ME2 Leave world key not working
#1
Posté 29 janvier 2010 - 01:17
#2
Posté 29 janvier 2010 - 01:34
#3
Posté 29 janvier 2010 - 01:36
#4
Posté 29 janvier 2010 - 03:32
#5
Posté 29 janvier 2010 - 04:17
and everything, but nothing happens.
Now I am stuck at Normandy crash site, and cannot place
the monument. Hope there is any fix for this?
#6
Posté 29 janvier 2010 - 04:33
Thought I would add technical details:
My game is a digital deluxe download version
from Gamesplanet.com
My computer is well equipped to handle this game. The specs are:
nVidia GeForce 250GTX
8800 GTS dedicated physics card
4 Gb of ram
5600+ dual core AMD athlon processor
Windows Vista
Is there anything else that the tech support people would
like to know in order to be able to solve this problem? Let
me know.
#7
Posté 29 janvier 2010 - 06:09
Hi, I have resolved the problem partially.
I discovered that 'Melee', and 'Leave world' have to be
mapped to the same key. Then it works.
The reason is that these two functions are mapped to the
same key in the default settings. When people later try to
remap melee to something else, something screws up.
So try to set default setting, or both functions to same key.
It worked for me.
#8
Posté 30 janvier 2010 - 06:12
#9
Posté 30 janvier 2010 - 07:00
I hope that helps
Asai
#10
Posté 30 janvier 2010 - 07:30
it worked perfectly
#11
Posté 01 février 2010 - 02:15
#12
Posté 01 février 2010 - 03:23
#13
Posté 01 février 2010 - 01:18
pc version
help please
#14
Posté 01 février 2010 - 01:40
#15
Posté 04 février 2010 - 05:11
The key-binding is a very poor show...
#16
Posté 04 février 2010 - 05:27
#17
Posté 04 février 2010 - 02:20
#18
Posté 04 février 2010 - 09:03
Again I have found the fix myself, or rather what I was doing wrong...b1k3rdude wrote...so is there any other way i can leave Omega station without having to go back to an earlier save..?
In my case I had been selecting the wrong option when going back tio the docking corridor, I didnt realise that i should have been selecting normandy.... bloody doh!
But I have to say the key binding and then subsequent in-game pointers to a given key is quite frankly **** - who ever did the Q/A testing on the pc version didnt do their damn job.
#19
Posté 04 février 2010 - 10:44
Flame_Arrow wrote...
Hi, I have resolved the problem partially.
I discovered that 'Melee', and 'Leave world' have to be
mapped to the same key. Then it works.
The reason is that these two functions are mapped to the
same key in the default settings. When people later try to
remap melee to something else, something screws up.
So try to set default setting, or both functions to same key.
It worked for me.
TAHNK YOU!!
#20
Posté 09 février 2010 - 02:34
#21
Posté 09 février 2010 - 04:37
(offtopic)Flame_Arrow wrote...
Hi, I have resolved the problem partially. I discovered that 'Melee', and 'Leave world' have to be mapped to the same key. Then it works.
The reason is that these two functions are mapped to the same key in the default settings. When people later try to remap melee to something else, something screws up.
So try to set default setting, or both functions to same key. It worked for me.
Most rediculous bug ever. Also the reason I keep bindings as it is. I can imagine this feature isn't well-tested, but come on, BioWare, is it that hard to get keybinding right? Isn't that system provided by the Unreal engine already?
#22
Posté 31 décembre 2010 - 01:28
Locking somebody in a room is cruel and unusual Bioware...make sure you at least let people walk away when your programming fails.
(btw thats 3 bugs so far Ive found on my first play through on ME2, feeling very disheartened and no excitement to play the 3rd)
#23
Posté 24 janvier 2011 - 05:24
(This problem must have come up when you reassigned your "F" key to something other than "melee")
#24
Posté 08 février 2011 - 05:43
#25
Posté 08 février 2011 - 05:48





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