Aller au contenu

Photo

If you loved ME1, make sure you read a detailed review prior to purchase


  • Ce sujet est fermé Ce sujet est fermé
230 réponses à ce sujet

#126
Bims110

Bims110
  • Members
  • 61 messages

Wolverfrog wrote...

To be honest, I didn't like Mass Effect's gameplay. The shooting was glitchy, the lack of ammo made it too easy for a guy used to playing shooters, the inventory was cluttered, and the Mako sucked. The best thing about Mass Effect was the dialogue and story.

Mass Effect 2 seems to have actual good gameplay now, plus great dialogue and story.

At first, reading all the complaints here, I was disheartened. Then I realised you're all just being silly. Every other video gaming forum I've been to with threads about Mass Effect 2 praises it.

I can't wait to play it when it comes today.


This is pretty much my opinion.  They took everything that sucked about ME and fixed it.  It was way too easy with unlimited ammo, and the shooting wasnt fluid.  The clips fix both of those problems.  I dont see the change as necessarialy catering to anyone, so much as I do taking an unfun system and fixing it.  The Mako was horrible, as was the inventory management, and I'm glad they removed it.  Although I wish they had fixed the inventory instead of only giving us 2 guns.  I guess im a fan of getting a new thing thats better than the one I have, instead of just constantly upgrading my stuff.  Too much character customization is never a bad thing, IMO.  I would also like your teammates to have a few more skills to use, 2 or 3 seems a little limited.

On top of that, all of the awesome storytelling was kept and improved.  ME2 is pretty much ME1 but improved in every way.  I dont see too much to complain about, ME2 is definitely one of the best games Ive played in a while.

#127
Zugnokorr

Zugnokorr
  • Members
  • 17 messages
The combat in the original Mass Effect was broken, it just was. It wasn't good, it was funny, never had heating issues. By the time I hit Feros i had weapons that could fire millions of shots without over-heating. So in effect, I would just run through a place spraying constantly.



I like the combat in ME2 a lot more, it is more engaging, and doesn't feel as tacked on as the previous game. There are a number of things they got right in this game, and there is a number of things wrong, but what game is perfect?



It is disappointing not having inventory, or not being able to toggle the helmet with those special armors. However I really did not like having to, after a mission, sit through and turn every item I received on the mission into omni-gel, because, I already hit the 999,999,999 credit mark. It would have been preferably to work on that system, but honestly, in the first one I just got the armor I knew I wanted and stuck with that throughout the game. Predator H,M X or the Colossus X, with HMW X.



I don't know, it comes down to opinion and people who don't like the game are not going to be convinced otherwise, same goes for the people who like the game. I am having a blast with this game, and the character interactions are a lot more entertaining.

#128
Psython

Psython
  • Members
  • 229 messages
I suppose I fall in the middleground somewhere. I think the gameplay and the action is a lot better. Its really fun to play through the levels. The cover system and reloading make combat more tactical and positioning more important. Reloading is good because you have to save ammo for your good guns and sometimes need to break cover to find more. The only bad thing about thermal clips is that it was changed from the first game and the lore seems like an excuse. The way powers work is also much better. I dont like having weapon ammo on the powerwheel. I would much rather have it be a pickup that you can use when you want. For example, it would be better if it worked like rare and unique ammo in bioshock.
I really dislike the removal of planet exploration, weapon mods and the inventory. It was a horrible idea to take these things out. They should have improved and added to the loot system. They replaced mako missions with a boring, brain dead, skillless, repetitive, scanning system instead of giving us awesome exploration on uncharted worlds. Also, the amount of weapon customization is lame compared to ME1. 

The worst thing I think is the lack of epic missions in the game. Feros, Virmire and Noveria in ME1 were 3-4 hour missions that were epic. There was a narrative throughout them all so you learned a little about saren in each even though each individual story was self contained. In one mission you save an entire colony, raid a corporate hq and kill a 50,000 year old epic creature which major decisions effecting the outcome. There was also like 4 involved sidequests and about 20 npcs on this mission. It just felt so epic in scope with multiple areas etc. In ME2, each mission is like 30 min. to 1 hr. long and only one area. I have not finished the game but the first main story mission was disapointing to me. I dont feel like I have not made any significant decisions so far in this game. So far, its been short disconnected levels with no surprises and a end score screen. They should have actually focused on telling an epic story like in ME1 instead of having the majority of the game being finding squadmates and doing "loyalty" missions.

