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Tactics Example


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#126
Statue

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Above I have edited a screenshot to show which parts of the interface are used to set what aspects of character tactics, in case it helps anyone understand the tactics pages.

Modifié par Statue, 11 décembre 2009 - 06:02 .


#127
Relshar

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Rolandable wrote...

beyondconfused wrote...

Finally someone goes over this.


But since only 1 character can be programed, what about the other characters in your party?

If I have four people in my party A, B, C, D. and I am controlling B, but the character I created is A, then regardless of which character I control, the only tactic's menu that opens up, will be for A (Which is the character I created).

So because of that you only have 1 tactics menu, so if I already set up an attack with C, then it's impossible to set up a tactic for A, B or D. and I have to wait until C is finished before being allowed to create another tactic for another character...

So what good is having 4 characters when only one character can use 1 tactic and the others have to wait until the current one is finished before setting up a new one for a different character or a different one for the same character.

This is dumb and one of the dumbest set ups I have ever seen in a game.



Interesting can someone address this please.  Is it true that your tactics menu only works for "your" character?  Because on my pc I have all of my characters/party members set up for situations.  Although the ranger guy seems to suck at doing what he needs to do.  Seems he gets screwed a lot.


Its easy, You have a tactics list for each character in your party. There are left and right gold arrows on either side of the name tag at the top. Click it to move between the characters. I find it easier to do this in camp as then you have access to them all.

My example for Alistair
Self Health <50% then use weakest health potion
Enemy Any Activate Threaten
Enemy Any Activate Shield Wall.
Self Health <25% deactivate Threaten
If Enemy melee attacks Wynne use Taunt skill.


So this little set up will check for health on Alistair if its less than 50% he uses a health potion starting at weakest first.
Combat starts and he activate Threaten
If his health gets to low it will cause Threaten to deactivate and I have another tank that will turn theirs on when Alistairs health reaches this point and throw a taunt shout as well.
If my healer or mage is getting hit (which is realy bad) He will use the taunt skill to pull them off.

I love these tactics lists as you can make your party members do all sorts of different stuff on their own. If you have evry played Final Fantasy and used Gambits then this will be second nature to you, or should be.

#128
Relshar

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entwood2 wrote...

Some tactics just don't work right...Well, specifically the Ranged Behavior....Ranged characters will NOT fire and will just stand around until you move the active character closer and engage. This seems to miss out on ranged bows that may have, well, longer range...such as why would a long bow character (not active) NOT shoot until a short bow character gets into range.


Not true I have Leliana and all my mages set on Ranged tactic and they open fire on their own But then it depends on what your tactics are telling them to do.

#129
LeraG

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I need some serious help here. I'm about to enter Anvil of the Void I have in my party, Allister, Wynne, and the dwarf. First of all is this the party members that is best for this area? Also and the main help I need is can someone please help me with exactly what tactics to assign and what behavior to set them at? I've read this thread and while it helped to understand a little, I'm feeling still dense.

#130
DragonRageGT

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Have a save game prior to the battle ready! Any party can do fine so your will too. I can't really say what you should put in every slot of each character. What works for me might not work for you. I would recommend you pause a lot and give specific orders sometimes and companions tends to waste all their stamina/mana at the start of the battle.



The rest goes thru pvt message as it may be considered spoiler!

#131
LeraG

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Thanks RageGT, problem is I have no clue on what tactics to use, what to set for each character. I cannot seem to even figure out how to keep wynne out of the line of fire and just heal us. Allister runs after everyone, so does the others. No way I can enter this next area until I figure out the settings to put them in so I can stand a chance at completing the area

#132
DragonRageGT

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Actually, for a big battle like that I'd try disabling tactics and give it a go. (unmark box on tactics screen of each character in the party). Sometimes we are a lot smarter than preset scripts. =) main difference is a lot more pausing required.



To figure them out though, see their preset configs like healer, damager, supporter, scrapper... and from there you can tweak and save on custom 1-3 each char! =)




#133
DragonRageGT

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Oh.. remember that Behavior plays an important role too... top right side of Tactics screen.. check them all out too!

