Forsakencritter wrote...
Awesome job Grahamers & commenters.
/bump for some more love!
Thanks so much!
Forsakencritter wrote...
Awesome job Grahamers & commenters.
/bump for some more love!
CPC-Yka wrote...
Is there any way NOT to select any character, so that the combat is in full auto mode ?
Would be especially good for "simple" combat.
Sir Ulrich Von Lichenstien wrote...
Been looking on the tactics screen but so far not found anything to suggest this is possible but is there anyway to get party members to move out of an AoE attack area other than manually taking each character out of the area (or I guess attacking the person whom cast the AoE spell?)
rebump wrote...
CPC-Yka wrote...
Is there any way NOT to select any character, so that the combat is in full auto mode ?
Would be especially good for "simple" combat.
Good question that I would like to know too. At work so I cannot really play around right now.
Cream_Poof wrote...
rebump wrote...
CPC-Yka wrote...
Is there any way NOT to select any character, so that the combat is in full auto mode ?
Would be especially good for "simple" combat.
Good question that I would like to know too. At work so I cannot really play around right now.
This is the question that I've been trying to figure out too! It seems like you always have to have at least one party member selected and then their tactics just go out the window because you have to give them orders manually. I'm finding that when I go into combat I have to switch to a character I wouldn't normally control just so that the tactics will kick in for my main character, which doesn't seem right.
I know people will probably say what's the point of playing if you're gonna let the computer do everything, but I'm still learning this game and I'm finding it hard and really struggling in combat because I find I'm never quite sure what to use best an don which enemy first etc.
'Jump To' creates a potential loop-back or jump-ahead within your tactic list. Say you have 7 tactics and want to maintain health >50%. Tactic #3 = "if self health <50% consume least health poultice". Tactic #4 = "if self health <50% jump to Tactic #3". Tactics #3 & 4 will loop until your health is >50%. Not sure what would happen if you'd exhausted all your health poultices tho. Your char might stop combat to quickly write out a last-will-and-testament. But you get the idea...PocketAAs wrote...
Thank you for the post, Grahamers. It was very helpful.
Does anyone know the purpose of the "Jump to" function? I'm not sure what it does. I've read that it might serve as an "And" condition, where you can link tactics. But I'm not sure. This would be a cool for something like group heal where it's only used when more than one ally is hurt.
Mooner911 wrote...
'Jump To' creates a potential loop-back or jump-ahead within your tactic list. Say you have 7 tactics and want to maintain health >50%. Tactic #3 = "if self health 50%. Not sure what would happen if you'd exhausted all your health poultices tho. Your char might stop combat to quickly write out a last-will-and-testament. But you get the idea...
Modifié par PurplePaladin, 26 novembre 2009 - 02:23 .
Modifié par PurplePaladin, 28 novembre 2009 - 09:23 .
Crunchyinmilk wrote...
I'm curious about when the tactics resets to the top of the list once more. Is It certain that on finding a true statement it resets to the top after performing the action?
Grahamers wrote...
Since there are many people having trouble comprehending tactics, I typed up a scenario that demonstrates how they work.
Again, hope this helps!
WabeWalker wrote...
It's baffling that this post was even necessary. Setting up custom tactics could not be any easier?