Modifié par Psython, 29 janvier 2010 - 06:49 .


#129
Tristan Stormrage

Tristan Stormrage
  • Members
  • 7 messages

Cloaking_Thane wrote...

hitorihanzo wrote...

Cloaking_Thane wrote...

Cloaking_Thane wrote...

But why would you need to upgrade "accuracy" for example if you are aguably the best human soldier ever?


Seriously I'm curious guys


No one is answering because they don't have a good answer.  The change that BioWare made in ME2 was a great one in my opinion (I'm already military, but I have to learn to wear my armor better.  What?) 


I tend to agree. I love RPGs, for example in oblivion it makes perfect perfect sense to have to level up, you are a convict in the beginning w/ nothing on you. So you train w/ blades, etc to get better.

Same w/ fallout, you are a baby to begin w/ enough said.

Now ME you were already Military and N7 and survived an attack by yourself...........you should be accurate w/ your weapon, thats all im saying.

I love RPGs and leveling as much as the next person, but the first time I pulled out my sniper in ME1 I let out a huge LOL WUT?


The same reason you could go from being a Soldier who could use every weapon in ME1 to an Adept who could only use 2 or 3 of them in ME2.
Its because you were "rebuilt" and probably had to somehow get used to your "new body".Considering how that kind of technology is probably like 1 of a kind prototype,its not that hard to imagine.
Infact,if you think about it, the "upgrade accuracy" aspect makes more sense in ME2 than ME1.

Modifié par Tristan Stormrage, 29 janvier 2010 - 08:28 .


#130
Tristan Stormrage

Tristan Stormrage
  • Members
  • 7 messages

hitorihanzo wrote...

kab wrote...


You should really take a look at your codex once and a while... it has been explained a million times over.


It really hasn't.

The clip idea isn't a bad way to bridge the lore, it was just poorly implemented. For it to be remotely believable the guns would need to able to dissipate heat without using a brand new heat sink. It would not be a straight "ammo" mechanic as it is now, it would instead be a situation where you can fire much faster, but it takes considerable time for the gun to cool down without swapping heatsinks. Then it would be believable, you need the spare "clips" to keep shooting rapidly by resetting the heat, but the heat would slowly go down on it's own.

People might ask, of course, why the guns are so much worse at dissipating heat in ME2, but that could easily be explained as being a side effect of making the heatsinks easy to remove and transport. It would actually, you know, make sense.

The current system doesn't, it's just a straight up ammo system with an absurd bit of lore trying to rationalize it. It's like nonsensical junk-soft-science from a bad 70's film.


You do realize that this game contains extra-galactic robotic entities that reside in Dark Space and enter the galaxy every 50,000 years in an effort to exterminate all organic life in the galaxy, right?  However, you keep throwing out the word believeable....

It's a video game.  Good lord man....


Believable in that Universe......Imagine if you replaced reapers with the archdemon(dragon) into DA and said "relax,its just a video game".
Of course I'm not comparing the new heat management (ammo) system with the reaper-archdemon thing,its just an analogy.

#131
NoBrand0nMe

NoBrand0nMe
  • Members
  • 13 messages
Am I the only one who thought the story in ME2 was just meh while the story in ME1 was the most epic I had ever seen? I'm astonished that there are not many people agreeing with me. I can deal with all the random want to be fps changes.. but please try a bit harder on the story for ME3.

#132
RogueAI

RogueAI
  • Members
  • 224 messages
Nice to see even some Bioware fanboys actually have brains and aren't just being complete husks about everything.

#133
kab

kab
  • Members
  • 243 messages

You do realize that this game contains extra-galactic robotic entities that reside in Dark Space and enter the galaxy every 50,000 years in an effort to exterminate all organic life in the galaxy, right? However, you keep throwing out the word believeable....



It's a video game. Good lord man....




So is Dragon Age. I would still find it absurd if I loaded up Dragon Age II in a couple years and found that I can only swing my sword 3 times before hitting "R" to reload, oops I mean sharpen, my sword before it cannot be swung again because it's too dull.



