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Great Game But The Ending


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#1
Gio-Poe

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Everyone is allowed to have an opinion and while I feel this was a better game with a better story, the ending was a tad lack luster and didn't have the same "Epicness" of ME1's ending. It seemed like while all the cutscenes towards the end were amazing that to me it felt alittle uninspired.

#2
Matterialize

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I kind of agree, I can't really put my finger on it but I didn't feel the same wow-factor in the end that I did at ME1's end. Not that it was bad or anything. I just didn't feel blown away by the scope of it.

#3
Archdemon Cthulhu

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I agree, this is very much Empire Strikes Back, better story in general throughout, but the ending kind of has a To Be Continued feel, rather than an epic BLOW UP TEH DEATH STAR ending like it was with Sovereign in ME1.

#4
Seraph666

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The game sorta suffers from lack of an antagonist. There is the Collectors, but they're just a group, and you fight them throughout the game. It becomes very clear when you realize that the final boss is something that only entered the story like 5 minutes before you fight it. Also, this is just my personal opinion, but I found the entire concept of the human reaper just silly. I buy the way it's made, but why add the stuff about it being shaped like a human ? I just can't imagine a giant human "robot" flying around in space and in any way be serious about it :P

#5
Keltoris

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Seraph666 wrote...

I just can't imagine a giant human "robot" flying around in space and in any way be serious about it :P


Leave the legs off and give it a tail.

Of course, in that case it would be damn near finished.

#6
luet1991

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One:

It didn't have the epicness because you didn't have a ****ing armada behind you. And it's supposed to be like that. You do a deed that saves the galaxy (or prolongs it) without anyone knowing. It's not supposed to be epic, it's supposed to be good.



Two:

It makes perfect sense. Sure, it seems silly to us because we are Humans. Reapers are not human, and they merely make Reapers when they find a race worthy to join their 'ranks'. To them it's serious, completely different thought process.

#7
Nigawatts

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IMO the Suicide Mission beats Ilos in terms of epicness, but I'm also a firm believer that the action aspect of games should come from gameplay, NOT cutscenes. (I'm looking at you Hideo Kojima >.>)



Yeah sure the whole, Sovereign attacking the Citadel with a geth fleet was a great backdrop and had a very epic quality to it. But lets be honest, Ilos and the Citadel space walk were crap gameplay. It was the same crap you had to deal with throughout ME1, just mindless run and gun.



The scene where the Normandy finally enters through the gate is epic, IMO they could have fleshed out the showdown between Normandy and the Collector ship a bit more since that ship had screwed you over say...4 times at that point.



I liked it more than ME1's ending, but I also like the Empire Strikes Back ending more than ANH.



And again, Gameplay should outweigh cutscenes in any climax (to a game).

#8
Sursion

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You can't honestly tell me your jaw didn't hit the floor when you saw the thousands of Reapers looking over the galaxy.

#9
SrslyUnfriendly

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The mission itself was amazing.

It relied on what you did during the game, from your loyalties/time spent with your team to what you did with your ship to what upgrades you got.

Paragon-wise, you tell the Illusive man to, bluntly, gtfo. And your team stays with you. In my opinion, that's some serious freaking epic. You just told the head of Cerberus to get lost, the head of a Cerberus sect. joins your cause, and the Reapers are TICKED now.

Wait, did I fail to mention the Reapers are ticked? Yeah, that means more than one at a time. Remember how hard of a time we had with just Sovereign? And now there's that many on my screen?

Seems epic to me.

Modifié par SrslyUnfriendly, 29 janvier 2010 - 07:05 .


#10
wsmb0233

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I think it was because you spend the majority of the game getting ready to go through the Omega-4 relay and then once you do the game's over in an hour or two..... they should have put more in between going through and getting on the station to avoid the premature ejaculation that was the climax



and yeah.... I wasn't really digging on the oversized terminator either..... but hey, at least we nuked the *****

#11
Junebug88

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holy crap! now THAT was an endgame!



R.I.P Zaeed and Tali

#12
SrslyUnfriendly

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wsmb0233 wrote...

I think it was because you spend the majority of the game getting ready to go through the Omega-4 relay and then once you do the game's over in an hour or two..... they should have put more in between going through and getting on the station to avoid the premature ejaculation that was the climax

and yeah.... I wasn't really digging on the oversized terminator either..... but hey, at least we nuked the *****


The mission itself, realistically, would not take longer than an hour or two.
You go in, you kill some Collectors, you kill the Reaper. You're RUSHING through there. And you should be. If you took a long time, you would be swarmed. You're in the middle of a freaking Collector base, did you think we'd chill out there for five hours? 

