Can Rogues "Backstab" with a Bow?
#1
Posté 05 novembre 2009 - 06:22
Anyone know?
#2
Posté 05 novembre 2009 - 06:27
#3
Posté 05 novembre 2009 - 06:31
#4
Posté 05 novembre 2009 - 06:45
#5
Posté 05 novembre 2009 - 06:47
#6
Posté 05 novembre 2009 - 06:50
#7
Posté 05 novembre 2009 - 06:55
#8
Posté 05 novembre 2009 - 06:57
#9
Posté 05 novembre 2009 - 07:05
Should make them the worst damagedealers by far. The only pro being extra skills.
I was planning to go dalish rogue archer for my second playthrough, but i guess i might do something else then..
#10
Posté 05 novembre 2009 - 07:07
Another reason to use a bow as a rogue is to pick off enemies on a ledge that would take a while to get to. Putting a few points in archery would help in either case.
Just because you put points in a tree doesn't mean you are limited to just that weapon type.
#11
Posté 05 novembre 2009 - 07:09
My only advice is don't sell the archer short until you've played one for an extended amount of time. My rogue archer is slow rising but no less a staple of my effectiveness in combat.
#12
Posté 05 novembre 2009 - 07:14
The question is -- why a rogue archer instead of a warrior archer? Assuming that your goal is to make an awesome archer, of course.
#13
Posté 05 novembre 2009 - 07:16
#14
Posté 05 novembre 2009 - 07:18
Rogues and warriors both have their benefits and disadvantages for the ranged class. I am not going to pretend to be some sort of expert nor throw out hints of the game play but both are viable in their own way. Up to you to decide if they are the right choice for you.
#15
Posté 05 novembre 2009 - 07:21
#16
Posté 05 novembre 2009 - 07:23
Agreed. That is a good point.
#17
Posté 05 novembre 2009 - 07:25
I guess I was just looking for some pros and cons. I can see that a rogue can start off with a bigger critical, and being able to pick locks is pretty good.
The downside to the warrior, of course, is that he starts with a shield talent that you won't want or need as an archer. So both feel like there are wasted steps.
#18
Posté 05 novembre 2009 - 07:38
There are a ton of things I don't think I will ever use on DW tree, and things I won't ever use on Archery tree. Nobody says you can't use both trees, and both of the weapon skills rely on Dex. If you are like me you are just stacking Dex like crazy anyways. You don't need Str for your melee damage since all of da damage is coming from Sneak Attacks.
So why the hell not double-dip? Its not like you get damage upgrades just for investing more points in one group than another (I don't think). I'm just gonna cherry pick skills that I want, and get whatever Rogue/Ranger/Duelist talents I think will benefit me.
Modifié par SasugaRIVAL, 05 novembre 2009 - 07:41 .
#19
Posté 05 novembre 2009 - 07:46
#20
Posté 05 novembre 2009 - 07:50
#21
Posté 05 novembre 2009 - 07:50
Pros and Cons on being a Rogue archer instead of a Warrior one.
Pros:
- Better armor penetration and criticals. Since the rogue has a better cunning score and will probably use Lethality a rogue is much better than a warrior for armor penetration.
- More useful specializations. Also warriors have useful specializations but simply Duelist/Assassin for a dps archer or Bard/Ranger for a buff/debuffer cannot be beaten.
- Stealth. A rogue can use stealth naturally.
Cons:
- Less raw damage. Warriors get more damage per level than rogues and they will have to spreads points less thinly and focus on dex/will/str. This in turn gives better raw damage.
- Less stamina. Warriors get more stamina per level and as for the before explained motive they are able to have much more stamina in the end.
- Warriors have the best specialization for Mage killers. An archer Templar is the perfect mage slayer, if you want to be one, warrior archer is better than a rogue one.
So in definitive the two classes make both good archers but it clearly depends on the role you want to have. If you look for a more dps archer maybe the rogue is better (for the more armor penetration and better criticals that in the end are more useful than raw damage) also because Duelist with Pinpoint Strike is really good for a dps archer. Same if you want to be a buff/debuffer since Bard for an archer is better (probably) than a Champion.
If you howeve want to be the ultimate mage killer than Warrior is the way to go. The same apply if you want to become a great archer fast and use also melee talents (since Warrior have many more talent points to spare).
#22
Posté 05 novembre 2009 - 07:53
Lykaon63 wrote...
So Archery does not benefit from strength at all?
Archery benefits from strength
Each point of Strength above 10 adds +0.5 Attack Attack with all weapons
Each point of Strength above 10 adds +0.5 Damage Bonus with Daggers. Longbows and Shortbow
http://dragonage.gul...ibutes/strength
Note however that the damage bonus may be incorrect, as in actually being +1 rather than +0.5. Since it is supposed to be an additional +0.5 from dex that apparently doesnt exist. But that is still unclear as far as i can tell, it might be that bows/daggers just get +0.5 from strength and no more (so the +0.5 from dex just is gone rather than being added to strength instead).
Anyway strength seems to be the most important attribute for using bows (because of the damage bug with dex), as long as you meet the dex req to actually use the bow.
#23
Posté 05 novembre 2009 - 07:54
I was worried that a rogue archer would be far too gimped, but it sounds like that's likely not the case.
#24
Posté 05 novembre 2009 - 07:59
manneger wrote...
Archery benefits from strength
Each point of Strength above 10 adds +0.5 Attack Attack with all weapons
Each point of Strength above 10 adds +0.5 Damage Bonus with Daggers. Longbows and Shortbow
http://dragonage.gul...ibutes/strength
Note however that the damage bonus may be incorrect, as in actually being +1 rather than +0.5. Since it is supposed to be an additional +0.5 from dex that apparently doesnt exist. But that is still unclear as far as i can tell, it might be that bows/daggers just get +0.5 from strength and no more (so the +0.5 from dex just is gone rather than being added to strength instead).
Anyway strength seems to be the most important attribute for using bows (because of the damage bug with dex), as long as you meet the dex req to actually use the bow.
I noticed that too, however it is clearly a bug since in the game is written plainly that dexterity should add to the damage of piercing weapons (arrows are piercing weapons in fact). This or the damage doesn't get written right, the same seems to apply for the attack bonus: it should give full +1 for every point after 10 in dexterity but in the window it is not showed right for ranged weapon.
I think it's a but on the window tha shows damage/attack instead of in the code, since it seems to give the scores based as if bows were actually melee weapons (clearly seen if you change a bow to a logsword and the "attack bonus" doesn't change when it should be clearly higher).
#25
Posté 05 novembre 2009 - 07:59
Didn't know there was a bug there. If the fix the bug later, though, I would regret having forgone all that dex. Oh the decisions!manneger wrote...
Anyway strength seems to be the most important attribute for using bows (because of the damage bug with dex), as long as you meet the dex req to actually use the bow.
I'm way too OCD. I keep starting over because I want to get everything just right.





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