And I can only carry 5 sharpening stones at a time.



But they're all over the ground.



Obviously BioWare felt there was a need to try and explain why the universe is the way it is, the codex entries would all read "cuz its a game" if they followed your logic.

#134
krikkern

krikkern
  • Members
  • 21 messages
How can AMMO on weapons be a bad thing ?!?

I haven't played ME2 yet since I live in Europe with a later release date, by a few days, so I should have my pre-order within another few days from now.

But without limitations to ammo the game would be too easy. Mass Effect 1 was great, but it was not challenging enough because of the unlimited ammo with only a few seconds of overheat if you fired continually for too long. Since I haven't played the game yet I don't know if ammo is hard or easy to come by in ME2 and I don't know if players will always find themselves with abundances of ammo so that it never becomes a problem, or if it is opposite, that one can end up running low on ammo during a mission and might find themselves in a tight spot.
I like the idea of the latter, that i might find myself inside hostile territory and face the risk of running out of ammo if I don't use it carefully.

Besides, it's only realistic that ammo is part of the game. Unlimited firepower with a few seconds of overheat just like in ME1 is not...

#135
Frraksurred

Frraksurred
  • Members
  • 412 messages
Well, I find myself agreeing completely with the OP.  I was a huge fan of ME1, it had some small disappointments, but nothing like ME2 has been for me... and I was a FPS fan long before I got into RPG's.  Note: I play both on the PC, so ME1 did not suffer from a lot of what 360 owners endured.  ME2 for PC has quite plainly not had enough development time given to it.

ME1's inventory could be annoying to manage, but I loved finding "the next cool thing".  ME2 takes that away from me.  It allows me to customize, which I love, but then doesn't give me anything but N7 armor to tinker with.  Tease me why don't you.

ME1's elevators could also become tedious, but keeping everything connected kept me immersed!  ME2 wants to pull me out of its rich environment just about the time I'm getting comfortable in it.  This is my second largest complaint about the game in general.  I HATE THE LOADING SCREENS!

The Mako was not as difficult to control on the PC, but it could still be frustrating fighting the rocky terrain trying to find resources.  All it needed was more diversified locales and a faster, easier mode of transportation.  It did not need to be reworked into a corridor shooter with short, lame side missions replacing the exploration.  The planet scanning mini-game is a far worse annoyance / time suck then the Mako ever was.

In ME1 you actually had "love interests", in ME2 they've been replaced by "sex interests".  In ME1 I could choose a partner and let the others know I was "taken" but still cared about them as a person and member of my squad.  Conversation continued.  In ME2 my options are "I want you" or "Why can't I have all of you?".  There is no "I'm romantically interested in her, but still care about you."  Lame, lame, lame, lamity, lame, LAME, LAAAME!!!  Everyone gets mad at me just because I choose a LI?  What the heck is that?  Where are the neutral options?  Why do I have to be flirty or gruff, with nothing inbetween?  What 13 year old devised that conversation tree?  On top of that, they turn your ME1 LI's into completely different people so you no longer want to continue a relationship with them.  Cheap way out imo.

Lastly are the loading times.  ME1 for PC was snappy.  ME2 for PC makes me wait 2 minutes at a black screen each time I want to research a new item / skill.  I hope this gets addressed and not swept under the rug.  I run a i7 960 with 6Gb of RAM and an Radeon 5870.  My System is fully up to the task.  The coding however still needs a lot of optimisation.  I'm hoping that just because BW is linked with EA now, that will not alter their dedication to quality... for all their platforms.

Modifié par Frraksurred, 29 janvier 2010 - 11:38 .


#136
Mezinger

Mezinger
  • Members
  • 299 messages

AlanC9 wrote...

Mezinger wrote...


I'm not sure if it's most or not, but I'm with the group who thinks the big open world does violate one of the normal RPG tenants... I wasn't going to address it because to each is own, but I stayed away from Oblivion and even Fallout 3 or these reasons.... I don't see being able to walk in any direction for and "infinite" amount of time advantageous to a good story / game experience.

