Aller au contenu

Photo

[ME2] Only 50 Save Slots?


  • Veuillez vous connecter pour répondre
102 réponses à ce sujet

#76
Malygris

Malygris
  • Members
  • 15 messages
No fix for this yet? I'm at 52 saves and seem to have hit the wall. Frustrating and unnecessary.


#77
Oji the Unseen

Oji the Unseen
  • Members
  • 3 messages
Get on it, Bioware.

#78
yoda23

yoda23
  • Members
  • 225 messages

Nodens wrote...

I just found out about the 50 save limitation as well. Well... This is pretty annoying. The problem is not that the game is a port. It is this trend that is going on in the game industry in the last few years.

The problem is that they are developing the game in a cross-platform way. The Xbox is effectively a PC (Ableit a far less powerful one) and they're writing code that runs on both platforms. This way they're saving on development costs and they get a hold at the console market with a minimum cost. The catch is that the they choose to oversimplify things like the interface, and cripple the game on features that the xbox doesn't support INSTEAD of raising the budget a bit to fork the development and design the proper interface, features and performance optimizations that would be the defacto for the PC platform.

It is pure greed and it saddens me a lot to see Bioware jumping on this same bandwagon. This practice is slowly killing PC games as more console related "features" are becoming a must, such as the dumbing down of game mechanics (eg in Mass Effect 2 you have no stats whatsoever...you can't tell what weapon does what damage and you're been stuck into forced linear weapon upgrades). This is quite a step down from the previous game but it all fits the button mashing on a console joypad (button,button == weapon upgraded and ready to go)

As much as I love the game (Even in this state), the awesome stories Bioware is capable of and the graphics, the obvious direction of both game mechanics, interface and quality of the PC build is starting to bug me really bad.

Is this the future of PC games? Restricted by what an outdated in hardware console can do? I don't really want to press two buttons get a new weapon upgrade and go. I want to find different weapons with different pros/cons and decide what I want to use depending on my playing style or situation.

I almost cried when I first run Deus Ex 2. I could not believe how a company can completely destroy an amazing game. Please Bioware, stop heading on that route.

The console build should be dumbed down to what the hardware/controllers can support and not the entire game tailored to "fit both".


+1 I totally agree here.

#79
Teburninator

Teburninator
  • Members
  • 14 messages
Adding my voice to this cause.

#80
Armada

Armada
  • Members
  • 2 messages
This needs to be fixed.

#81
xKerberos

xKerberos
  • Members
  • 221 messages
Old thread but just needed to throw this out here :



While I don't have issues telling where I saved and what quests I have done (load screens are quick for me too so no biggie there, besides I didn't ever rename my saves in Dragon Age), I like to save so I can rewatch cutscenes and such. Over 100 saves for ME1, DA and ME2 (with rewrites) is a testimony to that. So I really do not understand this decision. Even an Xbox 360 can cope with DA's enormous saves (mine are over 1gb each and a pain to backup) so I'm not so sure on the console issue.

#82
Nodens

Nodens
  • Members
  • 16 messages
Bump! A patch for more than 50 slots please...

#83
adm123

adm123
  • Members
  • 28 messages
Bump! Just hit this daft limit on PC. Thought it was a bug, or LOTSB had screwed my install, but seems its just the limit. Please fix!

#84
Herethos

Herethos
  • Members
  • 378 messages
Hmm for Mass Effect 3 I hope they release some kind of utility for importing saves, where it displays what you've done, when you select a save. Cause I made a couple "end saves" making different choices, I was already at the save limit and now I don't remember what save is which since we can't name them, and I moved out alot of saves due to the limit. But I guess its easier just to move out everything and start over cause atm its a mess.

#85
ZenJitsu

ZenJitsu
  • Members
  • 33 messages
I created an Excel spreadsheet to show what decision I was about to make or cutscene was about to happen at each save point, and hey, only 50 entries to maintain. :P *sigh*



Now if only BioWare would take the time and release that one line .ini fix where we can increase our save game limit, that'd be peachy. I don't understand why they'd go BACKWARDS after allowing us so many in the first. Probably the same people who thought we needed less thought in figuring out upgrade trees (i.e., get it all).



They need a system like in The Force Unleashed where you could replay all the cutscenes once they were unlocked. BioWare put so much effort into them, why not allow us to replay them more easily?

#86
Artking3

Artking3
  • Members
  • 257 messages
I just hit the 50 save slot limit and stared at the screen in disbelief. Then I found it was a developer bug.



So, has anyone found a solution yet? Besides the backing up every 50 new save files. I can't believe Bioware dropped the ball on this, which would seem to require little effort to patch.



Has anyone tried putting all their files into the same folder after finishing the game, so there are over 50 save files in the folder? I was wondering if it is harmless or it screws up the save system. I'll give it a try after I finish the game.

#87
Guest_kajtarp_*

Guest_kajtarp_*
  • Guests
Bioware dropped the ball not only on this, but on many other things too. People are fine until they buy the game and pay the dlc, but it seems so that patching the game is a very low priority by BW.

#88
Artking3

Artking3
  • Members
  • 257 messages
I finally finished the game. What a ride. I had all the older save files in different folders. I moved them all to the save folder in Documents and there doesn't seem to be any problems. I can access all 165 save files in that career, so the save system doesn't seem to break after 50 saves, you just cannot create any new saves.

