I'm back! 5 factors that Mass Effect 3 needs to become the perfect game.
#1
Posté 29 janvier 2010 - 05:48
There's probably a ton of other threads like this but hell I need to let everything out somewhere.
Right. Mass Effect 2 is a good game guys. The graphics and sound are fantastic, the combat is extremely fun and thrilling, and the plot is still good.
However with this there are two major drawbacks: Character development, and story-game integration.
1) Character development: Unfortunately, Characters take very little to get to know. They speak to you about their personal quest almost as soon as you acquire them. Also, they tend to run out of lines however they speak after each mission whether it's a side quest or not, so if you do all the side quests and talk to them each one it IS your fault that they ran out of things to say to you.
However when you still speak to them, when they do have things to say, it's a little more... narrow. For example, I remember Garrus talking about how he can't stop thinking about leaving C-Sec, and me convicing him that we'll be ok and we'll get through it and he would say something like "Yes, and I'll be there ready". That kind of adds to the relationship you develop with the characters. Speaking to them in ME2 doesn't really give you much of a reward like it did in the first game. It seems... different, but hard to explain why.
2) Story-game integration: This one is noticable, but hard to explain for most. I'll take the time to describe what it means.
The game feels much less connected to the universe itself. Each level is an individual level, and it is also a linear level unless it takes place in the Citadel (such as Thane's side quest). This destroys the freedom of the game, and it also destroys your feeling of being in the universe. For example, back in ME1, after each mission you would properly return to the normandy like you would in real life through the doors. In this game, you get a summary screen and you're instantly back.
In Bioware's eyes, it saves the time and fuss. Except I imagine they said that just about everything that contributed to this integration factor, resulting in them going too far and removing the fuss that to many people seemed interesting in a way.
Seriously, I loved the elevator rides... just an example. Now there's none, and your squad members don't talk to each other anymore. Except when I seen this, it made me cry.
In fact, the squad member talks seem like a small factor of this, but it actually has a large impact. It's just one of the things that shouldn't have been removed.
You feel alone in the game. Whether your party members are with you or not, they never speak. It's kind of even useless to take them to Omega/Ilium/Citadel. That really does upset me, along with everything else that made you feel like you are there and part of that universe.
Those are the two things that were removed and as a result caused the terrible Shooter>RPG unbalancement that everyone talked about. I hope, and suggest that Bioware takes those two factors and slaps them back onto Mass Effect 3's face. I think the final installment deserves it, and needs it. Combined with the power of the new combat and other systems we can create an ultimate game and become the vanguard of everyone's destruction.
They should honestly go as far as calling the game "Mass Effect 3: The Return of the Elevators". At least I hope that's what it'll be like. Damn, if the elevators are back, it'll make hell of a lot of people laugh every time they ride them, including me, so I hope for the best. I miss the nice music playing in them, your squad mates chatting, and you taking the wrong elevator by accident... Ah. Good times.
Now, there is another smaller factor that I'm confused about. What happened to all the weapons? I only found two of each type except the heavy weapon type. I mean you get upgrades yeah, but somehow I didn't find anything else. And it's weird because I found some weapons several times that you could scan, except it turned them into upgrades instead of actualy weapons. Which totally confused me.
Everything else about the game is good, as I stated in the beginning of the post. The general plot, the combat, and the presentation (graphics/sound).
So, Bioware... there's your recipe for the perfect game. Of course they won't read this post, why in the world would they, but now we all know what we really need to make ME3 the right game for everyone.
Plot - Combat - Presentation - Character Development - Story-game integration.
The five factors of the true Mass Effect franchise.
#2
Posté 29 janvier 2010 - 06:06
I was really hoping my whole paragon route Garrus would carry over and he would tell me about why he left C-Sec in more depth and also what happened to applying for Spectre training. At least Tali acknowledges you gave her the Geth data in ME1 if you did. I really think they should have recorded a few more conversations for post-game instead of just a couple more lines for all characters as well.
