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[ME2] Only 50 Save Slots?


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102 réponses à ce sujet

#51
ZenJitsu

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sticks435 wrote...
There is a console command that is RestrictNumberOfSaves, and you can set it to true or false according to what I read. I tried binding it to a key, but it didn't seem to work.


Has anyone been able to get this to work?

#52
tempAE0F

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I do periodic backups of my profile folder, like every 50 saves or so.

#53
Ballinasloe

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Seriously no answer to what line to put into the .ini file from Bioware? I'm sure one of the programmers must know.

#54
PointSingularity

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I'd also like to keep more than 50 saves. I don't mind overwriting that much, but I suppose I'm a bit lazy, not wanting to scroll down and get that extra confirmation box all the time.



Personally I save alot out of fear of game crashes, save corruption or major bugs that break the game. For example, I remember in Gothic 2 if you did something at the wrong time it caused the game not being completable anymore due to an erroneous flag or something (can't remember exactly what it was though).

I also know from experience that when I don't save I do something stupid and die, when I save at least once every 30 seconds I barely ever die (although I am aware that in this game you get to start at the beginning of that battle anyways).

Alot of quicksaves are good for avoiding having to redo an hour of playtime due to a game crash, but once in a while you want a "real" save as well. I mean, what if the game freezes during a quicksave?



Sometimes I save after completing a mission (want to do it quickly in case the game crashes or freezes!!) only to go and buy some upgrades or talk to a crewmember resulting in me making yet another save (don't want to have to redo conversation or forget to buy those upgrades if I have to load!).



I think I got up to about 300 saves my first ME2 run (and that was on faceroll normal difficulty).

#55
devil_foetus

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I hope this gets fixed in an official patch.

#56
ZenJitsu

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So over the last few weeks, has anyone figured out how to get around the limited saves on the PC, perchance? Besides moving save folders, that is. :)

#57
arni3

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its suck, limited save game in mass effect 2...........

#58
Aruen0s

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Bump, ran into this the other night and as earlier stated, it's retarded. Fix?

#59
Tyrgyr

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Very annoyed that the 1.01 patch didn't address this issue. It seems like it'd be a trivially easy fix, and was at the top of my list of fixes I'd like to see.

#60
Noobius_Maximo

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It is a very annoying issue. Although, all you have to do is move other saves. Still, I ended up with ~180 saves, so it's very annoying.

#61
Enl1ghtened

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WHo needs more than 50 saves? NO offense but if you can reload at any point you've played, your not really challenging yourself or experiencing the game...

#62
Cmdr. A. J. Shepard

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Enl1ghtened wrote...

WHo needs more than 50 saves? NO offense but if you can reload at any point you've played, your not really challenging yourself or experiencing the game...


Well I just crashed... Again... And, this time it wiped-out all my achievements. The Mass Effect series is way too twitchy -- and, I completely blame the DRM and other security protocols that pirates circumvent anyways =P But, I for one -- after 50 saves copy the save folder to a save game back-up folder I made on my hard-drive. And, I always do this for just such a reason.

Until someone figures out how to get them back on XP, I now at least have the option to load just before each achievement to get them back. Sure it'll take hours, but I earned them -- and, it's an option.

Also, sometimes on crashes it'll corrupt my last save -- and I can recall wich one I want rather than starting 10 hrs back. That's the reason.

Anyway, just so everyone knows -- Back-Up Your Achievements! It's in:

"C:\\Documents and Settings\\Owner\\My Documents\\BioWare\\Mass Effect 2\\BIOGame\\Profile"

on Win XP Pro (it's not part of the savegame like in ME1)

The file is "Player 1"

Trust me -- it can all be erased when the game glitches. And, it feels like **** to have to do it all over again. I'm almost at the end of the game -- and, I'll have to load past save folders or play, yet again to get a lot of the achievements back.

Modifié par Cmdr. A. J. Shepard, 25 février 2010 - 06:29 .


#63
Ballinasloe

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Challenged by the game I am. However since I don't want to have to play through the thing multiple times just to see different outcomes to different actions, keeping a large number of saved games becomes a necessity.

#64
Nodens

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I just found out about the 50 save limitation as well. Well... This is pretty annoying. The problem is not that the game is a port. It is this trend that is going on in the game industry in the last few years.



