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Vanguard + Charge = WORTHLESS.


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#51
Trefecka

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For those having problems using charge, don't forget you can now AIM while paused. Don't forget the handy left shift/whatever 360 button to help with aiming post charge.

And melee too. Seriously, melee was made for vanguards.

And you don't have to use the time-dilation from heavy charge to kill stuff. Don't be afraid to just charge -> shield refill -> run to cover (squeeze off a shot as necessary).

And you don't have to shoot the guy you charged either. Nothing wrong with charging the unprotected guy and then turning to blast hist shielded (and soon to be dead) partner.

And use the radar. Seriously. You see 3 guys super close to one another? Probably shouldn't charge in. See 1 or 2 a bit away with some cover to hide from the rest? CHAAAARRRGE.

And barrier. Seriously.  Not fortification...since I think barrier benefits from the + biotic stuff (like -20% recharge) but I don't know if anything helps fortification?

And a nice fact, heavy charge can 1-shot an unarmored husk, and cools down fast. Nice lil thing when you need to save that precious shotgun ammo :)

Modifié par Trefecka, 29 janvier 2010 - 09:27 .


#52
Schneidend

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RogueAI wrote...

So, if you followed the instructions on how to use a weapon, and it malfunctions, you will blame the person who is firing the weapon?


If you're not using the weapon for the situation for which it was designed, then you are in fact NOT following the instructions on how to use it. Like all the other offensive powers in ME2, there is a time when it is appropriate to use it. If you charge and then immediately get mauled by assault rifle crossfire, then you have obviously done it wrong.

#53
komenusai

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Agrees that Melee Skills were truly made for the Vanguard. Melee attack has saved my ass on so many occasions XD

#54
Allen63

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Vanguard Charge works. Just have to use it right. Using it right depends on the situation and remembering it doesn't always kill -- rather it injures and buys one a few seconds to do the next thing (whatever that is). Charging into a "mob" can be suicide -- so, don't do it.



I have to make much more use of the other squad members in ME2 than I did in ME1. "Charge" is just one more "tool" in the bag.

#55
Guest_accursedumbra_*

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2c

I'm kinda dissapointed on how it was advertised. It was horribly & intentionally misleading.

I was under the impression that you could charge in then gtfo with a charge out, I assumed that was the case after the Van dev, in & out, made sense and it was very appealing. They sold it very well with money shot charges and convientent offscreen enemies in the trailer.

I wouldn't call retreating to another confrontation defensive or tactical. I wouldn't know what to call it 'cause its never happened. If I could lock on to and charge Miranda's ample position for a breather that would be a different story or yknow point the "UP" cursor somewhere safe...great game regardless.

Kinda feel for the the OP, kinda feel ripped off.

oh&tbh I found this topic by googling "vangaurd defence charge" lol.

-2c

Modifié par accursedumbra, 30 janvier 2010 - 07:17 .


#56
limberlumber

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Try this combo, Barrier, Krogan Shotgun, Charge. As long as you're not charging into large groups or right at newly formed Harbringers, or fresh Heavy Mechs you'll be golden.

#57
AlphaJarmel

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MGIII wrote...

I seriously beg to differ. If I didn't have Charge, there was no way I was surviving the Collector's Ship. Vanguard is now the class that takes the most skill to use.


You know why?  Because it was gimped.  Situations where you can't use Charge, pretty much instant death on Insanity when you do Charge two people, universal cooldown, shotguns having pretty much no range and also their ammo being limited, oh and Charge not doing that much damage.  It takes the most skill because it's the worst class not because you're magically elite or someone doesn't know how to use it.  It's just a bad class.

#58
diskoh

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It's my go-to power when I'm in trouble, like when an enemy gets too close and the veins are creeping in and I'm about to die. I go to the power wheel (which gives me a mental break to collect myself) and charge, ready to start shooting when they are stumbling.



It sounds like the OP lacks tact and just wants to charge into big groups of enemies and get killed.

#59
Roxlimn

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Don't much get the issue, either, but since I haven't tried on Insanity, I can't really comment, yet. Theoretically, if you can take out any lone enemy with Charge, then Charging out to any fringe lone or pair of enemies will allow you to shotgun at close range, and recharge your Shields to boot. It also gives you "invulnerability frames" just before you charge, so that's also useful for getting out of trouble.

#60
MetallicaRulez0

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Mordigan wrote...

MetallicaRulez0 wrote...