They don't have to bring back the elevator rides but I would very much like to hear my squad just randomly talk. As an example the random conversations in DA:O were excellent and really brought those characters to life since it seemed they had a conversation for everything. I would love to see that kind of conversation to be added in ME3. It truly did feel like you were alone for the most part until battle when squadmates shouted out battle commands etc.
Modifié par Corti78, 29 janvier 2010 - 06:08 .
#3
Posté 29 janvier 2010 - 06:15
And yes, bringing back some of the chatty character stuff from the first would be great, but having.... 6(?) elevators in the main quest hub that took ages to ride on each time got boring. DA:O had some of the best party chatter I've seen in a long time (ever) so hopefully the ME3 team will take a page from their book.
Personally i felt the game was more connected to the universe this time around, because the actions you took in the first all echo through this one in some large ways and some small. Can't wait to have both games worth of decisions all connecting and affecting the universe that my shep has shaped.
#4
Posté 29 janvier 2010 - 06:23
More in-depth explanation to this factor:
1) Squad mates talking randomly
2) Having to enter/exit the ship more
3) Locations such as Illium and Citadel being larger with more internal side quests
4) More random civilian conversations
5) Remove the summary screen and the reward-after-mission system
6) Add more loot (armor pieces, weapons)
I think that's it? Or most of it.
#5
Posté 29 janvier 2010 - 06:29
That being said I wish you had to go to planets to investigate ways to use the Omega 4 relay. I wish there was more of a story and the whole character thing was just on the side, this could have made the final mission even more epic.
Also it would have been cool if the Council and Alliance tried to get you to spy on Cerberus or something. It seems like the Alliance just kind of abandons you.
#6
Posté 29 janvier 2010 - 06:36
1. Liara romance.
2. Liara squadmate.
3. uhhh....
4. ummm......
5. I mentioned Liara, right?
#7
Posté 29 janvier 2010 - 06:43
Corti78 wrote...
I agree with most points. The characters really were a little to eager to tell you all about their past. And some characters had less lines than others (Garrus/Tali seemed to have less than other squadmates).
I was really hoping my whole paragon route Garrus would carry over and he would tell me about why he left C-Sec in more depth and also what happened to applying for Spectre training. At least Tali acknowledges you gave her the Geth data in ME1 if you did. I really think they should have recorded a few more conversations for post-game instead of just a couple more lines for all characters as well.
They don't have to bring back the elevator rides but I would very much like to hear my squad just randomly talk. As an example the random conversations in DA:O were excellent and really brought those characters to life since it seemed they had a conversation for everything. I would love to see that kind of conversation to be added in ME3. It truly did feel like you were alone for the most part until battle when squadmates shouted out battle commands etc.
Actually, in regards to Garrus, he does mention (at least he did for me) that after the Normandy was destroyed he went back to C-Sec to help out, but that the situation was far too messy and chaotic for him to help out much. If you ask me that's quite the acknowledgement of the Paragon route, since he stated at ME1 (for me) that he would go back to C-Sec and do things right. So I get the sense that he at least tried.
I do feel that him becoming Archangel felt like something of a step backwards from my ME1 Paragon conversations with him, but then realizing where he is (Omega) means that same philosophy doesn't necessarily apply.
#8
Posté 29 janvier 2010 - 06:47
I loved the loot and terrible inventory system in ME1 more then 'find a weapon, everybody gets a copy'
People have their reasons, but I was hoping they would fix ME1 system with better loot tables, balance, and variety. Instead they trashed it compleltly came up with another tedious and boring system to replace it.
~~**WHY ARE THERE ARMORY'S RANDOMLY PLACED HALFWAY THROUGH MISSONS**~~
Modifié par styz111, 29 janvier 2010 - 06:48 .
#9
Posté 29 janvier 2010 - 06:48
#10
Posté 29 janvier 2010 - 06:57
#11
Posté 29 janvier 2010 - 06:57
#12
Posté 29 janvier 2010 - 07:05
Inriri wrote...
