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Opinions on the Thermal Clips?


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#1
lVerticall

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 I was very hopeful for them but after playing enough it feels like a step backward. Reloading the thermal clips takes just as much time as letting a weapon cool down in  ME 1. Also instead of searching for crates with weapons, armor, upgrades, etc, as in the first ME I find myself spending a lot of time searching for ammo, which is much harder to spot. 

 I think a hybrid system would have been much better. Once you fire a certain amount of shots you can either wait for your weapon to cool down as in the first ME or reload the thermal clips, which would be a much more rapid option.

Who likes the new system and why? What changes would you make?

#2
AlphaJarmel

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It's necessary because the cooldowns too too long and with the universal cooldowns, there would be periods where there is no action and the enemy would rush you and quickly kill you. I would like it if they had disposable guns like you can run out of thermal clips but have the option to shoot anyway and the gun blows up sometimes taking part of your shields and you lose the gun for the rest of the mission.

#3
Console Cowboy

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i think it's pointless from a gameplay standpoint and breaks the established mythology (i know it's explained in codex but frankly i don't buy it). i get that they didn't want the system to be as easily broken as in ME1, but i don't think throwing the entire thing out the window was the answer.

#4
Inferno Sock

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i like your hybrid idea

But id like an ammo system that mayb slowy regenerates

Eg a clip u used cools down after a min and can can be used again thus +1 clip

#5
lVerticall

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Being able to reload when being rushed by enemies or letting your weapon cool down when you have time would be a good combination. Bioware should have added thermal clip weapons, not replaced cool down weapons with thermal clips.

#6
Deuterium_Dawn

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Not a fan of it, it utterly fails to create the "strategic tension" Casey hudson talked about, and is just annoying early on the game when certain weapons run out of ammo quickly. Choosing between dying now and dying later is not a strategic decision. But it's not that big of a problem, especially later on. I don't mind it, but I don't like it either. And I did think the codex whitewash was a little weak.

#7
Wolverfrog

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They're brilliant, it makes the game just that little bit more challenging.

#8
VasQuipQuip

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I don't like it. Go back to over heating. And fix that.



Be different BioWare.

#9
handheld

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lVerticall wrote...

 I was very hopeful for them but after playing enough it feels like a step backward. Reloading the thermal clips takes just as much time as letting a weapon cool down in  ME 1. Also instead of searching for crates with weapons, armor, upgrades, etc, as in the first ME I find myself spending a lot of time searching for ammo, which is much harder to spot. 

 I think a hybrid system would have been much better. Once you fire a certain amount of shots you can either wait for your weapon to cool down as in the first ME or reload the thermal clips, which would be a much more rapid option.

Who likes the new system and why? What changes would you make?


Handheld thinks that as false in ME1 cooldown could last anywhere from 2 to 4 seconds where as the "reload" if you will is almost instant. Handheld also thinks if your having trouble spotting thermal clips then your doing it wrong simply kill enemy dead and then run over to the body and the thermal clip should be there. Handheld thinks its not rocket surgery.

#10
Massadonious1

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It does bug me at times, but at least it doesn't trivialize the penalty anymore, like the old one did. Any idiot could get Spectre Weapons, Frictionless Materials, and then duct tape a rock to their trigger and not have to worry about it. It was stupid.

Not to mention, I don't really think they intended for you to have unlimited ammo with heavy weapons. 

Modifié par Massadonious1, 30 janvier 2010 - 10:28 .


#11
Zentrasi

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I think I would have liked the hybrid option as well, simply because it adds more choice. But I definetly like combat a lot more in ME2. It's meatier, for lack of a better word.



Combat kind of just got in the way for me in ME1, it was just something I had to do in order to progress to the next part of the story, but in ME2 it actually now feels like it's part of the story (probably because it's gotten me killed a couple of times already whereas I never even came close to dying in ME1) :/

#12
ProfCyanide

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I thought the thermal clips were universal, but if I run out of clips for my sniper rifle I still have clips for my sub-machine gun and pistol, seems odd.

#13
uv23

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I love the ammo system, but I find it confusing. I thought thermal clips were universal. So how is it that I run out of ammo for one weapon, but still have plenty of ammo and clips for another? Confusing.

Edit: what ProfCyanide said.

Modifié par uv23, 30 janvier 2010 - 05:35 .


#14
Kwonnern

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The thermal clips?

No problems at all for me, neither is the bit rarer heavy ammo-system (found in crates). :)

it works well!

Modifié par Kwonnern, 30 janvier 2010 - 05:37 .


#15
grumpymooselion

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lVerticall wrote...

 I was very hopeful for them but after playing enough it feels like a step backward. Reloading the thermal clips takes just as much time as letting a weapon cool down in  ME 1. Also instead of searching for crates with weapons, armor, upgrades, etc, as in the first ME I find myself spending a lot of time searching for ammo, which is much harder to spot. 

 I think a hybrid system would have been much better. Once you fire a certain amount of shots you can either wait for your weapon to cool down as in the first ME or reload the thermal clips, which would be a much more rapid option.

