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EVERYONE SURVIVE!?!?!


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#51
NeoGuardian86

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Delta426 wrote...

NeoGuardian86 wrote...

my first playthrough i lost no one.

and i didn't even touch Mordin and he made it out.

Tali for Tech
Garrus for both fireteam leaders
Samarra for Tech Barrier
Jacob for Escort

Legion and Tali in my boss encounter.

Hope it matters in the final chapter.


Did you blow the station or keep it? Seems like there is a way to keep Mordin alive without occupying him.


you kidding me i blew that sucker up. B)

#52
Abriael_CG

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Actually I had to giggle at this

I just find it extremely ironic how someone to which many people look up to judge their next purchase, happens to suck so badly at games. Losing three crew members? Come on...

Not that Kotaku ever held an hint of credibility in my book, but oh well...

Anyway, Tali in the vent, Jack for the barrier, Miranda led both teams and Mordin escorted my crew back. Everyone made it back alive, and the crew was 100% saved.

Of course there's nothing more than space debris left of the station. I still have trouble believing that someone actually think that keeping it is a viable option.

Modifié par Abriael_CG, 04 février 2010 - 07:09 .


#53
Delta426

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NeoGuardian86 wrote...

Delta426 wrote...

NeoGuardian86 wrote...

my first playthrough i lost no one.

and i didn't even touch Mordin and he made it out.

Tali for Tech
Garrus for both fireteam leaders
Samarra for Tech Barrier
Jacob for Escort

Legion and Tali in my boss encounter.

Hope it matters in the final chapter.


Did you blow the station or keep it? Seems like there is a way to keep Mordin alive without occupying him.


you kidding me i blew that sucker up. B)




I'm pretty sure that's why my Mordin bites the dust. I am not willing to give up the greatest asset before a full blown reaper invasion. Sorry Mordin.

#54
The_KFD_Case

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cronosfire wrote...

did anyone get everyone to stay alive at the end?? mordin died for me or should i say anyone that i sent in the tube... and they had to hack the door... no matter who i put they died and it was making me made. so im wondering what i did wrong....


I just completed my first playthrough on "Normal". All 11 team members were loyal and everyone got out alive. It seems to me that BioWare gives you hints as to which character (and what type of character) you should select to lead the 2nd squad, as well as the individual that has to go through the vent.

I picked Garrus for the first 2nd squad, Legion for the vent, then Samara for my squad's bio-shield and Miranda for the second squad's bio-shield and Jacob was picked to lead the surviving Normandy crew back to Joker and EDI. Finally I opted to have a rear guard hold the position at which point I was prompted to select two squad mates to join me in the final run while everyone else stayed to hold the position.

It actually seemed easy, though that likely has much to do with the fact that my entire party was loyal and I had ca. 85-90% of all possible upgrades researched.

P.S. I blew that abomination of a Collector Reaver-making space station to smithereens! It was glorious...and Mordin survived along with everyone else despite him being part of the rear guard.:D

Modifié par The_KFD_Case, 04 février 2010 - 07:14 .


#55
HULK96

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To keep everyone alive, everyone that you don't bring in your party has to be loyal. If you send in legion/tali for the vent and the second team's leader isn't loyal, the vent person dies. The escort can be any loyal squad member, mordin being the best choice. For the biotic specialist, it has to be loyal jack/samara.The second time you split up, the other team leader must be loyal Miranda/Garrus. For the final fight, you need to bring loyal squad members or else they will die. They have to be weak (Tali/jack/kasumi/mordin) so the rest of the team is able to have the strongest combat specialists (grunt/zaeed/thane).If you want more info, the newest game informer magazine (june 2010 issue) gives you all of the information you need. They'll have it online in a couple weeks.

#56
Annihilator27

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HULK96 wrote...

To keep everyone alive, everyone that you don't bring in your party has to be loyal. If you send in legion/tali for the vent and the second team's leader isn't loyal, the vent person dies. The escort can be any loyal squad member, mordin being the best choice. For the biotic specialist, it has to be loyal jack/samara.The second time you split up, the other team leader must be loyal Miranda/Garrus. For the final fight, you need to bring loyal squad members or else they will die. They have to be weak (Tali/jack/kasumi/mordin) so the rest of the team is able to have the strongest combat specialists (grunt/zaeed/thane).If you want more info, the newest game informer magazine (june 2010 issue) gives you all of the information you need. They'll have it online in a couple weeks.


