Vanguard + Charge = WORTHLESS.
#26
Posté 29 janvier 2010 - 07:16
Throw down a shockwave to separate the enemies. Pick the one closest to cover, charge, kill. Even more effective if you set up your squad to lay down cover fire. I use charge in every single fight, and it owns.
#27
Posté 29 janvier 2010 - 07:18
I can charge and shotgun the crap out of the last guy in a fight, maybe even the last two... but at no point is it really feasible DURING a fight.
#28
Posté 29 janvier 2010 - 07:20
RogueAI wrote...
Crawling_Chaos wrote...
Bad power, or bad player?
You decide
So, if you followed the instructions on how to use a weapon, and it malfunctions, you will blame the person who is firing the weapon?
I guess you also blamed Haitians for the earthquake, and probably blamed the jews for the holocost. You are a sick bastard.
Embarassing, hateful assumptions are not full of win. You have problems, good sir, and need to take a bottle of chill pills if this is how you react. And you should read some of the responses, like one above that shows you you are failing at using is tactically. You must be, because I have two friends playing as the same class you are and they are owning with it in a big way.
Modifié par Godzilla vs Xenu, 29 janvier 2010 - 07:22 .
#29
Posté 29 janvier 2010 - 07:21
Commander Darmok wrote...
Dude, here it is:
Throw down a shockwave to separate the enemies. Pick the one closest to cover, charge, kill. Even more effective if you set up your squad to lay down cover fire. I use charge in every single fight, and it owns.
Is this working great on Insane as well?
#30
Posté 29 janvier 2010 - 07:22
XyA_DeathKnight wrote...
I'm not sure everyone is grasping my thoughts on this issue. I know every single tactic that every single person here seems to want to try to provide to me... I know them, and I use them. However, it is very annoying to think that this signature ability is reduced to only being a plausible choice when you are finishing the last guy.
A single bullet is more useful and less costly.
I had expected charge to be significantly more of an offensive weapon. IMO it is underpowered and poorly implemented. Enough said.
You inspired my first post on these forums~! YAY!
I was typing out a long winded explanation of what and how to use charge, but than I just decided to agree that you are not adapting to the battles/class and should spend some more time with it and testinghow it works with your play style.
I do not disagree that a VG is hard to play, and that charge definetly can put you in the line of fire, but I also have played/seen how it can be used affectively. I suggest giving it more than a few tries or try thinking outside the box on how to use it in synergy with your squadmates abilities.
PEACE
karanji
#31
Posté 29 janvier 2010 - 07:27
I really want some leet Vanguard player to start putting some videos on youtube of charge/shockwave being used on Insane to great effect. I can kind of conceive how it might work, but I don't have the motivation to work on developing a gameplay strategy that might be unworkable.
#32
Posté 29 janvier 2010 - 07:28
Let's say you have two groups firing at you and you are in a very tricky position (hard to move forward etc)
First i let Miranda soften them up at one side with Overload etc, then i charge in to the group to the side, finishing them with Shotgun, and suddenly i am flanking them and now the enemies are attacked from two sides.
#33
Posté 29 janvier 2010 - 07:28
#34
Posté 29 janvier 2010 - 07:29
XyA_DeathKnight wrote...
No one seems to want to touch on the point that there are several instances where charge is unavailable because enemies were placed where the player cannot go...
Un-chargable opponents (too high up etc) limits us Vanguards of course, that is true!
#35
Posté 29 janvier 2010 - 07:30
For example when you encounter a group of husks. You can slam right into the group and kill all enemies at once.
Often it is wise to lower the health of an enemy to a low amount by gun fire or the biotics of your comrades and then charge into them for a satisfactory kill strike.
It is also a nice tactic to slam into an enemy with charge and then melee them to death which works pretty well on some enemies.
I think charge could be more powerful but it's still good as it is.
Modifié par xureus, 29 janvier 2010 - 07:31 .
#36
Posté 29 janvier 2010 - 07:33
#37
Posté 29 janvier 2010 - 07:34
#38
Posté 29 janvier 2010 - 07:35
#39
Posté 29 janvier 2010 - 07:35
Kwonnern wrote...
It gets MUCH better later on XyA.
Feels very weak at first, but improves a lot later on.
As you get lvl 4 and Heavy Charge combined with cooldown-reducers and damage-boosters, things get much easier.
Are you on Hardcore / Insane btw?
No.. it really doesn't get better later on. Playing on Vet or above, Charge is practically worthless. Every battle has multiple enemies, and multiple enemies means Charge is useless. It has situational use against lone Krogan or picking off stragglers, but simple gunfire does just as well and is much safer.
Honestly you don't get a sense for how worthless Charge (and the Vanguard class as a whole, really) is until you play one of the better classes like Infiltrator or Sentinel.
