Is it just me or does NG+ suck?
#26
Posté 30 janvier 2010 - 10:30
#27
Posté 30 janvier 2010 - 10:31
Squadmates having less powers isnt a positive thing, its terribly negative... that and add on their worse than ME1 AI...
"Where the hell is Miranda going? WHY IS SHE RUNNING AT THAT CLUSTER OF ENEMIES?!"
*she dies*
"I.... what? Does not compute.... Why would the AI even begin to suggest that?"
Not to mention tacking on Attack Specific Enemy and Use Power on the Dpad being terrible.... sometimes they dont even listen to you, you have to manually pause, and use it, and even then, accuracy, is not garunteed.
#28
Posté 30 janvier 2010 - 10:39
Who's making these decisions?
#29
Guest_yf2489_*
Posté 30 janvier 2010 - 10:47
Guest_yf2489_*
#30
Posté 30 janvier 2010 - 10:50
Cryo84 wrote...
WTF, Can't even carry over credits like the first game?
Who's making these decisions?
NG+ will give you 50K in all resources and 200K credits.
You keep your rank and weapons.
Upon rank 30, your squad can only spend 29 points in their skill trees resulting in only fully upgrading 2 of the bars.
Those points you rather wish to save when you gain their loyalty and spend it in the unlocked skill tree.
That said, you will have a needless hard time during Insanity.
NG+ will start you from scratch basically, not rewarding enough, a useless chore and repetitive.
#31
Posté 30 janvier 2010 - 11:00
#32
Guest_SwobyJ_*
Posté 30 janvier 2010 - 04:33
Guest_SwobyJ_*
AI... is MUCH better in directing position and commands, but completely useless when you don't do this in harder difficulties.
I'll be doing only one New Game + for my MainShep, that's probably all. Just like ME1.
#33
Posté 30 janvier 2010 - 04:38
The new leveling system is likely to find a balance point so that the game is exciting. Keep in mind that when you were rebuilt (in biotics cases) you had to get new biotic implants, so you likely have to learn the ropes with them. And your tech skills were largely based on your omni-tool, probably a new gen of omni tools that your using. Not to mention being pulped then put back together probably affected your skillset somewhat.
And weapons now use "geth technology" hence thermal clips. Hence why your not a sudden master at all types of ammunition.
#34
Posté 30 janvier 2010 - 04:38
Yeah, they would often seem to AVOID cover. It's baffling. I would have to explicitly direct them to cover and hope they stayed there.Ch40sFox wrote...
Squadmates having less powers isnt a positive thing, its terribly negative... that and add on their worse than ME1 AI...
"Where the hell is Miranda going? WHY IS SHE RUNNING AT THAT CLUSTER OF ENEMIES?!"
*she dies*
"I.... what? Does not compute.... Why would the AI even begin to suggest that?"
That said, BioWare wanted the squadmates to have different combat styles. I always took Jack, and she wasn't all that into using cover.
Modifié par LucidStrike, 30 janvier 2010 - 04:39 .
#35
Posté 30 janvier 2010 - 04:40
#36
Posté 30 janvier 2010 - 04:43
#37
Posté 30 janvier 2010 - 04:46
#38
Posté 30 janvier 2010 - 04:51
Think about if, if you kept everything and got a huge skill/paragon(renegade)/money/resource bonus, you would all be here complaining about how easy the game was, and how little time it took to reach the end game. I think its very interesting how the decisions you made in the 1st have some impact and the people you get to revisit.
#39
Posté 30 janvier 2010 - 05:00
This thread is about the ME2 import, not the ME1 import.-Area51-Silent wrote...
the purpose of the import was to bring the DECISIONS you made from Mass Effect 1 into Mass Effect 2, letting your first experience influence your 2nd without giving to much of an advantage in the 2nd game.
Think about if, if you kept everything and got a huge skill/paragon(renegade)/money/resource bonus, you would all be here complaining about how easy the game was, and how little time it took to reach the end game. I think its very interesting how the decisions you made in the 1st have some impact and the people you get to revisit.
I liked being godly as a level 60 NG+. Level 30 NG+ is meh.
I'd play NG+, only I'm afraid that, without that little Paragon boost from the ME1 import, I'll miss out on an important Charm option. Using my ME1 import, I only missed out during the Morinth mission. I'd hate to miss out during a squad dispute.I suppose I could just do more sidemissions and get some extra Paragon points ASAP. My next playthrough is gonna be my completionist ME3 import.
Modifié par LucidStrike, 30 janvier 2010 - 05:01 .
#40
Posté 30 janvier 2010 - 07:26
#41
Posté 30 janvier 2010 - 07:53
LucidStrike wrote...