Nah, you can tweak it. I had everyone loyal.
Vents: Tali
First squad leader: Garrus
Second squad leader: Miranda
Escort: Legion
Final fight: Grunt and Thane
I made it out with everyone alive.

Modifié par annihilator27, 16 mai 2010 - 11:58 .


#57
nikki191

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ive never understood the issue with legion and the vents, shouldnt he be able to survive the hostile atmosphere much better than an organic?

#58
Annihilator27

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nikki191 wrote...

ive never understood the issue with legion and the vents, shouldnt he be able to survive the hostile atmosphere much better than an organic?



Yeah, But its really hot in there. He wouldnt feel the temperature but He'll melt or something lol.

#59
Sir Ulrich Von Lichenstien

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HULK96 wrote...

To keep everyone alive, everyone that you don't bring in your party has to be loyal. If you send in legion/tali for the vent and the second team's leader isn't loyal, the vent person dies. The escort can be any loyal squad member, mordin being the best choice. For the biotic specialist, it has to be loyal jack/samara.The second time you split up, the other team leader must be loyal Miranda/Garrus. For the final fight, you need to bring loyal squad members or else they will die. They have to be weak (Tali/jack/kasumi/mordin) so the rest of the team is able to have the strongest combat specialists (grunt/zaeed/thane).If you want more info, the newest game informer magazine (june 2010 issue) gives you all of the information you need. They'll have it online in a couple weeks.


*eyesroll* Considering all the topics there is about this, you decided to necro one that is 3 months old? Not only that but then state false information.

Everyone that you don't bring in your party doesn't need to be loyal.

Also Jacob can be a leader as long as he is loyal and in the first instance it has to be one of the 3 leaders (garrus/miranda/jacob) or Tali/Kasumi/Legion will get rocket to the head.

Also in the final fight, you don't need to have both squadmates as 2 of the squishies (altho it improves their odds of survival) as long as you got the majority of the combat specialists are on defence with rest of the team.

One other thing to point out, you can have a non-loyal Miranda lead the diversion team and she'll still live as she has plot armor until the final stage.

#60
Ecael

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Created 4 months ago

HULK96 wrote...

If you want more info, the newest game informer magazine (june 2010 issue) gives you all of the information you need. They'll have it online in a couple weeks.

Or the 3 month old Suicide Mission Guide. Also; Hold the Line-Deaths Explained (Mordin's, Tali's, etc) at the top of the subforum gives them all the information they need.

Image IPB

#61
LPPrince

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I can't believe-

A. People had so many problems with this
B. People still don't realize the permutations for everyone to survive

So here we go-

Fire Team Leaders=Miranda, Jacob, or Garrus
Vents=Legion or Tali
Biotic=Samara or Jack
Escort=Anyone loyal
Hold The Line=Up to you(Grunt, Zaeed, and Garrus have the highest scores)

Every squadmate has a "Hold The Line Score". These are added up between everyone holding the line. If a squadmate is loyal, their number goes up.

If the number's too small, it means people will be killed off.

First people to die are squaddies that are NOT loyal. Starting from weakest to strongest.

After those are killed off, come loyal squaddies from weakest to strongest.

Mordin's the weakest. But if he's loyal, it doesn't necessarily mean he'll die.

If you have Unloyal Grunt and Loyal Mordin holding the line, and someone has to die, Grunt will die but Mordin will live. But if both are loyal and and one has to die, Mordin dies.

Un-loyal Grunt, by himself, can hold the line. With anyone else being loyal, he dies. Get it?

Here's how it worked for me-

Pre-Kasumi

First Leader=Miranda
Vents=Legion
Biotic=Samara
Second Leader=Garrus
Escort=Jacob
My final squad=Tali and Miranda
Hold The Line=(Everyone loyal) Grunt, Thane, Garrus, Zaeed, Jack, Mordin, Samara, Legion

Post-Kasumi

Same thing, except my final squad was Tali and Garrus, with loyal Kasumi holding the line with the rest.

