* Spoilers ahead *
#1) Ultimate Sacrifice
I have been thinking and reading on the forums about this and I am torn. On the one hand I feel if you made the ultimate sacrifice it should stay that way, as they mention in the ending "What is to come is for other heroes the tale of this one is over" or something along those lines. So it makes sense and should stay with you as dead, and having to play another hero.
On the other hand you put a lot of time and effort into this one character, who could essentially be brough back 'ala' Wynne, although he isn't a mage. It would certainly be a more popular choice, but seems less... real. It certainly would be more "story-like" to keep the same character for all 3 games, but realistically choices should matter, and furthermore, I am confident that the Dark Ritual is the #1 path to "complete" the story throughout all games.
#2) For future games, they should add a sense of urgency/doom.
I felt that the game really never made me feel like I had to do anything at any point, it was more of a run around competeling everything, getting rich and buying the best of the best things. It would be great to add Urgency for the main questline, ill explain with examples:
Redcliffe:
If you go here first: The castle is overrun, its your job to gather the townpeople to help you take it back. (The Knights haven't returned from searching the Urn of sacred ashes)
If you go here second-third: Current plot, you arrive with town being attacked and if you leave it gets taken over.
If you go here last: No one is left alive except the main plot characters, its your job to clear the town investigate and then clear the castle.
Circle:
If you go here first: Blood mages are fighting normal mages, top level of tower is beggining to crawl with demons/boss.
If you go here second-third: Current plot, choice between templars and mages.
If you go here last: All mages are dead/converted to demons, you have no choice but to side with templars and clear the tower.
Dalish:
If you go here first: Help defend the village against werewolves and join a hunting party to track and kill them (at which point you come across and talk to them when the rest of the hunting party is "killed"
If you go here second-third: Current plot, explore and decide who to side with.
If you go here last: Werewolves have defeated the majority of the camp, most have fled and moved elsewhere a few remain (Keeper + some others) you can still choose who to side with.
Orzammar:
If you go here first: Old king is in his deathbed, asks you to investigate on both candidates and sends you to find anvil making the council promise to send troops if you prove you found it. Once you arrive he is dead, and feud starts but council agrees to send help. (You dont get to choose a king, you leave and are promised an army regardless of who wins)
If you go here second-third: Current plot, Harrowmont vs Bhelen.
If you go here last: Bhelen has won (since he was more ruthless), and wants to cement his position and win over harrowmont fans via Proving grounds/finding Anvil
Anyways, you get the point. Making the plot line this way, makes it feel like real time affects your decisions. Furthermore, the source of "Doom" should be Villages getting taken over, people dying, calls for help, etc. As it is the only town that gets wiped out is Lothering until the very end. Maybe have certain points in the game where "Big battles" are going to take place between groups of darkspawn and towns that call for your help and you can save them/leave to their fate.
#3) Morrigan
My theory is that this is the main storyline plot, and the one that will lead you to a fullfilling game throughout the trilogy (if they end up making it so). I won't get into it too much because I could write forever on the why, but suffice to say it would provide the most complete storyline. With that said, I think that allowing us to pursue other options (Loghain/Alistair and Ultimate sacrifice) are great ways to let us experience our preffered outcomes but in the end to experience the complete story with all its twists and turns we must succum to the dark world that is Dragon age and experience the ups and downs of trusting Morrigan pushing the story forward.
Furthermore, I dont understand the complaints on Awakening not having Morrigan, I feel the expansion is a time to re-build the wardens and allow for other events to take place before the next "threat". Morrigan could be mentioned but I feel as the main antagonist she should be left for main titles only.
#4) Alistair as DPS
Just having finished another nightmare playthrough it was the first time I attempted to make alistair a main member of my party as DPS. Since I wanted to do a "Good" playthrough with me as a tank (my favorite). I found out that making alistair a Duel wield warrior with stacked Dex was ridiculously overpowered. I made him essentially an awesome templar, anything that had mana would get destroyed within seconds, because of his ability to attack really fast, and drain mana in the process (without even including his templar abilities). So if anyone out there is looking for a good DPS alistair build, I highly recommend Dual wield (I didnt use res-spec or any mods). In the end he was quite good.
Thats all for now, ill add more if I have time and people are interested.
Modifié par Drwhy, 29 janvier 2010 - 05:49 .





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