The problem is that they are developing the game in a cross-platform way. The Xbox is effectively a PC (Ableit a far less powerful one) and they're writing code that runs on both platforms. This way they're saving on development costs and they get a hold at the console market with a minimum cost. The catch is that the they choose to oversimplify things like the interface, and cripple the game on features that the xbox doesn't support INSTEAD of raising the budget a bit to fork the development and design the proper interface, features and performance optimizations that would be the defacto for the PC platform.



It is pure greed and it saddens me a lot to see Bioware jumping on this same bandwagon. This practice is slowly killing PC games as more console related "features" are becoming a must, such as the dumbing down of game mechanics (eg in Mass Effect 2 you have no stats whatsoever...you can't tell what weapon does what damage and you're been stuck into forced linear weapon upgrades). This is quite a step down from the previous game but it all fits the button mashing on a console joypad (button,button == weapon upgraded and ready to go)



As much as I love the game (Even in this state), the awesome stories Bioware is capable of and the graphics, the obvious direction of both game mechanics, interface and quality of the PC build is starting to bug me really bad.



Is this the future of PC games? Restricted by what an outdated in hardware console can do? I don't really want to press two buttons get a new weapon upgrade and go. I want to find different weapons with different pros/cons and decide what I want to use depending on my playing style or situation.



I almost cried when I first run Deus Ex 2. I could not believe how a company can completely destroy an amazing game. Please Bioware, stop heading on that route.



The console build should be dumbed down to what the hardware/controllers can support and not the entire game tailored to "fit both".

#65
Kalec Stromhir

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Now this depends if you have 1 game going. What I do is I load up my latest game and save it as quick save. I just delete all the saves, excluding the auto/quick. Then i save again, back to 1.

#66
Daynan

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I agree with raskyred's post, I'm an story junkie, so I sometimes want to go back to an old save, not to rewrite history, but to re-experience an epic battle or a touching moment. Not to mention I like taking screenshots.



In the first installment, I got around 120 saves, but this time I went well over 200, even with quicksaves. I was faced with making the epic "Shepard" choices in which saves to rescue and which to let die. I started from the earliest and worked my way up, keeping one slot open so I could compare the time of a "Create a New Save" to where I was. I only kept the ones right before an epic event.



I thought of the archiving idea too, but it's just too much trouble to bother. Swapping out save archives is something people could do, but that's not good for on-the-fly accessibility while you're in-game, I hope Bioware comes out with a 1.02 soon that fixes this. It's not like I can't spare the extra kilobytes for another 50 or unlimited saves.

#67
Aruen0s

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Bump

#68
TheTrooper1138

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Enl1ghtened wrote...

WHo needs more than 50 saves? NO offense but if you can reload at any point you've played, your not really challenging yourself or experiencing the game...


Roleplaying games are not (primarily) supposed to be challenging imao, they're supposed to tell great stories with a lot of immersion. I like to revisit some epic moments, some great dialogues or some important story scenes. So I save a lot. And I think it's ridiculous to limit saves, when one file uses 40-50 kb of hd space...

also they didn't do it in DAO, where you could even name the save and watch a screen of it, which helps a lot when looking for that certain moment... so I see absolutely no reason why they limit us that way in ME2!

Modifié par TheTrooper1138, 01 mars 2010 - 02:09 .


#69
Aruen0s

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Bump, fix wanted.

#70
Aruen0s

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Double bump

#71
ilPianiste

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I too find the 50-saves-limit annnoying. A shame they programmed it that way in the first place. Even more so it's poor customer-service when no BioWare-folk bothers to tell us how this limit can be removed. :( 

#72
AngryFrozenWater

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I like to specify the maximum number of saves as well. This was possible in a ME1 ini-file, but I cannot find a way to do something like that in ME2.

#73
Ranneko

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Yeah, I find this 50 save limit very irritating.



Heck there also was a limit in Dragon Age, it was just 10 times higher and I managed to hit that. Surely there is a way to remove this entirely unnecessary limit.

#74
Vizkos

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Personally I kind of like the limit. Sure it is irritating that once I reach that max it sucks deleting older saves, but it just makes me realize how I make all these saves as "reference points" in case I mess something up, and then just never go back to them....ever....

#75
TheTrooper1138

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Posted Image

Modifié par TheTrooper1138, 13 mars 2010 - 05:32 .