Though that said the fact that you had to have the last name Shepard and had to have a military (both for obvious reasons) really bugged some RPG fans in ME1 (I'm talking PNP fans here) didn't bug me though. 

Regardless nice post.


It's  really difficult to construct a conclusive definition of RPG that doesn't also bring in some games you don't want. A lot of proposed definitions would mean we'd have to call The Sims an RPG. I really don't want to do that.

For me, I think having a PC that's potentially very different from the player is one of the key elements. So ME1 is not a pure RPG and ME2 even less so, because Shepard's gunplay skills depend on the player.


Interesting... see the whole depend on the player theme doesn't bother at me at all... dice or shooter thumb skills + a bit of chance whatever doesn't bother me at all... its kind of just a natural transition from turn based to real time / action... just don't tell the German gateway gamers... 'cause then we'll see some hate. :whistle:

#137
Mezinger

Mezinger
  • Members
  • 299 messages

AlanC9 wrote...

Mezinger wrote...

AlanC9 wrote...

How come so many Baldur's Gate fans can't spell the game's name right? It's not like they didn't see it spelled right hundreds of times.


Good for you! You caught a typo way to add to the discussion. Gold star for you.


I was making an observation, not slamming you personally. I'd typo all the time if my browser didn't catch them.

I'll take your word for it that you made a typo. But I've seen "Baldur's" spelled "Bauldur's" 5 times this week, and sometimes spelled that way multiple times in the same post. Anyone who hangs out here for a while will see the same. So it's not just typos -- some people are deliberately spelling it that way.

The interesting thing is why. It's a natural spelling mistake in English if you heard the word spoken to you. But BG players don't hear it spoken all that much. Maybe four times in the whole series, counting the intro vids. And you have to have seen the correct spelling before you hear it, or you couldn't buy and install the game.

Did all these people hear of the game through literal word-of-mouth? That would establish the incorrect spelling in their minds first. Or when they read a word is that translated into phonemes, and then the phonemes turn back into the text and then that version is stored as the correct spelling?


Alright fair enough... Honestly I think some form of crazy dyslexia manifests itself far more than we're given to believe... I also often mix up the order of numbers.... and not always in the expected way. :wizard:

#138
General Karthos

General Karthos
  • Members
  • 10 messages
All I can say is that combat in Mass Effect (and in fact, in every BioWare RPG up to Mass Effect 2) had, for me, been something to just "get through", in order to get to the next bit of story. I'm one of those people who would set the difficulty to casual and waltz through in order to be able to open up my next dialogue tree with the folks on my ship/in my party camp/while walking around on planets. (Well, I've been playing through my latest Mass Effect 1 playthrough on Hardcore for the achievement, but I think I'll leave the Insanity difficulty alone.)



Anyway, for the first time in ANY BioWare game, I have found the combat system to start out fun and to continue being fun from start to finish. (Well, I haven't finished the game, but I'm 25 hours in, and I don't think anything's gonna change any time real soon.)



The gripe about the short quests is legit if you really liked the way they were done in the first game, but I actually got worn out by the longer quests in the first game. As a guy who likes to be able to sit down for an hour or two, and casually run through a quest or two, I find it nice to know that "this quest will take no more than ninety minutes". Although, the gripe about the quests being in "only one area".... Have you been scanning planets looking for anomalies? I won't give anything away (no spoilers allowed), but some of those anomalies lead to quests that go to two or more locations. In fact, I think I'm in the middle of one quest that is moving to its fourth location.



Unlike Noveria, Feros, that one planet with Liara, Virmire, or Ilos though, there is a chance to visit your ship in between chunks of the mission. Which is nice. Those fish need feeding. And the final great thing about the short quests is that there are so many different fleshed out "hub" planets to visit. And the layout of every "base" is different too! Instead of finding "Enemy Bases" that have one of two layouts and the same crew compliment (people shouting "I WILL DESTROY YOU!" every three seconds) you get a different layout every time.



I'd honestly hope they don't change any of the mechanics in the transition from ME2 to ME3. I was wary going in.... I'm always wary going in, even to BioWare games because I anticipate them being good (because they always are) and it seems like there's NO WAY they could possibly belt every pitch out of the park. But this time I was especially wary because of the much more shooter-like combat (yes, the cooling units [they aren't ammo clips!] were a major concern) and certain other concerns.



