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If you loved ME1, make sure you read a detailed review prior to purchase


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#76
dodger187

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Feops1 wrote...

I found the changes a little jarring, but the original post sounds rather opposed to change for its own sake. There's complaint about dumbing things down then complaint about adding ammunition mechanics, which seem to contradict one another. There's complaint about the armor inventory when really all you did was upgrade your armor to the next tier of stats anyway - you do that via upgrades now - so inventory was mostly useless clutter. Etc.



as i stated before:

I like the upgrading system. I really like it better then having 20 weapons to look through after each planet.
That
could stay for me. But i want more skills and i want them to influence
the abbilities of my character and therefore influance the gameplay
such as accuracy and such.
And i want a more important and more reacted on "bad good" thing like in Kotor.
And to make it perfect the "possibility" to land on planets with a vehicle or aircraft additional to just scanning.
And please more immersion between "maps" like in the first one. Then it would have been my game of the year and of the decade.

#77
Mezinger

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Cloaking_Thane wrote...

Mezinger wrote...

chenDawg wrote...

Mezinger wrote...

I suppose if you say the core of Bioware is all about a good story than okay stated that broadly ME2 probably lives up to that standard... but if you think it takes more than a good story to make an RPG, and that ME2 is lacking some of those things... and that at its core Bioware is a rockstar RPG developer.... well you see where I'm going... 





There is a reason it is and has always been labeled an ACTION-RPG.


I don't agree, is ME2 supposed to be more of an ACTION-RPG then ME1? If that was always the intent I missed the memo.... I don't remember seeing anything for that prepared me for what I feel were dramatic changes in the overall feel of the game between ME1 and ME2... if there was a memo to that effect I missed it. The notion that ACTION-RPG somehow sums it up though is utterly flawed. 


Yes you missed the memo bro.

Suicide Mission..............Elite of the Elite Squad...........youre going to F stuff up= more action.


I don't know last time around the Repears and all that jazz that was essentially a suicide mission as well... and its not as if we're saying hey there's too many gun fights now... whats the deal... its more... hey where did all the other stuff go?:huh:

#78
B_Masterful

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Long time lurker here.



I have to say that agree with the OP somewhat. I pre-ordered the game based on ME1 and the fun that I had with it. But I find ME 2 to be a different game. I do not like the end mission thingy. What's up with that? I do not like that every objective completion puts you back on the ship. I had three missions on the same planet last night. I finished the first, back to the ship, but now the ship is no longer docked and nowhere near the planet. Fly back, dock again, finish mission 2, and back to the ship again. That's tedious. The Scanning is a huge bore to me. I do not like that I cannot toggle my helmet on or off whenever I wish. Ammo clips, I am fine with, they actually made me rethink my strategy when I ran out of Ammo mid fight. I love the sprint, I love the new characters. I even love the new combat mechanics after getting used to them. What was a big shock was when I loaded up ME1 to change a couple of decisions in the last mission for re import. Switching between the two should have been seemless, but it's not.



Other than that, I really do like the game and am enjoying it for what it is, pure carnage. For ME3 however, I do not think that I will be doing a pre order. Especially when I can't take off my helmet on my fancy pre-order armors. What heck do I need a helmet for inside?



Overall, I am thankful that this game did not get totally screwed up like some EA titles do. It just got changed slightly. The only thing missing for me now is the third novel (which is what turned me on to the game in the first place).

#79
BooPi

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Meh, there's enough straight-up RPGs on the market. For example, DA:O (great game, by the way). Did you seriously not notice that ME1 was a great Action-RPG, just with lackluster combat? Now we've got ME2, which is still an Action-RPG, now with competent combat.



The dialogue and story and choices you are offered are still just as good, and character customization is still deep; it's just the more tedious parts of it were streamlined. It seems to me that some of these responses are from people who played ME1 a while ago, and haven't gone back to it lately. In the interim, it's sort of grown into an idealized state in their minds. Yes, it's a great game, but it had major flaws, especially with combat, and it's not so bad that ME2 addresses those flaws.



This is coming from someone who still has BG and BG2 (and by the way, MDK) on my CD shelf next to my PC. Seriously, if putting reloading (oh god, please not reloading!) into the game to make combat less trivial puts you off of Bioware's business entirely, then you will not be missed.



I mean... really? If you are from the BG era, then you must be at least my age or older, because I was pretty young when I was doing that. So, at least mid-late 20's, probably early 30's. Aren't you a bit old to be throwing fits over something so minor on an internet forum to people you don't know about a sequel that is, overall, still undeniably better for the majority of the changes made to it?

