In my case I want to make sure that a cutscene resource exists and is valid before I load it.
Modifié par JackFuzz, 29 janvier 2010 - 11:55 .
Modifié par JackFuzz, 29 janvier 2010 - 11:55 .
Bibdy wrote...
Not really sure how you'd check that, but errm, question is, why wouldn't it exist/be valid? If its bundled with your own mod in dazip form, I don't think there's a danger of it not existing, and if it doesn't exist it would probably just not load it. The game engine seems to be designed with those kinds of failsafes.
Craig Graff wrote...
You could try using GetPRCEnabled.