Aller au contenu

Photo

But it does break 'immersion'


  • Ce sujet est fermé Ce sujet est fermé
12 réponses à ce sujet

#1
Fumbleumble

Fumbleumble
  • Members
  • 105 messages
Immesion in games seems to be the new buzzword (personally, I think the term, and all attempts to pander to it, are laughable, trite and gimmicky....I'm playing a game, and that's certainly not something that's going to slip my mind).. so most developers seem to think that they have to follow suit...and Bioware unfortunately are no exception to this, most of the rpg mechanics have been brutally ripped out in favour of a 'more fluid experience' (forgetting the fact that the consequences of such also firmly shift the game away from the original, aimed for audience... but enough has been said about that... for now anyway).

However, there has been one big change to the structure of the game that completely negates this so called change in game ethos..... a whacking great MISSION COMPLETE screen... WTF????

Did no-one, whilst testing, ever think that it was rather jarring to the gameplay, and that it utterly smashed any 'fluidity' gains that had been made by the rest of the game's dramatic restructuring? I just find it a great shame that in the name of a fluid experience a lot of the original game's attraction (for me) has been sacrificed, but then they build in something as ridiculous and unecessary as that stupid screen....which has up until now only ever been seen in twitch shooters.

One step forwards, and two steps back... then another step back just for good measure :(

Modifié par Fumbleumble, 29 janvier 2010 - 06:25 .


#2
Kwonnern

Kwonnern
  • Members
  • 1 000 messages
Consider it a Report.



Instead of having to report to Illusive after each mission with the details, the MC-screen is a summary of events that happened.

#3
RiouHotaru

RiouHotaru
  • Members
  • 4 059 messages
Indeed, the mission summaries are likely based on reports that Miranda IN-GAME states she files and sends to the Ilusive Man.

#4
Fumbleumble

Fumbleumble
  • Members
  • 105 messages

Kwonnern wrote...

Consider it a Report.

Instead of having to report to Illusive after each mission with the details, the MC-screen is a summary of events that happened.


Well I'd have preferred to actually make a report in person, than that screen.... personallly, I just think it's a rather ridiculous design choice to make considering the justifications for fluidity that Bioware have been making... and further seems to illustrate a diametric shift in the future of Bioware games... which I honestly find rather sad.

#5
Inverness Moon

Inverness Moon
  • Members
  • 1 721 messages
Making a report in person would require more voice acting for every mission and every future DLC that has a mission in it. That is ridiculous.



If you find a mission complete screen immersion breaking then you must find pressing escape immersion breaking too, and the squad selection screen, and the squad point allocation screen, etc.

#6
JediZeng

JediZeng
  • Members
  • 60 messages

RiouHotaru wrote...

Indeed, the mission summaries are likely based on reports that Miranda IN-GAME states she files and sends to the Ilusive Man.


I actually think this is most accurate. But unlike the poster I think this whole "Immersion" epidemic is a good thing... that said the report and other things do go against that.

They could have done the report like they did messages.... I don't mind it that much but the fact that it a) has a random picture of the Illusive Man behind it and it's format doesn't resemble anything you would actually be doing in game and b)KEEPS YOU FROM BACK TRACKING AND FORCES YOU TO QUIT!!! (SoB's! all of you who did this to me...) most to the time are real let downs. The Tutorial that never goes off is annoying too. So are the people that loop their dialogue automatically... and I know this is going to sound bad but I'm not a fan of out-sourced cut-scenes either, I like it more when they use in game graphics for scenes like in ME1. My biggest problem though is not the reports but the loading screens... wtf is this random ****e? This doesn't make any sense... f*ck it... give me an elevator... I guess you can put that random stuff on the walls inside the elevator for the gamers that need sensory overload to have fun but that stuff really takes me out of the mood... and I miss my elevator conversations!

#7
RVonE

RVonE
  • Members
  • 433 messages

Fumbleumble wrote...

Immesion in games seems to be the new buzzword (personally, I think the term, and all attempts to pander to it, are laughable, trite and gimmicky....I'm playing a game, and that's certainly not something that's going to slip my mind).. so most developers seem to think that they have to follow suit...and Bioware unfortunately are no exception to this, most of the rpg mechanics have been brutally ripped out in favour of a 'more fluid experience' (forgetting the fact that the consequences of such also firmly shift the game away from the original, aimed for audience... but enough has been said about that... for now anyway).

However, there has been one big change to the structure of the game that completely negates this so called change in game ethos..... a whacking great MISSION COMPLETE screen... WTF????

Did no-one, whilst testing, ever think that it was rather jarring to the gameplay, and that it utterly smashed any 'fluidity' gains that had been made by the rest of the game's dramatic restructuring? I just find it a great shame that in the name of a fluid experience a lot of the original game's attraction (for me) has been sacrificed, but then they build in something as ridiculous and unecessary as that stupid screen....which has up until now only ever been seen in twitch shooters.

One step forwards, and two steps back... then another step back just for good measure :(

I totally agree with you. I mean, it might as well have said 'LEVEL COMPLETE!'. This ties into the fact that you can't even enter and exit your docked Normandy the way you could in the first game. Also, people complained about the elevators (I loved the elevators and the random banter or news bulletins) and now you have a fat loading screen that 'solves the problem'.

#8
Nigawatts

Nigawatts
  • Members
  • 583 messages
IMO it is better than what ME1 had you do. Walk your sorry butt all the way back to the Normandy, have a power meeting with the whole crew where half of them don't even talk, and then talk to the council and have them question your every move no matter what decision you made.



Now I just wish there was a wall paper of it without any ME2 logos.

#9
Crackseed

Crackseed
  • Members
  • 1 344 messages
Until more games follow the amazingly smart path treaded by Dead Space [that to me was probably the most immersive atmosphere game ever - especially w/o an actual UI anywhere beyond your suit] we'll have to contend with that. I didn't mind it, but I would love to see more sci-fi games make use of the ground Dead Space made with that. Course, it's not exactly something that can be easy to do for a much more involved game like ME.

#10
DrDoom6

DrDoom6
  • Members
  • 60 messages
I actually liked them, cause it gave an insight to how the Illusive Man thinks.

#11
Matterialize

Matterialize
  • Members
  • 295 messages

RiouHotaru wrote...

Indeed, the mission summaries are likely based on reports that Miranda IN-GAME states she files and sends to the Ilusive Man.

Yes, notice how the overview section of each report is written from Cerberus/TIM point of view.

#12
RVonE

RVonE
  • Members
  • 433 messages

DrDoom6 wrote...

I actually liked them, cause it gave an insight to how the Illusive Man thinks.

They could do that with people talking and actually animating.

#13
Thessair

Thessair
  • Members
  • 305 messages
I think I would have preferred the mission report screens if they were uploaded to my personal terminal instead of ripping me out of a mission and forcing me to view it. Maybe they could have been slapped in an archive like the email, giving the player the option of viewing them or not. I really do miss wandering to and from the Normandy, to me it added to the overall experience.