#80
dodger187

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BooPi wrote...

Meh, there's enough straight-up RPGs on the market. For example, DA:O (great game, by the way). Did you seriously not notice that ME1 was a great Action-RPG, just with lackluster combat? Now we've got ME2, which is still an Action-RPG, now with competent combat.

The dialogue and story and choices you are offered are still just as good, and character customization is still deep; it's just the more tedious parts of it were streamlined. It seems to me that some of these responses are from people who played ME1 a while ago, and haven't gone back to it lately. In the interim, it's sort of grown into an idealized state in their minds. Yes, it's a great game, but it had major flaws, especially with combat, and it's not so bad that ME2 addresses those flaws.

This is coming from someone who still has BG and BG2 (and by the way, MDK) on my CD shelf next to my PC. Seriously, if putting reloading (oh god, please not reloading!) into the game to make combat less trivial puts you off of Bioware's business entirely, then you will not be missed.

I mean... really? If you are from the BG era, then you must be at least my age or older, because I was pretty young when I was doing that. So, at least mid-late 20's, probably early 30's. Aren't you a bit old to be throwing fits over something so minor on an internet forum to people you don't know about a sequel that is, overall, still undeniably better for the majority of the changes made to it?


Well, i think we all hope that the developers here us when we vent a little in the forum thats all :D

#81
rupp30

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i get what the naysayers are trying to say, but the fact of the matter is, this is not Kotor and this not Dragon Age or BG. This is Mass Effect, a trilogy for a different age of gaming, and Bioware came flat out and said this was more of a shooter anyways. Being misinformed (and not paying any attention to what was stated about the game prior to release) and complaining does not show your supposed loyalty to Bioware. I've supported Bioware with everything they have done and I can't say I'm diappointed with ME2. It was everything I expected and more.

#82
Cloaking_Thane

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The "individual" skill levels were combined to get you to the "advanced" upgrade in one fell swoop.



Less skill levels mean more tough choices in terms of that.



The combat in ME1 was seriously flawed.



They took out Decypt and electronics for the simple reason that it dictated you had to bring certain squad members along if you wanted to open various container and omnigel.



In ME1 there were 5 distinct weapons (4 + geth) and then "upgrades" insert Roman Numeral



Now there are 19 w/ distinctly different functionality and ppl r mad b/c they cant see the damage or convert the useless ones to omnigel.



I dont get people I guess

#83
aksoileau

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I've been a bioware fan for a very long time. I don't appreciate the "fans" who come here to bash. I know everyone is entitled to an opinion, but most of these complaints come off as whiny.

#84
Cloaking_Thane

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Once you could afford it everyone bought Mastre Spectre gear, for the 4 types w/ heat sink, + weapon upgrade + ammo upgrade.



I mean lets be perfectly honest. and your Armor was obviously going to be predator or colossus X



now there are distinct tradeoffs w/ customizing sheps armor



again I dont understand the complaints

#85
Thompson family

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Two.



Score to beat from yesterday: Five

#86
Striker257

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I have more to play before really deciding. But from the first couple missions it just doesn't feel right. OP is right it feels like a shooter with the mission complete screen. Every mission seems to be combat oriented with your guns out the entire time. What happened to walking around exploring an area without constant TPS combat?



There may be more non-combat choices where you can talk your way into or out of combat later on, but so far it just seems like you go from level to level like in a FPS or TPS and level up and chat in between.





What FPS and TPS fans don't get is why hardcore RPG fans are so pissed. Why? Because there aren't multiple big time RPGs released every year like there are shooters. It seems like a new shooter is coming out every month or two. The Call of Duty series alone has had 4 or 5 on the 360. Meanwhile Bioware has made just its 3rd RPG for the 360 and its not even that much an RPG. We don't have the luxury of a new game coming out every couple months.



It basically looks like Bioware sold out to make more money or was strong armed by EA. Which is sad, because they made some of the best RPGS around. I definitely will be waiting on reviews and won't pre-order the next Bioware/EA game blindly.

#87
Orogenic

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Thompson family wrote...

Two.

Score to beat from yesterday: Five


Counting brain cells?

#88
Cloaking_Thane

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I would appreciate any comments on my above posts regarding how its less RPG this way?

#89
dodger187

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aksoileau wrote...

I've been a bioware fan for a very long time. I don't appreciate the "fans" who come here to bash. I know everyone is entitled to an opinion, but most of these complaints come off as whiny.


As do the people whining about the critic :lol:
But we are all a happy gamer family nontheless i hope.