I liked being godly as a level 60 NG+. Level 30 NG+ is meh.
I'd play NG+, only I'm afraid that, without that little Paragon boost from the ME1 import, I'll miss out on an important Charm option. Using my ME1 import, I only missed out during the Morinth mission. I'd hate to miss out during a squad dispute.I suppose I could just do more sidemissions and get some extra Paragon points ASAP. My next playthrough is gonna be my completionist ME3 import.
If your class skill is maxed it will make up the difference early on.
#42
Posté 30 janvier 2010 - 11:53
#43
Posté 31 janvier 2010 - 12:00
This game has a lot of replay value, but the only reason I don't do a second playthrough is knowing I need to scan like 50 planets in order to accumilate enough resources for my upgrade.
It's boring and a real pain in the *ss... What the hell was BioWare thinking?
#44
Posté 31 janvier 2010 - 12:58
200,000 credits? Phah. When the upgrades cost 50,000 and 75,000 credits apiece? And don't seem to benefit from the store discounts?
I'm sure somebody will cook up a mod or save editor to give us all the ship upgrades at least in a new game plus...the question is when.
I've visited and scanned every planet in the game now, and I don't have enough money or experience to fully upgrade or reach level 30. And because I've done everything, I *can't get* any more experience or money unless I start a New Game Plus...which will hobble me again, making me have to start over except for my level.
This is just one of the gripes I have about ME2.
Others include:
* Whoever decided that run/use/take cover should be the same button SHOULD BE BEATEN.
* Having to reload. What the crap is this? Heat sinks are suddenly not good enough to cool down a gun without having to be *disposable*?
* Forcing us to use cover and using waves of enemies in what could only be either an attempt to make combat 'visceral' or slow the game down, instead resulting in the feeling of the enemy positions being friggin' CLOWN CARS as new targets show up from around corners.
* A triggered radar instead of a permanently active one. Just *why*?
* Trying to 'Rebalance' the regenerating HP and shields by making them go down a LOT faster. This, along with the huge waves of enemies makes the game *very* hard, even on the easiest setting. I'm pretty good at games, and I died a good dozen times, even with the Inferno armor health bonus and many of the upgrades.
* The scanning mechanic. Boring, slow, tedious, and completely unnecessary except to make the game seem longer by requiring it be done.
* Certain decisions making no sense in their results, such as whether to reprogram or destroy the Geth Heretics. Whole mission, the paragon route is to be against rewriting, then all of a sudden, bam, 'Let's brainwash 'em!' What the crap?
#45
Posté 31 janvier 2010 - 01:06
I was satisfied with my first L27 playthrough. It will be my first ME3 import.
#46
Posté 31 janvier 2010 - 01:12
If you didn't hit level 30 the first time (I think you need a level 60 ME1 import and do everything), just play a 2nd playthrough with a ME1 import and you should hit level 30 with the bonus 25% to experience (yes, this works on every single character you will make from now on). However, be aware that you'll need 2 playthroughs to get both Samara and Morinth loyalty ability to be unlocked, so do the one you don't want on your save file... or play a third time or something.
Now I am wondering, does getting killed by Morinth effectively ends the game for you? Because you can use this to avoid playing the last mission (for some people, this is an easier option to finish Insanity). It is possible that some people are just playing another playthrough to unlock things they didn't the first time (or to experience different LI's, decisions, etc.)
#47
Posté 31 janvier 2010 - 01:15
Mal_Luck wrote...
I'll probably only NG+ once for L30 achievement.
I was satisfied with my first L27 playthrough. It will be my first ME3 import.
this.
#48
Posté 31 janvier 2010 - 01:22
#49
Posté 31 janvier 2010 - 01:23
NG+ Pro's: You have access to the armor after the Tutorial and get the best weapons including your bonus weapon after the prologe and you at a far higher level,
Con's: Your Paragon and Renegade meter is wiped out and if you don't get a bonus for being a specialist for your class (having the Lvl 4). Critical for the Converstation at the start of the game. Enemies far more resistant to your powers and weapons.
ME1 Import Pro's: your recieve a bonus to Paragon and Renegade scale and bonuses come into play when you reach the level 4 for your class.
Con's: You don't get your bonus weapon until your over half way through the game. Your get screwed if your an Inflitrator becuase the best Sniper Rifle isn't till the half way point.
I just started my NG+ but that is what I noticed so far.
Modifié par MentalKase, 31 janvier 2010 - 01:26 .
#50
Posté 31 janvier 2010 - 01:23
Waaaahhh
Waaaahhh
The only thing worth complaining about is your paragon/renegade meter carrying over. Everything else is just drivel.
Modifié par Brahlis, 31 janvier 2010 - 01:24 .




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