It's better this way, IMO. And don't think I'm just blindly saying that. I'm typically extremely critical of the games I play. I've tried (believe me I have TRIED) to find SOMETHING that I liked more in Mass Effect 1 than Mass Effect 2, and the ONE thing is that I got to **** out the Turian Ambassador a few times in ME1 and I haven't had that chance in ME2. (Yet?)

#139
NoBrand0nMe

NoBrand0nMe
  • Members
  • 13 messages

Frraksurred wrote...

Well, I find myself agreeing completely with the OP.  I was a huge fan of ME1, it had some small disappointments, but nothing like ME2 has been for me... and I was a FPS fan long before I got into RPG's.  Note: I play both on the PC, so ME1 did not suffer from a lot of what 360 owners endured.  ME2 for PC has quite plainly not had enough development time given to it.

ME1's inventory could be annoying to manage, but I loved finding "the next cool thing".  ME2 takes that away from me.  It allows me to customize, which I love, but then doesn't give me anything but N7 armor to tinker with.  Tease me why don't you.

ME1's elevators could also become tedious, but keeping everything connected kept me immersed!  ME2 wants to pull me out of its rich environment just about the time I'm getting comfortable in it.  This is my second largest complaint about the game in general.  I HATE THE LOADING SCREENS!

The Mako was not as difficult to control on the PC, but it could still be frustrating fighting the rocky terrain trying to find resources.  All it needed was more diversified locales and a faster, easier mode of transportation.  It did not need to be reworked into a corridor shooter with short, lame side missions replacing the exploration.  The planet scanning mini-game is a far worse annoyance / time suck then the Mako ever was.

In ME1 you actually had "love interests", in ME2 they've been replaced by "sex interests".  In ME1 I could choose a partner and let the others know I was "taken" but still cared about them as a person and member of my squad.  Conversation continued.  In ME2 my options are "I want you" or "Why can't I have all of you?".  There is no "I'm romantically interested in her, but still care about you."  Lame, lame, lame, lamity, lame, LAME, LAAAME!!!  Everyone gets mad at me just because I choose a LI?  What the heck is that?  Where are the neutral options?  Why do I have to be flirty or gruff, with nothing inbetween?  What 13 year old devised that conversation tree?  On top of that, they turn your ME1 LI's into completely different people so you no longer want to continue a relationship with them.  Cheap way out imo.

Lastly are the loading times.  ME1 for PC was snappy.  ME2 for PC makes me wait 2 minutes at a black screen each time I want to research a new item / skill.  I hope this gets addressed and not swept under the rug.  I run a i7 960 with 6Gb of RAM and an Radeon 5870.  My System is fully up to the task.  The coding however still needs a lot of optimisation.  I'm hoping that just because BW is linked with EA now, that will not alter their dedication to quality... for all their platforms.


This honestly describes everything I felt as I played ME2. The only real thing I liked about ME2 was Tali being a LI.. Nice computer setup btw :o

Modifié par NoBrand0nMe, 30 janvier 2010 - 03:59 .


#140
Mezinger

Mezinger
  • Members
  • 299 messages

Cloaking_Thane wrote...

hitorihanzo wrote...

Cloaking_Thane wrote...

Cloaking_Thane wrote...

But why would you need to upgrade "accuracy" for example if you are aguably the best human soldier ever?


Seriously I'm curious guys


No one is answering because they don't have a good answer.  The change that BioWare made in ME2 was a great one in my opinion (I'm already military, but I have to learn to wear my armor better.  What?) 


I tend to agree. I love RPGs, for example in oblivion it makes perfect perfect sense to have to level up, you are a convict in the beginning w/ nothing on you. So you train w/ blades, etc to get better.

Same w/ fallout, you are a baby to begin w/ enough said.

Now ME you were already Military and N7 and survived an attack by yourself...........you should be accurate w/ your weapon, thats all im saying.

I love RPGs and leveling as much as the next person, but the first time I pulled out my sniper in ME1 I let out a huge LOL WUT?


