ME 2 PC : Coalesced Editor v1.0.0.32 (B)
#401
Posté 06 mars 2010 - 08:29
SFXPower_Singularity
SFXPower_Shockwave
SFXPower_IncendiaryAmmo
SFXPower_PowerArmor
SFXPower_BioticCharge
does nothing in game? I still have the default powers for the class.
#402
Posté 08 mars 2010 - 02:06
Modifié par BitFaze, 08 mars 2010 - 02:07 .
#403
Posté 08 mars 2010 - 05:39
Is it possible to, say, raise the maximum level you can reach above 30? I have tried to do so through the obvious setting in the coalesced, but to no avail. My intent for this is so that I may reach a higher level so as to distribute more points to my teammates, as level 30 only allows for 4 maxed out powers, and not the final.
Or this is another interesting one. Has anyone figured out how to give your teammates special weapons? (I.E. machinegun, masscannon, flakgun) I tried adding a similar field to the ones where legion gets the masscannon, by changing it so that miranda gets the machinegun when the gethpulserifle is unlocked, but it only locked up my game when i went to load it.
Modifié par Syko-Marksman, 08 mars 2010 - 07:28 .
#404
Posté 10 mars 2010 - 05:47
#405
Posté 16 mars 2010 - 11:13
Anyone have any ideas?
#406
Posté 17 mars 2010 - 12:05
#407
Posté 28 mars 2010 - 05:35
Help a noob out :S
Modifié par Residentz, 28 mars 2010 - 05:36 .
#408
Posté 05 avril 2010 - 06:33
#409
Posté 09 avril 2010 - 06:16

Added txt instructions here since I'm lazy tonight.
www.megaupload.com/
Modifié par jujdred619, 09 avril 2010 - 07:01 .
#410
Posté 11 avril 2010 - 11:45
Pardon my ignorance I am new to this
Modifié par MadMann 135, 12 avril 2010 - 06:05 .
#411
Posté 17 avril 2010 - 11:04
I'm waaayyy late on this one, but I gotta say, this editor/compiler is pure win.
I discovered the thing yesterday and am still more comfortable browsing through the ini files manually than with the latest version's interface. Still, even though there are things that just can't be done, this is very very nice.
Merely updating changing henchmen weapons' set, rebalancing weapons (shotguns, anyone?), slightly boosting exp rewards (first run anyway), throwing in a few 10 probes at the beginning or just binding a key to give squadmates the ONE squad point they'll need to max three talents make for a less frustrating experience, eh.
Too bad the henchmen can only carry two weapons, but oh well, at least Jacob can now clean his *own* assault file, lol.
Anyway, nice work on this tool.
Modifié par DarthCyclopsRLZ, 17 avril 2010 - 11:06 .
#412
Posté 21 avril 2010 - 04:41
DarthCyclopsRLZ wrote...
Woah.
I'm waaayyy late on this one, but I gotta say, this editor/compiler is pure win.
I discovered the thing yesterday and am still more comfortable browsing through the ini files manually than with the latest version's interface. Still, even though there are things that just can't be done, this is very very nice.
Merely updating changing henchmen weapons' set, rebalancing weapons (shotguns, anyone?), slightly boosting exp rewards (first run anyway), throwing in a few 10 probes at the beginning or just binding a key to give squadmates the ONE squad point they'll need to max three talents make for a less frustrating experience, eh.
Too bad the henchmen can only carry two weapons, but oh well, at least Jacob can now clean his *own* assault file, lol.
Anyway, nice work on this tool.
I know what you mean. I gave Jakob and Tali assault rifles. I am also working on the Geth assault rifle's performance for my henchmen to 10% above player. ...My allies need good guns I am sending them under fire more than Twice a day.
I am thinking on getting rid of the pistol and replacing it with the SMG but I do not know how that will affect gameplay so I am not going to try it until I have confirmation.
Modifié par MadMann 135, 21 avril 2010 - 04:43 .
#413
Posté 21 avril 2010 - 09:19
#414
Posté 22 avril 2010 - 11:19
Infiniteone2 wrote...
Anyone know a way I can use right mouse button to go forward in-game, AND move my camera around with the tactical hud up like it was before this latest patch?
/bump
#415
Posté 23 avril 2010 - 04:57
Infiniteone2 wrote...
Anyone know a way I can use right mouse button to go forward in-game, AND move my camera around with the tactical hud up like it was before this latest patch?
/bump
#416
Posté 26 avril 2010 - 05:17
And one more, because I forgot
Modifié par Voltronkun, 26 avril 2010 - 05:34 .
#417
Posté 26 avril 2010 - 05:34
Voltronkun wrote...
Yo. Has anyone figured out how to change powers for classes in ME2. I wish to take away CS from Soldier class and give him something usefull, like Cloak/Tech armor/Biotic Charge. jujdred619 found a way to ADD powers to your class, using key binding, but I would like to change skills once for all. Any ideas? Iron Spine, have something?
According to the Modding thread there is no way known yet except for the one with bindings.
I am waiting for it myself to build the most imba class ever seen^^
#418
Posté 26 avril 2010 - 05:42
#419
Posté 26 avril 2010 - 06:45
And how to add a bonus skill with key bindings. Do I have to write a name of the character in a place of class, like:
Normal
0
21
SeekFreePackageName="SFXCharacterclass_Grunt/Tali/Kasumi/Zaeed ?
Modifié par Voltronkun, 26 avril 2010 - 07:02 .
#420
Posté 15 mai 2010 - 03:34
Modifié par est, 15 mai 2010 - 03:35 .
#421
Posté 01 juin 2010 - 04:30
#422
Posté 05 juin 2010 - 11:31
Modifié par SpecOps Soldier, 05 juin 2010 - 12:36 .
#423
Posté 05 juin 2010 - 03:22
Do you want to play with Amplifier Plates etc. on Freedom's Progress?
Search for armor, go to [SFXGame.SFXPawn_Player].
Change every PlotFlag in ArmAppearances, HelmetAppearances, LegAppearances, ShoulderAppearances and TorsoAppearances to -1.
#424
Posté 19 juin 2010 - 12:16
#425
Guest_Inge McDaniel_*
Posté 31 juillet 2010 - 11:27
Guest_Inge McDaniel_*
Syko-Marksman wrote...
I'm trying to figure out why changing the powers of the solider class to these :
SFXPower_Singularity
SFXPower_Shockwave
SFXPower_IncendiaryAmmo
SFXPower_PowerArmor
SFXPower_BioticCharge
does nothing in game? I still have the default powers for the class.
You can use my files for changing powers. Download the readme file and powert.txt
Inge





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