Obviously this was a little disheartening and also a little surprising as I was the only one in the room and I dont think the xbox allows RDP connections so that someone else can use it at the same time as myself
It appears however that if the connection to Xbox LIve is lost during play that ME2 forces you to restart the game even though you would restart using the exact same gamertag but not connected to Xbox Live.
This has to be a rather bad design decision, as surely a better course of action would be to continue playing until the Xbox live connection is reastablished as opposed to actually closing the current game down.
Im also interested in understanding why this would occur, what exactly is the need to maintain the connection at all times once established at the begining of the game ? What information is passed to the Xbox Live server or retrieved form the Xbox Live server during gameplay (not at start, which I understand could be to authenticate downloaded content etc) that necessitates having a permanent connection at all itmes ?
I also have several other devices in the house connected over the internet running at the same time and these were not interrupted so I am very sure that it was only the Xbox Live connection that was lost as opposed to the internet connection itself or fialure of the Wireless Adaptor.





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