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ME 2 PC : Coalesced Editor v1.0.0.32 (B)


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#426
The4th1

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Anyone know how to edit the Mattok's ini file to make it automatic like the Avenger Assault Rifle?

Here's what I've done so far, though the game doesn't recognise bIsAutomatic setting and it reverts to default burst settings if I take the block out (which is shown in the paste) http://pastebin.com/wPH6yMy8

I think there should also be a DLC part of the program too. That would be useful.

Update: Nevermind, I set the BurstRounds to -1 in the BioWeapon SFXGame.SFXWeapon which did what I wanted but other weapons work as they should.

Modifié par The4th1, 13 août 2010 - 09:51 .


#427
IggyD

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tried unlocking the Revenant for every assault rifle-using squaddie, but the editor automatically resets the altered line of code to its original state whenever i click rebuild. is that normal?

#428
Wraeth Nytes

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Timerider42 wrote...

Probably mentioned before but does anyone know exactly how to give yourself non-standard weapons? Like this:


Also, I've been unable to get the firing rate of the Cain to change. I tried changing RateofFire from 30 to 70 then to 120 with no results.


I encountered the same issue.  What I discovered is that if you CONTINUE TO HOLD the fire button down, you will find your ROF *HAS* increased!  I must warn you, save before you try it - you'll want to edit the accuracy and scatter to 0.0 to save yourself from the proximity suicide that you'll more than likely incur if you don't, but from my own personal observations, continuing to hold down the stream of mini-nukes once the first one has detonated (resulting in the reality bending, time-warping blast) is usually more than overkill.:devil:

The reason it SEEMS that the Rate of Fire is unchanged is because, regardless of any mod you apply to it, there's no line of code that allows you to accelerate the "Charge Up" animation sequence.  It's only the dispensation of the projectiles themselves that's altered.

Something I've had tremendous fun with is enabling unlimited ammo, and upping the ROF on everything to match the SMG.  When a single press of the mouse button will let off (an average of) 3 missiles, and you continue to hold the fire button ... wow ... you never have to get out from cover, just point up and shoot till the missiles scatter harmlessly into the sky - you know how they say that if you fire one, it'll hit a target, even if it's not the one you intended.

Well, it'll continue to look for targets till there's none left!!  :lol:  Best way to tell if a zone is clear! :D

For Iron Spine (and any others who may know)

One thing that continues to stymie  me is modding of DLC equipment (weapons specifically.)  I van get the unlimited ammo going, as that's a Universal Game Mechanic.  But editing the ROF, accuracy, etc of the DLC equipment hasn't presented itself to me.  I'm more than willing to admit I've overlooked something, but I don't know what it is I've overlooked (obviously!)  One thing I haven't tried is re-decompiling the Coalesced.ini following the DLC install.  Would it contain the information for the new weapons?  Or is that code stored elsewhere?

Modifié par Wraeth Nytes, 05 novembre 2010 - 11:38 .


#429
cyrus_1969

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@jujdred619

can you help me i don't even know where to start , help a noob out ?

#430
Bravenu3

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@cyrus: What do you want to do/mod/change? It's difficult to give a general introduction to modding coalesced.ini, but a specific question can be handled much easier :-)
The 1st page of this thread or this should give you enough info to get the editor up and running. A lot of details and instructions for specific mods have already been posted in the following pages. Still, feel free to ask specific questions :-)

Modifié par Bravenu3, 18 novembre 2010 - 05:30 .


#431
cyrus_1969

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i want to know ho to add any power to any class using key bindings , i have tried to do it ,so far no luck

#432
cyrus_1969

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i want to know ho to add any power to any class using key bindings , i have tried to do it ,so far no luck

#433
cyrus_1969

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sorry for the double post

#434
cyrus_1969

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the tutorial that @jujdred619 provide seems not to work for me

#435
Bravenu3

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http://social.biowar...6/index/2992808 (below the blue line) might help.
And, I couldn't find the tutorial you mentioned, pleae provide a link.

Modifié par Bravenu3, 19 novembre 2010 - 12:12 .


#436
cyrus_1969

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here's the link http://www.megauploa...?d=KIR8U26C,btw thanks 4 the help

#437
Bravenu3

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Ah, I remember I tried to follow that tutorial, but I couldn't get it to work either. The powers seem to be pretty hard-coded, with little room for modding :-(

If the advice I linked to above doesn't work as well (maybe that tutorial was written before the patches changed something) it is probably easier to add the weapons you miss to the class of which you like the powers best. See http://social.biowar.../index/889432/1 in the "Modding - Loadouts - " section.

#438
cyrus_1969

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the advice you link to me worked thanks :)

#439
cyrus_1969

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hope someone will make the power stay bettewen mission instead of hitting key binding to get weapons,but i guess this will do :(

#440
Bravenu3

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Let's rather hope ME3 will be more accessible to modding :-) It's a good selling argument to allow the users to get nutty ;-D

#441
cyrus_1969

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do you know the power package for biotic charge, i can't find it


#442
Bravenu3

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It is called 'BioticCharge' and the evolutions 'BioticCharge_Slam' and 'BioticCharge_Radius'.

#443
cyrus_1969

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owh,thanks :)

#444
biowareforumaccount

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sorry for the bump

is it possible to swap models using this tool?

for example, if i wanted to replace shepard's model with that of a collector npc, could i do that by editing the coalesced.ini? thanks

#445
jason.williams14

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was wondering if anyone was able to get resources working with this?
about to do another playthrough and I don want to resource scan.

#446
Skeet1983

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I recently bought a new computer and transferred the ME2 Coalesced Editor to it. Tried running editor program today and was unable to do anything because access to "coalesced.ini" was denied. I looked around and found out that the Mass Effect 2 folder is set to read only. Tried to set folder with write access and it went back to read only. What can I do to fix this? Any help appreciated     :)


Am running Win 7 64-bit OS

#447
Skeet1983

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- UPDATE to Question-

Editor says "Access to the path 'C:\\Program Files (x86)\\Mass Effect 2\\BioGame\\Config\\PC\\Cooked\\Coalesced.ini.ME2CERestore' is denied.". I looked for file and can't find it... Any help with this problem appreciated :)

#448
Bogsnot1

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Disable UAC or run it as admin. Also, some AV/Firewall packages that contain application protection measures will also make the target directory read only if the running executable is not digitally signed by a trusted source.

#449
Alucard of the dragon

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I like to use heavy pistols but the good ones have a slow rate of fire so I made them fire faster but now the zoom thing moves alot when I shot 8like if I were using a SMG) so I wondered if there was a way to stop your guns from moving when you shot

#450
Alucard of the dragon

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Alucard of the dragon wrote...

I like to use heavy pistols but the good ones have a slow rate of fire so I made them fire faster but now the zoom thing moves alot when I shot 8like if I were using a SMG) so I wondered if there was a way to stop your guns from moving when you shot

"(like if I were using a SMG)" sorry for the miss click