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BioWare Patch on Modifying the Post-IFF Penalty Time Limit (Spoilers)


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#1
StrikeSaber47

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I understand the concept of railroading and of all games I have played in the past, I swear the Post-IFF Penalty Time Limit has to be one of the biggest pains in everyone's neck. If you want to save everyone (and I mean everyone), you got to sacrifice your ability to talk to Legion and learn more about his past within a comfortable pace and rush yourselves to the end. Otherwise you can let eventually half your crew get turned into Campbell's Tomato Soup due to the stupid Penalty Time Limit.

Pretty much the Post-IFF Penalty Timer starts after the events of the Normandy getting raided. From there (with Legion in tow), you pretty much only have the option to do one more side quest before the Penalty gets enabled. For most it is just getting rushed and get Legion's Loyalty quest done and go right to the bloody end or face the inevitable if you want to loaf around learning the great things about Legion and tagging him with you to do Tali's Loyalty Quest or explore around the Citadel. Which gives you one hell of a decision to make.

So for people like me who are super Paragon and wants to enjoy learning and working with a greatly acted squadmember without getting a stupid penalty check that forces me to get the best ending possible, I find this time limit to be extremely idiotic and badly timed. Surely I understand that it increases realism with this timer on and I won't mind it on but would it be great if the next patch had the penalty chance extended from one side mission to two? That ways we get enough time to learn about Legion and not suffer the consequences. Otherwise, Legion's great potiential will never be used due to me having to pace myself saving everyone else before it is too late.

So what do you all think? Should be petition the developers to patch the time limit with a longer leeway duration so we can enjoy Legion and get our crew turned to soup. I swear this has to be one of the biggest faults in the storyline setup.

#2
Inverness Moon

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The paragon choice isn't always the good one. I don't think it should be changed at all, because realistically there are consequences for everything and you can hardly expect to save everyone. Personally I'm more worried about my squad than the crew members so I did not feel a need to rush to help them.

Modifié par Inverness Moon, 29 janvier 2010 - 09:08 .


#3
StrikeSaber47

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True but Renegades aren't going to do better, in fact I find it more of a challenge early on for the Renegade player to get themselves ready and all.

#4
xThunderblazex

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Reload and make Legion's quest your final one before the suicide mission, I didn't have any issues and still got to experience his story.

#5
StolenThunder

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There was a time limit? o.o;



The only person who died during my first end-game experience was Legion and I think that was because I should have used Tali in the vent instead of him <_<

#6
StrikeSaber47

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xThunderblazex wrote...

Reload and make Legion's quest your final one before the suicide mission, I didn't have any issues and still got to experience his story.


That is not what I meant, I know you can do Legion's quest and you will be fine, but you still miss out the immersion with Tali's loyalty quest and other funny banter if you use him around the galaxy for a while. That is the missing part for me really. Hence why giving us the leeway of two side-quests can give Legion's use a bit more before you set off to the finale.

#7
xThunderblazex

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I did all the loyalty quests, as well as saving the entire crew just fine. You should have done all the loyalty quests before doing the main game, that's all.

#8
StolenThunder

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xThunderblazex wrote...

I did all the loyalty quests, as well as saving the entire crew just fine. You should have done all the loyalty quests before doing the main game, that's all.


Um, yeah, I did all my loyalty quests right before boarding the reaper ship then did Legion's stuff right afterwards. I think the whole Collectors FIRIN THEIR LAZORS came after that, eh?

#9
Matterialize

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The Collectors aren't going to wait for you to arrive before they start tenderizing your crew, y'know. They don't have table manners.

#10
StrikeSaber47

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xThunderblazex wrote...

I did all the loyalty quests, as well as saving the entire crew just fine. You should have done all the loyalty quests before doing the main game, that's all.


What I meant was that you have to miss without any penalty the immersion between Legion and Tali if you bring Legion with you on Tali's Loyalty quest. If the time limit was extended, than we can also push Tali's quest aside and get the full feel between the two when you do it before warping to Omega 4.