Everyone lives.

Now, for the screw ups-

TECH-

For your tech expert to survive, it must be Legion, Tali, or Kasumi, they must be loyal, and your squad leader must be a loyal Garrus, Miranda, or Jacob. Any other permutation will cause a death.

BIOTIC-

Your biotic expert cannot die, but one of the squadmates in your team can die. For your two partners to survive, the biotic expert must be Jack or Samara, and they must be loyal. Any other permutation will cause one of the squadmates you brought with you to die.

SECOND LEADER-

Your second fire team leader must be Garrus, Miranda, or Jacob, and they must be loyal. If they are not loyal, they die. Any other permutation will result in death of the leader.

ESCORT(and crew)-

For the Normandy's crew to survive, you must send an escort with them. The crew will die without an escort. For your escort to survive, it must be any loyal squadmate. If un-loyal, the crew will survive, but the escort will die.

HOLD THE LINE-

Grunt, Garrus, and Zaeed have the highest scores out of the squadmates. If you really want to be sure everyone survives, allow them to help hold the line. You can avoid having anyone die if you've kept everyone alive to this point, chosen a weaker squadmate as an escort(the escort does not return regardless of life or death, good choices are Mordin, Tali, or Kasumi), and take weaker squadmates with you to the final battle. You can still have everyone survive by bringing one of the higher scored squadmates with you, but be sure to leave the other two to hold the line. Make sure everyone's loyal, and the points should be high enough that no one will die.

FINAL SQUAD-

Loyal squadmates in your team will survive. Un-loyal squadmates will die. If you bring anyone with you to the final battle, be sure they are loyal so that everyone lives.



Hope that helps anyone who has questions.

Modifié par LPPrince, 17 mai 2010 - 12:41 .


#62
Sir Ulrich Von Lichenstien

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LPPrince wrote...

TECH-

For your tech expert to survive, it must be Legion or Tali, they must be loyal, and your squad leader must be a loyal Garrus, Miranda, or Jacob. Any other permutation will cause a death.


Just for your own information.

Kasumi is a good Tech too, so you are wrong in stating any other permutation will cause a death.

#63
LPPrince

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Sir Ulrich Von Lichenstien wrote...

LPPrince wrote...

TECH-

For your tech expert to survive, it must be Legion or Tali, they must be loyal, and your squad leader must be a loyal Garrus, Miranda, or Jacob. Any other permutation will cause a death.


Just for your own information.

Kasumi is a good Tech too, so you are wrong in stating any other permutation will cause a death.


I hadn't tried her. Thank you for that.

#64
Vernacular Boy

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I palyed this game 5 times at least.

Legion (with Loyalty) is a perfect choise for sending in to tube.I use to send Tali in but sometime she die and sometim survive. For biotic used Jack of Samara are fine. Escort team perfect choise is Garrus (even Grunt couldn't make it out alive). And the one who take the crew back is Jacob and always make it to the ship. Then my team are all survive.



One problem is I can not save Kelly in many games. (I can save her once but Legion(no layalty) die)

#65
TelexFerra

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necro

#66
Nightwriter

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It's always Mordin, isn't it?

He screwed up my whole run first time through. Everything was going great... and then I just see a splitsecond shot of him lying on the ground, just dead. Out of nowhere.

I was like "wtf?!"

#67
Onyx Jaguar

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oh that Mordin

#68
Pacifien

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Before everyone figured out how to keep Mordin alive, I became somewhat self-conscious about my suicide mission playthroughs after the first one I did. Got lucky the first time around because I took loyal Mordin with me to the final battle. Then everyone's saying he dies randomly and the only way to ensure his survival is using him as an escort. Was convinced if I ever left him to hold the line, he'd be dead.

Turns out it's not so random and easy to keep him alive. Was interesting trying to figure out who could do what for the suicide mission. I'm surprised I keep finding different scenarios to test about it.

#69
archurban

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there is catch.... for leading the team, use Miranda, Garrus, Grunt. don't use DLC characters (like Zaeed, Kasumi). but you can use kasumi for hacking. she is great because it is only responsible for opening and closing gate. with loyalty, it's funny that Miranda & Garrus never die. finally, don't use Jack or Jacob for taking crews back to Normandy. Jack is very irresponsible. Jacob? I don't know what's wrong with him. even with loyalty, he just easily dies.

