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ME 2 PC : Coalesced Editor v1.0.0.32 (B)


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#351
callisto28

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Is there anyone know "SeekFreePackageName" for HeavyWeapon_ReaperMIRV ?

I found "SeekFreePackageName" for HeavyWeapon_ScionGun is "BioP_HorCr1"

#352
madmaxx007

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Is there a tutorial on how to use the editor? When I open up the editor, it states "Length cannot be less than zero" I tired to import the sniper and another error comes up "imported data contains CFE that is not in your file"

Modifié par madmaxx007, 22 février 2010 - 03:12 .


#353
tropicalwave

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I was searching for editing the power/skills/biotics but all I found were only full .ini's to DL. Does anyone know where they are (if they are available yet in here?) I have seen mods that effect armor and shields. Was curious how they did it.



Searching the forums revealed nothing for me. Thanks.

#354
Iron Spine

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madmaxx007 wrote...

Is there a turorial on how to use the editor? When I open up the editor, it states "Length cannot be less than zero" I tired to import the sniper and another error comes up "imported data contains CFE that is not in your file"


Zip the ini and send me a message with a link to it and I will examine it. If more bugs are found from it they will be created i the bugs topic.

If the editor failed to load your ini correctly, all other operations will fail. You must provide the file for examination for me to be able to precisely determine the nature of the failure and address it

You can post the contents of debug logs here:
social.bioware.com/project/1854/discussion/1339/

UPDATE:
A review of the file shows the "manager" tool used on it has absolutely destroyed the files header and footer information, including overwriting part of the 1st embedded file name. I will create a topic related to this as a warning for people until (or unless) the author of that repairs their code to respect the binary structure of Coalesced.ini to include the header information.

The warning topic for this issue with more details can now be found here:
social.bioware.com/project/1854/discussion/1423/

Modifié par Iron Spine, 22 février 2010 - 06:25 .


#355
ElMurdoc

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men if you can help me,



i dont know how to use the editor, i just one infinite ammo and god mode but without to have to use a button i mean without NumPadTwo, etc...



i mean always on



and if you can unblock all the weapons. because the other i can use the grenade launcher i means like in the collector ship when i learn how to use subfusil gun

#356
madmaxx007

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Excellent support from the author.  Thank you very much for your time.

#357
Iron Spine

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@madmaxx007



You bet. Since you said you are in contact with the author of the tool that mangled your file let me know if there is any additional info you and he/she/they need for testing or otherwise to help correct the issue and get their code respecting the structure defined in Coalesced.ini. Everything should be a community effort and instead of people getting pissed because they do something wrong and then get called on it, they should instead be open to correcting the mistakes so the community has a broader range of tools that can be used together. A requirement for that though is understanding and respecting the file structure 100%. I think I'll add this note to the warning topic as well.

#358
Timerider42

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I tried to increase the fire rate of the Cain (for teh lawls), but it doesn't get any faster. When I look back in the .ini, the values reset themselves. Same goes for increased Claymore clip size. Any ideas?

#359
Iron Spine

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Timerider42 wrote...

I tried to increase the fire rate of the Cain (for teh lawls), but it doesn't get any faster. When I look back in the .ini, the values reset themselves. Same goes for increased Claymore clip size. Any ideas?


What version of CED are you using? Did you rebuild the file? Only a rebuild saves your changes. If it did rebuild and the values are not persisted then that is a bug in CED and needs to be tracked down. The last persistence bug I was aware of was fixed in v26B.

#360
Timerider42

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Iron Spine wrote...

Timerider42 wrote...

I tried to increase the fire rate of the Cain (for teh lawls), but it doesn't get any faster. When I look back in the .ini, the values reset themselves. Same goes for increased Claymore clip size. Any ideas?


What version of CED are you using? Did you rebuild the file? Only a rebuild saves your changes. If it did rebuild and the values are not persisted then that is a bug in CED and needs to be tracked down. The last persistence bug I was aware of was fixed in v26B.


I did rebuild each time, but I was using v25B. I will try the new version.

#361
Iron Spine

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@Timerider42



Ok great. Yes that last persistence bug in v25B may be the cause of what you're seeing, but if it's not then we'll get to the meat of it and figure out where this potential new bug might be. Just let me know your results.

#362
Doofus42

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FYI - the ME2 1.01 Patch installs an updated Coalesced.ini file.

#363
Neon3d67

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strange i found some flashbang into the ini , does bioware want to get some flash grenade later ?

#364
vashts1985

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Doofus42 wrote...

FYI - the ME2 1.01 Patch installs an updated Coalesced.ini file.


yeah, that sucked. i take it that it would be unwise to just load from a backup?
it would just overwrite the patch right?

#365
Doofus42

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The new file is 1KB larger and only BioWare knows what these changes are......

yes I lost some edits that I will need to recreate.  I did save the old version.

Modifié par Doofus42, 22 février 2010 - 10:04 .


#366
Iron Spine

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@Both



Yes don't reload from a backup because the new file is 232 bytes larger than the original v1.0 coalesced so you want to make sure you retain whatever changes they made as part of the patch.



Also, I have confirm CED supports the patched coalesced v1.01 with no changes to CED required so it should be gtg as-is.

#367
Creston918

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Sigh, because of the patch my simple coalesced.ini file which added some resources (so I can avoid all that stinking scanning) no longer works. Can anyone give me a hint as to where I can set that in the new file?


