I'm curious why Bioware chose not to have weapon hot keys (function keys) like they did in the first game. I'm really diggin the combat overhaul. However, I miss the ability to switch weapons without pausing the action. Thoughts?
Why no weapon hotkeys?
Débuté par
Javanaut
, janv. 29 2010 08:50
#1
Posté 29 janvier 2010 - 08:50
#2
Posté 29 janvier 2010 - 09:01
100% agree.
#3
Posté 29 janvier 2010 - 09:02
You're sure there isn't an option? Seems silly if you are able to hotkey your teammates abilities but not the weapons.
Seems like an oversight if that is the case.
Seems like an oversight if that is the case.
#4
Posté 29 janvier 2010 - 10:06
I'm positive there is no option to hot key weapons. Just go to the key bindings menu and there's nothing there. There ARE bindings for vehicle control that isn't even in the game (yet). I found that odd. If that is an oversight by Bioware, then they need to hire me to test games. I can forgive the spelling error I found, and the clipping of some objects; but forgetting to include weapon hot keys is a pretty big oversight. There is the 'X' to switch between 2 weapons, but it's not the same thing. Why get rid of weapon bindings? It worked great in the first game and the function keys aren't being used for anything else (by default).
This had to be a conscious decision.
This had to be a conscious decision.
Modifié par Javanaut, 30 janvier 2010 - 04:41 .
#5
Posté 30 janvier 2010 - 04:31
#6
Posté 30 janvier 2010 - 04:55
Because that would make sense.
Rule 1 of UI design: if it's bleedingly obvious and makes the interface much, much easier to use - no one will implement it.
Rule 1 of UI design: if it's bleedingly obvious and makes the interface much, much easier to use - no one will implement it.
#7
Posté 31 janvier 2010 - 04:24
Ok, so apparently only me and 2 other people think this is something worth shining a light on. I find that hard to believe.
Modifié par Javanaut, 31 janvier 2010 - 04:33 .
#8
Posté 31 janvier 2010 - 04:27
Speaking of things... odd. Why does the installation of ME2 make a screenshots folder when there is no ability to take screenshots?
#9
Posté 31 janvier 2010 - 04:51
#10
Posté 31 janvier 2010 - 04:53
I don't find myself swapping weapons in battle as often as I use powers, I don't think it needs a hotkey. Holding shift to do it is enough.
#11
Posté 31 janvier 2010 - 04:54
i was looking everywhere for weapon hotkeys..
#12
Posté 31 janvier 2010 - 05:03
Matterialize wrote...
I don't find myself swapping
weapons in battle as often as I use powers, I don't think it needs a
hotkey. Holding shift to do it is enough.
It might be enough for your play-style. That doesn't mean it is enough. It still doesn't make sense that they didn't include it. It's not hard to map coding wise and the code was basically already written in ME1.
I use powers all the time as well. I play a Vanguard/Champion most of the the time. However, I use the Vindicator, the Hand Cannon, the assault shotgun, AND various heavy weapons when needed. 'X' isn't enough.
Modifié par Javanaut, 31 janvier 2010 - 05:10 .
#13
Posté 31 janvier 2010 - 05:16
Javanaut wrote...
It might be enough for your play-style. That doesn't mean it is enough. It still doesn't make sense that they didn't include it.
Your playstyle involves changing weapons every three to five seconds?
#14
Posté 03 février 2010 - 06:20
Doesn't matter what his playstyle is. Or anyones playstyle.
Hotkeys for weapons is such an ancient standard in shootergames that it is just inexplicable why they didn't implement them in ME2. Hotkeys have proven to be useful. Hotkeys have proven to not break the games. Nobody has to use them and nobody gets hurt if they don't want to use them. They had them in ME1 for god's sake!
You have a Shooter/RPG. You have up to five weapons. You can change weapons at will. You have ammo that can run out (or this nice heatclip idea, which sounds futuristic but comes down to the same thing). You can scroll through your weapons (which takes forever if you are a soldier). You can change you weapons in you HUD (which breaks the flow of the action, which in return nobody wants). But you CAN'T select them with one simple, tiny button. Which would NOT take forever or break the flow.
So in the end the question it all comes down to is simply:
What where they thinking?
And I guess "oh gee, nothing..." is the obvious answer. It's the same with doubleclick in the menus. Why oh why do I have to select/proceed/choose/whatever everything. What happened to the ancient and well known mouse function called "doubleclick" (performed with you left button if you are righthanded or with your right button if you're lefthanded)? I mean come on, this is the year 2010 not 1983...
Hotkeys for weapons is such an ancient standard in shootergames that it is just inexplicable why they didn't implement them in ME2. Hotkeys have proven to be useful. Hotkeys have proven to not break the games. Nobody has to use them and nobody gets hurt if they don't want to use them. They had them in ME1 for god's sake!
You have a Shooter/RPG. You have up to five weapons. You can change weapons at will. You have ammo that can run out (or this nice heatclip idea, which sounds futuristic but comes down to the same thing). You can scroll through your weapons (which takes forever if you are a soldier). You can change you weapons in you HUD (which breaks the flow of the action, which in return nobody wants). But you CAN'T select them with one simple, tiny button. Which would NOT take forever or break the flow.
So in the end the question it all comes down to is simply:
What where they thinking?
