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It's obvious that this is an EA game


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#76
Fumbleumble

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wsmb0233 wrote...

Fumbleumble wrote...

Ruiner667 wrote...

Instead of the proposed bringing back the elevator, how about using the "key points" conversation system that Dragon Age has? So if you cross a certain point(usually a bridge) conversations between two of your companions start, works great in DA:O


Trigger points... yep, totally.... so much has simply been ripped out of the game instead of trying to actually fix it... just strikes me as being the lazy way to do things.....Maybe they spend all of the development money for the GAME on motiion capture and the ridiculous VO bill :<...

Oh and I just love in the credits where the likes of Jim Cummings (a truely awesome VO artist) ends up at the bottom of the bill along with Dwight Shultz, when the likes of Brandon Keener, Mark Meer and Yvonne Strahovski (who are these people ?!?!) gets an actual credit...wtf?????

Less 'Hollywood' and more game I think.


Well... Yvonne Strahovski was the face and voice of Miranda... so props to her, but yeah... very hollywood... and I'm sorry this post has gotten off its original topic.... I think this is just a testament to what a good job Bioware did in writing such a thoughtful game that it could get us to this.... 

but please explain these trigger points to me... never played DA:O... are they anything like the in-between-mission convos you have with (most of) your crew in mass2? 


nothing too involved in creating trigger points.. all they are are lines, borders or game areas that are flagged on the map in creation, to react when it's interacted with.. the interaction can be triggered by walking, clicking or any multitude of other actions within the predefined area and the reaction can be anything you want,a conversation, an ingame scripted sequence, a cut scene... it's all pretty standard stuff.....but Bio seem to have forgotten all that they've learned in the past 12 years, they have used them.. but certainly didn't bother to use them as solutions to their problems.. they just ripped everything out instead. :/

#77
Pfor

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You know EA has bankrolled incredible games like Mirror's Edge, right? Games that did worse than nothing commercially? I don't blame Bioware for making ME2's surface bits a bit more accessible nor EA for releasing the final product. And by the looks of things it's paid off because it's a huge success.

#78
packardbell

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Indeed, you guys might not like it but they're marketing the game to the more mainstream audience.



As long as the story, characters and overall quality don't change I'm happy.

#79
asaiasai

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The fact that it actually worked right out of the box, i played the entire game without a single hitch, does in fact make it hard to believe that is an EA game. I actually must give props to Bioware for making an EA game that worked, hint to EA executives Bioware actually makes YOU a better game company. I am leary about EA games, i have had some that just will not work at all, and i have good hardware and update my software religiously. So far Bioware is 3 for 3 ME, DAO, and ME2 all worked very well.



Asai

#80
wsmb0233

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WKlingbeil1 wrote...

wsmb0233 wrote...

WKlingbeil1 wrote...

To all.


you think it's ignorant to believe that this government (by the people, for the people) hasn't failed us because we live with an economic disparity of 98:2? I think it's ignorant to believe anything else


No, I'm saying I want to live in the ignorance of the masses, ignorant to anything going on politically, just be stupid, in essence.  F. Scott Fitzgerald does a good job of painting this picture in the Great Gatsby, pointing out that being stupid makes life much easier...  Hell, look at my previous point, how easy would it be to be as braindead as one of the idiotic individuals I named previously?  Paris Hilton?  She has no idea what's going on outside of her clothes, much less outside of her neighborhood.  It's a dream, haha.  And also, the government is not the only one that's failed, we've failed ourselves.  How did that 2% get to where it is?  They worked hard, and with a little luck, got to that point.  Bill Gates didn't just magically get his billions, he worked hard for it and caught a lucky break.  Also, your figure is incorrect, just because 2% is in the millions, doesn't mean 98% of us are dirt poor, I'm just fine where I'm at.  You know how I got there?  Working hard through school, and working hard at work, if you want it badly enough, you can find a way.  I don't care to be a millionaire, so I won't even work for it, so I'll never become one.  You can't blame the government for laziness, but you can blame them for bureaucracy.


