Eruanna Guerrein wrote...
Simply, no real happily ever after ending. That was a surprise to me. No matter what choice you make, it's not happily ever after. Someone dies or you merely prolong the inevitable consequences. That realization actually made me angry. OnlyShallow really laid the rest of it there well.
Thank you, I'm glad to know I wasn't talking rubbish. Appreciate it

And thank you, fthg42

Dragon Age is a great RPG, and I think what makes it so great (it's taken 70hrs of my life, much less than it has for some) is that it's incredibly realistic. I know that sounds odd for a fantasy game, but it's true. Sten is from another land, one with a completely different set of customs to "our" (i.e. Fereldan's) own, and he's very clear on that he doesn't understand them and it shows through his initial distrust and questioning. I'll confess I've never spoken to him much to see if he ever loosens up... He's just one character who makes it seem more real.
Another thing they did great were the other races - Elves and Dwarves. DA's Dwarves didn't have your typical Scottish accent, although everything else seemed pretty consistant. The Elves, instead of being portrayed as a noble, elegant race were portrayed as refugees in their own land, a race on the brink of destruction. Humans were pretty well done, IMHO. Loghain went mad with power, Cailan was innocent and enthusiastic, Alastair had a razor sharp wit, Bann Teagan was noble, Goldanna was a gold-grabbing cow, you could go on and on. It well represented the broad range of personalities that human nature seems to allow.
Maybe the big twist is just Dragon Age itself. Maybe the fact it's so subtley different to other RPGs is why it's a "twist". It's not afraid to be brutal or shocking, it shows a very logical world. Most fantasy worlds are all singing & dancing with Elves who are tall and graceful, Dwarves who are stout and bitter, Humans who are a noble race with no faults, yet Dragon Age keeps most fantasy tropes/stereotypes in place and turns some on their heads. Like I said in my other post, it's a game where your actions matter but it's never clear (until the end, and hopefully onwards into Awakening and other expansions) just how they affect the world of Fereldan. If you're a City Elf, how are you meant to know if Baelin or Harrowmont are the right leaders for Orzammar, and why should you care about Connor and Isolde? That's what I love about it, you never have the full story until it's (possibly) too late.
Here's a choice, should I stop writing mini-essays?

Falling through the sky sounds fun.
Modifié par OnlyShallow89, 31 janvier 2010 - 12:27 .