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Tactics Example


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#26
jeremysaenz

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beyondconfused wrote...

Finally someone goes over this.


But since only 1 character can be programed, what about the other characters in your party?

If I have four people in my party A, B, C, D. and I am controlling B, but the character I created is A, then regardless of which character I control, the only tactic's menu that opens up, will be for A (Which is the character I created).

So because of that you only have 1 tactics menu, so if I already set up an attack with C, then it's impossible to set up a tactic for A, B or D. and I have to wait until C is finished before being allowed to create another tactic for another character...

So what good is having 4 characters when only one character can use 1 tactic and the others have to wait until the current one is finished before setting up a new one for a different character or a different one for the same character.

This is dumb and one of the dumbest set ups I have ever seen in a game.


Umm, you can have tactics for every one of your party members. I am not sure what platform you are playing on, so I really cannot shed any light as to why your PC's menu is the only one that will open up.

I have had tactics work pretty well in my run through. I am on hard, and for some tough fights, I definitely have to pause and play. For most of the easy fights though I can switch characters in real time and trust that the tactics I set up will do what I want :)

#27
Reikon

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 Great Job, this helps alot!

+1 for you

#28
mgillen2003

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Crackpipe1 wrote...
Combat related:

How I initially start engaging an enemy is to highligh all characters (L1 + R1) and target an enemy (L3). Having simple attack tactics set up, such as Enemy: Nearest Visible -> Attack (or some variation), I would think once the first target was defeated, party members would just move onto the next.

Sometimes I feel like some members just end up standing there. Any suggestions? Should I only have 1 party member highlighted? I suppose I just need a lesson in combat, really. Any help is appreciated! I'm kind of new to this style of RPG.


Try setting them to 'aggressive' (upper right area on the combat tactics page).

#29
Nodrak

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Rolandable wrote...

beyondconfused wrote...

Finally someone goes over this.


But since only 1 character can be programed, what about the other characters in your party?

If I have four people in my party A, B, C, D. and I am controlling B, but the character I created is A, then regardless of which character I control, the only tactic's menu that opens up, will be for A (Which is the character I created).

So because of that you only have 1 tactics menu, so if I already set up an attack with C, then it's impossible to set up a tactic for A, B or D. and I have to wait until C is finished before being allowed to create another tactic for another character...

So what good is having 4 characters when only one character can use 1 tactic and the others have to wait until the current one is finished before setting up a new one for a different character or a different one for the same character.

This is dumb and one of the dumbest set ups I have ever seen in a game.



Interesting can someone address this please.  Is it true that your tactics menu only works for "your" character?  Because on my pc I have all of my characters/party members set up for situations.  Although the ranger guy seems to suck at doing what he needs to do.  Seems he gets screwed a lot.


The tatcis system works on a per character basis for all party members that are not being controlled by you this very moment.  You can have multiple in debpt tactics pre-set to the different slots to save time if you want to set up many tactics in advance.  Behavior is also a factor in how the AI behaves, archers for example would do poorly if left on the default behavior, try the Ranged behavior.

#30
Kulzar8

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This post is great, thanks! I'll use my tactics more wisely tonight!

#31
Ickabod27

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very nice post

#32
excelsior01

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will def help when i get the game tomorrow

#33
JTwizzy88

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good post but can anyone give me a good example on how to get my group to focus fire with their default attacks while maintaining their other tactics.



Currently I have this setup for most of my characters but I find that it often results in some of the lines of tactics not being initiated

Allistair's, for example, is something like this but less condensed.



1) Enemy: lowest health: default attack

2)Enemy: health >= 25%: shield pummel

3)Self: health <= 75%: shield wall.

etc,etc.



Should I move the number 1) tactic to the bottom of the list for everyone to better insure focus fire?

#34
frunkus

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Just one more thing to add to the original post. If a condition evaluates to true but the skill it wants to execute is on cooldown, it will skip over it and go to the next condition in the list.

#35
SheffSteel

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JTwizzy88 wrote...

good post but can anyone give me a good example on how to get my group to focus fire with their default attacks while maintaining their other tactics.

Currently I have this setup for most of my characters but I find that it often results in some of the lines of tactics not being initiated
Allistair's, for example, is something like this but less condensed.

1) Enemy: lowest health: default attack
2)Enemy: health >= 25%: shield pummel
3)Self: health
etc,etc.

Should I move the number 1) tactic to the bottom of the list for everyone to better insure focus fire?


Yes. Put high priority / specific tactics at the top, and more general case stuff at the bottom.

#36
WabeWalker

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It's baffling that this post was even necessary. Setting up custom tactics could not be any easier?

#37
carlosjuero

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WabeWalker wrote...

It's baffling that this post was even necessary. Setting up custom tactics could not be any easier?


It is an in depth system that can take some getting used to, not everyone has an easy time with it. This post will help those people out.

#38
ByblosHex

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There are Tacics and Behaviours. In order for them to use ranged weapons, you have to either have the "Ranged" behaviour set, have equip ranged weapon as a top tactic or simple only give them a ranged weapon without a melee alternative.







In order for them to use spells, they have to have tactics dictating which spells to use and when. If youre not sure, just use one of the tactic presets like "Damager, Debillitator or Controller which is a dynamically generated set of tactics. They will use their spells so long as "attack" isnt tactic #1.







I use Morrigan and Leliana as well and here is my tactics configuration for them, they both have 4 tactics slots.







