Feops1 wrote...
I found the changes a little jarring, but the original post sounds rather opposed to change for its own sake. There's complaint about dumbing things down then complaint about adding ammunition mechanics, which seem to contradict one another. There's complaint about the armor inventory when really all you did was upgrade your armor to the next tier of stats anyway - you do that via upgrades now - so inventory was mostly useless clutter. Etc.
as i stated before:
I like the upgrading system. I really like it better then having 20 weapons to look through after each planet.
That
could stay for me. But i want more skills and i want them to influence
the abbilities of my character and therefore influance the gameplay
such as accuracy and such.
And i want a more important and more reacted on "bad good" thing like in Kotor.
And to make it perfect the "possibility" to land on planets with a vehicle or aircraft additional to just scanning.
And please more immersion between "maps" like in the first one. Then it would have been my game of the year and of the decade.




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