#90
ShadyKat

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Mass Effect 2>>>>>>>>>>>>>>>>>>>>Mass Effect 1

This game just proves no matter how good a game is, some people will **** no matter what. ME2 is one of the best reviewed games to come out in years, yet Bioware still can't win.

#91
Orogenic

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ShadyKat wrote...

Mass Effect 2>>>>>>>>>>>>>>>>>>>>Mass Effect 1

This game just proves no matter how good a game is, some people will **** no matter what. ME2 is one of the best reviewed games to come out in years, yet Bioware still can't win.


Congratulations on having your own opinion.

#92
dodger187

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Cloaking_Thane wrote...

I would appreciate any comments on my above posts regarding how its less RPG this way?


See above :wizard:

#93
Valmy

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silvanis12345 wrote...

I noticed the change in DA, but DA was still a darn good game, it just wasn't (as advertised) the spirtual successor to the BG series.


Oh yes it was.  If it wasn't no such thing will ever exist.

#94
Valmy

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silvanis12345 wrote...

The first several hours I was playing it I was trying hard to figure out why in the heck they changed this or that. I guess the only answer is they decided to dumb it down, alot like DA (but much worse). I cannot recall ever coming on BW forums and writing a negative post, being a BW fan since the mid-90s. This company has changed directions recently and with ME2 I have lost alot of respect for them.


It is exactly the same game man.  You do exactly the same things.  How can these minor changes and tweaks mean they have 'changed directions'?  I also disagree streamlining things necessarily means 'dumbing down'.  It could be dumbed down but I need to actually play through it a few times and form an informed opinion on whether or not it works better first.  But so far after having adjusted to the changes...IT PLAYS EXACTLY THE SAME.  The plot is just as good, the emphasis is still on character and plot with some shooting scenes in between.

#95
Livemmo

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I agree with a few things you said namely the part about the rpg factors like character points being dumbed down and the removal of the inventory system (which was bad in me1, but couldve been improved). I do think the series went in a solid direction by improving the the combat though. Play me2 for a few hours then go shoot a gun in me1 ...trust me you'll see the difference.



Yes some things got taken out and others were dumbed down. I dont agree with it, but thats how it is. The combat itself is probably the best in any rpg available though and I dare say that not shooting endlessly at an enemy thats supposed to already be dead is worth it? me1's combat was horrible.



As for the story I actually liked it. I myself have been both an rpg and bioware fan for a long time. I think the story was told well and did a good job pulling you in. Im not sure the ending was up to par, but me1's ending wasnt that good either.



Basically, the game isnt perfect, but what game is? I'm sure Bioware knows where they made mistakes and the 3rd game will be much more polished. I dont lose any respect for them with this release though. Not many companies are willing to hand you a 40 hour game for $49.99 anymore.

#96
Valmy

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silvanis12345 wrote...

As far as the story, there is good and bad. I personally find the story less immersive than the first. In ME1, everything felt connected, I felt like I was a part of the universe. Now it distinctly feels like I am completing levels. The seemless manner from which you left your spacecraft and entered the world and back to the spacecraft is gone. In addition, at the end of each level you have a summary screen akin to a score screen in a FPS. The immersion is much reduced between ME1 and ME2.


The report is the report Miranda makes to Cerberus.  Everything is no more or less connected than it was before, I do not get what you mean.

In fact all your criticisms are vague and either make no sense or just made up from nothing.  I have a hard time disproving them for that reason.  It is hard to argue with a 'feeing' other than saying I did not get that 'feeling'.

Modifié par Valmy, 29 janvier 2010 - 05:13 .


#97
Bllasae

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MW2 > MW1. Easy as that.

#98
Johnson45

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I must be missing something :S I haven't played me2 yet im getting it in like an hour :D... but the way i see it..



ME: Action RPG with poor combat and unneeded features

ME2: Action RPG with good combat and unneeded features taken out



?




#99
Livemmo

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Bllasae wrote...

MW2 > MW1. Easy as that.


Id have to agree. Even though things were taken out instead of improved, the combat more than makes up for that. Plus, I think Bioware will actually support this game with DLC unlike the first game.

#100
Livemmo

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Johnson45 wrote...

I must be missing something :S I haven't played me2 yet im getting it in like an hour :D... but the way i see it..

ME: Action RPG with poor combat and unneeded features
ME2: Action RPG with good combat and unneeded features taken out

?


Its not so much that they were unneeded, they were just poorly designed. The thing that pisses me off about it is instead of trying to improve those features, they were just stripped from the game.