[ME2] Only 50 Save Slots?
#76
Posté 15 mars 2010 - 12:55
#77
Posté 15 mars 2010 - 03:48
#78
Posté 16 mars 2010 - 11:12
Nodens wrote...
I just found out about the 50 save limitation as well. Well... This is pretty annoying. The problem is not that the game is a port. It is this trend that is going on in the game industry in the last few years.
The problem is that they are developing the game in a cross-platform way. The Xbox is effectively a PC (Ableit a far less powerful one) and they're writing code that runs on both platforms. This way they're saving on development costs and they get a hold at the console market with a minimum cost. The catch is that the they choose to oversimplify things like the interface, and cripple the game on features that the xbox doesn't support INSTEAD of raising the budget a bit to fork the development and design the proper interface, features and performance optimizations that would be the defacto for the PC platform.
It is pure greed and it saddens me a lot to see Bioware jumping on this same bandwagon. This practice is slowly killing PC games as more console related "features" are becoming a must, such as the dumbing down of game mechanics (eg in Mass Effect 2 you have no stats whatsoever...you can't tell what weapon does what damage and you're been stuck into forced linear weapon upgrades). This is quite a step down from the previous game but it all fits the button mashing on a console joypad (button,button == weapon upgraded and ready to go)
As much as I love the game (Even in this state), the awesome stories Bioware is capable of and the graphics, the obvious direction of both game mechanics, interface and quality of the PC build is starting to bug me really bad.
Is this the future of PC games? Restricted by what an outdated in hardware console can do? I don't really want to press two buttons get a new weapon upgrade and go. I want to find different weapons with different pros/cons and decide what I want to use depending on my playing style or situation.
I almost cried when I first run Deus Ex 2. I could not believe how a company can completely destroy an amazing game. Please Bioware, stop heading on that route.
The console build should be dumbed down to what the hardware/controllers can support and not the entire game tailored to "fit both".
+1 I totally agree here.
#79
Posté 08 juin 2010 - 07:40
#80
Posté 20 juin 2010 - 07:29
#81
Posté 21 juin 2010 - 12:01
While I don't have issues telling where I saved and what quests I have done (load screens are quick for me too so no biggie there, besides I didn't ever rename my saves in Dragon Age), I like to save so I can rewatch cutscenes and such. Over 100 saves for ME1, DA and ME2 (with rewrites) is a testimony to that. So I really do not understand this decision. Even an Xbox 360 can cope with DA's enormous saves (mine are over 1gb each and a pain to backup) so I'm not so sure on the console issue.
#82
Posté 30 juillet 2010 - 04:43
#83
Posté 13 septembre 2010 - 09:39
#84
Posté 14 septembre 2010 - 07:47
#85
Posté 16 septembre 2010 - 07:10
Now if only BioWare would take the time and release that one line .ini fix where we can increase our save game limit, that'd be peachy. I don't understand why they'd go BACKWARDS after allowing us so many in the first. Probably the same people who thought we needed less thought in figuring out upgrade trees (i.e., get it all).
They need a system like in The Force Unleashed where you could replay all the cutscenes once they were unlocked. BioWare put so much effort into them, why not allow us to replay them more easily?
#86
Posté 02 octobre 2010 - 08:55
So, has anyone found a solution yet? Besides the backing up every 50 new save files. I can't believe Bioware dropped the ball on this, which would seem to require little effort to patch.
Has anyone tried putting all their files into the same folder after finishing the game, so there are over 50 save files in the folder? I was wondering if it is harmless or it screws up the save system. I'll give it a try after I finish the game.
#87
Guest_kajtarp_*
Posté 02 octobre 2010 - 10:16
Guest_kajtarp_*
#88
Posté 06 octobre 2010 - 01:05
Modifié par Artking3, 06 octobre 2010 - 01:06 .
#89
Posté 06 octobre 2010 - 04:02
While I agree with the notion that it's stupid and arbitrary to carry over console limits to the comparatively limitless resources of a PC, it just falls to logic that BW doesn't care about little things like this when the bottom line is net profit.
And frankly, I've NEVER needed more than 10 saves to get through a playthrough. Deal with it.
#90
Posté 21 décembre 2010 - 01:16
Some people need lots of saves and others, like me, like to keep saves on every significant point in the game. It's moronic to have the xbox cross-development limit the pc version and as long as people don't complain they will continue to limit and oversimplify things (like the interface and item system in which ME1 was superior by far--yes we do want to see stats on weapons instead doing guesswork).
Also it is very bad and egocentric to assume that because you have no use for something, others won't as well. It's even worse when you try to impose your opinion on others with such an attitude.
#91
Posté 31 décembre 2010 - 03:53
cutmeister wrote...
Wow. Only 50 saves allowed on ME2 for PC? Really? That is disappointing. I'm glad I saw this thread then as I'm just getting ready to install ME2. In my current DragonAge run I'm about 70-75% complete and have 113 saves.
well gess what on me1 i had over 300 SAVES FOR ! F***ING CHARECTER
#92
Posté 31 décembre 2010 - 04:16
Old Republic Dude wrote...
cutmeister wrote...
Wow. Only 50 saves allowed on ME2 for PC? Really? That is disappointing. I'm glad I saw this thread then as I'm just getting ready to install ME2. In my current DragonAge run I'm about 70-75% complete and have 113 saves.
well gess what on me1 i had over 300 SAVES FOR ! F***ING CHARECTER
lol i meant guess
#93
Posté 03 janvier 2011 - 09:41
Edit: Never mind that someone clearly thought of this, as the file after Save_9999 is called Save_10000; this seems to generalise.
Modifié par AlexMBrennan, 03 janvier 2011 - 09:48 .
#94
Guest_NewMessageN00b_*
Posté 03 janvier 2011 - 09:51
Guest_NewMessageN00b_*
Modifié par NewMessageN00b, 03 janvier 2011 - 09:52 .
#95
Posté 03 janvier 2011 - 10:00
Oh and I use quicksave. Quicksave is amazing.
#96
Posté 03 janvier 2011 - 10:26
That could obviously be fixed by not loading everything into memory right away - i.e. a better/more scalable way would have been to scan the folder first, populate the loading/saving screen with dummy entries and replace once the files are loaded. I'd have thought that this was standard practise everywhere.
#97
Guest_NewMessageN00b_*
Posté 04 janvier 2011 - 01:39
Guest_NewMessageN00b_*
#98
Posté 31 mai 2011 - 07:15
I love some of the functions, but I also hate a lot of the simplifying they did.. WTF is all I gotta say and I seriously doubt bioware even gives an ****.
There use to be a reason why PC games were 'PC' but welcome to the world of 'make as much cross-platform $$ as you can...' Most ports (PC to console and vice-versa) totally blows. IF it's console, let it live there and if it's PC? Let it live there. It's very hard to program for both... Trust, I know..
#99
Posté 13 mars 2012 - 04:45
#100
Posté 13 mars 2012 - 07:42
Modifié par Jononarf, 13 mars 2012 - 07:44 .





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