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Tactics Example


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#51
Grahamers

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Dreadplate22 wrote...

I've found the tactics incredibly helpful in the game, my only complaint are the behaviors. None of the behaviors seem all that helpful overall, except for specifying ranged for archers. The rest are so unreliable that I have to micro manage them. I wish there was a behavior called assist, which basically stated that when a character finds that he doesn't have a specific enemy or action assigned to him in combat -> go assist the tank.


There is a tactic for that, FYI.  :-)

#52
Grahamers

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Guurzak wrote...

I'd just like to add that there's a dedicated group for Tactics discussion here:

http://social.bioware.com/group/360/

Anyone who's interested in digging deeper into tactics setup should take a look!


Thank you!  I will!

#53
Ackis

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Just because you can assign the tactics doesn't mean they'll actually follow them. =/



I gave up on trying to assign tactics, etc.



I think I'm going to try again tonight to see if it works, but I'm not going to hold my breath at all. =/

#54
ByblosHex

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I wouldnt rule out user error so quickly.

#55
moirebass

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Good post. Now it makes sense. Thanks.

#56
scyld

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Thanks for the explanation.



It's actually more like a CASE or SWTICH block in traditional programming languages.



This will help me get tighter control on my melee members as well as lower the need for micromanagement :P

#57
AngryFrozenWater

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Thanks for this thread, Grahamers. Very helpful. :)

#58
AngryFrozenWater

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Thanks for this thread, Grahamers. Very helpful. :)

#59
Grahamers

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Thanks all!

#60
Astalder

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Some things that work remarkably well are say having Morrigan freeze your DPSers target, and having your DPSer use a skill that causes a critical hit whenever a target is immobilized. Works out nicely. :)



Best I can tell Immobilize is what Frozen falls under.

#61
snaffle

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I set up my tactics for all 4 members. But I have to be doing something wrong because it seems the health tactics don't take effect quick enough and I or another party member always dies. And yes I made sure i had health poultices.



Any tips would be great

#62
DoUMind

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Tactics are great in this game... whenever I can I upgrade my combat tactics to get new combat slots for my partners!

#63
Grahamers

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snaffle wrote...

I set up my tactics for all 4 members. But I have to be doing something wrong because it seems the health tactics don't take effect quick enough and I or another party member always dies. And yes I made sure i had health poultices.

Any tips would be great


lista ll yoru characters and all their tactics in order and maybe we can help?  perhaps do this ina  new thread?

#64
DoUMind

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to Snaffle



-It does take a second or two for the character to carry out the command... so I'm assuming you have it set to [If health=<25% then= take health potion] But you might want to set it to 50%, or even 75% if you're using lesser health potions. If that doesn't work then I can't help you. I haven't had problems like that yet. Plus I've got my mage set to heal any allies with health below 50% so I hardly use any health potions.

#65
ByblosHex

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Healing item use should be the top tactic. Because as long as the character is able to perform any tactic, it will not go down to the next one.

#66
DragonRageGT

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Thanks for a very helpful thread even for guys like me that had got the understanding but were too lazy to play with tactics.  I'm not going to be lazy now and start tweaking them right away!

A question though, if I may. Does each character have its own behavior settings or it is common to all of them? I mean, when I change tactics for character A,  I can save the behavior under, let's say, "custom 3", right? If I put character's B behavior on "custom 3" will it load the same rules for tactics? Or can I save Character's B tactics under "custom 3" without overriding Character A's?

It would give me much more possibilities if each character can have its own 3 custom settings, I think.

PS.: does CAPS LOCK really turns AI on and off? I have set walk/run key to caps... heh...

Modifié par RageGT, 06 novembre 2009 - 03:43 .


#67
Astalder

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They're all indpendent, every character can have their own "custom" settings. What you can't do however is have more than one "custom" set of tactics for a single character.

#68
DragonRageGT

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Astalder wrote...

They're all indpendent, every character can have their own "custom" settings. What you can't do however is have more than one "custom" set of tactics for a single character.


Are you sure or did you you mean "... more than one custom set..." at the same time" ? Why can we save 3 custom behaviors then if we cannot switch between them with one click at tactics screen? And thanks for the clarification too!