#11
xThunderblazex

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StolenThunder wrote...

xThunderblazex wrote...

I did all the loyalty quests, as well as saving the entire crew just fine. You should have done all the loyalty quests before doing the main game, that's all.


Um, yeah, I did all my loyalty quests right before boarding the reaper ship then did Legion's stuff right afterwards. I think the whole Collectors FIRIN THEIR LAZORS came after that, eh?


Was talking to OP.

#12
Chrisimo79

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StrikeSaber47 wrote...

xThunderblazex wrote...

Reload and make Legion's quest your final one before the suicide mission, I didn't have any issues and still got to experience his story.


That is not what I meant, I know you can do Legion's quest and you will be fine, but you still miss out the immersion with Tali's loyalty quest and other funny banter if you use him around the galaxy for a while. That is the missing part for me really. Hence why giving us the leeway of two side-quests can give Legion's use a bit more before you set off to the finale.


You can do his loyalty quest and walk around with him after you return from the final mission...

#13
StolenThunder

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xThunderblazex wrote...

StolenThunder wrote...

xThunderblazex wrote...

I did all the loyalty quests, as well as saving the entire crew just fine. You should have done all the loyalty quests before doing the main game, that's all.


Um, yeah, I did all my loyalty quests right before boarding the reaper ship then did Legion's stuff right afterwards. I think the whole Collectors FIRIN THEIR LAZORS came after that, eh?


Was talking to OP.


:3 And I was supporting your assertion with one of my own.

#14
StolenThunder

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O.o; Double post fail?

Modifié par StolenThunder, 29 janvier 2010 - 09:24 .


#15
Seraph666

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Hmm, is the time limit actual real-time, or based on how much you do in-game ?

#16
Matterialize

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Seraph666 wrote...

Hmm, is the time limit actual real-time, or based on how much you do in-game ?

Likely the latter.

#17
ERJAK1

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To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?

#18
Matterialize

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ERJAK1 wrote...

To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?


Once you are told that the IFF is ready to go, crew members will die if you do anything other than head straight through the Omega 4 relay. A redshirt will always die just to show you what's happening to the captured humans, I think, but they're a noname character that doesn't matter anyway.

#19
DrkCntry

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Matterialize wrote...

ERJAK1 wrote...

To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?


Once you are told that the IFF is ready to go, crew members will die if you do anything other than head straight through the Omega 4 relay. A redshirt will always die just to show you what's happening to the captured humans, I think, but they're a noname character that doesn't matter anyway.


If I remember the dialog, they state that the no-name is a colonist, not a crew member.

#20
ERJAK1

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Matterialize wrote...

ERJAK1 wrote...

To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?


Once you are told that the IFF is ready to go, crew members will die if you do anything other than head straight through the Omega 4 relay. A redshirt will always die just to show you what's happening to the captured humans, I think, but they're a noname character that doesn't matter anyway.


So screw Zaeeds loyalty mission and save Kelly? 

#21
ERJAK1

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DrkCntry wrote...

Matterialize wrote...

ERJAK1 wrote...

To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?


Once you are told that the IFF is ready to go, crew members will die if you do anything other than head straight through the Omega 4 relay. A redshirt will always die just to show you what's happening to the captured humans, I think, but they're a noname character that doesn't matter anyway.


If I remember the dialog, they state that the no-name is a colonist, not a crew member.


If it's who I think it is(from the trailer, haven't finished the game yet) it's Lilith from Horizon.

#22
p0mt3

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You don't like the way things turned out? Play the game differently the next time. It's simple; you can either shoot the bull with an advanced can opener, or go save the lives of your crew. Just like in real life, your choices carry weight. If you want to have your cake and eat it to, you should not be playing role-playing games.

