ME 2 PC : Coalesced Editor v1.0.0.32 (B)
#351
Posté 21 février 2010 - 05:32
I found "SeekFreePackageName" for HeavyWeapon_ScionGun is "BioP_HorCr1"
#352
Posté 22 février 2010 - 11:46
Modifié par madmaxx007, 22 février 2010 - 03:12 .
#353
Posté 22 février 2010 - 01:53
Searching the forums revealed nothing for me. Thanks.
#354
Posté 22 février 2010 - 02:32
madmaxx007 wrote...
Is there a turorial on how to use the editor? When I open up the editor, it states "Length cannot be less than zero" I tired to import the sniper and another error comes up "imported data contains CFE that is not in your file"
Zip the ini and send me a message with a link to it and I will examine it. If more bugs are found from it they will be created i the bugs topic.
If the editor failed to load your ini correctly, all other operations will fail. You must provide the file for examination for me to be able to precisely determine the nature of the failure and address it
You can post the contents of debug logs here:
social.bioware.com/project/1854/discussion/1339/
UPDATE:
A review of the file shows the "manager" tool used on it has absolutely destroyed the files header and footer information, including overwriting part of the 1st embedded file name. I will create a topic related to this as a warning for people until (or unless) the author of that repairs their code to respect the binary structure of Coalesced.ini to include the header information.
The warning topic for this issue with more details can now be found here:
social.bioware.com/project/1854/discussion/1423/
Modifié par Iron Spine, 22 février 2010 - 06:25 .
#355
Posté 22 février 2010 - 06:15
i dont know how to use the editor, i just one infinite ammo and god mode but without to have to use a button i mean without NumPadTwo, etc...
i mean always on
and if you can unblock all the weapons. because the other i can use the grenade launcher i means like in the collector ship when i learn how to use subfusil gun
#356
Posté 22 février 2010 - 06:20
#357
Posté 22 février 2010 - 06:35
You bet. Since you said you are in contact with the author of the tool that mangled your file let me know if there is any additional info you and he/she/they need for testing or otherwise to help correct the issue and get their code respecting the structure defined in Coalesced.ini. Everything should be a community effort and instead of people getting pissed because they do something wrong and then get called on it, they should instead be open to correcting the mistakes so the community has a broader range of tools that can be used together. A requirement for that though is understanding and respecting the file structure 100%. I think I'll add this note to the warning topic as well.
#358
Posté 22 février 2010 - 07:58
#359
Posté 22 février 2010 - 08:02
Timerider42 wrote...
I tried to increase the fire rate of the Cain (for teh lawls), but it doesn't get any faster. When I look back in the .ini, the values reset themselves. Same goes for increased Claymore clip size. Any ideas?
What version of CED are you using? Did you rebuild the file? Only a rebuild saves your changes. If it did rebuild and the values are not persisted then that is a bug in CED and needs to be tracked down. The last persistence bug I was aware of was fixed in v26B.
#360
Posté 22 février 2010 - 08:05
Iron Spine wrote...
Timerider42 wrote...
I tried to increase the fire rate of the Cain (for teh lawls), but it doesn't get any faster. When I look back in the .ini, the values reset themselves. Same goes for increased Claymore clip size. Any ideas?
What version of CED are you using? Did you rebuild the file? Only a rebuild saves your changes. If it did rebuild and the values are not persisted then that is a bug in CED and needs to be tracked down. The last persistence bug I was aware of was fixed in v26B.
I did rebuild each time, but I was using v25B. I will try the new version.
#361
Posté 22 février 2010 - 08:14
Ok great. Yes that last persistence bug in v25B may be the cause of what you're seeing, but if it's not then we'll get to the meat of it and figure out where this potential new bug might be. Just let me know your results.
#362
Posté 22 février 2010 - 08:24
#363
Posté 22 février 2010 - 09:05
#364
Posté 22 février 2010 - 09:57
Doofus42 wrote...
FYI - the ME2 1.01 Patch installs an updated Coalesced.ini file.
yeah, that sucked. i take it that it would be unwise to just load from a backup?
it would just overwrite the patch right?
#365
Posté 22 février 2010 - 10:03
yes I lost some edits that I will need to recreate. I did save the old version.
Modifié par Doofus42, 22 février 2010 - 10:04 .
#366
Posté 22 février 2010 - 10:14
Yes don't reload from a backup because the new file is 232 bytes larger than the original v1.0 coalesced so you want to make sure you retain whatever changes they made as part of the patch.
Also, I have confirm CED supports the patched coalesced v1.01 with no changes to CED required so it should be gtg as-is.
#367
Posté 23 février 2010 - 12:20
#368
Posté 23 février 2010 - 12:40
One way is to just Add New in the Bindings Manager, paste this (as 1 line) and press Enter to rebuild:
( Name="Add", Command="initEezo 250000 | initIridium 250000 | initPalladium 250000 | initPlatinum 250000" )
Load game, press + key. Boom 250K across the board.