No, sorry no one answered because I was at work and then I was out for after work drinks but now I am back! Yea! :P

The reason accuracy matters is the same reason strength matters in a sword based RPG... it makes you better at hitting hordes of monsters / bad guys / robots... and the whole realism thing.... come on... seriously I'm in the army and the sniper rifles would never be like that after military training? Well yeah give your head a shake real soldiers aren't freaking Rambo either... it's an RPG computer game it's not suppose to be realistic... and no real soldiers don't kill thousands of other real soldiers in real life... but that's why we play video games! :D So we can be special! :bandit: And the centre of the whole story! :pinched:

Oh and to answer the question the reason strength / accuracy matters is for character progression.. so that as time goes on in the game you get badder / better :o

Modifié par Mezinger, 30 janvier 2010 - 04:09 .


#141
rabidhanar

rabidhanar
  • Members
  • 1 357 messages
some of you already know my view on this, but i will put in my opnion anyway.



I love ME2 (shocking right), The combat speed feels great and I love the new heavy weapons.

However, I hate the ammo situation. I believe that Bioware could have kept the overheat system for normal weapons, and still keep the damage amount that happens in the new game. Once again, i am perfectly fine with having a limited amount of ammo for heavy weapons, you cannot carry infinite rockets, but the other weapons never needed a limit.



I play as an engineer, i love my drone and my pistols.....yet I have actually ran out of ammo sometimes playing on insanity. I only have myself to blame for that, I never really searched around me for ammo packs after a fight, but i still hate it. I have just started and am on omega yet I am now at a point near the end of the mission "Archangel" and I reach a situation that is very hard for me to deal with...Let's just say it has a great view across a long distance. At this point I have generally killed most of the enemies and end up running out of ammo right at the boss area. This boss is impossible to hit with my drone and I have only lvl 1 cyro and no incinerate. I cannot beat it.



If the game had infinite ammo even with the cooldown, I would not be in this situation.

#142
yuncas

yuncas
  • Members
  • 781 messages
I gotta agree with the OP. GET EA'S HANDS OUT OF YOUR FANS POCKETS BIOWARE!!!

#143
Lord_Majeure

Lord_Majeure
  • Members
  • 9 messages
I've played through ME1 a large number of times, loving (most) of it and has become a staple of my collection. Uncharted words were tedious, and biotics were insanely overpowered... really all I had to complain about.



Just finished playing through ME2 and had an absolute blast and felt it was a major upgrade to storytelling as well as mechanics. The ammo was a really smart choice... even though it seems like a technological rewind, it does tighten up the mechanics of combat which is good. Really just didnt care what I did in the first one... now I actually think. Also, gets you to use more than one weapon. My main character in ME1 I ended up with was an Adept with Shotgun specialization... 2x Scram Rails + High Explosive Ammo for instant kill for anything crowd controlled by biotic abilities.... no reason to not to, never used anything else.



As far as the 'lack' of customization, its a give and take system. In some ways there is more, some less. At least you can actually customize your suit's pieces and create what you want. Only thing is that there should have been more weapons and armor pieces found or purchased throughout the game. Was rather lackluster, and thats why I think a lot of people are finding it to seem less "RPGish." Just needed more variety with varying abilities.... then again, ME1 ended up being Spectre Gear with upgrades.



Overall, I think I'll play ME2 a lot more than 1. I enjoyed it thoroughly and I am drawn much more to RPGs than I am shooters.

#144
Guest_Commandr Bond_*

Guest_Commandr Bond_*
  • Guests
People who enjoy shooters are retards. You’re a genius and you enjoy games that challenge your far superior intellect. Bioware betrayed you to the mongrel mass market for profit. Mass Effect 2 is much stupider than its predecessor. We get it.



I'll stick with being a retard and enjoy Mass Effect 2.


#145
General Karthos

General Karthos
  • Members
  • 10 messages
I don't think anyone here is claiming that people who enjoy shooters are idiots. I don't think anyone here is claiming that people who enjoy Mass Effect 2 are idiots. The combat mechanics have improved. And improved greatly. (IMO) But some people don't like the direction it's gone, especially if they don't play shooters. I don't play shooters, and I have made a few errors here and there that were probably avoidable if I played shooters. (Those are getting less and less common. I'm now in the habit of reloading anytime there's down time, even if I've only used one bullet towards my cooling unit replacement.)



