I'm a completionist and made every single preperation for the suicide mission, I even didn't go pickup my crew immediately after they got collected because I wanted to prepare more in terms of sidequests, characters, and loyalties.
The whole party members dying even when fully prepared wasn't fun at all. I didn't feel the same way with Kaidan and Ashley because I was forced into a choice, it was impossible to save them both...it was a tragic moment and accepted it as such with no regrets. Mass Effect 2 essentially had a big glowing achievement that said "make it out with everyone alive". Now I don't care about achievements, but when I'm being told that losing a character basically means I played the game badly, I reloaded through the long suicide mission initiation cutscenes just to get it right the second time. It completely killed the mood throughout the whole ending for me, and left with a very unsatisfied taste in my mouth.
The first Mass Effect really made me feel like I was in Shepard's shoes, but after reloading to save all my party members in the 2 I felt like it wasn't my Shepard anymore, like I was cheating my decision. I just couldn't go through the idea of losing a character like Garrus for the next game because of a very unclear decision I had to make, possibly spoiling the experience for me in the third game. It felt like I was preparing my Shepard for the third game rather than putting myself in Shepard's shoes making the decisions for him.
I guess I'm saying there's such a thing as too much control you can give to a player. If your goal was to make me feel cheated and unsatisfied throughout the ending, I'd say mission accomplished. You want my teammates to die through my actions by an awful choice? Give me a game over, not a badge of shame.
Besides that, I'd say you guys did an excellent job on the game, and I can't wait to play the third one!
Modifié par Zaynias, 30 janvier 2010 - 04:51 .





Retour en haut