Having said all that, I personally don't like the way the whole Legion thing was handled, either. BioWare built him up as this illusive, amazing character who stalks you and has this obsession. I was expecting to see traces of him much earlier in the game. I was hoping to get glimpses of him in the shadows over the course of the story, or something of that sort. Just so I could have had the sense that he truly was 'stalking' me as Casey Hudson put it in the promos. But no, instead we don't see him until we actually do his introduction mission which I'm sure most people save until the end, so the whole concept of what Legion was supposed to be is probably the biggest disappointment in the game for me.

Modifié par p0mt3, 30 janvier 2010 - 02:55 .


#23
Chrisimo79

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ERJAK1 wrote...

Matterialize wrote...

ERJAK1 wrote...

To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?


Once you are told that the IFF is ready to go, crew members will die if you do anything other than head straight through the Omega 4 relay. A redshirt will always die just to show you what's happening to the captured humans, I think, but they're a noname character that doesn't matter anyway.


So screw Zaeeds loyalty mission and save Kelly? 


It depends...You can do two more mission after you've got Legion and the IFF: Once your crew is kidnapped, you cannot do anymore mission unless you are prepared to lose Kelly.

#24
ERJAK1

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Chrisimo79 wrote...

ERJAK1 wrote...

Matterialize wrote...

ERJAK1 wrote...

To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?


Once you are told that the IFF is ready to go, crew members will die if you do anything other than head straight through the Omega 4 relay. A redshirt will always die just to show you what's happening to the captured humans, I think, but they're a noname character that doesn't matter anyway.


So screw Zaeeds loyalty mission and save Kelly? 


It depends...You can do two more mission after you've got Legion and the IFF: Once your crew is kidnapped, you cannot do anymore mission unless you are prepared to lose Kelly.


I'm scrapping a 32 hour playthrough (NEVER OVERWRITE SAVE GAMES!!!) because I didn't know the IFF timer thing kicked on. Kelly will live, even if Zaeed/Legion must die.

#25
Inverness Moon

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p0mt3 wrote...

You don't like the way things turned out? Play the game differently the next time. It's simple; you can either shoot the bull with an advanced can opener, or go save the lives of your crew. Just like in real life, your choices carry weight. If you want to have your cake and eat it to, you should be playing role-playing games.

Having said all that, I personally don't like the way the whole Legion thing was handled, either. BioWare built him up as this illusive, amazing character who stalks you and has this obsession. I was expecting to see traces of him much earlier in the game. I was hoping to get glimpses of him in the shadows over the course of the story, or something of that sort. Just so I could have had the sense that he truly was 'stalking' me as Casey Hudson put it in the promos. But no, instead we don't see him until we actually do his introduction mission which I'm sure most people save until the end, so the whole concept of what Legion was supposed to be is probably the biggest disappointment in the game for me.

I think part of the lack of stalking is the fact that Shepard is presumed dead. When you reactive Legion it says that it rediscovered Shepard on the derelict reaper. So either Legion was not aware Shepard was alive again or it didn't know where Shepard was after it learned of Shepard's return from the dead.

ERJAK1 wrote...

Chrisimo79 wrote...

ERJAK1 wrote...

Matterialize wrote...

ERJAK1 wrote...

To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?


Once
you are told that the IFF is ready to go, crew members will die if you
do anything other than head straight through the Omega 4 relay. A
redshirt will always die just to show you what's happening to the
captured humans, I think, but they're a noname character that doesn't
matter anyway.


So screw Zaeeds loyalty mission and save Kelly? 


It
depends...You can do two more mission after you've got Legion and the
IFF: Once your crew is kidnapped, you cannot do anymore mission unless
you are prepared to lose Kelly.


I'm scrapping
a 32 hour playthrough (NEVER OVERWRITE SAVE GAMES!!!) because I didn't
know the IFF timer thing kicked on. Kelly will live, even if
Zaeed/Legion must die.

Just save Kelly in your next playthrough.

Modifié par Inverness Moon, 29 janvier 2010 - 09:38 .