How about being able to continue romances from the second (or possibly first) game? Also how about more than just one special mission per teammate?
Romances have nothing to do with this.
Multiple character missions is possible, but unnecessary. ME2 just got them wrong. Squad mates jumped to them too fast - while ME1 got it right. They need to backtrack that and make them like in ME1 again.
#13
Posté 29 janvier 2010 - 07:34
2. see tali face
3. fight along side rachni
#14
Posté 29 janvier 2010 - 09:14
Teammates
There are too many teammates, several teammates just didn't add much, my general suggestion for future games is, go for QUALITY instead of QUANTITY. I'd be much happier with 5 interesting NPC's who banter until me ears explode.
To name and shame a few: Samara.. she felt weird and odd.. and bleegh.. besides that she was dressed like a hooker.. please bioware.. WTF? As a player I want NPC's that have their OWN agenda, and walk besides me, instead of handpuppets.
Next.. Jacob.. the movement of his upper lip really intrigued me. besides that, he didn't have much personality, besides being goody 2 shoes.. well.. that's my job already.. so get lost.
Having a Geth onboard together with Tali is just too good to be true, excellent material to work with, sadly he got added too late to make a lasting impact. He was really interesting, due to the context of having been fighting geth in ME1. But in general I'd advise against using robotic NPC's. The HK droid (in KOTOR) got away with being a robot because he was so hilarious, this masked a lot of problems. A story driven action game, need drama and interaction.. robots really lack in that department, especially with such a visual game like this. First game where I saw characters have tears in their eyes.. really nicely done.
Grunt... compared to Wrex he was a ghost. Waste of development time imo.
Next is Jack.. since she was such a loose cannon I just kept clear of her. If I had the ingame choice I'd have spaced her.But my problem is a bit, that she was so stand-offish, that even a renegade player would find little to connect with. I think such a person would fit better as a non-teammate NPC.She would have been hilarious as a Ceberus lieutenant type/ or a pirate captain haha. In general I found here too crazy to keep around.
Ok.. leaving the complaining behind..
The good stuff:
Tali, is great as ever.. she has a great voice actor, has a clear role and context.In general her emotions seemed lifelike enough and brought good moments.Masks suck, but Tali get's away with it because the voice actor can reach across that silly mask and fill in the gaps. I think I liked her better when she wasn't romancable (not that I did.. but the notion) since she's exotic with all the stuff, I think it would have made the character stronger if she would remain enigmatic and 'untouchable' . Adding in romancing lines kinda brings her back to earth to the mundane.
Miranda, the best addition to ME. Can't go wrong with a "Femme Fatale", women have a weakness for naughty boys.. and well men have the same problems with nasty females. But thankfully Miranda doesn't slip into psychotic behaviour and just sticks with being a cold hearted ****, which made the 'save the sister' mission even better. Oh and can she please get some genetic remodification, her boobs were a bit too much. A bit too much boob-bait for juvenile buyers.
Thane had a nice special personality, I liked listening to him speaking, it had something magical, so again a great voice actor.
Mordin Solus, is the comedy option of ME2. And he's just damn awesome, also really fits into the Salarian stereotype. Salarians in general are well 'designed' .This hamster on too much caffeine is just freaking awesome.
Garrus' his mission was really well done, after that didn;'t really hear much from him anymore, which was a bit a shame.
To round it up a bit:For the next game please go deep instead of wide, around 5ish teammates that interact with each other, maybe think a bit oblivion type stuff, like daily routines for them, wouldn't it be awesome to find your team on the normandy eating breakfast and talking about the last mission?Suggestion: 2 humans, 1 asari, 1 turian 1 salarian 1 quarian
Miranda, 2nd human, Liara, Garrus, Mordin and Tali.
Character Customization
Character building has been severely cut down sadly. I think the system in ME1 mainly lacked a more inviting UI. The system in ME2 is a joke, there is no fun gameplay in it, there are hardly any choices to make and it's just dumb. If you (as bioware) have concluded that your target audience is too dumb to use the ME1 system then maybe considder a system where you unlock skills during the story, and which grow in strength by their usage.. so you have minimal user intervention but you a system that makes more sense. Right now it's a bastardized joke.