#134
LeraG

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my post got deleted

#135
ArsenalMark1

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The tactics system is alright, I much prefer the Gambit's version that Final Fantasy 12 had, although they're almost identical, I guess I'm just used to the Gambits, and I hate the way you can't use tactics on your selected character, rather dumb, in my opinion

Modifié par ArsenalMark1, 01 janvier 2010 - 04:48 .


#136
Mikkahl

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Soretooth wrote...
Grahamers, this should be a sticky.  Great explanation!  There are way too many Tactics posts that give very little info and too many "I think..." type of statements.

If you made a wiki entry that would be great (if you already have, bravo).  Obviously I haven't been to the wiki yet.

Thanks!


When I checked today, there was no Wiki entry for Tactics.  There is a grey word "Tactics" but it's not an active link.

This sure seems like an area that needs a LOT of Wiki help!

#137
brunopuppybrown

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:devil:You have just made the game more interesting & strategic for me since I didn't quite know how the menu
worked. I set tactics for all 4 members basically not having a clue what I was doing or if those orders were
even executed. I was thinking the tactics menu was something you just used if you felt like it, but now I
understand what an important part of winning battles it is & can also make the fights much easier than the run & gun-retreat stuff I was doing. The battles are much more enjoyable thanks to you Grahamers!!!

Modifié par brunopuppybrown, 03 mars 2010 - 09:10 .


#138
Ools

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Great post! Just one question.  Can anyone tell me if I'll get more tactics slots from anything other than Combat Tactics?  Maybe levels or cunning?
Thanks!

[Edit:  I got a few more levels and poof: new
tactic slot!  Found my own answer.  Thanks anyway.]

Modifié par Ools, 30 mars 2010 - 12:01 .


#139
Mlai00

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that means that if, say, Morrigan notices that Allistair has less than 25% health, then Morrigan will use a Health Poultice on herself, even though she might be at full health! Probably not what you want.

But probably what Morrigan wants! Hah...
====================================

BTW, when I use the IF condition "If attacked by a melee attack" on my archers, I never use a THEN condition that is a melee (personal-range) attack, such as Dirty Fighting.
This is because if you do that... then even if the enemy is 50 yards away, walking towards your archer, with the intention  to melee your archer... guess what your archer does... he stops shooting, runs over to that enemy, with the intention of using Dirty Fighting on that enemy!  :o
So, if you want Dirty Fighting as a defensive maneuver for your archer, use the IF condition "If enemy at short range."  In DAO, "at short range" = "in your face."

Modifié par Mlai00, 27 mars 2010 - 02:34 .


#140
papajohn

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Hello Thank you for the very usefull thread!I have a mage and with the advanced tactic mod I set up around 25 tactics.at first some Self any - triggers (buffs etc) then some heals on me and my party.
for example ally < 80% - rejuvenation and ally <50% - heal etc
then going for the mages ( drain mana, mana cleanse), and last of all I put some attacks to nearest enemies..

Now lets say that the attack is at number 15 and it find it true.so my mage do the attack.
so after that it has to go all over from tactic number 1 and do some heals to my party again.
instead of this my character continue to attacks only.after the spells attacks he goes to the last tactic witch is the simple staff attack.I have the feeling that when he find a tactic "true", he continue to the next tactic and does not start from the begining.This have a result of some deaths :P

Anyway i can simple put some heals again after the tactics for mages,but I have used all my tactic slots(yes even if they are 25 :P ) and I dont know what to drop...

Modifié par papajohn, 07 août 2010 - 07:22 .


#141
ElectricWizard

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it might be worth mentioning if no-one has done yet that the "Advanced Tactics" mod that a lot of people use (and should use if they don't already) has 2 major advantages that display at the bottom of your spells and talents



- Possessed: party members will activate tactics even when you've assumed control of them

- Traitor: rogue party members that are not being controlled (I.e. one of the party members or your main character if you're not focused on them) will automatically go behind an enemy to backstab them