No.. it really doesn't get better later on. Playing on Vet or above, Charge is practically worthless. Every battle has multiple enemies, and multiple enemies means Charge is useless. It has situational use against lone Krogan or picking off stragglers, but simple gunfire does just as well and is much safer.

Honestly you don't get a sense for how worthless Charge (and the Vanguard class as a whole, really) is until you play one of the better classes like Infiltrator or Sentinel.


It's silly of you to say that multiple enemies = charge being useless Image IPB

The vast majority of the time, you are facing multiple enemies in the game regardless of difficulty setting, and I for one (among many others) have been having no problems with the Vanguard at veteran difficulty.

I wish people would stop making ridiculous comments like these, to mask their own ineptitude.

The fact is, the Vanguard is a player skill intensive class that can deal out a horrendous amount of damage in a small amount of time.  If you don't have the skill to play a Vanguard properly, don't play one. 

Go play the Sentinel or something, which is easier but less rewarding.


I apologize if I hurt your little feelings, but can you maybe explain to me why you think the Vanguard can "deal out a horrendous amount of damage in a small amount of time"? Vanguards don't have some magic super damage ability the other classes don't. It's not even technically a more skill-based class. It's just a far more dangerous class to play than the others, because you have zero defensive abilities and your offense is the same (often times worse because Shotguns are awful).

I guess I went a bit overboard witht he whole "Vanguard is worthless" thing, but I'm not too far off the truth. It really sucks too, I freakin' love Charge, and I LOVED Vanguard in ME1. It was like playing an Adept that could actually dish out and absorb damage.

#61
Sereaph502

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I charge, and while the enemy is on the ground, I shoot them with a shotgun.



Usually kills them in one/two hits.

#62
DK_DOOM

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Charge is pretty good, it's just the idea of it is silly. The last class that needs to charge into the fight is the Vanguard.

#63
MGIII

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AlphaJarmel wrote...

MGIII wrote...

I seriously beg to differ. If I didn't have Charge, there was no way I was surviving the Collector's Ship. Vanguard is now the class that takes the most skill to use.


You know why?  Because it was gimped.  Situations where you can't use Charge, pretty much instant death on Insanity when you do Charge two people, universal cooldown, shotguns having pretty much no range and also their ammo being limited, oh and Charge not doing that much damage.  It takes the most skill because it's the worst class not because you're magically elite or someone doesn't know how to use it.  It's just a bad class.


Shotguns have decent range, range enough to get rid of the enemy you Charged in < three seconds. If you don't need Charge, Shockwave and your weapons will handle things. Incendiary ammo eats armotr and health. Bring a shield breaker along and you're set. 

Charge regens shields, which is invaluable. You can literally Charge something, get behind cover for a second, Charge another person, and stay alive doing that the whole time. Sure, it's exploiting the AI, but you have to deal. Plus, it's fun playing a Rushdown Vanguard.

#64
Lemonio

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well i am on normal and i just rape everything that isn't a boss with charge

if there are 4 enemies or less i

charge and hit one

kill one next to him with a shotgun

kill two more with the improved shockwave

finish off the guy i charged



if there are more i pick off with pistol until there are 4

#65
Lord_Majeure

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Biggest use I find charge is to flank enemy groups. I'm on one side taking fire with my squad, I target the guy in the back and charge him, then shoot him in the face with my shotgun while he's getting blow back, then dive around cover, pull out SMG, and lay waste to other enemies from behind.



If you charge into the middle, you will die, have to look tactically and find the ones you can get to that won't leave you exposed. Its a gap closer, can change your position of the battlefield in an instant. How you utilize that is up to the player's ingenuity. Even one of the tips says to be careful using charge.



Was kinda disappointed the first time I tried to charge someone that was invalid, but realized why and shrugged it off. Is a very powerful ability, can't be perfect.

#66
ToJKa1

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Shoot shields and armor off enemy with SMG, Charge him, finish him and his buddies off with the flamethrower. It's too fun and effective. Not to mention addictive :D

Charge is also useful for repositioning yourself safely (as long as there's not too many enemies in the destination) to a better firing position. And what better way to kill a nuisance than to butt him off somewhere high?

#67
wrexisawesome

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like the 5th " I suck at Vanguard" thread



/thread

#68
Kevo2202

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I usually charge on the last visible enemy. Makes me get nearer to my objective quicker. In any difficulties of course.

Modifié par Kevo2202, 30 janvier 2010 - 08:56 .


#69
chunkeeylovr53

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Charge is fun as hell to use... but it sucks when u charge in, not seeing the 3 other guys and u get shot to ****. Contrary to initial belief, u can't just charge out. But if ur facing just one strong enemy, it's pretty effective.