Fashionista
I really do mis the option to cloth/equip our teammates in the ways we want.Again.. please call Steve Jobs for any suggestions on how to make a UI that works with PC/Console which allows people to manage a simple inventory of items.
Guns...There are two problems with guns in ME.
1st they are too much alike HALO ( too much spray and not enough control) 2nd there aren't enough. 2 guns of each type... sorry bad joke.I'd like to see the guns be more in line with proper shooters like CoD. Less spray and more burst, but I think this problem also ties in with the level design.
Armor..I'd REALLY like to see more sets of armor. 5ish sets would be nice .
Level Design.
What's good: usually the mood/atmosphere/ art direction is good.What's baaaad: level design.. omg. Too narrow one-way corridor of close-quarter mayhem.
I am afraid the level-design is due to the unreal engine, but please consider more open maps. THE game to look at when it comes to level design is the first Far-Cry game, I have never seen any better design..
And please make the 'chesthighwall' stuff less obvious.. it's just insulting.
I know lot's of whining from me, but yet I really had a blast playing it. Simple reason why is this: all the sub-parts combined make a great game.
The story-telling was just great, where the combat was just a time-sink between the bits of story.
Since this post is already insanely long, I will add a few of my long-term wishes:Please bioware, get some scientists working on : Proper hair that moves. A proper simulation of cloth. Your RPG's would be so much more lifelike, right now the characters still look like dolls.
Modifié par Duvel_Duvel, 29 janvier 2010 - 09:19 .
#15
Posté 29 janvier 2010 - 09:33
#16
Posté 29 janvier 2010 - 09:38
Customizing your party's armor I think was clumsy and difficult. It's good that you don't need to care about them now, and don't need to babysit them either. I like that.
Making hair move isn't really necessary. They look pretty fine now. Tears are good enough.
I like your less characters more focus idea. The only thing that seemed to matter about the amount of party members is the final battle, where they're all involved. That, is actually pretty damn cool, with them all standing and listening to you. However, it is not worth the removal of in-depth character development and I think it's more worth putting back 6-7 characters only and focusing on them a LOT more.
A problem with this is how many character you had in ME2 and that any of them could die, and any amount as well. Basically, things will have to heavily depend on your save file, however they may chose to remove a lot of characters and make them static like they did in ME1 and only pick out a couple to stay for the final game like they did with Tali and Garrus.
Unfortunately for me Garrus is a goner so Tali is the only person I got left from the original squad. Problem is, she COULD go back to the Migrant Fleet, or at the same time she could not. Hopefully she wont.
Let's analyze other characters:
Miranda: Miranda will likely remain loyal to you, and if you don't work for Cerberus anymore she may join you, I think.
Jacob: Jacob may decide to go back to the Alliance military. He wasn't very developed, but then again, he might not.
Grunt: Grunt was wanted on Tuchanka. He may go back to help with breeding problems.
Zaeed: I think Zaeed will find a way to go and die somewhere, he can't be in ME2 anyway because he's only DLC. Don't get me wrong, he's an awesome character, but not the type to stick on a ship unless there's some big storm coming.
Legion: Legion will go back and help the geth and make sure the heretics will come back and be on their side.
Garrus: Garrus will probably stay, he has nowhere to go.
Jack: She doesn't have anywhere to go, but like Zaeed, isn't someone who'd stay on a ship unless there's a big storm coming. Well there is, but they don't really know about that yet. I'm not sure what they'll do with her, but I do know the devs absolutely loved her for some reason.
Thane: Thane... thane is dying. He is going to go back to his son and spend his last days looking after him and making sure he goes on the right path.
Samara: She's kinda cool, but a bit boring. She has no reason to stay, there is justice to be done among the Asari race that she has to deal with.
