BioWare Patch on Modifying the Post-IFF Penalty Time Limit (Spoilers)
#26
Posté 29 janvier 2010 - 09:38
#27
Posté 29 janvier 2010 - 09:39
ERJAK1 wrote...
Chrisimo79 wrote...
ERJAK1 wrote...
Matterialize wrote...
ERJAK1 wrote...
To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?
Once you are told that the IFF is ready to go, crew members will die if you do anything other than head straight through the Omega 4 relay. A redshirt will always die just to show you what's happening to the captured humans, I think, but they're a noname character that doesn't matter anyway.
So screw Zaeeds loyalty mission and save Kelly?
It depends...You can do two more mission after you've got Legion and the IFF: Once your crew is kidnapped, you cannot do anymore mission unless you are prepared to lose Kelly.
I'm scrapping a 32 hour playthrough (NEVER OVERWRITE SAVE GAMES!!!) because I didn't know the IFF timer thing kicked on. Kelly will live, even if Zaeed/Legion must die.
Has your crew already been taken?
#28
Posté 29 janvier 2010 - 09:41
Well Chrisimo said you can do two more missions after you get the IFF before your crew gets taken. So make it so Tali and Legion's loyalty missions are the last two and bring them on the other's mission.Just_mike wrote...
If you want to get everyone's loyalty quest done, do the mission where you get Legion LAST. DONT find the IFF until you finished ALL the loyalty quests. You will miss out on some Legion game moments but nothing that drastically affects the game.
#29
Posté 29 janvier 2010 - 09:43
Inverness Moon wrote...
I think part of the lack of stalking is the fact that Shepard is presumed dead. When you reactive Legion it says that it rediscovered Shepard on the derelict reaper. So either Legion was not aware Shepard was alive again or it didn't know where Shepard was after it learned of Shepard's return from the dead.p0mt3 wrote...
You don't like the way things turned out? Play the game differently the next time. It's simple; you can either shoot the bull with an advanced can opener, or go save the lives of your crew. Just like in real life, your choices carry weight. If you want to have your cake and eat it to, you should be playing role-playing games.
Having said all that, I personally don't like the way the whole Legion thing was handled, either. BioWare built him up as this illusive, amazing character who stalks you and has this obsession. I was expecting to see traces of him much earlier in the game. I was hoping to get glimpses of him in the shadows over the course of the story, or something of that sort. Just so I could have had the sense that he truly was 'stalking' me as Casey Hudson put it in the promos. But no, instead we don't see him until we actually do his introduction mission which I'm sure most people save until the end, so the whole concept of what Legion was supposed to be is probably the biggest disappointment in the game for me.Just save Kelly in your next playthrough.ERJAK1 wrote...
Chrisimo79 wrote...
ERJAK1 wrote...
Matterialize wrote...
ERJAK1 wrote...
To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?
Once
you are told that the IFF is ready to go, crew members will die if you
do anything other than head straight through the Omega 4 relay. A
redshirt will always die just to show you what's happening to the
captured humans, I think, but they're a noname character that doesn't
matter anyway.
So screw Zaeeds loyalty mission and save Kelly?
It
depends...You can do two more mission after you've got Legion and the
IFF: Once your crew is kidnapped, you cannot do anymore mission unless
you are prepared to lose Kelly.
I'm scrapping
a 32 hour playthrough (NEVER OVERWRITE SAVE GAMES!!!) because I didn't
know the IFF timer thing kicked on. Kelly will live, even if
Zaeed/Legion must die.
I will, I'm just gonna skip the 3-4 hour at the end. I would feel really bad about the final mission because I liked the whole SR-2 crew and they're all paste because I did like 15 missions after the IFF thing.
#30
Posté 29 janvier 2010 - 09:47
ERJAK1 wrote...
DrkCntry wrote...
Matterialize wrote...
ERJAK1 wrote...
To clarify will (spoil) Kelly survive if you do legion/Zaeed's loyalty quest before you head to the collector base?
Once you are told that the IFF is ready to go, crew members will die if you do anything other than head straight through the Omega 4 relay. A redshirt will always die just to show you what's happening to the captured humans, I think, but they're a noname character that doesn't matter anyway.
If I remember the dialog, they state that the no-name is a colonist, not a crew member.
If it's who I think it is(from the trailer, haven't finished the game yet) it's Lilith from Horizon.
That part confused me a bit, the dialogue suggests that she's a colonist but she appears to be wearing a Normandy crew outfit
At any rate I don't really have a problem with the timer as they do allow you to keep free-form exploring the galaxy if you return from the mission, there's plenty of time to chat with Legion and everyone else when Kelly and your crew isn't in danger of ending up as Soilent Green. My vote is just do Legion's quest then head off to face the collectors and just keep Legion at your side the whole Mission he's in no danger of dieing if he's in your immediate squad and is loyal.
#31
Posté 29 janvier 2010 - 09:59
Inverness Moon wrote...
