RyogaWanderer wrote...
Ask a soldier in real life which they would prefer. The gun that never runs out of bullets but will overheat if you go trigger happy, or the ones that work exactly like guns today. Heck if we want to get REALLY logical about it, I'd just carry a second gun if the cooldown was that long, and swap. And yes, explosions in space are (mostly) impossible, there's a whole TV trope about it at tvtropes.
Technically, you do still have infinite ammo its to do with heat sinks that you cannot fire your weapon. I persume a gun has some sort of safety mechanism that kicks in when there is nowhere to store or disperse the generated heat. With a cooldown weapon it could explode in your hands if the cooldown function is either damaged or faulty. Heat sinks make sense to me in terms of gameplay, military use and science. They just sound cheaper and safer to me than the overheat weapons.
There are more obvious things to me that break what has been established in ME1, this doesn't appear to be one of them. If mass relays are point to point (think Mu ME1 fans, if that's how it is spelt), then how can you get from Omega cluster to the Citadel if each cluster only has one relay? It's just that section in the bottom left of the screen where I feel problems lie due to the presentation and interpretation of infomation.





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