#368
Iron Spine

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@Creston918



One way is to just Add New in the Bindings Manager, paste this (as 1 line) and press Enter to rebuild:



( Name="Add", Command="initEezo 250000 | initIridium 250000 | initPalladium 250000 | initPlatinum 250000" )



Load game, press + key. Boom 250K across the board.

#369
Timerider42

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Iron Spine wrote...

@Both

Yes don't reload from a backup because the new file is 232 bytes larger than the original v1.0 coalesced so you want to make sure you retain whatever changes they made as part of the patch.

Also, I have confirm CED supports the patched coalesced v1.01 with no changes to CED required so it should be gtg as-is.


So what's a good way to apply the settings from the old one to the new one, other than by hand. I changed a lot of stuff and I can't even remember it all lol.

#370
Iron Spine

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@Timerider42



Yeah that's a problem that a lot will have. At this point the question is, what did they change. 232 bytes could be 2 changes in 2 settings that have very long values now instead of short, or be 200 changes all across the file.



I think what I will do this very second is whip up a quick code chunk that finds out what has been changed at the settings level. This will help you, me and everyone else know this important info. Gimme a few minutes to hammer something out.

#371
Creston918

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Iron Spine wrote...

@Creston918

One way is to just Add New in the Bindings Manager, paste this (as 1 line) and press Enter to rebuild:

( Name="Add", Command="initEezo 250000 | initIridium 250000 | initPalladium 250000 | initPlatinum 250000" )

Load game, press + key. Boom 250K across the board.


Thanks, I had actually managed to find the bindings in the actual location and had created new ones. I appreciate the help though. :)

Is it just me, or has the location of the coalesced.ini file changed?

If I want to update your awesome editor, do I just install over the top?

Thanks for all your amazing work! :happy:

#372
Iron Spine

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Thanks man appreciate the good words. Yep just install over previous if you want. As far as I know the location of Coalesced.ini hasn't changed at all. The v1.01 patch puts the new one over the old. Speaking of that I'm in the process of creating some code here so I can get a precise window into everything they changed. Once I have that and then have it in a format usable I'll paste it up so everyone can see precisely which settings have been changed, added or deleted etc. Probably be in the next hour or so.

#373
Creston918

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I was looking in the wrong place for coalesced.ini *embarrassed*



Thanks again. :D


#374
Iron Spine

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I'll post this either on the main page or perhaps better in a new topic for it so it doesn't clutter the massive main page up any more but here are my initialy findings:

Don't quote this big ass thing just do an @me.

If you have corrections or additions to this use this topic and I'll update on verify:
social.bioware.com/project/1854/discussion/1425/


Iron Spine: Preliminary Report on v1.00 vs v1.01 of Coalesced.ini after patch.

Coalesced.ini v1.0 Report:
Total Embedded Files: 15
Total Sections: 535, Total Keys: 8237

Coalesced.ini v1.01 Report:
Total Embedded Files: 15
Total Sections: 535, Total Keys: 8238

Preliminary Differences:
Total Sections Added: 0
Total Sections Deleted: 0
Total Keys Deleted: 0
Total Keys Changed: 22
Total Keys Added: 1
New Key: BIOEditor-> [BioLocalization]-> DefaultTestStringFlag

------------------------------------------
Changes in v1.01 Coalesced.ini
------------------------------------------
BIOEditor-> [INIVersion]-> 2
3342481716.000000

BIOInput-> [SFXGame.SFXGameModeBase]-> Bindings
( Name="PC_VehicleMine", Command="Button bMine" )

BIOInput-> [SFXGame.SFXGameModeVehicle]-> Bindings
( Name="MiddleMouseButton", Command="Vehicle_Camera" )

BIOInput-> [SFXGame.SFXGameModeVehicle_CZE]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )

BIOInput-> [SFXGame.SFXGameModeVehicle_CZE]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )

BIOInput-> [SFXGame.SFXGameModeVehicle_DEU]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )

BIOInput-> [SFXGame.SFXGameModeVehicle_DEU]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )

BIOInput-> [SFXGame.SFXGameModeVehicle_ESN]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )

BIOInput-> [SFXGame.SFXGameModeVehicle_ESN]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )

BIOInput-> [SFXGame.SFXGameModeVehicle_FRA]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )

BIOInput-> [SFXGame.SFXGameModeVehicle_FRA]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )

BIOInput-> [SFXGame.SFXGameModeVehicle_HUN]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )

BIOInput-> [SFXGame.SFXGameModeVehicle_HUN]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )

BIOInput-> [SFXGame.SFXGameModeVehicle_INT]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )

BIOInput-> [SFXGame.SFXGameModeVehicle_INT]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )

BIOInput-> [SFXGame.SFXGameModeVehicle_ITA]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )

BIOInput-> [SFXGame.SFXGameModeVehicle_ITA]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )

BIOInput-> [SFXGame.SFXGameModeVehicle_POL]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )

BIOInput-> [SFXGame.SFXGameModeVehicle_POL]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )

BIOInput-> [SFXGame.SFXGameModeVehicle_RUS]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )

BIOInput-> [SFXGame.SFXGameModeVehicle_RUS]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )

BIOInput-> [IniVersion]-> 1
5342193689.000000

Modifié par Iron Spine, 23 février 2010 - 02:29 .


#375
Timerider42

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^Nice.

Steam auto-updated on me so I wasn't able to test my original altered ini, but I changed the clip sizes like I mentioned before after I download v26B. It worked :)
Now I just need to remember everything else I did in the old one.

Modifié par Timerider42, 23 février 2010 - 03:00 .