Modifié par Artking3, 06 octobre 2010 - 01:06 .


#89
Ympulse

Ympulse
  • Members
  • 128 messages
I hear autosaves/quicksaves don't have limits.



While I agree with the notion that it's stupid and arbitrary to carry over console limits to the comparatively limitless resources of a PC, it just falls to logic that BW doesn't care about little things like this when the bottom line is net profit.



And frankly, I've NEVER needed more than 10 saves to get through a playthrough. Deal with it.

#90
Nodens

Nodens
  • Members
  • 16 messages
The fact that YOU didn't need more than 10 saves to get through a playthrough is totally irrelevant. Deal with it.



Some people need lots of saves and others, like me, like to keep saves on every significant point in the game. It's moronic to have the xbox cross-development limit the pc version and as long as people don't complain they will continue to limit and oversimplify things (like the interface and item system in which ME1 was superior by far--yes we do want to see stats on weapons instead doing guesswork).



Also it is very bad and egocentric to assume that because you have no use for something, others won't as well. It's even worse when you try to impose your opinion on others with such an attitude.

#91
Old Republic Dude

Old Republic Dude
  • Members
  • 7 messages

cutmeister wrote...

Wow. Only 50 saves allowed on ME2 for PC? Really? That is disappointing. I'm glad I saw this thread then as I'm just getting ready to install ME2. In my current DragonAge run I'm about 70-75% complete and have 113 saves.


well gess what on me1 i had over 300 SAVES  FOR ! F***ING CHARECTER

#92
Old Republic Dude

Old Republic Dude
  • Members
  • 7 messages

Old Republic Dude wrote...

cutmeister wrote...

Wow. Only 50 saves allowed on ME2 for PC? Really? That is disappointing. I'm glad I saw this thread then as I'm just getting ready to install ME2. In my current DragonAge run I'm about 70-75% complete and have 113 saves.


well gess what on me1 i had over 300 SAVES  FOR ! F***ING CHARECTER
lol i meant guess



#93
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages
Could someone explain to me why this is the case? Surely the infrastructure exists to have an unlimited number of saves (just like there shouldn't be a stack size/number limit for merchants if you're using e.g. XML)? Why call the files "Save_0048.pcsav" (allowing 10000 saves, Save_0000 through to Save_9999) when you're going to limit them to 50 anyway?
Edit: Never mind that someone clearly thought of this, as the file after Save_9999 is called Save_10000; this seems to generalise.

Modifié par AlexMBrennan, 03 janvier 2011 - 09:48 .


#94
Guest_NewMessageN00b_*

Guest_NewMessageN00b_*
  • Guests
I wonder if the binaries of ME2 can be hacked, whatever number "50" can be just replaced to 99999999 in the constant section. Lol.

Modifié par NewMessageN00b, 03 janvier 2011 - 09:52 .


#95
Merchant2006

Merchant2006
  • Members
  • 2 538 messages
Well.. best thing I do is just.. save before a mission or something. Some missions I'd rather not replay (such as side missions) and I always make a save game at the start of a recruitment/memorable mission incase I ever wanted to play it again. I usually reach Save No. 100 or something (because I overwrite or delete some saves) and I always usually have 1 Normandy Save file.



Oh and I use quicksave. Quicksave is amazing.

#96
AlexMBrennan

AlexMBrennan
  • Members
  • 7 002 messages
Quick experiment showed that the game works reasonably well with 1000 saves; the game takes about 5s at the start (after pressing the any key) and when trying to save/load. With 10000 saves the game freezes for about 2 minutes and crashes when trying to load.



That could obviously be fixed by not loading everything into memory right away - i.e. a better/more scalable way would have been to scan the folder first, populate the loading/saving screen with dummy entries and replace once the files are loaded. I'd have thought that this was standard practise everywhere.

#97
Guest_NewMessageN00b_*

Guest_NewMessageN00b_*
  • Guests
By a "quick" view at the assembly code executed when showing the save page I start thinking it's an issue of forcing the Save button to appear, regardless of what saves were touched when preparing that screen. But I'm still early in analysis and just quickly skimmed through the save folder enumeration function.

#98
vwpoon

vwpoon
  • Members
  • 6 messages
Friggin bio-ware needs to patch this.

I love some of the functions, but I also hate a lot of the simplifying they did.. WTF is all I gotta say and I seriously doubt bioware even gives an ****.

There use to be a reason why PC games were 'PC' but welcome to the world of 'make as much cross-platform $$ as you can...' Most ports (PC to console and vice-versa) totally blows. IF it's console, let it live there and if it's PC? Let it live there. It's very hard to program for both... Trust, I know..

#99
MageThief

MageThief
  • Members
  • 29 messages
Yeah I am also hitting that frustrating 52 save limit wall.

#100
Jononarf

Jononarf
  • Members
  • 307 messages
50 sounds doable in my opinion.  I have 10 for one character (like Skyrim, I need to clean house) for those, "I'm not sure moments."  Still I thin having a saved game with over 5 saves is too many.

Modifié par Jononarf, 13 mars 2012 - 07:44 .