Mordin: Why Mordin will stay. Not really a reason for him to leave, and besides, would we want any other Salarian but him on our team?
Tali: Our amazing Tali may be offered to lead the fleet, and it does make sense, however there's no way anyone would want her leaving her squad. I'm pretty sure she'll find some excuse to stay, especially if she romanced Shepard. She loves him too much in that case.
So there. Who do we have left over:
Miranda, Jacob (possibly), Garrus, Jack (probably), Tali (hopefully).
Possible comebacks could include Ashley/Kaidan and Liara.
Will be oddly a lot of girls though, so I'm not relying on the comebacks. But that's my analyzation of the characters.
Modifié par Litos456, 29 janvier 2010 - 09:39 .
#17
Posté 30 janvier 2010 - 12:03
1) Squad mates talking randomly
This for sure. I thought all the squad mates were really well developed and interesting, but they really had no relationships between themselves. That's not... THAT different from the first game. I mean they all really only had cookie-cutter responses to eachother. But it gave the illusion that they all had relationships with one another. I think they should have had a few more of those confrontations between characters. Maybe some that aren't so... hostile. Like maybe have Samara and Thane talking about what it means to be a parent, or Subject Zero and Grunt talking about how they were created and molded. Stuff like that.
2) Having to enter/exit the ship more
Mehh.... take it or leave it. As long as it's quick and easy, and there's no 'decontamination in progress'. I mean I enjoyed that... the first time, then it just got annoying. And as long as you can still trade off squad mates without having to board the ship.
3) Locations such as Illium and Citadel being larger with more internal side quests
I liked Illium, Tuchanka and Omega. I was pretty disappointed with the Citadel, though... I missed the Presidium, and the council chamber. I think that got cut down for time, though. So weird that 'the presidium' is just Anderson's office.
4) More random civilian conversations
Honestly, I liked the ones we got in-game. You ran into them in places that made sense. Like the Citadel, Illium and Tuchanka.
5) Remove the summary screen and the reward-after-mission system
Eh, I could take it or leave it. The former at least, the latter I like. Breaks up the customization component and the combat component. Which helps the pacing. Don't have to stop in the middle of a fight to figure out your weapons and armor.
6) Add more loot (armor pieces, weapons)
Sure, as long as it's not actually 'looted', I don't miss the inventory system at all. I think the replication system is really cool. And as long as the loot they do add is like what already exists: no competition. I love that all the armor pieces are DIFFERENT not improvements on the other ones. (Some give more shields, more armor, more damage, more powers damage.) Same with the weapons, I don't personally need to be flooded with a huge variety of weapons. Give me a few more really meaningful choices between weapons. (The regular handgun vs. the hand cannon is a good example.)
As for the next game. I imagine we'll have Ashley/Kaidan and Miranda/Jacob as leading lady/man (which means you could wind up with two leading men and two leading ladies...) because introducing ANOTHER man and woman pair for the third game seems odd to me and then Liara of course, and Mordin for sure (if he survived). It's all going to depend on the plot, though. You can't really objectively look at what's going on NOW and decide. Because the ending implied, to me, that everyone who survived the suicide mission was sticking with you for the long haul.
Modifié par ShadowAldrius, 30 janvier 2010 - 12:08 .
#18
Posté 30 janvier 2010 - 12:11
Litos456 wrote...
...and I don't think people should complain THIS much about the game.
There's probably a ton of other threads like this but hell I need to let everything out somewhere.
Right. Mass Effect 2 is a good game guys. The graphics and sound are fantastic, the combat is extremely fun and thrilling, and the plot is still good.
However with this there are two major drawbacks: Character development, and story-game integration.
1) Character development: Unfortunately, Characters take very little to get to know. They speak to you about their personal quest almost as soon as you acquire them. Also, they tend to run out of lines however they speak after each mission whether it's a side quest or not, so if you do all the side quests and talk to them each one it IS your fault that they ran out of things to say to you.
