Opinions on the Thermal Clips?
#1
Posté 30 janvier 2010 - 08:10
I think a hybrid system would have been much better. Once you fire a certain amount of shots you can either wait for your weapon to cool down as in the first ME or reload the thermal clips, which would be a much more rapid option.
Who likes the new system and why? What changes would you make?
#2
Posté 30 janvier 2010 - 08:14
#3
Posté 30 janvier 2010 - 08:14
#4
Posté 30 janvier 2010 - 08:16
But id like an ammo system that mayb slowy regenerates
Eg a clip u used cools down after a min and can can be used again thus +1 clip
#5
Posté 30 janvier 2010 - 08:22
#6
Posté 30 janvier 2010 - 10:03
#7
Posté 30 janvier 2010 - 10:06
#8
Posté 30 janvier 2010 - 10:08
Be different BioWare.
#9
Posté 30 janvier 2010 - 10:21
lVerticall wrote...
I was very hopeful for them but after playing enough it feels like a step backward. Reloading the thermal clips takes just as much time as letting a weapon cool down in ME 1. Also instead of searching for crates with weapons, armor, upgrades, etc, as in the first ME I find myself spending a lot of time searching for ammo, which is much harder to spot.
I think a hybrid system would have been much better. Once you fire a certain amount of shots you can either wait for your weapon to cool down as in the first ME or reload the thermal clips, which would be a much more rapid option.
Who likes the new system and why? What changes would you make?
Handheld thinks that as false in ME1 cooldown could last anywhere from 2 to 4 seconds where as the "reload" if you will is almost instant. Handheld also thinks if your having trouble spotting thermal clips then your doing it wrong simply kill enemy dead and then run over to the body and the thermal clip should be there. Handheld thinks its not rocket surgery.
#10
Posté 30 janvier 2010 - 10:27
Not to mention, I don't really think they intended for you to have unlimited ammo with heavy weapons.
Modifié par Massadonious1, 30 janvier 2010 - 10:28 .
#11
Posté 30 janvier 2010 - 10:43
Combat kind of just got in the way for me in ME1, it was just something I had to do in order to progress to the next part of the story, but in ME2 it actually now feels like it's part of the story (probably because it's gotten me killed a couple of times already whereas I never even came close to dying in ME1) :/
#12
Posté 30 janvier 2010 - 12:32
#13
Posté 30 janvier 2010 - 05:35
Edit: what ProfCyanide said.
Modifié par uv23, 30 janvier 2010 - 05:35 .
#14
Posté 30 janvier 2010 - 05:36
No problems at all for me, neither is the bit rarer heavy ammo-system (found in crates).
it works well!
Modifié par Kwonnern, 30 janvier 2010 - 05:37 .
#15
Posté 30 janvier 2010 - 05:38
lVerticall wrote...
I was very hopeful for them but after playing enough it feels like a step backward. Reloading the thermal clips takes just as much time as letting a weapon cool down in ME 1. Also instead of searching for crates with weapons, armor, upgrades, etc, as in the first ME I find myself spending a lot of time searching for ammo, which is much harder to spot.
I think a hybrid system would have been much better. Once you fire a certain amount of shots you can either wait for your weapon to cool down as in the first ME or reload the thermal clips, which would be a much more rapid option.
Who likes the new system and why? What changes would you make?
In terms of story: The Codex justification is utterly laughable. No sensible combat entity would exchange infinite firepower for a system that makes your weapons useless when you run out of clips.
In terms of Gameplay: I like the new system.
#16
Posté 30 janvier 2010 - 05:39
Unlimited Rockets? Kind of unfair.
#17
Posté 30 janvier 2010 - 05:45
That and it's implementation flies in the face of even BioWare's own reestablished lore. The codex clearly states that thermal clips are universal and work in any weapon, yet my sniper rifle clearly takes different thermal clips than my assault rifle, which takes different thermal clips from my pistol, etc.
It's a cheap and transparent gameplay gimmick which may appeal to the twitch shooter crows but just pisses off everyone else.
Modifié par JKoopman, 30 janvier 2010 - 05:48 .
#18
Posté 30 janvier 2010 - 05:46
Ashton808 wrote...
I don't like them much but it would be unfair to have unlimited ammo in this game this Bioware has added Grenade Launchers and Rocket Launchers.
Unlimited Rockets? Kind of unfair.
One could note that your Enemies actually have infinite ammo for all weapons, including Heavy Weapons. You'll note their rocket launchers and such never run out.
#19
Posté 30 janvier 2010 - 05:47
#20
Posté 30 janvier 2010 - 05:49
VasQuipQuip wrote...
I don't like it. Go back to over heating. And fix that.
Be different BioWare.
Different or Realistic?
The ammo is a step to realism. There's always a cost for these things, rather it be oil for your car or electricity for your computer.
#21
Posté 30 janvier 2010 - 05:50
#22
Posté 30 janvier 2010 - 05:54
The entire galaxy going back to weapons that leave you defenseless as soon as you run out of a very limited "clip" makes no sense, even in the given lore. Shooting FASTER doesn't help when you don't HAVE ANYTHING TO SHOOT.
They at least should have had infinite pistol ammo with the cooldown mechanic. The current system is brain-dead.
Reposted from my other thread.
Modifié par Destructo-Bot, 30 janvier 2010 - 05:55 .
#23
Posté 30 janvier 2010 - 05:56
ProfCyanide wrote...
I thought the thermal clips were universal, but if I run out of clips for my sniper rifle I still have clips for my sub-machine gun and pistol, seems odd.
They are universal, to some degree. There is one clip for piatols, one for rifles, one for shotguns and so on. In real life, there would be one type of magazine for a specific pistol, another for another pistol and so on. You can't pick up a magazine for one pistol and simply load it in another.
Not sure how I feel about those clips, though. Granted, I only play on Normal (I'm an engineer lvl 5 on my first time through, and that's difficult enough) but I have yet to come anywhere near close to running out of ammo for any weapon yet. Something tells me I'll have even more ammo in a while.
How about a system like in Gears of War? You have unlimited ammo, but it takes time to cool down. However, you can reload a specific time to reload a lot faster. Maybe if you do reload quickly like that, you get better ammo, but it comes in a limited supply?
#24
Posté 30 janvier 2010 - 06:01
Would that have been better?
#25
Posté 30 janvier 2010 - 06:07
I'm not a giant fan of scouring the battlefield for clips afterwords, but what else can you do? You clearly can't just sit back and heavy pistol everybody on the map, so you have to make a choice to switch weapons, or make a b-line for a nearby clip. If it weren't for my (largely irrational) fear of running out of ammo, I wouldn't use incinerate nearly as often as I do.
It might be nice to just hand you all the clips at the end of a battle, like they handled loot in ME1, but then you'd miss out on the ability to sprint for some ammo in your time of need. Perhaps if they laid it out like they do, then gave you the leftovers at the end of battle?? Ok, now I'm rambling





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