wsmb0233 wrote...
Fumbleumble wrote...
Ruiner667 wrote...
Instead of the proposed bringing back the elevator, how about using the "key points" conversation system that Dragon Age has? So if you cross a certain point(usually a bridge) conversations between two of your companions start, works great in DA:O
Trigger points... yep, totally.... so much has simply been ripped out of the game instead of trying to actually fix it... just strikes me as being the lazy way to do things.....Maybe they spend all of the development money for the GAME on motiion capture and the ridiculous VO bill :<...
Oh and I just love in the credits where the likes of Jim Cummings (a truely awesome VO artist) ends up at the bottom of the bill along with Dwight Shultz, when the likes of Brandon Keener, Mark Meer and Yvonne Strahovski (who are these people ?!?!) gets an actual credit...wtf?????
Less 'Hollywood' and more game I think.
Well... Yvonne Strahovski was the face and voice of Miranda... so props to her, but yeah... very hollywood... and I'm sorry this post has gotten off its original topic.... I think this is just a testament to what a good job Bioware did in writing such a thoughtful game that it could get us to this....
but please explain these trigger points to me... never played DA:O... are they anything like the in-between-mission convos you have with (most of) your crew in mass2?
nothing too involved in creating trigger points.. all they are are lines, borders or game areas that are flagged on the map in creation, to react when it's interacted with.. the interaction can be triggered by walking, clicking or any multitude of other actions within the predefined area and the reaction can be anything you want,a conversation, an ingame scripted sequence, a cut scene... it's all pretty standard stuff.....but Bio seem to have forgotten all that they've learned in the past 12 years, they have used them.. but certainly didn't bother to use them as solutions to their problems.. they just ripped everything out instead. :/




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