How do evolved "team" ammo powers interact with "individual" ammo powers?
If I (for example) get team warp ammo and I have it on, can I have one Grunt turn on incendiary ammo while still keeping warp ammo up on the other two? And how would I switch Grunt back to warp ammo, if I wanted to?
No one on the general ME forum knows, they're all too busy complaining.
Ammo powers question
Débuté par
ComTrav
, janv. 29 2010 05:56
#1
Posté 29 janvier 2010 - 05:56
#2
Posté 29 janvier 2010 - 07:08
Every application of ammo powers overwrites previous applications. It's part of the reason I kicked Garrus off my squad - he kept replacing the warp ammo I gave him with his AP stuff. >.<
So, to answer your question - yes, you can. and to change him back, just reapply warp ammo to the team.
So, to answer your question - yes, you can. and to change him back, just reapply warp ammo to the team.




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