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Hardest/Weakest class (ME2)


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#26
sliccat

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You guys are crazy. The Vanguard is hard to play at first, but once you get heavy charge and a sense of how to tactically aim charge, it's crazy useful. It recharges extraordinarily quickly, and completely disables that enemy for a minute.



You can completely flank a force by charging the guy furthest back, and make short work of him with the shotgun. Then you've squeezed the entire force.



It's definitely hard in the beginning, but once you get a feel for it, it's a great class.



Only real problem is that armor blocks charge, but with the flame ammo, armor is gone quickly anyways.

#27
Kwonnern

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Vanguard really shines with Charge fully upgraded and (in my opinion) a maxxed Barrier! :D

#28
tommythetomcat

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It's all about having the right bonus talent, and picking a good strategy. At least one that works for you there are many different approaches to making any class more powerful in different ways.

#29
Zack Ross

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I haven't used barrier during charge at all, and I still live quite long after a Heavy Charge. I love that power so much :D I may try Adept next playthrough for singularity

#30
Kwonnern

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Heavy Charge + Warp Ammo + Krogan Shotgun is quite the combo as well! :)

#31
grumpymooselion

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sliccat wrote...

You guys are crazy. The Vanguard is hard to play at first, but once you get heavy charge and a sense of how to tactically aim charge, it's crazy useful. It recharges extraordinarily quickly, and completely disables that enemy for a minute.

You can completely flank a force by charging the guy furthest back, and make short work of him with the shotgun. Then you've squeezed the entire force.

It's definitely hard in the beginning, but once you get a feel for it, it's a great class.

Only real problem is that armor blocks charge, but with the flame ammo, armor is gone quickly anyways.


I agree, I found the Vanguard very powerful with the Time Slow on Charge and the maxed out Barrier. That and a shotgun to the face. The Cyro rounds also are a wonderfult thing to accent your play style since again, you're mitigating damage. I ended up going with the Party Cyro rounds.

As I said here, I found the Adept to be the Weakest of the three I've tried (Sentinel/Vanguard/Adept - The Sentinel Performing best out of all of them, and the Vanguard being the most fun):

Janan Pacha wrote...

I found the Adept to be bellow the
Vanguard. I found the Vunguard tolerable on the higher difficulty
leveld once you had the Time Slow effect added to charge, and your
performance only went up once you added on the Barrier power
from Jacob. The main thing was the Vanguard had alternatives to their
Biotics, whereas I found the Adept's armament left them with far fewer
tools against enemies the majority of their Biotics wouldn't work on.
Warp and later Reave were the only two Biotic powers I could use with
any consistency, all there others I found no more use for beyond
finishing moves. Warp and Reave are two of the most boring powers, yes,
they're effective . . . but it made bonus power choice even more boring
because powers like Slam when tested had the same issues as most biotic
powers. This left me with two Biotic power choices, Barrier or Reave
for the Adept, though I'd assume the Warp Ammo could have been useful
as well, it still would have been under the boring category.

News Flash:

The
Fun Biotic powers from ME1 are now the least useful powers. Can they
work once enemy defenses are down? Yes, if the enemy isn't wholly
immune to to them. But once an enemies defenses are down they're as
good as dead anyways. This means that when you  get their defenses down
using things like Pull or Throw or whatever you like are little more
than finishing moves. It's far more sensible to just shoot them.

Singularity
is an exception in that it can slow an enemy with defenses up, but the
slow is barely a second in how long it lasts. It can also eat away at
their defenses, but the amount by which it does this is so absolutely
minimal as to be laughable. Singulairt was your BIG power in ME1. In
ME2 I find hardly any cause, at any time, to use it - especially on the
higher difficulty levels.



Anyways, maxing out the Vanguard's Charge ability and getting Barrier are both absolutely a Must. To add to that, Cyro rounds act as an additional form of mitigation. Live them. Love themn. Want them.

#32
tommythetomcat

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Kwonnern wrote...

Heavy Charge + Warp Ammo + Krogan Shotgun is quite the combo as well! :)


I could have swore that shotgun is supposed to break human arms if fired by one. :P

#33
grumpymooselion

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tommythetomcat wrote...

Kwonnern wrote...

Heavy Charge + Warp Ammo + Krogan Shotgun is quite the combo as well! :)


I could have swore that shotgun is supposed to break human arms if fired by one. :P


My assumption is that it still will. As my Shepard's face continues to fall off . . . it's becoming ever more obvious that, well, I think we can make an exception to that rule for our own Human-ish Shepard. I justify it by just shrugging by shoulders and figuring we have an artifically reinforced arm.

