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Loved Mass Effect 2, Hated the suicide mission.


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#26
DPeters911

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CmdrFenix83 wrote...

The point is that the mission is suicidal. If someone dies, live with the consequence. Mordin died in my playthrough. I was pissed, but there's nothing I can do about it except try to make my subsequent playthroughs try harder. No one know exactly what factors in to each death at the end. Ship upgrades prevent some, and loyalty does too, but there seems to be hidden factors. Either time taken to clear each part of the mission, or some random chance of catching a stray bullet.

People are saying that they've lost people in situations that don't make sense. The only variable here seem to be time spent in each section of the mission. As in how fast you cleared that section.


Here's your problem:

If you don't go immediately to rescue your crew after they disappear, some will die.

Furthermore, you must plan each group for the tasks they'll see.

#27
mewarmo990

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LucidStrike wrote...

mewarmo990 wrote...

Make sure you keep your squad alive during the boss fight. If they're down when you finish it, they will be dead in the ending.

Dramatically, just as my last squadmate had gone down, I used my last 3 heavy pistol shots to destroy the Reaper. They survived, magically revived.

:bandit:


Oh, okay. The rest of the post is me, but that last bit is just what someone else said.

#28
Guest_yf2489_*

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Lost- Mordin, Thane & Zaeed.

#29
DK_DOOM

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So the experience of the suicide mission was ruined for you because you couldn't play through it naturally once since you wanted an achievement? Kind of silly, really.



Also, just because you aren't getting achievements doesn't mean you are playing the game badly. That is absolutely ridiculous. So you're telling me if I had not completed 70% of the game three times (AT LEAST) in Mass Effect 1 with all the different squad mates and didn't get their achievements, I was playing badly? The achievements are there because they have to be there. It is standard issue for Xbox 360 games and they are fun to go after. But they do not dictate anything about the game itself and should not be changing the way you play and experience it.

#30
Meia42

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Waiting for the third game is going to be brutal as hell. That's my only complaint about the game.





The last mission was probably one of the best I've ever seen in my over 20 years of gaming, period. I've never, ever been more tense on a last level ever, because the game did a great job in making me care about everyone. Garrus takes a bullet I was like "Oh hell no!", but he was fine. I messed up by bringing Miranda to guard us, thinking with her bravado the entire game she was strong enough to do so. As we were getting near the end and she was staggering, you could just see it wasn't going to end well. Poor Mordin. :(





Overall, there was a real sense of danger, and tension playing throughout that entire level. Really good stuff. And damn those last decisions you make are freaking brutal. No game has made me feel this way before.

#31
hawat333

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Yeah, reloading every bit of the missions indeed the breaks and ruins the immersion, mr Holmes.

Advise: Make decisions and live with them.



Anyways, it's always fun to hear someone who hates one of the highlights of the game, just because they couldn't handle it without tricking. :D

#32
KerianAmbrai

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Personally, I loved the final suicide mission. Usually as I'm playing through final fights on most games, I feel no pressing need, with the exception of just seeing the story through. In this one, I felt a need to clear those enemies out as quickly as possible. I knew that my people had a chance of dying, so I made sure every one of them was fully upgraded. And even then I was on the edge of my seat for both the combat and cutscene portions, unsure of when one of the beloved characters would suddenly take a bullet (except for Zaheed, who could have died and I would have been happy to see him go).



In the end all of my people made it through, but I've replayed the mission later and not had people make it. It seems to depend greatly on your upgrades and how fast you get through each section. If you take forever clearing out the collectors, then that's longer the fire team has to fend off their own impossible odds, and it's a greater chance that someone will die.



In short, LOVED the suicide mission ^_^

#33
Handren

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Do you have a save before starting the mission?

Can't you just reload that save and start from there?

#34
tkukulka

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My biggest gripe with the last mission is everything pulled off without a hitch. Got to the human reaper, blasted him to scrap triggered the last cutscene, and as everyone's running out tali is lying dead on the ground. No reason, no explanation just pretty much "By the way you don't get to keep them all ~ love bioware" Next play through Garrus and Tali are both going against the reaper.

#35
Schneidend

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Mordin is apparently very killable, but my theory is that his personal omni-tool upgrade is what saved him in my game. It's the only Mordin-specific x-factor besides loyalty, and I bet a lot of people ignored that upgrade.

#36
mabalogna

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When I was reading dev reports, watching videos, etc. it was made abundantly clear that there is a good chance that your team may not make it out alive; that goes for sheppard as well. If by losing any member you decide you dont like the game, then I'd like to just point out that the dev-team's have been saying since day one that people will die in ME2.





I personally loved this ending, though I do have some reservations about having to fight a giant terminator at the end...still don't buy that as a good explanation of the plot.



My first run through was with my Infiltrator, and the general pace for most of the battles I had were slow and calculating. However in the first section I was forced to think quick, move swift, head shot everything, and strategically use what powers I had.



Because I knew the mission could end in everyone dying, I made sure I contemplated every decision I made when choosing specialists/fire teams.