Logic, man. It may have looked like an oversized terminator, by the way, but it was fed by and designed after humans. And was kind of unfinished, as in missing tons of peices of itself. So ofc it looks like a melted Terminator face -_-  All human skulls look the same, right? Why wouldn't a human-shaped machine have the same exoskeleton as one that's of smaller proportion?

And as I don't want to post again so soon, I'll respond to he who is below me here:

Seraph666 wrote...
But why does it have to retain the form of
the species it's made of ? being shaped like a human has no advantages
at all for the kinda life it's gonna have. Do they actually want me to
believe that a race that has existed for a gazillion years that can
wipe out all life in the galaxy can't in any way modify the form of a
new reaper ? There's just so much that makes absolutely no sense about
it, that it becomes more like a monster movie than sci-fi. "It doesn't
matter how this is supposed to work, it's big and scary!"


Why doesn't it?

You never know, Reapers could have a sense of irony and wanted to make a reaper, made out of humans and modeled as a human, to wipe out the humans. And I mean, we know close to nothing of what the reapers look like (we've only really seen two or three), so you can't say at this point in time if the reapers aren't somewhat modeled to look like the species they've specifically purged.

Modifié par SrslyUnfriendly, 29 janvier 2010 - 07:11 .


#13
Seraph666

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Two:
It makes perfect sense. Sure, it seems silly to us because we are Humans. Reapers are not human, and they merely make Reapers when they find a race worthy to join their 'ranks'. To them it's serious, completely different thought process.


But why does it have to retain the form of the species it's made of ? being shaped like a human has no advantages at all for the kinda life it's gonna have. Do they actually want me to believe that a race that has existed for a gazillion years that can wipe out all life in the galaxy can't in any way modify the form of a new reaper ? There's just so much that makes absolutely no sense about it that it becomes more like a monster movie than sci-fi. "It doesn't matter how this is supposed to work, it's big and scary!"

Modifié par Seraph666, 29 janvier 2010 - 07:14 .


#14
Nigawatts

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Also one thing that really bothered me at the ending. Is it just me...or were they making a Homage to Independence Day. That last scene with what you thought was the lead collector looked an awful lot like the scene at the end of ID where the alien...king or whatever, stares at the Nuke.

#15
WrexShepard

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Nigawatts wrote...

IMO the Suicide Mission beats Ilos in terms of epicness, but I'm also a firm believer that the action aspect of games should come from gameplay, NOT cutscenes. (I'm looking at you Hideo Kojima >.>)

Yeah sure the whole, Sovereign attacking the Citadel with a geth fleet was a great backdrop and had a very epic quality to it. But lets be honest, Ilos and the Citadel space walk were crap gameplay. It was the same crap you had to deal with throughout ME1, just mindless run and gun.

The scene where the Normandy finally enters through the gate is epic, IMO they could have fleshed out the showdown between Normandy and the Collector ship a bit more since that ship had screwed you over say...4 times at that point.

I liked it more than ME1's ending, but I also like the Empire Strikes Back ending more than ANH.

And again, Gameplay should outweigh cutscenes in any climax (to a game).



Personally, while I could take or leave Ilos' gameplay, I really enjoyed the Citadel battle. Maybe it has something to do with always having one biotic in my team, or that time I played as an Adept with Kaiden/Liara on my team, but I really enjoyed fighting in Zero G. Magnet boots, sure, so it's not like dead space or anything. but use lift and throw on an enemy and they're gone. 

Can you imagine how satisfying it is, to take Krogan and geth juggernauts/destroyers/primes who would be a pain in the ass to kill on insanity, and kill them with a wave of your hand? All that health, all those shields, all that resitance, and all that immunity mean nothing when I throw a charging Krogan into the Zakera ward. I'm convinced that half the damage to the citadel in ME2 was caused not by sovereign, but by me impacting Krogan onto the wards at relativistic speeds.

Activating the turrets on that pesky dropship was fun too.
,
And even though the boss battle was easy if you knew the proper tactic, I really enjoyed it. I like fighting hoppers. They're so hectic. And saren's sovereign form was like a hopper on 'roids.

The hovercraft fight sucks though. That's why I just  have him shoot himself.

#16
Sursion

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Seraph666 wrote...

Two:
It makes perfect sense. Sure, it seems silly to us because we are Humans. Reapers are not human, and they merely make Reapers when they find a race worthy to join their 'ranks'. To them it's serious, completely different thought process.