#69
ByblosHex

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You do get 3 custom sets for each character.

#70
Naktagala

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Ackis wrote...

Just because you can assign the tactics doesn't mean they'll actually follow them. =/

I gave up on trying to assign tactics, etc.

I think I'm going to try again tonight to see if it works, but I'm not going to hold my breath at all. =/


They work great, give it another try and dont forget to set the behavior.
Also remember the character currently under your control will not use tactics.

#71
omg give me a user name

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thank you

#72
Ithikial

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I'm only having two problems.



1. Getting characters I've specialised for ranged attacks (archers / some mages) to keep using their ranged attack. Obviously they should switch to their swords/maces etc if an enemy gets to close, but once that enemy is defeated they run headlong into the main scrum and because they usually don't have the best armour and combat stats are cut down pretty quick. How do you get them to return to using their ranged attack?

2. How do you get the party to stop running headlong into a raging inferno when they see the enemy? (Sorry not very descriptive but don't want to give away plot details).

#73
moirebass

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To ithikail-try setting the top/first drop down box to passive. I thnk that's the one, but it sounds like it's set to agressive, were they run towards the enemy when one is spotted.





Ok so I have one question.



Do the tactics I set up for my character work while I am controlling him? Example I have it set up to were if I am gettng hit with arrows to activate shield cover, will this automaticlly happen while I am commanding him who to fight, or does it only work if I am letting him go on by himself.


#74
tusic

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Crackpipe1 wrote...

The explanation is how I understood it, but perhaps you may shed some light on my situation (PS3):

So, I've set up what I think to be decent tactics, but am uncertain as to if they are executing correctly and/or if I am using my combat correctly.

Here are the problems:

Health related:

1a) I at first had Ally Use lesser health potion; also had Self Use lesser health potion

1b) I and other allies still kept dying; so I bumped up to

--

Combat related:

How I initially start engaging an enemy is to highligh all characters (L1 + R1) and target an enemy (L3). Having simple attack tactics set up, such as Enemy: Nearest Visible -> Attack (or some variation), I would think once the first target was defeated, party members would just move onto the next.

Sometimes I feel like some members just end up standing there. Any suggestions? Should I only have 1 party member highlighted? I suppose I just need a lesson in combat, really. Any help is appreciated! I'm kind of new to this style of RPG.

Health related tactics are on top, attack ones on bottom.


Bump to the first page to help people, and I'll try to answer as I'm playing the PS3 version as well.

The biggest thing is, don't have all your party members highlighted.  The character you control needs to be told to fight after an enemy goes down.  When you're in direct control of them, they don't follow the Tactics set-up for them.  If you're going to have everyone selected, you need to tell them to attack each enemy individually.  I usually only select my entire party when I need the group to focus-fire a higher level enemy or mage.

Also, you don't really need a basic "Attack" tactic.  That should be covered by the behaviour each character follows (default, aggressive, passive, etc.).  If you do have an "Attack" tactic, make sure it's last in the list, or that's the only thing the character will do (as explained in the main post).

I am leery about using the Ally health with potions as well.  I'm honestly not sure that a character can give a potion to someone else.  I think the Ally health condition is meant for healing spells.  Each character needs to have a Self health condition for health potions if you want them to have one.

Hope that helps.  If you have any questions, PM me (not that I'm an expert... but I'll try to help.  Image IPB)

#75
Grahamers

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moirebass wrote...

Do the tactics I set up for my character work while I am controlling him? Example I have it set up to were if I am gettng hit with arrows to activate shield cover, will this automaticlly happen while I am commanding him who to fight, or does it only work if I am letting him go on by himself.


Tactics only work for party members who are not under your control.  This obviously begs the questions of "What is the definition of "Under your countrol."  As far as I can tell, it is the player who you ahve clicked on and whom the camera is focused on.  So, if you select your mage and tell her to attack target 1, and she has a tactic of "Enemy: Closest Visible - Use Lightning Bolt" she will NOT use her lightning bolt spell while you are focused on her.  As soon as you click on someone else, however, that atctic will kick in and she will cast her lightnning bolt. at the closest visible enemy.

Hope this helps!