I think part of the lack of stalking is the fact that Shepard is presumed dead. When you reactive Legion it says that it rediscovered Shepard on the derelict reaper. So either Legion was not aware Shepard was alive again or it didn't know where Shepard was after it learned of Shepard's return from the dead.
I am aware of why it turned out the way it did in the story. My point was that it wasn't how Legion was 'billed' by Hudson. He spoke of Legion as if he were this incredibly important, omnipresent character, and instead he's a powered-down piece of equipment you don't even have to activate! It was just such a false image they painted of him, and it led to me being very disappointed. He doesn't even need to be there, and the main story would play our the same. That's all I'm saying. False advertising, I guess you could say. Hell, he was so important to the developers apparently, they put him in the very first trailer! Way to misrepresent.
#32
Posté 29 janvier 2010 - 10:01
p0mt3 wrote...
Inverness Moon wrote...
I think part of the lack of stalking is the fact that Shepard is presumed dead. When you reactive Legion it says that it rediscovered Shepard on the derelict reaper. So either Legion was not aware Shepard was alive again or it didn't know where Shepard was after it learned of Shepard's return from the dead.
I am aware of why it turned out the way it did in the story. My point was that it wasn't how Legion was 'billed' by Hudson. He spoke of Legion as if he were this incredibly important, omnipresent character, and instead he's a powered-down piece of equipment you don't even have to activate! It was just such a false image they painted of him, and it led to me being very disappointed. He doesn't even need to be there, and the main story would play our the same. That's all I'm saying. False advertising, I guess you could say. Hell, he was so important to the developers apparently, they put him in the very first trailer! Way to misrepresent.
I don't mind either if Legion was recruitable before the Reaper IFF. He seriously need more playtime and representation and not get meshed in a point of the game where you are pretty much ready to go...
#33
Posté 29 janvier 2010 - 10:13
p0mt3 wrote...
Inverness Moon wrote...
I think part of the lack of stalking is the fact that Shepard is presumed dead. When you reactive Legion it says that it rediscovered Shepard on the derelict reaper. So either Legion was not aware Shepard was alive again or it didn't know where Shepard was after it learned of Shepard's return from the dead.
I am aware of why it turned out the way it did in the story. My point was that it wasn't how Legion was 'billed' by Hudson. He spoke of Legion as if he were this incredibly important, omnipresent character, and instead he's a powered-down piece of equipment you don't even have to activate! It was just such a false image they painted of him, and it led to me being very disappointed. He doesn't even need to be there, and the main story would play our the same. That's all I'm saying. False advertising, I guess you could say. Hell, he was so important to the developers apparently, they put him in the very first trailer! Way to misrepresent.
Huh? He may not be important in the fight against the Collectors but he may be important in the fight against the Reapers. Before I met him I didn't know that there were heretic Geth and others who don't want to follow the Reapers. Geth may be instrumental in striking a peace between the Geth and other species and even bringing the Geth into the fight against the Reapsrs.
#34
Posté 29 janvier 2010 - 10:18
You have a point, I hope this is rectified either in DLC or ME3.p0mt3 wrote...
Inverness Moon wrote...
I think part of the lack of stalking is the fact that Shepard is presumed dead. When you reactive Legion it says that it rediscovered Shepard on the derelict reaper. So either Legion was not aware Shepard was alive again or it didn't know where Shepard was after it learned of Shepard's return from the dead.
I am aware of why it turned out the way it did in the story. My point was that it wasn't how Legion was 'billed' by Hudson. He spoke of Legion as if he were this incredibly important, omnipresent character, and instead he's a powered-down piece of equipment you don't even have to activate! It was just such a false image they painted of him, and it led to me being very disappointed. He doesn't even need to be there, and the main story would play our the same. That's all I'm saying. False advertising, I guess you could say. Hell, he was so important to the developers apparently, they put him in the very first trailer! Way to misrepresent.
#35
Posté 29 janvier 2010 - 10:39
Chrisimo79 wrote...
Huh? He may not be important in the fight against the Collectors but he may be important in the fight against the Reapers. Before I met him I didn't know that there were heretic Geth and others who don't want to follow the Reapers. Geth may be instrumental in striking a peace between the Geth and other species and even bringing the Geth into the fight against the Reapsrs.
Not gonna lie, by the sounds of it Shephard could have knocked out a peace treaty and had the Quarians re-acclimating to there homeworld by the time they got to the Omega 4 relay...
FROM OMEGA.
#36
Posté 29 janvier 2010 - 11:40
#37
Posté 29 janvier 2010 - 11:42
#38
Posté 29 janvier 2010 - 11:44
#39
Posté 29 janvier 2010 - 11:54
p0mt3 wrote...
You don't like the way things turned out? Play the game differently the next time. It's simple; you can either shoot the bull with an advanced can opener, or go save the lives of your crew. Just like in real life, your choices carry weight. If you want to have your cake and eat it to, you should be playing role-playing games.