But why does it have to retain the form of the species it's made of ? being shaped like a human has no advantages at all for the kinda life it's gonna have. Do they actually want me to believe that a race that has existed for a gazillion years that can wipe out all life in the galaxy can't in any way modify the form of a new reaper ? There's just so much that makes absolutely no sense about it that it becomes more like a monster movie than sci-fi. "It doesn't matter how this is supposed to work, it's big and scary!"


Don't jump to conclusions yet. I'm sure ME3 will clear up a lot of important stuff.

#17
BLUEPIST0L

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Seraph666 wrote...

Two:
It makes perfect sense. Sure, it seems silly to us because we are Humans. Reapers are not human, and they merely make Reapers when they find a race worthy to join their 'ranks'. To them it's serious, completely different thought process.


But why does it have to retain the form of the species it's made of ? being shaped like a human has no advantages at all for the kinda life it's gonna have. Do they actually want me to believe that a race that has existed for a gazillion years that can wipe out all life in the galaxy can't in any way modify the form of a new reaper ? There's just so much that makes absolutely no sense about it that it becomes more like a monster movie than sci-fi. "It doesn't matter how this is supposed to work, it's big and scary!"

I belive they kept the shape of the human becuase that want to utalize everything a human can, imagine a reaper that can come into the galaxy and use its hands to harvest or wipe out the galaxy essentaily if you thik about this reaper wouldnt need a someone like saren to utalize its ablities at least that what i came to understand :D

#18
Seraph666

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Sursion wrote...
Don't jump to conclusions yet. I'm sure ME3 will clear up a lot of important stuff.


Ofc it will, but they're gonna need to dig hard to come up with enough good answers.

Modifié par Seraph666, 29 janvier 2010 - 07:24 .


#19
Lambs09

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Fantastic, fantastic ride all the way up to the finale.



But a giant terminator? Really? And if plausibility weren't already thrown out the window by that design, it's made of PEOPLE PASTE. If Reaper technology is that advanced, they'd be able to clone people to make paste and that would be a hell of a lot easier than kidnapping colonies. The only thing a clone might miss are memories and personality, but if you liquefy the brain it's not going to carry those things anyway so clearly those aren't considered important.



The narrative is relatively plausible up to that point butTerminator-Reaper seems like a joke compared to all the intrigue and pathos surrounding the Illusive Man and Shepard's team. Maybe the scenario writers just ran out of steam?



Either way, it's a minor gripe. I just hope there's something more...logical planned for the Reavers in the finale.

#20
Lautta

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Seraph666 wrote...

Two:
It makes perfect sense. Sure, it seems silly to us because we are Humans. Reapers are not human, and they merely make Reapers when they find a race worthy to join their 'ranks'. To them it's serious, completely different thought process.


But why does it have to retain the form of the species it's made of ? being shaped like a human has no advantages at all for the kinda life it's gonna have. Do they actually want me to believe that a race that has existed for a gazillion years that can wipe out all life in the galaxy can't in any way modify the form of a new reaper ? There's just so much that makes absolutely no sense about it that it becomes more like a monster movie than sci-fi. "It doesn't matter how this is supposed to work, it's big and scary!"


To me the internal logic within the Mass Effect universe regarding the oversized Terminator has no relevance. I just think it was a bad call from the writers, or whoever that came up with it. It might've sounded cool on paper, but man, it just ended up being this year's first major facepalm event. Oh and those syringes pumping man-blood into the Reaper, making themselves vulnerable once you've killed a few collectors? Way to suspend disbelief.

#21
p0mt3

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Well, I've said this before, but haven't brought it up on these new forums yet, so here goes . . .



Every sequel to a hit suffers from this 'lackluster' reaction from many fans. Why? Well, many reasons, but one of them being because expectations are high, and the final product can never fully deliver.



When a story is broken into three parts like this one is, the middle of the trilogy is always the toughest part to digest because it has the unique feature of having no beginning or end. It feels anti-climactic because it is. That doesn't mean we should be disappointed by it, though. Once ME 3 comes out, people will appreciate this game's story a lot more. Look at ESB from Star Wars OT. People hated it when it first came out because it's ending was a downer that brought more questions and hardly any answers. But now that the series is complete, that film is often hailed as the best of the trilogy. I don't think ME 2 will be that different. Just be patient; it will fall into place for you in time. It hasn't been out a week, and already people are complaining. Doesn't make sense to me.