Oh, is any other Vanguard pissed that the shotguns range is significantly reduced. In ME1 I was used to capping dudes with my shotty from across the room.

#70
Frostbittenjam

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I just don't like when you'll be staring down a guy and you're getting close to death, and you select charge....and you glow blue but don't move. That's the worst.



I'm playing on vet, and I find that using charge is great for taking out single enemies, but it's also great for saving your ass if you're getting merc'd. kind of a last ditch hail mary that works quite often lol

#71
Keiser SZE

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I too am a little disappointed in how the Vanguard class seems to have taken a step back. I the new gameplay in this game doesn't suite the VG in close combat as much as it did in the past. The AI is so effective in close quarters that unless you're taking out a guy 1 on 1 (or have very generous cover) charge, at least for me, puts me in a worst position than before, thus I never use it. I really think that , in this game, taking enemies out from mid to long range using mid to long range powers is more effective than what the VG can offer. Currently, my VG has be relegated into being an adept with less powers, which makes me a saaad panda. Although I'm disappointed in how my favorite class has been changed, I'm gonna try some of the tips in this thread and try to make the most out of this playthrough.

Thanks OP for posting this, I'm glad I'm not the only one dissapointed in the VG. Also  thanks for  those who posted tips on how to better use the VG.

Modifié par Keiser SZE, 30 janvier 2010 - 09:09 .


#72
Keiser SZE

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chunkeeylovr53 wrote...

Charge is fun as hell to use... but it sucks when u charge in, not seeing the 3 other guys and u get shot to ****. Contrary to initial belief, u can't just charge out. But if ur facing just one strong enemy, it's pretty effective.

Oh, is any other Vanguard pissed that the shotguns range is significantly reduced. In ME1 I was used to capping dudes with my shotty from across the room.


Yeah ,thats another thing that I'm a bit dissapointed in as well. The shotgun has has so limited ammo and range,  that I only use it after charge,  which I don't really use much yet. Nowm I'm cool with the game having an ammo system, I just wish the shotgun had more up it or at least more frequent ammo drops.

#73
Little_Mac

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Am I the only person that doesn't mind the shortcomings of charge for one very important reason?



It's fun as hell if you don't fight against its (necessary) limitations.



I'm doing my Vanguard playthrough on Normal because it was obvious from the first trailer that the high-risk combat was going to be just that, and I prefer playing my Vanguard like a crazy person. I never get tired of zipping around the battlefield, unloading my Krogan shotgun at point-blank into the prone target, then beating to death anyone unfortunate enough to still be standing nearby. Tack on the Barrier Power and you can survive long enough to get back into cover.

#74
_Dannok1234

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Vanguard seems to work exactly like Christina said in the vid's. High risk (you will die more), high reward (fights end very fast, and it's a lot of fun).



Those that expect charge to be just as good for insanity as it is for normal, veteran and yes even hardcore, probably need to take a step back. Insanity is not the difficulty that classes are balanced against. Seeing how charge works fantastic if not down right overpowered on all other difficulties, I'd not call it broken. (still works great on insanity)



Heavy charge, Barrier, Max Inferno ammo and Champion. Try those out, pause if you have trouble aiming etc. While I'm hesitant to say you need "skill", it does need somewhat decent reaction time unless you pause. Anyway, with that setup you can on Normal, Veteran and Hardcore charge pretty much anything, up to groups of 3 enemies with all defenses intact and using auto shutgun kill them with ease. On insanity I'd say if you want to avoid dying, stick to no bigger groups then 3 and with only shield/health or just health. Works just fine.



It's the most high intensity class and way more fun then in the first game. (it was pretty much in god mode)



Tip: When you charge a group, don't use any other ability once the cooldown is over, use charge again to regain your shields. Repeat until everything is dead. It's pretty much that easy.

(oh yeah get the biotic cooldown reduction asap)

#75
Coughee Brotha

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I have no problem with charge. I wish it did a little more damage but my shotgun takes care of that. It recharges your shield when you are in trouble. Also the only times I die is when I misjudged how many enemies and where the enemies come from. I use charge a lot but you have to know whats going on in the battlefield. I never charge 3-4 enemies unless I know there is a cover place close by. I have done it. I dont even have barrier yet but I heard its invaluable when charging. And you dont have to charge people.. some battlefields are just not suitable. All in all Im having a blast with vangaurd. P.S. Charge does more damage if enemy is thrown into a wall or off a cliff. think about it