammo usage.

#25
DecayingLight

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So the only way to stop it is to not put points in squad ammo?