ME2 Squad Ammo
#1
Posté 29 janvier 2010 - 05:56
I had Zaeed and Jacob in my squad on Omega. I have Zaeed specced to squad disruptor ammo and Jacob to squad incendiary ammo. (I thought vesitiliy would be nice.) I was fighting alot of Vorcha (no shields, no armor, but health regen.) So I click on Jacob's Incendiary ammo start shooting then 3 seconds later Zaeed overrides it with disruptor ammo. I go through the whole mission having to stop and resellect ammo every 15 seconds because Zaeed won't stop overriding Jacob, but Jacob would never try to override Zaeed's.
I know I can turn off all squad power usage, but I don't want that. I just want them to stop changing ammo types. Any help here would be nice.
#2
Posté 29 janvier 2010 - 06:02
#3
Posté 29 janvier 2010 - 06:10
#4
Posté 29 janvier 2010 - 06:13
Modifié par ExcellaAmell, 29 janvier 2010 - 06:13 .
#5
Posté 29 janvier 2010 - 07:00
Anyone got any advise on how to keep te ammo you want?
#6
Posté 31 janvier 2010 - 06:34
0) TELL the player how the ammo priority and autocasting works, like in one of their pansy tips, so players don't end up spending/wasting points on what otherwise would seem like a super easy, mostly passive buff. buffs that makes more sense for a gears of war-like action flow than clunky cooldown management for shepard at least.
1) toggle to give selected party member squad ammo priority (easy, just have a checkbox on character sheet that unchecks the other members' checkbox when the current one is marked)
2) toggle to force turn off/never use a power (not so easy, but hey, somebody managed to think up a complicated but workable tactic menu for freakin dragon age)
3) remove levels in the undesired ammo power using a character editor (probably the easiest thing for a modder to hack solution for)
frak, seriously, how did this get past playtesting? Q&A anybody? i'll forgive bioware this time, if only b/c they have EA up their butts now.
and that damn object clipping and getting stuck on top of tables and benches, tsk tsk.
#7
Posté 31 janvier 2010 - 06:37
#8
Posté 31 janvier 2010 - 06:40
But yes, it is a pain in the ass to get your squad members to play right when it comes to ammo.
#9
Posté 31 janvier 2010 - 06:41
#10
Posté 31 janvier 2010 - 06:44
Murmillos wrote...
You could never stack ammo powers in the first game.. so didn't think it would happen this time around.
But yes, it is a pain in the ass to get your squad members to play right when it comes to ammo.
hehe, been a while since i played the first, i couldn't even remember if there were ammo powers.
#11
Posté 31 janvier 2010 - 06:47
edit: DOES NOT WORK
Modifié par Kronner, 15 mars 2010 - 11:07 .
#12
Posté 31 janvier 2010 - 06:54
#13
Posté 01 février 2010 - 10:23
Mecha Ajnin wrote...
Select From the Options Menu to where your squad does not use powers on their own
Yeah...no. If you ever get the chance to test it, squad members will *always* use their own ammo power once combat is on. Even if you disable squad power use, which the game says somewhere does not affect ammo powers.
Although I've read that one small exception is when it's a non-Shepard squad ammo power, in which case sometimes the other squad member will not use their own ammo power. But, the point is that if another squad member has an ammo power, you probably will not be able to apply a Shepard squad ammo on that member.
#14
Posté 07 février 2010 - 12:26
All I really want is manual control of ALL squad powers as it WAS ALREADY in mass effect 1.
#15
Posté 07 février 2010 - 12:39
SDX-LV wrote...
....
All I really want is manual control of ALL squad powers as it WAS ALREADY in mass effect 1.
+1, not to mention that I would raither have weapon mods for ammo for individual weapons instead of "skill based" as it WAS ALREADY in me1
#16
Posté 07 février 2010 - 12:49
#17
Posté 07 février 2010 - 04:03
May not play again until this is patched. Shame, it was so much fun until this nonsense.
#18
Posté 07 février 2010 - 04:06
#19
Posté 07 février 2010 - 04:07
Veex wrote...
Really your only option that I know of is to turn off the squad power usage. They'll still use their defensive abilities, you'll just have to coordinate their offensive abilities yourself. I actually prefer to keep squad power usage off because I can dictate focus fire instead of having them spread powers out across several enemies.
They will still use their squad ammo abilities, even with power usage off. So, in that mode, they'll sit there and do nothing... but change your ammo.
#20
Posté 07 février 2010 - 04:22
hardasanut wrote...
oh, btw, how many other people thought that ammo buffs would stack? i kick myself for not keeping a save before spending the points then testing the effects.
It says, "duration lasts until another ammo mumbo jumbo is used"
#21
Posté 07 février 2010 - 04:27
hardasanut wrote...
oh, btw, how many other people thought that ammo buffs would stack? i kick myself for not keeping a save before spending the points then testing the effects.
I never made *that* assumption. But I have made my fair share of faulty assumptions. Like... the *Cain* weapon should actually do something - even if it is only at 85% power. Doh!
#22
Posté 09 février 2010 - 03:50
I don't know the particular rules on this topic, so I'll leave it with... there is a savegame editor available.
#23
Posté 09 février 2010 - 04:00
#24
Posté 15 mars 2010 - 11:05
#25
Posté 15 mars 2010 - 11:34





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