Modifié par archurban, 20 juin 2010 - 06:58 .


#70
AdamNW

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lol, Zaeed is a terrible leader. This is proved even more because Kasumi can be used in the vents.

Also, the guy who posted above me is an idiot, don't take his post seriously.

Modifié par AdamNW, 20 juin 2010 - 08:14 .


#71
ResidentNoob

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Why the hell do some people still have a problem with this?:huh:
  • Vents: Tali/Legion/Kasumi (Lack of loyalty on these three, or using anyone else, causes them to die)
  • Fire Team Leader: Garrus/Jacob/Miranda (Lack of loyalty, or using anyone
    else, causes vent person to die, even if vent person is loyal
    Tali/Legion/Kasumi)
  • Biotic Bubble: Jack/Samara/Morinth (Lack of loyalty, or using anyone
    else, causes one of your squad to die, regardless of squad loyalty)
  • Distraction Team Leader: Same as Fire Team Leader (Lack of
    loyalty,
    or using anyone else, however, will cause Leader of Distraction Team to
    die now instead)
  • Escort Crew: Anyone with loyalty (Not sending anyone with crew will
    cause crew to die, sending unloyal squadmember will cause crew to
    survive, but squadmember to die)
  • Hold the Line: Leaving behind loyal Garrus/Grunt/Zaeed will most likely
    cause remainder of squad to survive. However, loyalty of remainder of
    squad may matter. See this
    thread for details.
  • Squad taken with you: Loyalty of squad does not matter, except for
    end-boss fight; unloyal squadmembers will die in aftermath, which in
    turn, may lead to death of Shepard.
/thread<_<

Modifié par ResidentNoob, 20 juin 2010 - 10:22 .


#72
mundus66

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It is possible to do it with 4 loyal if you know what you are doing. But yeah just listen to what people already said, always send the right characters for the jobs.

#73
Pacifien

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ResidentNoob wrote...
Why the hell do some people still have a problem with this?:huh:

Because as this thread demonstrates, some people think certain squadmates should have been able to do certain roles.

ResidentNoob wrote...
Hold the Line: Leaving behind loyal Garrus/Grunt/Zaeed will most likely
cause remainder of squad to survive. However, loyalty of remainder of
squad may matter. See this
thread for details.Squad taken with you: Loyalty of squad does not matter, except for
end-boss fight; unloyal squadmembers will die in aftermath, which in
turn, may lead to death of Shepard./thread<_<

To Hold the Line successfully, you must have two out of three of the big defenders (Garrus, Grunt, or Zaeed) stay behind. Unsure how successful they'd be when the entire rest of the squad is unloyal at this point, but you need six squadmates to be loyal to even run a successful suicide mission. And I suspect those six have to be two of the big defenders and the four squishiest. I should get around to testing that officially.

Also, Shepard will survive the mission so long as two squadmates are alive, whether they're from the final boss fight or survivors from holding the line.

Modifié par Pacifien, 20 juin 2010 - 11:03 .


#74
Ieldra

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Pacifien wrote...
To Hold the Line successfully, you must have two out of three of the big defenders (Garrus, Grunt, or Zaeed) stay behind.

Are you sure about this? That would mean that if you don't have Zaeed (he's DLC, remember?) then you can't bring Garrus to the final boss with everyone surviving? Sounds not quite plausible...

#75
Pacifien

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Ieldra2 wrote...

Pacifien wrote...
To Hold the Line successfully, you must have two out of three of the big defenders (Garrus, Grunt, or Zaeed) stay behind.

Are you sure about this? That would mean that if you don't have Zaeed (he's DLC, remember?) then you can't bring Garrus to the final boss with everyone surviving? Sounds not quite plausible...

Yes. If you don't have Zaeed, then your two defenders must be Garrus and Grunt, even with all loyal.

Also just figured out to get by with only six loyal for a squad of twelve, your loyal squadmates must be Mordin, Tali, Kasumi, Jack, Garrus and either Grunt or Zaeed.

Modifié par Pacifien, 20 juin 2010 - 12:08 .