MetallicaRulez0 wrote...
I apologize if I hurt your little feelings, but can you maybe explain to me why you think the Vanguard can "deal out a horrendous amount of damage in a small amount of time"? Vanguards don't have some magic super damage ability the other classes don't. It's not even technically a more skill-based class. It's just a far more dangerous class to play than the others, because you have zero defensive abilities and your offense is the same (often times worse because Shotguns are awful).
You didn't hurt my feelings, and I'll certainly explain why I think the Vanguard can deal out a horrendous amount of damage in a small amount of time
I've been saying it the entire time, from page 1. The Vanguard's primary damage potential lies in being able to use his shotgun at very close range with his enemy.
Now you say the shotgun is awful, but you are very mistaken. The shotgun, at close range, can kill an enemy faster than any other weapon; with regular mobs dying in about 1 shot if you aim at the head, and stronger enemies, 2 shots. Boss-like enemies from my experience go down in about 4 or 5 shots; even if they still have their armor/barrier/tech armor.
As for Charge, it enables you to near instaneously traverse the battlefield to your selected enemy without having to worry about being shot at, then stunning or knocking them back dealing damage in the process, and commence to blowing them away with your shotgun. To help you do this, your shield is strengthened up to 100% upon charge.
But you're not invincible. If you make a bad decision, you will die. But it's not because the class isn't capable or is flawed. It's because YOU made a bad decision. Good players that can pull off headshots quickly and efficiently will have a much higher chance of surviving a charge, as will players that make shrewd decisions on whether to charge at all.
Thats the essence of the Vanguard, the high risk high reward strategy, and the ME2 Vanguard captures it perfectly. The Vanguard in ME1 felt like a "hodgepodge" cross between an adept and a soldier, and didn't feel like a fast and furious close quarter fighter it was supposed to be imo.
Also, comparing the robustness of the Vanguard in ME to the Vanguard in ME2 is disingenuous, because in ME2, the PC is no longer god like..




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