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ME 2 PC : Coalesced Editor v1.0.0.32 (B)


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#451
Bogsnot1

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Edit the recoil value.

#452
Alucard of the dragon

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Bogsnot1 wrote...

Edit the recoil value.

you mean ZoomRecoil right? and should i change the numbers to something higher or lower? btw thanks for the help:lol:

#453
Bogsnot1

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Both recoil and zoomrecoil. Pretty sure the recoilyaw and speed settings also have an impact. Its been a while since i modded weapon recoil
If in doubt, just copy all of the recoil values from the basic heavy pistol and paste them over the values for your heavy pistol of choice.

#454
Alucard of the dragon

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Bogsnot1 wrote...

Both recoil and zoomrecoil. Pretty sure the recoilyaw and speed settings also have an impact. Its been a while since i modded weapon recoil
If in doubt, just copy all of the recoil values from the basic heavy pistol and paste them over the values for your heavy pistol of choice.

thanks alot man it really helped me also thanks to iron spine for making this awesome editor :happy:

#455
Alucard of the dragon

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 I wanted to keep the glowing eyes but get rid of the scars so I looked around until a found it but when I read the category description it showed me Scars=(Threshold=(X=2,Y=10),Emissive="BIOG_HMM_HED _Alignment.Emissive.Face_EmisScars_01",Normal="BIO G_HMM_HED_Alignment.Scar.Face_NormScars_01",EyeEmissive="BIOG_HMM_HED_Alignment.Eye.Eye_EmisScars_01",FemaleEmissive="BIOG_HMF_HED_Alignment.Emissive. HMF_Face_EmisScars_01",FemaleNormal="BIOG_HMF_HED_ Alignment.Scar.HMF_Face_NormScars_01",FemaleEyeEmi ssive="BIOG_HMF_HED_Alignment.Eye.HMF_Eye_EmisScar s_01",Color=(R=0,G=0,B=0,A=0)) which is a copy of the scar code and told me "By changing EyeEmissive 01 to 05 you can keep the glowing eyes without the face scars after you use the med bay or go full paragon. However my playing around with the RGB has so far failed to change the eye glow color." problem is that I can't find "EyeEmissive 01 anywhere :pinched: so I would be grateful if anyone could tell me what to do

#456
Alucard of the dragon

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sorry for the double post

Modifié par Alucard of the dragon, 27 juin 2011 - 09:49 .


#457
Alucard of the dragon

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I had a problem  with the colors I couldn't get fixed (thought I knew how to add extra colors to my armor :whistle:) so i reinstalled mass effect 2 (kept my saves) and coalesced editor but now when I play on my characters from before I renistalled the game they seem to have kept the settings from coalesced editor from before so no matter what i change nothing happns :crying:

"edit" never mind, got it fixed
:wizard:

Modifié par Alucard of the dragon, 04 juillet 2011 - 06:25 .


#458
DarkSan00

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anybody know how to help unlock all achievements on ME2 PC? I had them on 360, but am moving now to the PC, for the best possible version of ME3. Alread transferred my shepard. Now all that remains is the achievements =)

Thanks!

#459
Bogsnot1

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Stop spamming the forums with requests for a prf file.

#460
Trogdorx

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Hmm, kind of digging up an old post here, but..

BIOWeapon->SFXGame.SFXShield_Player->MaxShields and other default shield settings.

For the Player health I didn't explicitly find a base health value although it must exist somewhere I just don't know where yet. But you should be able to modify the health multipliers to get the affect you're after here you just need to chose the difficultly level you're playing at and edit the values for that one, or all of them so it won't matter what dif level you're on for it to take affect.

From what I'm seeing here I assume changing the following would do what I said but it's a guess haven't tried it:

BIOGame->SFXGame.SFXDifficulty_Level#->PlayerHealthMultiplierHigh/Low

Just change them both to be the same number, and a higher number, than exits in there now. Again this is another guess but I assume it will take the (TBD where it is) base health value and multiply it againt the numbers specified here. The result would be the final total health value the player has in the game +/- any upgrade or bonus tech being applied to it.


When I look at the value for SfxGame.SFXShield_Player -> Maxhealth, as well as some other attributes, the numbers look like 1000.f. 40.0f. 2.f. What does the f mean? What happens if I take out the f and just put in a number like 1000 for shield health?

#461
Baramon

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My first thought was Hexadecimal value, but if they're all f's, then I'm not so sure.

#462
Trogdorx

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Yeah I'm really confused as to what's going on here. My other changes to the coalesced.ini file seem to be working properly. I can change recoil values, ammo capacity, that kind of thing. But no matter how high I set SFXShield_Player -> Maxhealth, it doesn't seem like my shields are any stronger when enemies are shooting at me.

Tried 1,000, then 2,000 against the YMIR at the end of Freedom's Progress. The lasers and rocket seemed to be stripping my shield away pretty quick. So then I set it for 20,000 and it didn't make any difference. So I don't think this value really does anything. >.> I even tried removing the f part, didn't matter.

Modifié par Trogdorx, 21 août 2011 - 02:42 .


#463
BobT36

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(Apologies since its likely been asked, and I have looked back through the thread but none of the tutorial links work.)

What I'm trying to do is change my Vanguard class to be able to use Throw, either as well as my normal skills (possible?), or by replacing CryoAmmo.

I tried editing the MappedPowers settings in BIOGame.SFXGamePawns.SFXCharacterclass.Vanguard but this seemed to have no effect. Apparently the only way to do it is with bindings. (is this still true?).

So yeah, has anyone got a working link to a tutorial / info for me on how to give my Vanguard Throw? (I'd miss it from ME1 ;() and basic descriptions on the limitations around it. I get the basic gist of the editor and have tweaked some things but I'm not exactly pro with it yet. Cheers. :)

#464
Bogsnot1

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Yuo cant change, you can only add them from what I recall.

See this thread for details.
http://social.biowar.../index/2992808/

#465
BobT36

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Ah thankyou, I'll give that a look. :)

Edit: Got it working after following those instructions and modifying it just a tad. Have posted on Page 2 of that thread, cheers!

Modifié par BobT36, 23 septembre 2011 - 10:40 .