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Minor updates you would like added in a future patch


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101 réponses à ce sujet

#26
MrKrisSatan

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I want...



67 copies of "Moby Dick"



A giant baby's feeding bottle



Naked photos of Bea Arthur



a football helmet filled with cottage cheese




#27
iozumi

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-fix the textures please (i hope they will)

-the ability to click on the map and go to the location

-larger mini map

#28
Wickedjelly

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Soem rather nice ideas mentioned in this thread for possible update material. I pretty much agree with everything everyone mentioned. One I would like to see included in an update is when you scroll over armor pieces a description that tells you what the set bonus would be if you have all the pieces or at the very least tell you what the set bonus is when you obtain it.

#29
Tazmanius

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At least nobody asked for respecs or invisible helmets...!
What next..invisible armour,weapons....a button you click that completes the game for you?

#30
ReadNLearn

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bonnaduchi wrote...

Juggernawt wrote...

Scalable text-fonts and an alternative view for health/stamina/mana-bars.


Agreed!


Absolutely, positively agree on the scaleable fonts. This is huge!

#31
Katteas

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Mouse over for set bonuses

#32
mgillen2003

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Option to tone down the blood spatters a bit ;-)



Option to have the mouse-on-edge-of-screen behavior rotate around the character (like NWN2), instead of the current 'pan' operation.

#33
Nighteye2

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- always getting your equipment back when temp NPCs leave the party, even in situations where it wouldn't be realistic.


#34
Bathead

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BigW wrote...

- auto-pause features (at the end of every character's turn, at the end of every combat round, whenever a character is close to death, when a character no longer has a target, etc.)

- on consoles, when the left trigger is set to toggle, making the radial menu stay up until you un-toggle it

? That's in the game (at least on the PS3) go to the options menu in the start menu

#35
cipher86

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bump

#36
C. Patrick

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On the PC version, the Threat and Taunt skills don't seem to work well, if at all. Enemies always blow by my warriors to get at my mage and range DPS party members. I'd like to see something done, here.



Leaving the party management system on "follow" causes the party to bunch up too tightly. It can be tough trying to figure out who is engaging who. Placing the party into "hold" status requires a hell-of-a-lot of micro management, because party members often forget what they were doing and will just stand there, waiting for instructions. This happens to me a lot after my warriors have knocked opponents down with a shield bash.

#37
cipher86

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^

Different party formations would definitely be a benefit.

#38
Creston918

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The ability to actually download my DLC?

#39
IgotTheMeat

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is there a way to issue party commands on consoles(xbox)? For example how can i get my party to stay put while i scout ahead with my rogue?

#40
Billyo 9999

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a threat meter would be nice, better textures, and the ability to queue up multiple actions for characters.


#41
Phoduric

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Irrumare wrote...

auto-pause after each round, auto-run, ability to select party members with keys..

and...

ABILITY TO TARGET MOBS WITH A KEY like "target nearest enemy"


Party members are bound to the F1-F4 keys.  Each one corrisponds to the order on the left side.

I would like something like KotOR whereby you can tab through enemies when paused.  Shift+scroll or Shift+TAB would be nice.

#42
Kemor

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- Party formation. Kind of a grid interface where you can put markers for each character and they'd move following that formation.

- Tactic order so that characters automatically try to get into a backstab position. I micromanage a lot but that would be nice. As it is now, I have to always control the rogues, all the time...

- Combat logs. Sometimes I have no idea what just happened :)

- A "disable all tactics" hotkey, like H for "stop moving" order. Some fights I don't mind if my guys follow my presets but some fights I just NEED total control and going through every single tactic sheet to turn it off is really. Shouldn't be hard to implement, can prolly mod it as well.





You guys complaining about textures are on PS3 or XBOX right? I mean, on PC the game looks insanely good!

#43
Typicalrik

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New party formations! Definitely would like to stay in control of my created mage, and still have Alistair, or Shale walk in front while moving around!

#44
TheTraveler

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JLD74 wrote...

I would like my followers given the ability to walk. I like to walk everywhere I go and only run when I have to. It's annoying to have my followers always running to catch up to me then stopping, running then stopping...etc. They should walk when I walk and run when I run.


