Mezinger wrote...
chenDawg wrote...
Mezinger wrote...
Bioware are you listening? Some of your longest dearest fans are very upset with your newest release.
People can argue about it all they want... it's still an RPG it's not an RPG... point blank is a lot of people who really enjoyed ME1 are upset about ME2... and these aren't cry baby's who don't like any changes... these are old school, long term, profitable fans of the Bioware company... this is bad news.
Not that I'm against making your fans happy, but I'm quite sure they made far more money off of the new fans who loved the new gameplay over the few that cried over change.
Sure and maybe the founders are quite happy to become just another money making division of EA, confirming all the long time fans fears when they sold out, *ouch that just sounds bad*, but Bioware has a long tradition for making rockstar RPGs from a small independent studio in the northern-ish area of Canada with a strong band of devoted fans who looked forward to every release... maybe they want to give that all up to cash in with the Call of Duty crowd... time will tell what their response is to their long term fan base being vocal about their / our disappointment... who knows... but we're negligent if we don't voice our disgruntlement and hope that Bioware will hear us and correct their future course... naive and optimistic perhaps... but we've been fans so long it's worth a shot.
No no no... First of all, I have to consider myself a long time fan (beed adoring Bioware since 1999 and Baldur's Gate) and I disagree with your opinion on the "money making division", so not ALL long time fans thank you very much. Second, every division of every company must make money, otherwise they cannot continue producing games.
Regarding Call of Duty and shooters in general, I don't think Bioware are targeting people who only like shooters, that will never work. They will get bored with the rpg dialogue and character development etc. Instead, they are targeting gamers who like many different genres (like someone mentioned earlier), I'm being one of them.
Also, I'm really surprised to see so many people complaining about how they turned ME2 to a shooter. I always considered ME1 a shooter/action, slimmed down rpg, only the shooter elements were not as refined and good as in this game. The levels were repetitive, there were frame rate issues on the Xbox, the controls were not as good. In this game (which I've put a couple of hours into) the combat is really fluid and it's really fun. I have to say the combat design/level design/gameplay team(s) (or how they're organised) have done a great job! Wow!
Ok, so they've removed the (hideous) inventory, they've eliminated open world exploring with the Mako (but perhaps this will be added again with the Hammerhead?), they've removed stat based aiming and they've given us less powers to use on the battlefield. Were there more things I have missed? Are these things really that game breaking? Can't you enjoy the game for what it is, even if it's not exactly what you expected?
I don't miss the Mako, imo salvaging probes were never fun so I went straight to the mission whenever I was in my Mako. Regarding the aiming, I could go either way, but since Shepard should be an elite soldier, I think he should be able to aim right from the start. Also, the player did most of the aiming in ME1 anyway. Etc etc etc...
So, how did anyone not think that ME2 would have (oh so great!!!) shooter elements? Having played ME1, did you guys really expect a massively deep rpg? I didn't. ME2 is pretty much what I expected, what I waited for, what I hoped for... and what I got! And it is totally awesome!
Modifié par Gaddmeister, 29 janvier 2010 - 09:31 .




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