Master Smurf wrote...
I think forced progression is one of the good things Bioware chose to implement - too many times in RPG's you are facing impending doom / seeking revenge etc but can take your sweet old time - it isnt realistic in the slightest.
Agreed completely. I always found it a bit ridiculous that in ME1 you're supposedly having this 'race against time', yet you have time to stop and do all of the Alliance's little missions that aren't really your responsibility anymore.
This form of 'forced progression' felt perfect. When the sense of urgency was necessary, it was enforced. The main plot still was open enough to allow you the time to finish all of your exploration and side quests, while still not having these threats with a narrow window of time unrealistically placed on hold until you feel like doing them.





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