For my playthrough my team consisted of Zaeed, and Thane all the way through

Tali in the ducts

Garrus lead the first fire team

Miranda lead the Second team

Samara my biotic barrier



Just move like your life depends on it.

#37
Nithrakis Arcanius

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I used Jacob to lead both of the secondary squads. He worked out great, probably because of his military experience (elite corsairs).



Mordin is one of my favorite characters and I love having him in my squad so he came with me, along with Legion.



I'm hoping Legion plays a large role in ME3. I was just getting to like him and the game ended! I used him for every mission once he joined.

#38
CmdrFenix83

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DPeters911 wrote...

CmdrFenix83 wrote...

The point is that the mission is suicidal. If someone dies, live with the consequence. Mordin died in my playthrough. I was pissed, but there's nothing I can do about it except try to make my subsequent playthroughs try harder. No one know exactly what factors in to each death at the end. Ship upgrades prevent some, and loyalty does too, but there seems to be hidden factors. Either time taken to clear each part of the mission, or some random chance of catching a stray bullet.

People are saying that they've lost people in situations that don't make sense. The only variable here seem to be time spent in each section of the mission. As in how fast you cleared that section.


Here's your problem:

If you don't go immediately to rescue your crew after they disappear, some will die.

Furthermore, you must plan each group for the tasks they'll see.


I had the entire crew and all loyalties, and the entire galaxy scanned before I even went for the Reaper IFF, so your first point was irrelevant, at least to me.  When the Collectors took my crew, I was as ready as possible to get them back. 

I'm well aware of the 'right person for the right job' bit for the ending.  People are saying they had everything done in terms of loyalty and upgrades, and they still lost Legion/Tali in the vents.  Others report Mordin dies as the rear guard, while others yet say that he survived it.  Again, with everything upgraded and all loyalties.  There seems to be an unknown factor involved here.  Either a hidden RNG, or time it takes to clear each section.

#39
Narelda

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I lost Legion and Jack on my first play trough. I sent Legion to the vent since I thought he'd be a good hacker, and I wouldn't mind as much if he'd die. Then he got headshot. Jack on the other hand just laid on the ground in the end, no explanation for that one. In any case both of them were expendable for me so it didn't bother me that much. Maybe for next play trough I'll try save them all.

#40
EatinMcRib

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I like having Tali in the pipes. Her already impressive resume got even more impressive. Same with Garrus as second leader.

Modifié par EatinMcRib, 30 janvier 2010 - 09:05 .


#41
Console Cowboy

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i was actually disappointed at how easy it was to bring everyone through. maybe i let myself get too hyped up about it. i dunno.

#42
Naltair

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I used Legion for the pipes and I pushed like hell, I brought Miranda and Tali with me, to cover tech and bitoics and used Samara as my Biotic shield. I had Garrus lead both teams being that he is a tactical genius and held out so long on Omega, I figured he could handle it.



I got a good scare when he got shot though... a real good scare.

#43
Kilroy867530

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Console Cowboy wrote...

i was actually disappointed at how easy it was to bring everyone through. maybe i let myself get too hyped up about it. i dunno.


That's the thing. Obviously, it's not that easy, since I can't read one board without people complaining about getting half their crew killed. If it felt easy to you (as it did with me) it just means you're a cut above the rest of the cattle.

Honestly though some people just do not think. I saw one guy talk about making Samara, the woman who worked alone for a thousand years, leader of the fire team. Come on!  Of course someone's gonna die!

I had no idea how easy it was to get Mordin killed. I managed to make it out with everyone in the first shot. I'll probably return to the Collector base, and, when I do, I will make sure to watch Mordin a little closer. And make sure he's got everything he needs to rock out with his (probably) oddly-shaped **** out.

#44
avenger_teambg

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Schneidend wrote...

Mordin is apparently very killable, but my theory is that his personal omni-tool upgrade is what saved him in my game. It's the only Mordin-specific x-factor besides loyalty, and I bet a lot of people ignored that upgrade.


No, i had his omni-tool upgraded and he was loyal. If i replay this again, i'll send him with the ship crew escort team.
I sent a stronger guy with that team, thinking they will need someone.

#45
AtreiyaN7

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There is no "wrong" choice just because of the achievement - you just have to accept that sometimes people live or die if you, as the commanding officer, make a poor decision. There are hints as to who might be the best options for each phase of the suicide mission anyhow. I accept that Zaeed's death (the only death) was my fault. I don't care about the achievement itself, but I do want to go back again to try to save him because I liked his character. I realize that I should've put Jacob in charge of that last distraction team, oh well.

#46
Sinborn

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I don't see how the last mission was hard at all. You send the unfeeling, logical robot to go inside a tube full of FIRE and unlock doors. You give secondary leadership to someone that can adequately organize infiltration. You remind yourself that Miranda is largely full of **** and is not perfect, thus a rather ****ty biotic compared to the obvious competition. Trust the leader you sent on the first tangent with the second attempt.



Also, make sure everyone's loyal and devoted to the cause, because the lack of motivation sucks for suicide missions.



If you have any compulsion to go back in time and fix something, that something was the wrong choice. You don't have to accept **** when the universe revolves around you. - Renegade Choice.