Having said all that, I personally don't like the way the whole Legion thing was handled, either. BioWare built him up as this illusive, amazing character who stalks you and has this obsession. I was expecting to see traces of him much earlier in the game. I was hoping to get glimpses of him in the shadows over the course of the story, or something of that sort. Just so I could have had the sense that he truly was 'stalking' me as Casey Hudson put it in the promos. But no, instead we don't see him until we actually do his introduction mission which I'm sure most people save until the end, so the whole concept of what Legion was supposed to be is probably the biggest disappointment in the game for me.
While I realize you probably mean the classical and in many ways more interesting pen-and-paper role-playing games (Excluding D&D 4.0, of course), or perhaps such interesting titles as Dragon Age: Origins, KOTOR, and I hesitantly point out the genre Mass Effect and its younger, more awe-inspiring sibling Mass Effect 2 belong to is, in fact, a game wherein you role-play. Ya know, a Role-playing game. It just has more shooty than most of the genre. (You can't spell FPSRPG without RPG, just saying)
That said, in most of the P&P games I play in you can't save everyone either, and if you don't have half a dozen plots to kill your teammates, (the rather silly 'Just in case, I wouldn't start it, just so you know. No offence meant, really.' clause) you'll be dead in a few hours. Paragons needn't apply.
#40
Posté 29 janvier 2010 - 12:13
Was there any penalty because I didn't head straight to the relay? Just curious if anyone tested for real. Hm, Kelly seemed to be alive, have to go back to check it.
Anyways, it's not an issue that needs to be patched. It's a gameplay element. And if there is serious penalty, then well, that just makes things more interesting.
Modifié par hawat333, 29 janvier 2010 - 12:14 .
#41
Posté 29 janvier 2010 - 02:03
Chrisimo79 wrote...
It depends...You can do two more mission after you've got Legion and the IFF: Once your crew is kidnapped, you cannot do anymore mission unless you are prepared to lose Kelly.
So, just to clarify one final time:
If you:
1) get IFF and Legion
2) do Tali's loyalty quest
3) do Legion's loyalty quest
4) head to the final mission
Will everyone survive? Because like this there are two missions between IFF and Omega 4.
Also, does the crew count in the achievement ("no one left behind")?
Modifié par xMister Vx, 29 janvier 2010 - 02:07 .
#42
Posté 29 janvier 2010 - 02:17
xMister Vx wrote...
Chrisimo79 wrote...
It depends...You can do two more mission after you've got Legion and the IFF: Once your crew is kidnapped, you cannot do anymore mission unless you are prepared to lose Kelly.
So, just to clarify one final time:
If you:
1) get IFF and Legion
2) do Tali's loyalty quest
3) do Legion's loyalty quest
4) head to the final mission
Will everyone survive? Because like this there are two missions between IFF and Omega 4.
Also, does the crew count in the achievement ("no one left behind")?
yea i would like to know about this too
#43
Posté 29 janvier 2010 - 02:27
Even Kelly, I have to go back and check it when I finish at work.
(maybe it would be easier if I were working instead of reading forums, he-hee)
#44
Posté 29 janvier 2010 - 02:29
#45
Posté 29 janvier 2010 - 02:36
What were you waiting for?
#46
Posté 29 janvier 2010 - 02:38
#47
Posté 29 janvier 2010 - 02:38
It's not the one that the illusive one set you up on by faking that distress signal?
I saved my game often but I still don't want to lose hours of gameplay but then again I plan on playing this out several ways
#48
Posté 30 janvier 2010 - 02:59
Correleon wrote...
p0mt3 wrote...
You don't like the way things turned out? Play the game differently the next time. It's simple; you can either shoot the bull with an advanced can opener, or go save the lives of your crew. Just like in real life, your choices carry weight. If you want to have your cake and eat it to, you should be playing role-playing games.
Having said all that, I personally don't like the way the whole Legion thing was handled, either. BioWare built him up as this illusive, amazing character who stalks you and has this obsession. I was expecting to see traces of him much earlier in the game. I was hoping to get glimpses of him in the shadows over the course of the story, or something of that sort. Just so I could have had the sense that he truly was 'stalking' me as Casey Hudson put it in the promos. But no, instead we don't see him until we actually do his introduction mission which I'm sure most people save until the end, so the whole concept of what Legion was supposed to be is probably the biggest disappointment in the game for me.
While I realize you probably mean the classical and in many ways more interesting pen-and-paper role-playing games (Excluding D&D 4.0, of course), or perhaps such interesting titles as Dragon Age: Origins, KOTOR, and I hesitantly point out the genre Mass Effect and its younger, more awe-inspiring sibling Mass Effect 2 belong to is, in fact, a game wherein you role-play. Ya know, a Role-playing game. It just has more shooty than most of the genre. (You can't spell FPSRPG without RPG, just saying)
That said, in most of the P&P games I play in you can't save everyone either, and if you don't have half a dozen plots to kill your teammates, (the rather silly 'Just in case, I wouldn't start it, just so you know. No offence meant, really.' clause) you'll be dead in a few hours. Paragons needn't apply.
Yeah, that was my mistake. I meant to say he SHOULD NOT be playing RPGs. In other words, if he can't live with his choices, this isn't his type of game.
Hope that clarified.





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