CmdrFenix83 wrote...
The point is that the mission is suicidal. If someone dies, live with the consequence. Mordin died in my playthrough. I was pissed, but there's nothing I can do about it except try to make my subsequent playthroughs try harder. No one know exactly what factors in to each death at the end. Ship upgrades prevent some, and loyalty does too, but there seems to be hidden factors. Either time taken to clear each part of the mission, or some random chance of catching a stray bullet.
People are saying that they've lost people in situations that don't make sense. The only variable here seem to be time spent in each section of the mission. As in how fast you cleared that section.
Here's your problem:
If you don't go immediately to rescue your crew after they disappear, some will die.
Furthermore, you must plan each group for the tasks they'll see.





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