Leliana; Default Behaviour



1. On Enemy (Main character Target); Use "Pinning Shot"



1. On Enemy (Main character Target); Use "The other debuff ranged attack"



1. On Enemy (Main character Target); Use "Shattering Shot"



1. On Enemy (Main character Target); Attack







So when Leliana enters combat the first thing she does is ranged attacks on the nearest enemy to her. She doesnt have a melee weapon equipped, so she wont use it or switch to it. You can give them AI to switch back and fourth but that's a waste of Tactic slots when you only have a few. Once my main character stars fighting something Leliana will use all three of her debuff shots on my target in that oder listed above and will repeat them as they cooldown. As her skills are on cooldown she will shoot whatever my target is or at the nearest enemy if I dont have a target.







Morrigan is set up much the same way, except I have her configured to assist Alistair. So basicially my party works in 2 teams with me and Alistair as tanks with Morrigan and Leliana as support characters.



I would be happy to give advice if anyone needs help or ideas with using the game's tactics. Just send me a PM if you want.

#39
Grahamers

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frunkus wrote...

Just one more thing to add to the original post. If a condition evaluates to true but the skill it wants to execute is on cooldown, it will skip over it and go to the next condition in the list.


Thank you.  This is one of several tings that need to be added, such as the following:

1) To answer people in the the thread, yes you have tactics for each character.  I implied that in my OP but did not explicitly state it.  On the top of the left-hand pane of the tactics window there is a character selection control.  The anme of the character for whom you are viewing/editng tactics is displayed.  To change the character, siply click on teh arrows on either side of the name to scroll through the various characters for whom you may edit tactics.

2) I have mentioned this is other posts, but I forgot to include it here:  The "Behavior" setting in the tactics panel is very important.  It is in teh upper right part of the tactics panel for each character.  Drop the list down to see your choices and as you mouse over the choices, the explanations of the default behaviors are very good.  These seem to control what party members do if you ahve not given them *any* explicit instructions and none of their tactic conditions are true, btu I am not 100% sure.

3) The "Move Freely / Hold Position" setting is also important.  You can toggle this party-wide setting by either 1)n clcking on the icon which is displayed below your party member icons on teh left of yoru screen; or 2) hitting the H key.  If you have this steting set to "Hold Position" your party members will usually just stand around if you have not given them instructions.  This seems to apply even in combat.  I usually walk around with the setting on "Move Freely" so that they all follow me, but when I want to go into stealth mode and scout ahead, I hit the "H" key to toggle to the "Hold Position" setting.  If combat ensues, I toggle back to Move Freely if I just want my party members to fight on their own.  If I want to hyper-micro-manage, I leave it on Hold Position and pause teh game every 0.33 seconds.  :-)

Hopoe this helps!  I will add it to the OP.

#40
Grahamers

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Thanks to all who have conributed!

#41
Jaucinet

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Well done!

#42
orionlocke

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This is great stuff, thanks for all the help and tips with the tactics! Much appreciated!

#43
Grahamers

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I have edited the original post to 1) fix errors and typos and 2) include new content. Please let me know if theer is anything else to add!

#44
Guest_Bio-Boy 3000_*

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Nice to see someone take the time and effort to explain the Tactics aspect of the game. Even if they were completely useless to me the first time I used them. Nothing beat manually controlled character tactics, in which you are able to control all aspects of combat. Though I might have to start using these Tactics if the game actually starts to become challenging, just to make it harder. :D

Modifié par Bio-Boy 3000, 05 novembre 2009 - 08:58 .


#45
VanDraegon

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Chastain wrote...

Nicely explained.



#46
Guurzak

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I'd just like to add that there's a dedicated group for Tactics discussion here:



http://social.bioware.com/group/360/



Anyone who's interested in digging deeper into tactics setup should take a look!

#47
Dreadplate22

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I've found the tactics incredibly helpful in the game, my only complaint are the behaviors. None of the behaviors seem all that helpful overall, except for specifying ranged for archers. The rest are so unreliable that I have to micro manage them. I wish there was a behavior called assist, which basically stated that when a character finds that he doesn't have a specific enemy or action assigned to him in combat -> go assist the tank.

#48
CrYpT1c_CHa0s

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each character can have their own tactics.

#49
3 Snakes

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Grahamers wrote...

4) The "Move Freely / Hold Position" setting is also important.  You can toggle this party-wide setting by either 1) clicking on the icon which is displayed below your party member icons on the left of your screen; or 2) hitting the H key.  If you have this setting set to "Hold Position" your party members will usually just stand around if you have not given them instructions.  This seems to apply even in combat.  I usually walk around with the setting on "Move Freely" so that they all follow me, but when I want to go into stealth mode and scout ahead, I hit the "H" key to toggle to the "Hold Position" setting.  If combat ensues, I toggle back to Move Freely if I just want my party members to fight on their own.  If I want to hyper-micro-manage, I leave it on Hold Position and pause the game every 0.33 seconds.  :-)


Ah...  this is the piece I seemed to miss when playing around with it.  Thanks for the insight!

#50
Guurzak

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Crackpipe1 wrote...
How I initially start engaging an enemy is to highligh all characters (L1 + R1) and target an enemy (L3). Having simple attack tactics set up, such as Enemy: Nearest Visible -> Attack (or some variation), I would think once the first target was defeated, party members would just move onto the next.

Sometimes I feel like some members just end up standing there. Any suggestions? Should I only have 1 party member highlighted? I suppose I just need a lesson in combat, really. Any help is appreciated! I'm kind of new to this style of RPG.


Selected characters do not use tactics, so by doing a Select All you are disabling tactics use. Just leave your controlled character highlighted.