Hardest/Weakest class (ME2)
#1
Posté 30 janvier 2010 - 05:35
I have beat the game on insanity with a soldier and had some trouble at parts but not really.
I would like to beat it on insanity again but with weakest or hardest class to use and play.
Any ideas?
#2
Posté 30 janvier 2010 - 05:39
#3
Posté 30 janvier 2010 - 05:40
#4
Posté 30 janvier 2010 - 05:43
#5
Posté 30 janvier 2010 - 05:43
Anyway, I think engineer is hardest, as their drone is close to useless (aka gets pwned in 3-4 seconds, recharge 20 seconds, damange inconciderable)
#6
Posté 30 janvier 2010 - 05:44
Besides that Engineer is pretty hard to play. Like the Vanguard it lacks defensive abilities and has to rely heavily on squadmates.
Modifié par Bigeyez, 30 janvier 2010 - 05:46 .
#7
Posté 30 janvier 2010 - 05:47
#8
Posté 30 janvier 2010 - 05:49
#9
Posté 30 janvier 2010 - 05:49
The Sentinel is just pretty crappy. No matter what weapons or extra bonus powers you stack on a Sentinel they still get torn up when outside cover in about three seconds.
All of the other classes have a lot more versatility and are easier to use. You have to be very careful with how you spec a Vanguard or Sentinel, and even then most of the key to success is knowing the battle up and down and micro-managing the squad alongside you every few seconds.
#10
Posté 30 janvier 2010 - 05:51
From what my friends (also playing ME2 have told me) Engineer is the hardest class to play. Same thing about the drones being USELESS.
#11
Posté 30 janvier 2010 - 05:55
DK_DOOM wrote...
The Sentinel is just pretty crappy. No matter what weapons or extra bonus powers you stack on a Sentinel they still get torn up when outside cover in about three seconds.
Sentinel's are a little rough early on but once you max out Warp, and Tech Armor they become powerhouses. Those two combined with Overload and Warp Ammo as your bonus lets you effectively solo anything that comes your way. You're then free to pick strong squadmates without needing to bring techies or warps. Sentinels are easily the most versitile class in the game. Granted you don't have the health of a Soldier, but once you get those powers up and some upgrades nothing can touch you besides mini bosses like Scions and Harbingers.
General Karthos wrote...
I kept hearing soldier on ME1 (it was my first, and by far, the hardest one of the three I've done, even though I escalated the difficulty each time) was the hardest. I'm playing a soldier now in ME2, and it's been relatively easy. The one difficulty is when you're being flanked, you don't have a biotic power you can fire off to delay the guys on your flank. Best thing you can do is mash "y", go into an adrenaline rush and hope that you can take down the guy flanking you before he takes you down. With Vanguard's charge ability... is that really making it hard, or is it just a lack of foresight on the charge in? There've been a few (maybe a dozen) situations where I have had eight or nine guys pinning me down with constant machine gun fire. If I were a vanguard and charged right in, I'd have seven or eight guys flanking me (I'm assuming you got one on the charge), and I'd be screwed. I'm honestly curious (because my next playthrough will likely be vanguard) whether you charge in immediately in a bad situation, or whether you wait for the numbers to thin a little?
From what my friends (also playing ME2 have told me) Engineer is the hardest class to play. Same thing about the drones being USELESS.
On Insanity Charge ends up being pretty useless. Mainly because the only way you can use charge without dying is by charging some straggler who isnt next to any other enemies or at the end of the fight when there is only one guy left standing.
Soldiers do have Concusive shot in case enemies get close by the way.
From my experience the drone is far from useless...although I don't use him to actually damage anyone. What I do with drones is set them up in the middle of a pack. All enemies will usually target him and start blasting away at the little guy. While they do that i have a cool 5-10 seconds to duck out of cover and unload hell on them without anyone shooting at me. With his cooldown being short I just repeat the process until I kill everything. I max him out and turn him into an explosive drone too just to throw in some more damage. That strat works fine for me.
Modifié par Bigeyez, 30 janvier 2010 - 06:00 .
#12
Posté 30 janvier 2010 - 05:58
#13
Posté 30 janvier 2010 - 06:00
Modifié par General Karthos, 30 janvier 2010 - 06:00 .
#14
Posté 30 janvier 2010 - 06:01
General Karthos wrote...
Heh. You're right. I just haven't put any points in concussive shot. My bad.
Yeah I barely invested in it either on my Soldier. I mainly only use it in those situations where I'm getting rushed and need breathing room.
#15
Posté 30 janvier 2010 - 06:04
#16
Posté 30 janvier 2010 - 06:08
#17
Posté 30 janvier 2010 - 03:04
Bigeyez wrote...
Not to continue bashing the poor class, but Vanguard really seems to be the weakest at higher difficultys. It doesn't have the ability to get through all types of protection. It lacks defensive abilities. It's class ability is difficult to use, which means it also lacks offensive power on higher difficultys. You end up having to relay heavily on squadmates for everything. You can even use your signature shotgun as much because getting within range of one on Insanity is asking for death.
Besides that Engineer is pretty hard to play. Like the Vanguard it lacks defensive abilities and has to rely heavily on squadmates.
Relying on squaddies isn't a bad thing tho, especially not since they seem to have updated friendly AI alot compared to ME1, and I take it you don't take them along just for their powers (I know I did in ME1, and really had to change that idea in ME2, that said I was a vanguard tho)
#18
Posté 30 janvier 2010 - 03:09
Dave of Canada wrote...
Vanguard is pathetic on Insanity / Hardcore, there's no risk / reward. Only death.
Really?
Then explain to me why I beat the game on Hardcore easily with Vanguard and at the moment I am in the middle of Insanity Vanguard playthrough..no problems at all.
I have over 800 points strong barrier when I charge = I can take out whole groups in seconds without any problems.
#19
Posté 30 janvier 2010 - 03:11
#20
Posté 30 janvier 2010 - 03:14
#21
Posté 30 janvier 2010 - 03:15
I have over 800 points strong barrier when I charge = I can take out whole groups in seconds without any problems.
Mind explaining how? A single SMG/Rifle burst seems enough to tear off 250 points from the barrier.
#22
Posté 30 janvier 2010 - 03:17
konfeta wrote...
I have over 800 points strong barrier when I charge = I can take out whole groups in seconds without any problems.
Mind explaining how? A single SMG/Rifle burst seems enough to tear off 250 points from the barrier.
I activat the 3 minutes long Improved Barrier before the fight, then use Heavy Charge and kill at least one guy before charging again (even if they are close) that replenishes my barrier and I cam keep doing it until I screw up (no headshot, total miss etc). Vanguard rocks.
#23
Posté 30 janvier 2010 - 03:19
Noticed that as well quite early (switched from Inferno Grenades to Barrier)
Modifié par Kwonnern, 30 janvier 2010 - 03:20 .
#24
Posté 30 janvier 2010 - 03:20
News Flash:
The Fun Biotic powers from ME1 are now the least useful powers. Can they work once enemy defenses are down? Yes, if the enemy isn't wholly immune to to them. But once an enemies defenses are down they're as good as dead anyways. This means that when you get their defenses down using things like Pull or Throw or whatever you like are little more than finishing moves. It's far more sensible to just shoot them.
Singularity is an exception in that it can slow an enemy with defenses up, but the slow is barely a second in how long it lasts. It can also eat away at their defenses, but the amount by which it does this is so absolutely minimal as to be laughable. Singulairt was your BIG power in ME1. In ME2 I find hardly any cause, at any time, to use it - especially on the higher difficulty levels.
#25
Posté 30 janvier 2010 - 03:21




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