As for what Seraph666 brought up . . . I personally think the lack of a 'proper' villain is quite ingenious and a novel move by the writers at BioWare. It's a true testament to their story-telling abilities. I was engaged the entire time regardless of this, and never did it feel disappointing to me. And you can't say the story has no antagonists at all. I mean, the Collectors are the main threat, and many folks (including myself) would argue that Illusive Man is the arch nemesis this time around. So just because the game lacks a clear depiction of 'the bad guy' like what Saren was in ME 1, it doesn't weaken to the plot at all as far as I am concerned. In fact, The Collectors and Illusive Man are much more interesting characters than Saren ever was.



Anyway . . . off to bed I go. But there are my two cents.

#22
Lautta

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p0mt3 wrote...

As for what Seraph666 brought up . . . I personally think the lack of a 'proper' villain is quite ingenious and a novel move by the writers at BioWare. It's a true testament to their story-telling abilities. I was engaged the entire time regardless of this, and never did it feel disappointing to me. And you can't say the story has no antagonists at all. I mean, the Collectors are the main threat, and many folks (including myself) would argue that Illusive Man is the arch nemesis this time around. So just because the game lacks a clear depiction of 'the bad guy' like what Saren was in ME 1, it doesn't weaken to the plot at all as far as I am concerned. In fact, The Collectors and Illusive Man are much more interesting characters than Saren ever was.


I agree that the lack of a main villain did work, at least in the beginning. I loved the prologue and the first third of the game, as the collectors were somewhat a mysterious threat. But as the story progressed further things just went downhill story-wise. After Horizon the Collectors didn't really do anything. There wasn't a sense of urgency that ME1 had when you were chasing Saren. It would've been nice to have seen colonies disappearing on the galaxy map, or something to actually visualize to the player that things are really FUBAR in the Terminus systems. Now it was just about characters all repeating the same mantra "The Collectors are the ultimate danger, for they work with the Reapers. This is a suicide mission! Suicide mission! Bla bla bla!" yet none of that was felt by the player. Or at least not in my case.

Loved the gameplay, though. And the music.

#23
Seraph666

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As for what Seraph666 brought up . . . I personally think the lack of a 'proper' villain is quite ingenious and a novel move by the writers at BioWare. It's a true testament to their story-telling abilities. I was engaged the entire time regardless of this, and never did it feel disappointing to me. And you can't say the story has no antagonists at all. I mean, the Collectors are the main threat, and many folks (including myself) would argue that Illusive Man is the arch nemesis this time around. So just because the game lacks a clear depiction of 'the bad guy' like what Saren was in ME 1, it doesn't weaken to the plot at all as far as I am concerned. In fact, The Collectors and Illusive Man are much more interesting characters than Saren ever was.
 


I completely agree that it doesn't hurt most of the story, but without a personified antagonist it's extremely hard to make any sort of satisfying finale. There's no reason a second part in a trilogy can't take use of that and still set up the next part. Imagine if the human reaper was introduced much earlier in the game, and actually built up as a real threat. Going in and destroying it would give a much bigger sense of victory, while still building up the exact same plot for the final part.

#24
packardbell

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Really, it's only just beginning the reapers are waking up and heading for the milky way galaxy.



ME3 will be the most epic as you gather allies, find potential weaknesses, ect..

#25
p0mt3

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Seraph666 wrote...

As for what Seraph666 brought up . . . I personally think the lack of a 'proper' villain is quite ingenious and a novel move by the writers at BioWare. It's a true testament to their story-telling abilities. I was engaged the entire time regardless of this, and never did it feel disappointing to me. And you can't say the story has no antagonists at all. I mean, the Collectors are the main threat, and many folks (including myself) would argue that Illusive Man is the arch nemesis this time around. So just because the game lacks a clear depiction of 'the bad guy' like what Saren was in ME 1, it doesn't weaken to the plot at all as far as I am concerned. In fact, The Collectors and Illusive Man are much more interesting characters than Saren ever was.
 


I completely agree that it doesn't hurt most of the story, but without a personified antagonist it's extremely hard to make any sort of satisfying finale. There's no reason a second part in a trilogy can't take use of that and still set up the next part. Imagine if the human reaper was introduced much earlier in the game, and actually built up as a real threat. Going in and destroying it would give a much bigger sense of victory, while still building up the exact same plot for the final part.


If the human reaper had been introduced earlier, many people would have laughed at the stupidity and stopped playing.

Why is it so hard for folks like yourself to accept that you don't have all the answers, and that ME 2's ending won't make complete sense until the third game reveals the rest of the story? I don't see why you complain, but hey, that's your prerogative.