Guaritor wrote...
Weapon selection? You realize there were maybe 5 guns total in the first game... sure there were a bunch of different stats flying around, but every pistol was the same with maybe a little more damage or less accuracy. Now each time you find a new gun it FEELS different. Upgrading to the tempest submachine gun was awesome, huge rof increase, and the research adds to it, making my smg absolutley TEAR through shields, increasing my heavy shotgun's ammo capacity etc.
The armor im kinda meh on... i did like spending time looking through my inventory to squeeze out every last bit i could out of my team, in that reguard i dislike not having that option. They could add more armor upgrades in too, i haven't found too many and im ~30 hours in with 10 loyal squadmembers. I would actually prefer this system (at least for shepard, not the crewmates) if there were a whole bunch of choices for armor pieces... like say 5-10 choices for each slot?
I believe there were a few different gun models per weapon in ME1, and each one was a slight increase in stats. However, that all kinda went out the window with spectre weaponry (especially since you could equip your squad with it
Have to agree with you on the weapon progression in this. To me, it actually feels as if my character has made progress when a new weapon becomes available, because it's not given so cheaply and it actually feels like a unique weapon. It also isn't always a definitive choice, I.e. whereas going from a spectre X pistol to a spectre IV pistol may be considered stupid in ME1, going from a mid-level pistol to a low-level pistol can actually have certain advantages in 2 (more ammo, less recoil, different ROF, etc). Not every new weapon is a certain upgrade; depending on the situation, quite a few have a use regardless of when they were found.
Can't really say much about armour though, as I'm still playing through. I've got perhaps 2-3 different pieces for each body part so far. They provide nice little bonuses really, and are spaced far enough apart that they don't feel trivial. They also add a bit of variation to Shep...more so than colossus/predator did; tinting is quite enjoyable
Modifié par Darth_Shizz, 29 janvier 2010 - 04:57 .




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