I never said that 98% were dirt poor.... as I said in a previous post that 98% is comprised, basically, of those who don't make over 1.5 million a year.... and Bill Gates is a different story, he's one of the Thomas Edison's of our generation.... but Paris Hilton is a good example of one person in that 2% who hasn't earned her way there, but was rather born into it..... 20 years (damn, could be less) from now that 2% will all be inherited wealth... do those kids on Gossip Girl really deserve the lifestyle they lead? But maybe us 98%ers deserve our lifestyle for making that show, and Jersey Shore, and The Simple Life (<----- Really?!?!?!?!?!?!?!?, it's DISGUSTING!) so successful.... Honestly, those with the money control the government, and since such a small portion control so much of the wealth, how is it really any different than a monarchy? (or really, an oligarchy in this case since it's such a relatively small group)

I loved The Great Gatsby, but really, how is that novel (aside from being written by a GENIUS rather than a douchebag) any different from Jersey Shore or The Real World or whatever?

#81
wsmb0233

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Pfor wrote...

You know EA has bankrolled incredible games like Mirror's Edge, right? Games that did worse than nothing commercially? I don't blame Bioware for making ME2's surface bits a bit more accessible nor EA for releasing the final product. And by the looks of things it's paid off because it's a huge success.


I'm not saying it being accessible was a bad thing... I LOVED this game... all I'm saying is that to satisfy the fans of the original gameplay and the new gameplay an option should be presented as early as the character customization screen.... 

I loved the combat.... but really... was ammo necessary? it went against the entire lore of the franchise and do hardcore shooters really enjoy running around like a chicken with its head cut off looking for ammo?... it seems like they took elements from the first game that TOTALLY worked and changed them for the second game because they weren't mainstream enough

#82
Primefer

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 In reference to the game - combat was fine, kicks my ass sometimes but I'm not uber at shooters which is where I think other people feel this game is less of an rpg; which by the way is a crock of rancid yak butter. As an RPG this game meets all expectations, I'm glad the mako is gone, I'm glad the cover mechanics don't suck as hard as they did on ME1, the story / conversations are better written than ever.  SW:KotOR was one way of doing a game, everything mmo-style auto attack and you click abilities, ok but not very immersive. ME brought in the shooter concept, not perfectly but suddenly the people you spend time with aboard the Normandy are there in the sh*t with you screaming for cover and dodging fire - this makes for a very immersive feel. Esp in ME2 with the engine upgrades - when Jack gets hit and screams - you see the expression on her face fairly accurately (easy example).
Did fleshing out the shooter design make the writing worse? I don't see any evidence of that.Did attention to visual detail make the voice work less compelling? No relation between the two.
Seriously, criticism and critique are one thing, but most of you are ****ing.That said -Things that need fixing/adding -Yeah, the elevators could stand to make a comeback, or replace them with more banter while out in the field DA:O won me over on that point alone - single most uninteresting world Bioware cooked up and I stayed for weeks because the people around me always had something interesting to say not only to me but to each other.
Hollywood isn't necessarily bad, but the people coming in need to work hard to make the fit with their character - Seth Green is win, Martin Sheen is not; it sounded like he phoned in the VO. And whoever made the call to make Michael Dorn the voice of 75% of the unnamed Krogans - you fail, he rocks, but his voice is way too distinct.
The small galaxy effect - getting mail from people I encountered makes sense, tripping over 2-4 of them every time I make planetfall doesn't. I love seeing the results of my actions, but the current method is about as subtle as Krogan love poetry.
Where are my grenades? and why can't Cerberus afford to refill my heavy weapons ammo before I go out? Seriously guys WTF.
Ok, thats the bulk of my immediate gripes, haven't finished the game yet, but the story is awesome and I'm enjoying the **** out of it, thank you for another awesome universe to play in.
on to the issues RE: EA - stop whining, the rules were clear - as long as Bioware is making money EA isn't gonna risk pissing off (one of several) golden geese. They were profitable before EA bought them, the change in ownership just allowed for greater market saturation. The biggest marker of EA thats pissing me off is Day One DLC. Not cool.
RE: politics - go call NPR or something, this is a place for all things ME2 or Bioware in general.
It's late, I'm out of here for now, but I'll be back. Oh yes I'll be back.