This ^^

and a display toggle for the helmets, they are... strange Image IPB

#45
Luxus

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Double post delete if possible.

Modifié par Luxus, 06 novembre 2009 - 04:41 .


#46
Luxus

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Double post. Delete if possible.

Modifié par Luxus, 06 novembre 2009 - 04:42 .


#47
kurokaz3

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Serenity84 wrote...

There are no rounds like in the DnD games. Attacks are governed by weapon speeds and possibly some other factors. Which is why there isn't an auto-pause feature for it.


There don't really have to be 'rounds'; just give me an option that lets me set it so that whenever any of my characters completes an action, including a standard attack, it both pauses and automatically switches to that character so that I can choose each of his actions individually, and I'll be completely happy.


- Some way of adding more hotbar slots than fit on the screen once horizontally. Pages, extra bars, whatever.

- Ability to keybind more than 10 hotbar slots.

- Key to select next party member in sequence.

- Key to bring up Codex directly.

- Combat log / notice history (particularly some way to tell exactly what item is acquired when you get the 'item acquired' message)

- More control over difficulty - mainly to separate friendly fire from the rest of the difficulty modes. If I suck at games but like realism, let me play on easy with full FF. If I just don't think FF is fun but don't want to just cruise through on autopilot, let me disable FF on normal/hard. At least let PC users optionally access the console setups (Normal without FF / Hard with 50% FF, IIRC?)

- More control over graphics options?

- Let me hold a button to go into 'free camera rotate mode' in chase-cam view. Currently, with right click, the camera doesn't start rotating until you actually drag the cursor, and it's sometimes rather annoyingly delayed between when you start dragging and when the game realizes 'hey, he's trying to move the camera'. I'd prefer this to remain on the right click button but adding it as another button would be fine.

- Let me disable the switch between chase-cam and overhead view using the mouse wheel, and give me a keybind to switch instead.

- Disable helmet

- Time-based fading on character blood splatters, so if you slaughter people and immediately start dialogue you're gory but if you've been wandering around out of combat for a while you've managed to have time to wipe yourself off

#48
kurokaz3

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Serenity84 wrote...



There are no rounds like in the DnD games. Attacks are governed by weapon speeds and possibly some other factors. Which is why there isn't an auto-pause feature for it.




There don't really have to be 'rounds'; just give me an option that lets me set it so that whenever any of my characters completes an action, including a standard attack, it both pauses and automatically switches to that character so that I can choose each of his actions individually, and I'll be completely happy.





- Some way of adding more hotbar slots than fit on the screen once horizontally. Pages, extra bars, whatever.



- Ability to keybind more than 10 hotbar slots.



- Key to select next party member in sequence.



- Key to bring up Codex directly.



- Combat log / notice history (particularly some way to tell exactly what item is acquired when you get the 'item acquired' message)



- More control over difficulty - mainly to separate friendly fire from the rest of the difficulty modes. If I suck at games but like realism, let me play on easy with full FF. If I just don't think FF is fun but don't want to just cruise through on autopilot, let me disable FF on normal/hard. At least let PC users optionally access the console setups (Normal without FF / Hard with 50% FF, IIRC?)



- More control over graphics options?



- Let me hold a button to go into 'free camera rotate mode' in chase-cam view. Currently, with right click, the camera doesn't start rotating until you actually drag the cursor, and it's sometimes rather annoyingly delayed between when you start dragging and when the game realizes 'hey, he's trying to move the camera'. I'd prefer this to remain on the right click button but adding it as another button would be fine.



- Let me disable the switch between chase-cam and overhead view using the mouse wheel, and give me a keybind to switch instead.



- Disable helmet



- Time-based fading on character blood splatters, so if you slaughter people and immediately start dialogue you're gory but if you've been wandering around out of combat for a while you've managed to have time to wipe yourself off



- Ability to pan the area map

#49
Makronnen

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Eyes other than brown ones

#50
Niten Ryu

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Button for "out of combat". Sometimes characters stay long time in combat stance while there ain't hostile mob in sight.