#40
Posté 29 janvier 2010 - 07:36
I say if we want to talk tactics we should be talking about at least hardcore difficulty. No offense to those playing on easier difficulties but tactical gameplay is not really required on them.
#41
Posté 29 janvier 2010 - 07:37
MetallicaRulez0 wrote...
No.. it really doesn't get better later on. Playing on Vet or above, Charge is practically worthless. Every battle has multiple enemies, and multiple enemies means Charge is useless. It has situational use against lone Krogan or picking off stragglers, but simple gunfire does just as well and is much safer.
Honestly you don't get a sense for how worthless Charge (and the Vanguard class as a whole, really) is until you play one of the better classes like Infiltrator or Sentinel.
I play on Vet with low FPS and Charge is just fine. I've gotten much better at not dying.
Vanguard will inevitably be in a much more precarious position than Infiltrator or Sentinel. You are getting up close and personal in the middle of everybody. Like I said, the issue is that 75% of the time it doesn't work. I didn't choose Vanguard for Shockwave or to sit back at long distance.
There's no more running around in the middle of the room throwing biotics and blowing up faces of ME1. Indeed there was a charm to that. And single player is missing the hunting, the stalking component of multiplayer. But I would enjoy ME2 vanguard very much if it wasn't for bugged charge.
I pair it with Barrier at the moment.
Modifié par Peer of the Empire, 29 janvier 2010 - 07:46 .
#42
Posté 29 janvier 2010 - 07:41
#43
Posté 29 janvier 2010 - 07:45
MetallicaRulez0 wrote...
No.. it really doesn't get better later on. Playing on Vet or above, Charge is practically worthless. Every battle has multiple enemies, and multiple enemies means Charge is useless. It has situational use against lone Krogan or picking off stragglers, but simple gunfire does just as well and is much safer.
Honestly you don't get a sense for how worthless Charge (and the Vanguard class as a whole, really) is until you play one of the better classes like Infiltrator or Sentinel.
It's silly of you to say that multiple enemies = charge being useless
The vast majority of the time, you are facing multiple enemies in the game regardless of difficulty setting, and I for one (among many others) have been having no problems with the Vanguard at veteran difficulty.
I wish people would stop making ridiculous comments like these, to mask their own ineptitude.
The fact is, the Vanguard is a player skill intensive class that can deal out a horrendous amount of damage in a small amount of time. If you don't have the skill to play a Vanguard properly, don't play one.
Go play the Sentinel or something, which is easier but less rewarding.
#44
Posté 29 janvier 2010 - 07:45
Peer of the Empire wrote...
I've gotten much better at not dying.
That is kind of my point, Peer. Playing with a vanguard + charge should be about using your abilities to tactically solve an interactive puzzle.
Instead... it's about trying not to die every 10 seconds WHEN USING CHARGE and wailing the save key. I honestly get more enjoyment (and use) out of using the team's abilities.
Modifié par XyA_DeathKnight, 29 janvier 2010 - 07:47 .
#45
Posté 29 janvier 2010 - 07:52
Modifié par komenusai, 29 janvier 2010 - 07:54 .
#46
Posté 29 janvier 2010 - 07:54
XyA_DeathKnight wrote...
Peer of the Empire wrote...
I've gotten much better at not dying.
That is kind of my point, Peer. Playing with a vanguard + charge should be about using your abilities to tactically solve an interactive puzzle.
Instead... it's about trying not to die every 10 seconds and wailing the save key. I honestly get more enjoyment (and use) out of using the team's abilities.
Vanguard will inevitably take more damage. Why expect results blindly charging into enemies? In that case you should be prepared to fight for your life. There is no more the invincible superhero of ME1
A true teleport may be be overpowered and I think it would break immersion. But I would like to be able to charge back to teammates.
I just find a good angle and let fly. You seem to be thinking even less. Tactically, you can pick out, weaken, and herd enemies while choosing your charges. If you want to have EZ mode surprise showing up next to enemies you should play infiltrator.
Modifié par Peer of the Empire, 29 janvier 2010 - 07:58 .
#47
Posté 29 janvier 2010 - 07:59
#48
Posté 29 janvier 2010 - 08:04
It has worked well for me so far
Plus, if charge could insta-kill people, that would be a little overpowered. The other biotic powers aren't meant to insta-kill everyone either. That would make the game imbalanced. I think the idea is to give you a tool you can use in combination with strategy, not to give you a weapon of mass distruction. ; )
PS: I don't think charge was developed so that you could shoot into a crowd of enemies and waste them all instantly. I think its probably meant to take out singular enemies. That's probably why you got owned when you flung yourself into an area with multiple enemies.
#49
Posté 29 janvier 2010 - 08:05
#50
Posté 29 janvier 2010 - 08:10
agreesKronner wrote...
How can anyone have problems with charge? Get barrier as a bonus talent, activate, wait a while, charge and you have over 800 points barrier. If you die then you gotta be a total idiot.




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