When I finished ME1, the sequel became instantly my most awaited game title. I joined the Bioware forums, and tried to give my feedback as I believe there is always room for improvement, even when it comes to the best gaming titles ever. Unfortunately what I was reading in the feedback thread was not heart-warming at all. See I thought the game would had a different following than the mainstream gaming masses. So I was astonished and disappointed at the same time to read that there were many people wanting the game to feature more combat elements, they were asking for Shepard to weild two weapons at the same time etc, etc.
I added my 2 cents back then, by stating that I would like to see richer locales (more places like the citadel), and I would had liked to see new gameplay elements that would make the gameplay more diverse and more interesting. For example I would have liked to see more investigation elements in the game, missions that would have you looking for a clue in a crime scene, or trying to figure out how to make an alien device work. Managing objects in such a way to create another object, etc ,etc.
Things got worse when I started reading about Bioware's plans for ME2. Less RPG-elements, more streamlined combat technique, a nuclear-weapon, more action, more blood etc, etc. The reason I was such a big fan of Bioware (and I suspect that I speak for some others as well) was that their games were not like all the other games where shooting is the core of the gameplay. Shooting or killing in general was a necessary step to progress the story, but it seemed to me that bioware adopted the theory of the general gaming market, reversed their own theory and made the story a necessary step to progress the shooting bit.
The release of the last DLC for ME1 was a clear indication of this change of philosophy. I did not buy it but judging from the feedback it received it was a "shoot at everything" sort of DLC. Trailers, screenshots, box cover art of ME2 did not help me become more confident either. A new shepard whose lips now got this Rambo-I'll make everything explode-vibe, bearing a gun, shooting, shooting and more shooting. And now that the game is out I am reading so many people who bought the game and felt cheated and I am grateful that I did this thorough research before buying it.
I know that it's been getting great reviews and so far it is considered to be critically acclaimed, but to me this doesn't say much. I'm sure that Half Life 2 and Bioshock got better scores than ME1 but these games would never rate higher than ME1 on my personal chart (and I bought and completed both of them). I know what is going to follow now on this thread... A bunch of one-liners from people who are irritated to read anything critical of ME2 such as "ok good riddance" , "see ya", "who cares", "another one who complains" etc, etc.
Let me address some responses to my post before they're made. I'm sure that we'll read someone saying "bioware and ea are businesses so they have to make money and take money into account". Yes I am aware of the fact that Bioware and EA are businesses and need to make money, as much as I am aware that I am a customer who needs to be satisfied in order to provide the money to the business that is asking me for my money. And as a long customer of the business called Bioware, I feel the need to express why I am disappointed at the way they handled what I consider the best product they produced in their history of game development.
I'm also aware that Jade Empire was a game that focused heavily on fighting and didn't feature diverse gameplay elements. This is exactly why I consider Jade Empire to be the weakest title Bioware has produced. I'm not saying it was a bad game, I actually liked it, but all the fighting got tedious and boring after a while.
I know that many are glad with the turn that Bioware has made. I and many others are not. I won't be as bold as to say that this will end in bioware's demise. If I had to make a guess, I'd say that this might actually make them more money. I do however believe that we will see fewer high-quality, unique titles from bioware in the future. I do enjoy Dragon Age a great deal - having turned off the comical over the top gore - but I don't know how many more games like that we'll get from Bioware in the future.
P.S. I would be grateful if we didn't start another "what is an RPG" discussion here. I couldn't care less about genre titles. What I do care about is that the gameplay of an interactive story is not solely based on shooting. There are so many more interesting things to do within the context of a game story that it buffles me how stagnated the game industry has become when it comes to gameplay ideas. And I know that this stagnation has led to the growth of the casual game market but we should be able to get big budget titles where we are able to do something else instead of only shooting at things.
Modifié par dimidimidimi, 29 janvier 2010 - 04:12 .




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