#34
Krowser

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Granted I'm playing on Veteran but I think the Vanguard is an awesome class.



Before lvl 8 though, I barely used charge. Only on the lone soldier that I could have pwned with a pistol anyway but once you get heavy charge, things get retarded.



There is a biotic boss somewhere that, during the fight, will eventualy throw two huge crates at you and open up a new section of the level. The first time I killed her so fast she didnt even have time to play out her script.



Charge IS good against bosses or shielded opponents because it still does a bit of knockback, just enough to get a shot in. And if your shotgun is strong enough it stuns them if you blast them at point blank.



For tough enemies, charge, shoot, melee, shoot, hide. Rinse/repeat. I destroyed single mechs (the huge ones) by using this combo and it looks epic.



For regular fights, I thin their numbers with the heavy pistol and maxed out fire ammo. With heavy charge, you can charge groups of 2s. Punt the first and while he's flying away, kill his buddy. Take cover, kick his ass.



Vanguard may not be as efficient as a Soldier but the charge makes for adrenaline pumping fights.

#35
Kwonnern

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And you can also research / purchase all the shotgun and melee-improvements, which work well with Heavy Charge + Warp Ammo + Krogan Shotgun for Optimum efficiency! :)



There are even Shoulderpads boosting Melee-damage.

#36
vhatever

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Sentinel wasn't the weakest in ME1. Engineer was.



It seems like since ME2 came out there are a lot of people who make claims about ME1 but apparently never played it.

#37
noru18

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I played soldier in my first playthrough. I had a lot of shooting to do, as well as positioning. Now I started pt2 as an adept, I don't bother to shoot any more. I let my squadmates do the shooting and myself have fun pulling and throwing stuff around. I find adept pretty nasty at Insanity level.

#38
chaosaxess

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They really need to rebalance the classes, honestly they're nowhere near balanced...

#39
tommythetomcat

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chaosaxess wrote...

They really need to rebalance the classes, honestly they're nowhere near balanced...


It's a single player game, balance doesn't exactly matter.  Should biotic's be a little more useful against enemies?  Sure, but does the Adept need to be redone? not really.

#40
chaosaxess

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tommythetomcat wrote...

chaosaxess wrote...

They really need to rebalance the classes, honestly they're nowhere near balanced...


It's a single player game, balance doesn't exactly matter.  Should biotic's be a little more useful against enemies?  Sure, but does the Adept need to be redone? not really.

It matters when two classes feel like they completely overpower the others in every way.  They stunted biotics way too much

#41
noru18

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Yeah.I agree there is no need to rebalance. It's a matter of your play style.

#42
For Humanity

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tommythetomcat wrote...

chaosaxess wrote...

They really need to rebalance the classes, honestly they're nowhere near balanced...


It's a single player game, balance doesn't exactly matter.  Should biotic's be a little more useful against enemies?  Sure, but does the Adept need to be redone? not really.


It does when I can't play on a difficult setting because all of combat becomes the monotonous, warp, recharge, warp ,recharge. It just isn't fun but the soldier and infiltrator manage to still be fun. So say it again why shouldn't a class be changed when it offers no entertainment value past ****** easy mode?

#43
xlyesterdaylx

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And here I thought i was alone in thinking vanguard was the weakest. My shepard was vanguard in ME1, i chose vanguard again in ME2 for continuity sake...kind of regret it. :(

#44
Roxlimn

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vhatever:



Okay, now I know you're really off. Engineer-Medic was easily the easiest playthrough I had for ME1 on Insanity. Send your guys in, and just keep resurrecting them until everyone and everything is dead. Bonus Skill: Assault Rifle for fire support.



Wrex and Ashely make mincemeat of everything they combat.

#45
vhatever

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Roxlimn wrote...

vhatever:

Okay, now I know you're really off. Engineer-Medic was easily the easiest playthrough I had for ME1 on Insanity. Send your guys in, and just keep resurrecting them until everyone and everything is dead. Bonus Skill: Assault Rifle for fire support.

Wrex and Ashely make mincemeat of everything they combat.


roflcakes

You watched immunity spammer NPCs own the game. You did nothing. And you probably sat at most fights for as long as it takes me to beat the whole damn game.