And I guess "oh gee, nothing..." is the obvious answer. It's the same with doubleclick in the menus. Why oh why do I have to select/proceed/choose/whatever everything. What happened to the ancient and well known mouse function called "doubleclick" (performed with you left button if you are righthanded or with your right button if you're lefthanded)? I mean come on, this is the year 2010 not 1983...
#15
Posté 03 février 2010 - 06:21
HOLD X....
#16
Posté 03 février 2010 - 06:24
yeah i don't know why they're not in there, it's not like they're using f1f2f3f4 for anything this time around
#17
Posté 03 février 2010 - 06:24
I think it's a sign that Bioware aren't used to making shooters. They are learning, but it's a telling flaw.
In Mass Effect 1 they had the honking great flaw which was that you always had to carry all the guns all the time, even if you were not able to effectively use them. I hated this so much it isn't funny. They learned a bit from this in ME2, but the combat controls still need work.
If they have weapons hotkeys and hand grenades back in for ME3 I will be a happy bunny.
In Mass Effect 1 they had the honking great flaw which was that you always had to carry all the guns all the time, even if you were not able to effectively use them. I hated this so much it isn't funny. They learned a bit from this in ME2, but the combat controls still need work.
If they have weapons hotkeys and hand grenades back in for ME3 I will be a happy bunny.
#18
Posté 03 février 2010 - 06:25
The interface is missing tons of obvious hotkeys. Not just weapons, but squad screen, journal, etc.
I think you can blame the 360 version for it. They didn't want to smarten up the controls between versions. Shame really since Demiurge did a very good job of it when they ported ME1.
I think you can blame the 360 version for it. They didn't want to smarten up the controls between versions. Shame really since Demiurge did a very good job of it when they ported ME1.
#19
Posté 03 février 2010 - 06:31
I don't know. If a console version of a game prevents you from implementing not even proper but just basic(!) keybard usage than you can't claim to be a high profile developer. I would expect a reason like that for the wrong doings of an ukrainian game developer (e.g., don't wanna step on someones toes) but not from Bioware.
#20
Posté 03 février 2010 - 06:35
On the console, Hold X to swap to you last weapon you used. Basically the same stuff that ME1 console had.
#21
Posté 03 février 2010 - 06:46
You can swap with x on PC, thats no problem and not the point. I play a soldier so I have 5 weapons. and I play on hardcore. It's not really that hardcore but you have to act intelligently if you don't wanna die. Examplesituation: I'm using the rifle to headshoot a few guys, switch to the shotgun to clean out the one that is closing in and then go to the assault rifle to kill one that is running towards me. Back to the sniperrifle to headshoot the last to guys.
x doesn't do the job here. And besides, nobody wants them to kick the switch-to-last-last-weapon function, we want them to implement both functions. It's not that hard...
@ Monglor
Well, I would give them the learning thing if weapon hotkeys where something totally new nobody ever thought of before. But as a matter of fact, they aren't. Doom had them and that was seventeen years ago. And as was mentioned in this thread from people other than me: they had them in ME1! So there is absolutely no excuse and no explanation for it other then the QA did a bad job. Or Bio thought they gonna be revolutionary by throwing away the working basics. I don't know but it's really sad couse ME2 is a fantastic game. So these completely unnecessary failures drag the game down a great bit...
x doesn't do the job here. And besides, nobody wants them to kick the switch-to-last-last-weapon function, we want them to implement both functions. It's not that hard...
@ Monglor
Well, I would give them the learning thing if weapon hotkeys where something totally new nobody ever thought of before. But as a matter of fact, they aren't. Doom had them and that was seventeen years ago. And as was mentioned in this thread from people other than me: they had them in ME1! So there is absolutely no excuse and no explanation for it other then the QA did a bad job. Or Bio thought they gonna be revolutionary by throwing away the working basics. I don't know but it's really sad couse ME2 is a fantastic game. So these completely unnecessary failures drag the game down a great bit...
#22
Posté 03 février 2010 - 06:54
I should point out that Demiurge did the PC port for ME1, so it was their idea to put the hotkeys in 1. It is a shame they weren't included in 2 though, considering how you're given a bunch of weapons that are designed to be used in certain situations, long/medium/short ranges, anti Shields/Armour.
#23
Posté 03 février 2010 - 06:55
It's quite simple: Consoles don't have that many buttons, and apparently BioWare didn't think it was necessary to make proper use of PC advantages in this game (they did in DA). Remember we also don't get hotkeys for journal or codex like we had in ME 1. But the worst thing ever about the controls was putting run, cover and jump on the same button. To think people were actually complaining about the ME 1 port, and were happy that BioWare did it in-house this time... another ball dropped.
#24
Posté 03 février 2010 - 06:59
I would love some key bind options for weapons. Changing weapons is way too slow to do a linear cycle, and it is really annoying to pause the action just to select a different weapon. "Switch to last weapon" is usable in many circumstances, but if you decide to switch to a third weapon (such as your heavy weapon), you have to do an additional weapon change to get "Switch to last weapon" back to your two primary weapons.
#25
Posté 03 février 2010 - 10:00
The lack of weapon hot keys is something I find to be quite annoying. It makes switching weapons in the midst of combat too complex than it should be. It's especially annoying because it's such a simple and obvious thing. Heck, we had it in ME1, why not ME2? Especially with ME2's new and improved combat system.
Hopefully they'll add it in a patch. It's the one glaring flaw for me personally on the PC version.
Hopefully they'll add it in a patch. It's the one glaring flaw for me personally on the PC version.





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