A massive plot twist does not a good story make. The DA story was beautifully done...the characters and world were well-written, the missions were compelling, and it all came together very nicely. The story would not have been any better if there was some huge twist.
at the story
from distance it turns out to be a plain gather-army, kill-the-dragon,
save-the-world cliche.
Wait a minute. You're saying that the story 'from a distance' is cliche, but in the VERY NEXT SENTENCE you say
In all BW games there was some great surprise
(you turned out to be a son of a long-dead god and so on)
Sounds to me like Bioware was AVOIDING a cliched story by making that decision.





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