However when you still speak to them, when they do have things to say, it's a little more... narrow. For example, I remember Garrus talking about how he can't stop thinking about leaving C-Sec, and me convicing him that we'll be ok and we'll get through it and he would say something like "Yes, and I'll be there ready". That kind of adds to the relationship you develop with the characters. Speaking to them in ME2 doesn't really give you much of a reward like it did in the first game. It seems... different, but hard to explain why.
2) Story-game integration: This one is noticable, but hard to explain for most. I'll take the time to describe what it means.
The game feels much less connected to the universe itself. Each level is an individual level, and it is also a linear level unless it takes place in the Citadel (such as Thane's side quest). This destroys the freedom of the game, and it also destroys your feeling of being in the universe. For example, back in ME1, after each mission you would properly return to the normandy like you would in real life through the doors. In this game, you get a summary screen and you're instantly back.
In Bioware's eyes, it saves the time and fuss. Except I imagine they said that just about everything that contributed to this integration factor, resulting in them going too far and removing the fuss that to many people seemed interesting in a way.
Seriously, I loved the elevator rides... just an example. Now there's none, and your squad members don't talk to each other anymore. Except when I seen this, it made me cry.
In fact, the squad member talks seem like a small factor of this, but it actually has a large impact. It's just one of the things that shouldn't have been removed.
You feel alone in the game. Whether your party members are with you or not, they never speak. It's kind of even useless to take them to Omega/Ilium/Citadel. That really does upset me, along with everything else that made you feel like you are there and part of that universe.
Those are the two things that were removed and as a result caused the terrible Shooter>RPG unbalancement that everyone talked about. I hope, and suggest that Bioware takes those two factors and slaps them back onto Mass Effect 3's face. I think the final installment deserves it, and needs it. Combined with the power of the new combat and other systems we can create an ultimate game and become the vanguard of everyone's destruction.
They should honestly go as far as calling the game "Mass Effect 3: The Return of the Elevators". At least I hope that's what it'll be like. Damn, if the elevators are back, it'll make hell of a lot of people laugh every time they ride them, including me, so I hope for the best. I miss the nice music playing in them, your squad mates chatting, and you taking the wrong elevator by accident... Ah. Good times.
Now, there is another smaller factor that I'm confused about. What happened to all the weapons? I only found two of each type except the heavy weapon type. I mean you get upgrades yeah, but somehow I didn't find anything else. And it's weird because I found some weapons several times that you could scan, except it turned them into upgrades instead of actualy weapons. Which totally confused me.
Everything else about the game is good, as I stated in the beginning of the post. The general plot, the combat, and the presentation (graphics/sound).
So, Bioware... there's your recipe for the perfect game. Of course they won't read this post, why in the world would they, but now we all know what we really need to make ME3 the right game for everyone.
Plot - Combat - Presentation - Character Development - Story-game integration.
The five factors of the true Mass Effect franchise.
You forgot the most important one: Female romance for femshep.
Or at least a less offensive portrayal of lesbian characters<_<
#19
Posté 30 janvier 2010 - 12:19
ERJAK1 wrote...
You forgot the most important one: Female romance for femshep.
Or at least a less offensive portrayal of lesbian characters<_<
Your arrogance disgusts me.
We are talking about real issues here, and how to improve ME3 truly, and you come in with your silly and over screamed about requests for a lesbian romance.
Get over it.
#20
Posté 30 janvier 2010 - 12:42
2) Personally I don't like what happened with the gear (guns/armor) but I can see why it was simplified. Not all gamers are used to stat comparing from big RPGs like WoW and it can become confusing. Still would have liked to see more however.
3) Ship Upgrades - I thought this was an excellent idea! I would have loved to have seen more of them!
4) With a warship such as the Normandy, along with all of the upgrades you have built, I would have enjoyed some starship battles. Doesn't have to be fancy or anything but I'd like to put the Normandy into a serious fight and see how she does!
#21
Posté 30 janvier 2010 - 12:54
Duvel_Duvel wrote...