#369
Posté 23 février 2010 - 12:44
Iron Spine wrote...
@Both
Yes don't reload from a backup because the new file is 232 bytes larger than the original v1.0 coalesced so you want to make sure you retain whatever changes they made as part of the patch.
Also, I have confirm CED supports the patched coalesced v1.01 with no changes to CED required so it should be gtg as-is.
So what's a good way to apply the settings from the old one to the new one, other than by hand. I changed a lot of stuff and I can't even remember it all lol.
#370
Posté 23 février 2010 - 12:50
Yeah that's a problem that a lot will have. At this point the question is, what did they change. 232 bytes could be 2 changes in 2 settings that have very long values now instead of short, or be 200 changes all across the file.
I think what I will do this very second is whip up a quick code chunk that finds out what has been changed at the settings level. This will help you, me and everyone else know this important info. Gimme a few minutes to hammer something out.
#371
Posté 23 février 2010 - 12:54
Iron Spine wrote...
@Creston918
One way is to just Add New in the Bindings Manager, paste this (as 1 line) and press Enter to rebuild:
( Name="Add", Command="initEezo 250000 | initIridium 250000 | initPalladium 250000 | initPlatinum 250000" )
Load game, press + key. Boom 250K across the board.
Thanks, I had actually managed to find the bindings in the actual location and had created new ones. I appreciate the help though.
Is it just me, or has the location of the coalesced.ini file changed?
If I want to update your awesome editor, do I just install over the top?
Thanks for all your amazing work! :happy:
#372
Posté 23 février 2010 - 01:06
#373
Posté 23 février 2010 - 01:27
Thanks again.
#374
Posté 23 février 2010 - 02:15
Don't quote this big ass thing just do an @me.
If you have corrections or additions to this use this topic and I'll update on verify:
social.bioware.com/project/1854/discussion/1425/
Iron Spine: Preliminary Report on v1.00 vs v1.01 of Coalesced.ini after patch.
Coalesced.ini v1.0 Report:
Total Embedded Files: 15
Total Sections: 535, Total Keys: 8237
Coalesced.ini v1.01 Report:
Total Embedded Files: 15
Total Sections: 535, Total Keys: 8238
Preliminary Differences:
Total Sections Added: 0
Total Sections Deleted: 0
Total Keys Deleted: 0
Total Keys Changed: 22
Total Keys Added: 1
New Key: BIOEditor-> [BioLocalization]-> DefaultTestStringFlag
------------------------------------------
Changes in v1.01 Coalesced.ini
------------------------------------------
BIOEditor-> [INIVersion]-> 2
3342481716.000000
BIOInput-> [SFXGame.SFXGameModeBase]-> Bindings
( Name="PC_VehicleMine", Command="Button bMine" )
BIOInput-> [SFXGame.SFXGameModeVehicle]-> Bindings
( Name="MiddleMouseButton", Command="Vehicle_Camera" )
BIOInput-> [SFXGame.SFXGameModeVehicle_CZE]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )
BIOInput-> [SFXGame.SFXGameModeVehicle_CZE]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )
BIOInput-> [SFXGame.SFXGameModeVehicle_DEU]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )
BIOInput-> [SFXGame.SFXGameModeVehicle_DEU]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )
BIOInput-> [SFXGame.SFXGameModeVehicle_ESN]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )
BIOInput-> [SFXGame.SFXGameModeVehicle_ESN]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )
BIOInput-> [SFXGame.SFXGameModeVehicle_FRA]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )
BIOInput-> [SFXGame.SFXGameModeVehicle_FRA]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )
BIOInput-> [SFXGame.SFXGameModeVehicle_HUN]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )
BIOInput-> [SFXGame.SFXGameModeVehicle_HUN]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )
BIOInput-> [SFXGame.SFXGameModeVehicle_INT]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )
BIOInput-> [SFXGame.SFXGameModeVehicle_INT]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )
BIOInput-> [SFXGame.SFXGameModeVehicle_ITA]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )
BIOInput-> [SFXGame.SFXGameModeVehicle_ITA]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )
BIOInput-> [SFXGame.SFXGameModeVehicle_POL]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )
BIOInput-> [SFXGame.SFXGameModeVehicle_POL]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )
BIOInput-> [SFXGame.SFXGameModeVehicle_RUS]-> LocalizedBindings
( Name="LeftShift", Command="Vehicle_Jump" )
BIOInput-> [SFXGame.SFXGameModeVehicle_RUS]-> LocalizedBindings
( Name="RightMouseButton", Command="PC_VehicleMine" )
BIOInput-> [IniVersion]-> 1
5342193689.000000
Modifié par Iron Spine, 23 février 2010 - 02:29 .
#375
Posté 23 février 2010 - 02:59
Steam auto-updated on me so I wasn't able to test my original altered ini, but I changed the clip sizes like I mentioned before after I download v26B. It worked
Now I just need to remember everything else I did in the old one.
Modifié par Timerider42, 23 février 2010 - 03:00 .





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