Who likes the new system and why? What changes would you make?


In terms of story: The Codex justification is utterly laughable. No sensible combat entity would exchange infinite firepower for a system that makes your weapons useless when you run out of clips.

In terms of Gameplay: I like the new system.

#16
Ashton808

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I don't like them much but it would be unfair to have unlimited ammo in this game this Bioware has added Grenade Launchers and Rocket Launchers.



Unlimited Rockets? Kind of unfair.

#17
JKoopman

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Not only are thermal clips a step backwards gameplay-wise to me, they're a step backwards story-wise as well. Switching from a system with nigh-unlimited ammo at the cost of a few seconds of cooldown if you over-used them to a system with a finite ammo supply that requires constant reloading makes no logistical sense.

That and it's implementation flies in the face of even BioWare's own reestablished lore. The codex clearly states that thermal clips are universal and work in any weapon, yet my sniper rifle clearly takes different thermal clips than my assault rifle, which takes different thermal clips from my pistol, etc.

It's a cheap and transparent gameplay gimmick which may appeal to the twitch shooter crows but just pisses off everyone else.

Modifié par JKoopman, 30 janvier 2010 - 05:48 .


#18
grumpymooselion

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Ashton808 wrote...

I don't like them much but it would be unfair to have unlimited ammo in this game this Bioware has added Grenade Launchers and Rocket Launchers.

Unlimited Rockets? Kind of unfair.


One could note that your Enemies actually have infinite ammo for all weapons, including Heavy Weapons. You'll note their rocket launchers and such never run out.

#19
Dave of Canada

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I like it, I can't just blindly fire and expect everything to be all right.

#20
NickolasDS

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VasQuipQuip wrote...

I don't like it. Go back to over heating. And fix that.

Be different BioWare.


Different or Realistic?

The ammo is a step to realism. There's always a cost for these things, rather it be oil for your car or electricity for your computer.

#21
Bomyne

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It would be nice if you were able to carry more ammo by default. I mean, you sit there in one of the areas (Won't say for spoiler reasons) next to another allied sniper and yank out your own sniper and start picking off targets as they come at you. 8 shots later, you're back to using your other weapons.

#22
Destructo-Bot

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I understand limiting ammo for heavy weapons. The lore says gun power is limited by recoil. This is why heavy weaps use either energy cells (beam weapons) or ordnance (rpgs) to pack their punch. Expending these two ammo types makes sense lore wise.
The entire galaxy going back to weapons that leave you defenseless as soon as you run out of a very limited "clip" makes no sense, even in the given lore. Shooting FASTER doesn't help when you don't HAVE ANYTHING TO SHOOT.
They at least should have had infinite pistol ammo with the cooldown mechanic. The current system is brain-dead.

Reposted from my other thread.

Modifié par Destructo-Bot, 30 janvier 2010 - 05:55 .


#23
NorseDude

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ProfCyanide wrote...

I thought the thermal clips were universal, but if I run out of clips for my sniper rifle I still have clips for my sub-machine gun and pistol, seems odd.


They are universal, to some degree. There is one clip for piatols, one for rifles, one for shotguns and so on. In real life, there would be one type of magazine for a specific pistol, another for another pistol and so on. You can't pick up a magazine for one pistol and simply load it in another.

Not sure how I feel about those clips, though. Granted, I only play on Normal (I'm an engineer lvl 5 on my first time through, and that's difficult enough) but I have yet to come anywhere near close to running out of ammo for any weapon yet. Something  tells me I'll have even more ammo in a while.

How about a system like in Gears of War? You have unlimited ammo, but it takes time to cool down. However, you can reload a specific time to reload a lot faster. Maybe if you do reload quickly like that, you get better ammo, but it comes in a limited supply?

#24
Deinonychus

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If they wanted reloading, they could have made the reload reload the actual ammo block. Ammo isn't unlimited, but it's shaved off some block in the gun, right? Give us like 5000 shots and keep the overheating system.



Would that have been better?

#25
jrubal1462

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I like the clips. True, I have a hard time believing that everybody in the ME universe would agree to abandoning all the old technology for clip-hungry weapons, but whatever. Bioware clearly wanted to push the combat in that direction. It would be tragic if they came up with this new system, took all the time to program it, and balance it with the new game, and then said, "We can't really justify this in the codex, so scrap it"



I'm not a giant fan of scouring the battlefield for clips afterwords, but what else can you do? You clearly can't just sit back and heavy pistol everybody on the map, so you have to make a choice to switch weapons, or make a b-line for a nearby clip. If it weren't for my (largely irrational) fear of running out of ammo, I wouldn't use incinerate nearly as often as I do.



It might be nice to just hand you all the clips at the end of a battle, like they handled loot in ME1, but then you'd miss out on the ability to sprint for some ammo in your time of need. Perhaps if they laid it out like they do, then gave you the leftovers at the end of battle?? Ok, now I'm rambling