Aller au contenu

Photo

What happened to the Great Twist?


  • Veuillez vous connecter pour répondre
55 réponses à ce sujet

#51
Demonic Spoon

Demonic Spoon
  • Members
  • 149 messages
I'd actually like to congratulate Bioware on not using the same hackneyed crap.

A massive plot twist does not a good story make. The DA story was beautifully done...the characters and world were well-written, the missions were compelling, and it all came together very nicely. The story would not have been any better if there was some huge twist.

at the story
from distance it turns out to be a plain gather-army, kill-the-dragon,
save-the-world cliche.


Wait a minute. You're saying that the story 'from a distance' is cliche, but in the VERY NEXT SENTENCE you say


In all BW games there was some great surprise
(you turned out to be a son of a long-dead god and so on)


Sounds to me like Bioware was AVOIDING a cliched story by making that decision.

#52
SeanMurphy2

SeanMurphy2
  • Members
  • 658 messages
Alistair being heir and Eamon using it to challenge Loghain

Landsmeet events and making deals with Anora

Morrigan's proposal



It is a high quality game. But I agree the main storyline seems a bit rushed as though they had to focus on getting the five huge mid game locations finished. And then hoped to tie everything together in the Denerim Landsmeet section.



Usually a Bioware game would set up a mystery over Loghain's reasons, plans and goal. And you would slowly reveal what he was doing or gradually understand what was going on. But DA:O is a huge complex game so it would have been hard to structure it like that.

#53
RobinMichelleB

RobinMichelleB
  • Members
  • 132 messages
I thought there were a lot of elements in the game that were surprising. Unlike KotOR, though, I think that in DA:O the surprises were in relation to your other characters, not to you. I was really surprised to find out that Alistair was the son of the king, especially since I was knee-deep into romancing him at that point. I was also very chagrined when Loghain betrayed the king at Ostagar. In the Human Origin, even though I knew there would be some catalyst to getting my character into the Grey Wardens, I never expected that it would be Arl Howe slaughtering my entire family. And so on and so forth. Although the game is more linear from that sort of standpoint, I think that the richness of the world and the engagement with the characters are some of the best work BioWare has ever done.



I also think that the having to die or sleep with Morrigan thing was pretty twist-y. LoL I was like... really? Those are my only two options? But it was nice because you have to make a choice that isn't easy, and that's always fun.

#54
brgillespie

brgillespie
  • Members
  • 354 messages
I think the "twist" was the have-to-die/sleep-with-Morrigan combo, in rapid succession of each other. Trust me, man. I had to stand up and go make myself a sandwich to give myself some contemplation over how what decision I would have my character make to the Child-God proposal. Especially since it was Flemeth's motivation for having Morrigan accompany me.



I told Morrigan to bugger off. My character met his fate like a Grey Warden should've.

#55
kormesios

kormesios
  • Members
  • 232 messages
This lack of a "twist" has been my complaint from the beginning--or, more precisely, the fact that everything at the end of the game is exactly how it appeared to be in the beginning. Loghain really betrayed the king, the darkspawn were the real threat, the archdemon was evil, the potential allies would become allies, Eamon would help you, Cauthrien is sincere but loyal to Loghain, and so on. There are just no outside forces influencing things, or plot-driving hidden motives, that were unknown to you when you stood outside Flemeth's hut after Ostagar.



While you don't need a twist for a twist's sake, I would have liked at least a little "fog of war," the feeling of investigation and slowly uncovering facts on the main plot. So the same story, unfolding differently, would have been fine. Even something as simple as *not* thinking it's a real blight at the beginning, so you suspect Loghain's the super villain, might've helped.



All that being said, I've played three times now, and I the complain matters much less the 2nd or 3rd time.

#56
KurtCF

KurtCF
  • Members
  • 24 messages
I looked at the blight/ArchDemon as the catalyst for the story, much like the shark in "Jaws". both needed to die, but the real villians are the humans you had to deal with.