Fashionista
I really do mis the option to cloth/equip our teammates in the ways we want.Again.. please call Steve Jobs for any suggestions on how to make a UI that works with PC/Console which allows people to manage a simple inventory of items.
Guns...There are two problems with guns in ME.
1st they are too much alike HALO ( too much spray and not enough control) 2nd there aren't enough. 2 guns of each type... sorry bad joke.I'd like to see the guns be more in line with proper shooters like CoD. Less spray and more burst, but I think this problem also ties in with the level design.
Armor..I'd REALLY like to see more sets of armor. 5ish sets would be nice .
5 peices for each catagory of your armor would be nice. Instead of only two or three. The armor customization was fun, but not too many options. Also the ability to have peices of the same name to equip and customize on your party would have worked fine. Just need to have a different look for each race, which would have been fine since a lot of the races wore different armor.
(Also the ability to remove the helmet from DLC armor during convos. That was really immersion breaking)
#22
Posté 30 janvier 2010 - 12:58
I missed the banter and little comments as well, I think that's the only thing for me that was really missing in this game, but it was still by far the best game I've played in a long while.
Modifié par Jersey75639, 30 janvier 2010 - 01:01 .
#23
Posté 30 janvier 2010 - 01:01
ME1 was my favourite game, and ME2 has definitely now replaced that - however, I agree that BioWare has come to a fault with completely ripping out the inventory system rather than refining it. I didn't hear one person on the old ME1 forum stating, "Get rid of the inventory completely." Us fans just wanted it refined. Loot is amazing - I love loot, and it's pretty much gone now. In ME3 I think they should definitely bring back more weapons (A lot more) and armours, with the ability to compare them to what we have currently equipped/inventoried and just make it more streamlined. DA:O's inventory was a bit clunky and got full quickly if you let it, but even that would have been better for ME2.
I loved the characters, they are the best characters I've seen and cared for in a video game,bar none but they should definitely make things a little more, personal, even more so than ME2. Especially he romances, in ME1 - sure we pretty much had the same cutscene and in ME2 they were refined and a lot more care was put into them (Tali's was amazing) but I still feel like it was too easy to get there. From what I've seen FemShep and Thane was very good, FemShep stating that she doesn't think she loves Thane but cares deeply for him and they kiss.
Yarr, I guess that's my two cents.
#24
Posté 30 janvier 2010 - 01:06
The lack of interaction between party members does disappoint. I enjoyed the elevator conversations myself.
2) Story-game integration: I think I'll have to disagree on this point. The game felt different to me, but I liked it. I would've liked more purchase options at shops and more side quest prompts from random people in the cities, but I can't say I was disappointed by the overall feel of the Universe. I think the disconcerting part is that you're being introduced to a completely different aspect of the ME Universe than what we experienced in the first game. Now if we could just combine the two...
That being said, there were things I didn't like too. Hard to pinpoint what exactly, but little things that are missing that would help to round out the game a little more. Frankly, I was disappointed that you couldn't explore the Presidium, which would've been a great contrast all the other populated areas you visit in the game. The Presidium is more serene and organized, less dark, but then they were trying to make this game feel darker deliberately and I would say they succeeded.
I only felt alone a few times during planet exploration side quests where dialog was at its minimum. But usually Garrus is vocal enough to dispel any thoughts of being out there by myself during battles - he's hilariously awesome.
To me, Mass Effect 2 is in a league all its own. Having played Gears of War, I think anyone who makes a comparison between the two is out of their mind. It took me a little while to adapt to the new combat style, but over all I liked it because it was more challenging and I felt that powers were more imperative to each battle. I found myself relying on them a lot more than I ever did in ME, which I think gives the game greater diversity.
What took away from the RPG feel to me was the lack of inventory items. I like finding loot myself. It's the inventory organization that needed tweaking - not removal of it all together. But that's just me.
Modifié par Faerlyte, 30 janvier 2010 - 01:07 .
#25
Posté 01 février 2010 - 09:33
Oh a 6th factor: Garrus and Tali MUST stay.





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