#83
Pfor

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Primefer wrote...

on to the issues RE: EA - stop whining, the rules were clear - as long as Bioware is making money EA isn't gonna risk pissing off (one of several) golden geese. They were profitable before EA bought them, the change in ownership just allowed for greater market saturation. The biggest marker of EA thats pissing me off is Day One DLC. Not cool.


Yeah, god. It's totally not cool to give FREE first day content to people who actually buy the game as a means of deterring would-be 2nd hand buyers or pirates. Shame on you, Bioware!

#84
wsmb0233

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yeah.... the DLC is good as long as it stays worth its price (free for the small stuff... I'd be down to pay for like.... a major quest, including a couple of maps).... but the cerberus network does suck in every way that it is cool.... you still have to turn off the game to download the stuff (please correct me if I'm wrong... I would LOVE to be wrong).... and it causes a bunch of computer/console mix and match that I thought I would be avoiding by paying for xbox live....



but you're right, it is a great deterrent... it's nice to think that I'm getting my money's worth over a pirate (still got love for pb.org though of course)

#85
Pfor

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The Cerberus Network probably could have been integrated better into the game but since I own a PC version of ME2 it just jumps out of the game for a second for me. Still, the day-one DLC was free. There shouldn't be any complaints.

#86
Lycid

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OP is dumb. I stopped reading when he mentioned "WoW", a cancer to PC gaming.




#87
wsmb0233

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Lycid wrote...

OP is dumb. I stopped reading when he mentioned "WoW", a cancer to PC gaming.


That's the dumbest thing I've seen on these posts.... OP isn't about WOW, it's about options

#88
NKato

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Blue_dodo wrote...

uh why don't people get this little fact:

EA WAS THE PUBLISHER AND NOT THE DEVELOPER

these are two totally diffrent things


They own Bioware. They OWN Bioware. They have the power to subtly pressure Bioware to make changes to the game. Or forcibly pressure them to make changes.

You pick.

#89
Schneidend

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Yeah, this is totally an EA game. They've been publishing quality projects for over two years now. I'm glad the trend was continued with ME2.



C wut i did thar?

#90
KealaFerret

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The bottom line truth is that there's a reason that developers make a game one way in terms of how it's played, and not, say, three ways.



I'm a software tester by occupation. In my line of work, every time there's another "way" to do something, it bloats the work load by a lot. You need to not only spec that, but then code it, and test it.



The amount of time this would take would be cost prohibitive, and the unfortunate truth of that is that in order to create a game that allowed for that many different ways of playing, the story would have to suffer. The game would have to be shorter, less interesting. It's one thing that in software is a reality - you can't make everyone happy. Ever. So you do what you can, and cope with the fact that not everyone will like what you've done. The last product my team shipped was very well received, but not everyone is happy with everything. We couldn't fix every bug. We couldn't do everything we wanted. Things get cut.

#91
wsmb0233

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Schneidend wrote...

Yeah, this is totally an EA game. They've been publishing quality projects for over two years now. I'm glad the trend was continued with ME2.

C wut i did thar?


never said it wasn't a quality product, I loved the game.... I'm just saying that the new company structure shows through this game

#92
Lance Infantry

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Maybe the inventory mangement was a bit of a pain, but I loved the feeling of when you found a ****in' new shotgun or suit of armor. Now, there is like twenty different weapons. On my first playthrough, i just kept thinking, "Im sure I will find a new Assault Rifle in the next mission, I mean, come on, there can't be just three of them, RIGHT?"