Yes, the game might be a little more accessible for people who have avoided roleplaying games before. Yes, it might be a little -less- accessible to those who DO play roleplaying games. (My roommate won't play (even the original) because he is absolutely no good at shooters and is convinced he will be no good at this game.)



I'm wondering if this might be a little bit of a problem in the roleplaying community. Do we have some sort of sense of superiority that because our games require a lot of literacy and patience that our games are... better... than other games? Do we not want shooter fans invading our genre?



Mass Effect 2 is a roleplaying game.... Some might challenge that because of a certain perceived lack of customization.... Find something it fits better. And it does NOT fit "shooter" better than roleplaying game. Is it really a bad thing if we expand the fan base? If a shooter fan says "Hey, this is kinda fun.... Maybe I'll go look at something else out there?"



Do we not like the new combat system because we worry that our "purity of genre" is gonna be infringed?

#146
yuncas

yuncas
  • Members
  • 781 messages
Playing on hardcore. Do they seriously have SPAWN POINTS? Come on. I'm already playing the 2nd hardest difficulty and I cant even move from cover to get ammo because if I do I will be torn in half by the endless stream of enemies. Who thought that this was a good idea? Cant even fall back because while sprinting away i take cover on some box that leaves me facing the enemy. Can't even crouch down to move around out of fire with out being behind cover. I gotta know... when is the chainsaw gun gonna be ready for download?

#147
Superunkown

Superunkown
  • Members
  • 7 messages
I also prefer the original over this one.

#148
silvanis12345

silvanis12345
  • Members
  • 6 messages

General Karthos wrote...
Do we not like the new combat system because we worry that our "purity of genre" is gonna be infringed?


There are many issues with ME1 that simply could have been tweaked instead of scraping the whole system. To me, they broke a cardinal rule in game design: "don't fix it if it aint broke". I mostly object to the immersion levels between the two games and the lack of customization. I loved tweaking my party after ever engagement... that is gone for the most part now.

I am not going to judge the story because I haven't finished the game yet, but I must admit I am dissappointed in that too. The whole background for the story just seemed too strained. Cerberus is to your character in ME2 what the alliance was to your character in ME1. The plot leading up to that point is too convoluted for my taste. The "Illusive Man" isn't all that illusive and the whole thing just doesn't follow logically imo. I hear the ending is really good, so I will withold final judgement.

ME2 seems to be a trend, rather than fixing a game system that some didn't like. I do like DA, but I think that and ME2 signal a dumbing down of BW titles in the future. Is this because if EA? That probably has something to do with it. As I stated, BW is beginning to fall off of the pedestal many of us put them on. I will be treating their titles skeptically in the future, a very sad turn of events in my mind.

What a beautifully concieved and detailed universe that ME takes place in, now being brought down to the level of gathering ammo clips and score screens.

#149
Orogenic

Orogenic
  • Members
  • 346 messages
I find myself a lot less irate after looking at the "age of the board" thread. When I realized that 90% of the people praising the "new and improved" ME 2 are between the ages of 15-20 I find myself a lot less inclined to be angry. Hell, at that age I probably would have taken explosions over substance as well. And who is a game developer going to cater to? Old farts that play a couple games a year in between bouts of wife aggro? Or young single dudes most likely to spend their paychecks on plasma screens, videogames, and beer?



I am heartbroken that the epic storyline of ME 1 is dead, but hey.. at least they hit one out of the park with that game.

#150
pawpal

pawpal
  • Members
  • 4 messages

silvanis12345 wrote...
ME2 seems to be a trend, rather than fixing a game system that some didn't like. I do like DA, but I think that and ME2 signal a dumbing down of BW titles in the future. Is this because if EA? That probably has something to do with it. As I stated, BW is beginning to fall off of the pedestal many of us put them on. I will be treating their titles skeptically in the future, a very sad turn of events in my mind.


I was worried about this after playing DA. Finishing ME2 confirms this to be true. 

Anyone who has been playing computer RPGs long enough will remember EA did the same exact thing with Origin Systems. Remember how they killed the Ultima series? And then after that closed the company down?