Planet scanning - Boring and Tedious..
#26
Posté 29 janvier 2010 - 06:19
#27
Posté 29 janvier 2010 - 06:19
#28
Posté 29 janvier 2010 - 06:20
Daeion wrote...
That was the first upgrade I got, it didn't make it any better.
Sure it does, but the fact is you simply just don't like scanning!
#29
Posté 29 janvier 2010 - 06:21
Grumpy Old Wizard wrote...
Scanning seems like a good job for EDI. I'd pay for a DLC to assign the task to her.
Yeah, I mean isn't that what an AI is for?
#30
Posté 29 janvier 2010 - 06:23
Kwonnern wrote...
GlobularFoody wrote...
So, I just did my first planet scanning and it immediately killed any desire I had to keep playing. Why was this allowed to exist in the game in its mind-numbingly boring state? Is this just another sign that games need to be dumbed down fo rthe console crowd? I can think of at least 10 ways to explore space that don't involve moving my mouse 10 feet for every inch the cursor moves on screen. This really needs to be patched to be much faster or take it out of the game entirely.
Why do *I* have to manually scan anyway? I thought I was supposed to be the captain of the ship? I should have Joker or one of the anonymous Red Shirts doing it for me!
Well, you CAN collect Element Zero in Missions as well, but i find it much easier to gather by doing both. Element Zero is the only mineral i need, the rest i have in abundance!
Myself i have no trouble scanning at all. It has to be done so we can research all the goodies ASAP!
I don't people have trouble scanning, we just find it to be increadibly boring and takes too long even after the upgrade. I love that they removed the inventory system which many people found to be tedious and boring just to replace it with something even more tedious, boringm and immersion breaking.
#31
Posté 29 janvier 2010 - 06:25
Einic wrote...
Daeion wrote...
That was the first upgrade I got, it didn't make it any better.
Sure it does, but the fact is you simply just don't like scanning!
Ok, it didn't make it any better for me because I'm playing probe wars and being an evil corporation from a james cameron movie.
#32
Posté 29 janvier 2010 - 06:29
#33
Posté 30 janvier 2010 - 08:52
#34
Posté 05 février 2010 - 12:03
#35
Posté 05 février 2010 - 12:05
#36
Posté 06 février 2010 - 11:13
#37
Posté 06 février 2010 - 11:25
Just my opinion. No need to flame.
#38
Posté 06 février 2010 - 11:48
BinJuice82 wrote...
Well I like the planet scanning idea. I thought it was well designed, particularly the different sound FX for each mineral. Finding anomalies was nice too. I personally hope some form of planet scanning will be in ME3. Perhaps not being a must for game progression but I like the idea. If it were added as an optional feature maybe people wouldn't be so annoyed by it.
Just my opinion. No need to flame.
I really like the idea,but it's too slow right now.
It can be easily improved for the next game by speeding up the process or dropping more than one probe at once.
#39
Posté 07 février 2010 - 12:01
BinJuice82 wrote...
Well I like the planet scanning idea. I thought it was well designed, particularly the different sound FX for each mineral. Finding anomalies was nice too. I personally hope some form of planet scanning will be in ME3. Perhaps not being a must for game progression but I like the idea. If it were added as an optional feature maybe people wouldn't be so annoyed by it.
Just my opinion. No need to flame.
A boring and tedious minigame, no matter how well designed, is still boring and tedious.
#40
Posté 07 février 2010 - 12:30
Give us more than 1 upgrade for the scanners with the next DLC...maybe just patch the game so you can have lvl1, 2 and 3 versions of the scanner. Make the lvl 3 scanner something only available via a quest or maybe something you find in one of the hidden bases on these planets.
Something, anything, just please speed it up a little bit. I personaly love scanning more than the mako. The mako was fun, it just needed something extra.
Remember Bioware....lvls 1, 2 and 3.
#41
Posté 07 février 2010 - 01:00
I'd still scan every system and if they were on the way from my DZ to my objective I'd take them just because I could, but since it served no purpose it could be ignored, here you practically have to mine dozens of planets just to save your crew.
I would have preferred more assignments instead (something I think there seemed to be alot less of) where you could have gained some resources as a reward or money to buy resources at some kind of market, maybe on Illum, which was supposed to be a great trading-hub, or failing that, just an option to trade one resource for another at specific rates, we're on a mission to save the galaxy and we fly around playing "Mining Tychoon Inc."?
ME2 was a step back in my book, I'm still buying ME3 but I hope bioware shape up and think a little bit harder about making it enjoyable without making timesinks a required chore for the closing installment.
When I worked as a carpenter a few years back I learned that a great painter can make a poor carpenters work look great and a poor painter can ruin a good carpenters work, it makes for a decent analogy: ME1 was the foundation, ME2 plastered walls and ME3 will be the paint-job, I'm hoping that the "house" will look terrific when it's done.
#42
Posté 07 février 2010 - 01:03
Nogaurd wrote...
Easy solution.
Give us more than 1 upgrade for the scanners with the next DLC...maybe just patch the game so you can have lvl1, 2 and 3 versions of the scanner. Make the lvl 3 scanner something only available via a quest or maybe something you find in one of the hidden bases on these planets.
Something, anything, just please speed it up a little bit. I personaly love scanning more than the mako. The mako was fun, it just needed something extra.
Remember Bioware....lvls 1, 2 and 3.
In that case make level 3 a "surface scan" kinda thing where you get a rough idea of where there are large mineral-deposits (shown by a large circle, confining your detailed scan to a smaller area)
#43
Posté 07 février 2010 - 01:26
Modifié par rmp, 07 février 2010 - 01:27 .
#44
Posté 07 février 2010 - 10:41
I really dont understand how they could leave it in its current form, surely they must have playtested and realise how repetitive it becomes?
#45
Posté 07 février 2010 - 10:51
Veex wrote...
Because everyone and their mother complained about driving the Mako around for hours in ME1. That is why you're scanning.
#46
Posté 07 février 2010 - 10:56
It might be Biowares return hate for our mako hate
Modifié par Palora, 07 février 2010 - 10:58 .
#47
Posté 07 février 2010 - 11:38
#48
Posté 07 février 2010 - 11:52
My second playthrough I literally spend 5 minutes scanning each new system and I never had to worry about minerals. you really don't need much at all.
I definitely prefer it to the mako and the upgrade makes a difference without question, at least it does on PC
#49
Posté 07 février 2010 - 01:54
#50
Posté 07 février 2010 - 01:57
Daeion wrote...
Wrexercise wrote...
I love the "boring and tedious" planet scanning. Far better than trying to drive the Mako up mountains.
How can you love planet scanning? You stare at the same screen for 5-10 minutes firing off a prob every once in awhile. At least with the old system you were driving around on a planet or just able to scan the entire planet and go.
Though you have people mourning the death of the inventory, as if you can't have an RPG without one, that in itself was a time sink, it took me ages to keep cleaning the damn thing out; that was tedious for me.
One person's tedious is another person's must have item.




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