#93
WKlingbeil1

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I don't know, ME1's weapon system got reaalllll irritating once you get through the game, and even on to your 2nd playthrough. I hated it when I would get like a Sokolov IX, but I couldn't keep it because my inventory was full, so instead of having the option of converting an inferior weapon to omni-gel, I could only convert that extremely powerful weapon into it. The 2nd game's was frustrating, because you had like 3 choices for each type of weapon, so it was fairly limited, but I honestly preferred it, because I didn't spend half my time turning the 15 upgrades I just got informed of when I go to change equipment into omni-gel. I am much more in favor of RPG's than shooters, so I would take the sacrifice on weaponry and combat over a sacrifice in story all day long. I did feel like combat in ME1 was a tad easy, but that's because you're supposed to struggle in other aspects, and try to complete the game in other ways. With the simple combat, I was able to focus more on 100% game completion, and ensuring all the storylines were finished as opposed to getting mauled everytime I faced off with a powerful enemy. I'm not the greatest with shooters (because I don't play them), so I too got very frustrated at first (until I scaled it all the way back to Casual). DLC was no big deal because it was free, as stated before. Bring all the Day one DLC you want, as long as it's free I could care less.

#94
Primefer

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Pfor wrote...

The Cerberus Network probably could have been integrated better into the game but since I own a PC version of ME2 it just jumps out of the game for a second for me. Still, the day-one DLC was free. There shouldn't be any complaints.


I was actually thinking of DA:O when I ****ed about day one dlc. The grey warden keep was pay to play and it was balls. goodies to encourage early purchases are great, I won't knock free goodies, but it irritates me when there are addons for sale on day one.

The cerberus net dlc for ME2 has been pretty cool. Barring the return to the normandy crash site, that should have been on the disk, I mean (for me anyways) thats a fairly powerful scene, picking through the wreckage of my ship, setting the memorial and searching for the dogtags of those who died under my command. Why it was essentially an afterthought is beyond me, why was this something offered as a side line and not essential to the experience?

#95
Unschuld

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In case no one mentioned it before, the music from Afterlife is from an old Need for Speed game I used to play. When I heard it the first time I walked in the door, I loled. Way to go EA. Way to save some money on soundtrack production.



Not to say its a bad song though...

#96
rolsenrob

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Rather than making all of those extra versions of the game, I'd rather they spend more time on making sure we get adequate payout for importing our saves.

#97
MentalKase

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I definutely feel that EA had some major involvement in ME2. Some of the choices like the limited ammo and the higher focus on shooter than RPG, was so that it would have a wider appeal. Even though it didn't fit in the Mass Effect universe, writers tried to compensate with the some cleaver explanations. I wish it stayed more true with ME1.

#98
Primefer

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I'm still missing where everyone feels it was less of an rpg because they fixed the combat as compared to ME1?



Honest question - Do you feel less immersed because the shooting elements don't feel like doing a rail of ground glass anymore? Someone raised the issue that KotOR was more rpglike, completely different engine there with a copletely different combat model. What is the same, across most bioware rpgs is the conversations, the movement from scene to scene, the storytelling. I'm gonna call this one like I see it - the EA haters are going to rip a perfectly good game because they don't like that EA was involved in any part of it, and thats just plain sad.



I make these statements after powering through ME1 a second time (first time was XB360 which red ringed on me, had to create a new save on PC to be ready for ME2 launch) in the last month and a half. The story is awesome, I am just as attached to my squad, moreso in some cases. The story is just as engaging, the writing is just as good (barring the Illusive man, I would have loved to see an option to take the Normandy 2 and give him the finger at the risk of having to kill Jacob and Miranda) and now the combat measures up to the story. I don't mind not having to constantly thin my inventory, if I wanted to do that I'd go play Diablo 2.

#99
Bigeyez

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Because the first Mass Effect was totally an indie/underground game and not mainstream in any way whatsoever right?

#100
Daeion

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amrose2 wrote...

Loot, or more specifically, inventory management is an incredibly annoying part of RPG games. The system in ME2 is much more brilliant. Loot / buy schematics, choose on sliders which pieces to use. It also allows for much greater customization in looks (although they fell short on options, only 3 or 4 of each was sucky)

Map system was fine. If you get lost or are unclear on where you are going on a quest, that is the fault of the quest writing / design, not the maps. They did a pretty good job directing you except for a few on the citadel (that annoying Chit quest)

More hotkeys wasn't an issue... because I played it on the proper system.. PC :)


edit..

Overall, the level of polish and finish for this game makes me NOT believe it's an EA title. 


The ME style is annoying for you, the ME2 style is more annoying for me and less enjoyable.  Neither of us is right or wrong.