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Opinions on the Thermal Clips?


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#326
CroGamer002

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Mister Mida wrote...

From a realistic point of view, thermal clips are a step back in technology.

It's just my opinion, though. There's no need to spread it around.


I don't think it's posible to create infinitive ammo gun.

#327
Lumikki

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kraze07 wrote...

ME1's system was better.

Could you tell how it's better, so that we would know at least what the hell you are talking?

#328
FuturePasTimeCE

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Lumikki wrote...

kraze07 wrote...

ME1's system was better.

Could you tell how it's better, so that we would know at least what the hell you are talking?

the weapons' overheating feature (infinite ammo rounds, yet just letting the gun cooldown while taking cover or retreating)

#329
Lumikki

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FuturePasTimeCE wrote...

Lumikki wrote...

kraze07 wrote...

ME1's system was better.

Could you tell how it's better, so that we would know at least what the hell you are talking?

the weapons' overheating feature (infinite ammo rounds, yet just letting the gun cooldown while taking cover or retreating)

Infinite ammo is different between them, but the rest what you say isn't really. When You need to change clip, that is when You take cover or reteating. Both overheat and clips have only one purpose, stop you ability do attacks all the time for short time.

So, basicly what people are saying is that, they like keep shooting forever with guns blazing without worrying about ammos, because that is what makes combat good?

Modifié par Lumikki, 28 mai 2010 - 03:25 .


#330
FuturePasTimeCE

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Lumikki wrote...

FuturePasTimeCE wrote...

Lumikki wrote...

kraze07 wrote...

ME1's system was better.

Could you tell how it's better, so that we would know at least what the hell you are talking?

the weapons' overheating feature (infinite ammo rounds, yet just letting the gun cooldown while taking cover or retreating)

Infinite ammo is different between them, but the rest what you say isn't really. When You need to change clip, that is when You take cover or reteating. Both overheat and clips have only one purpose, stop you ability do attacks all the time for short time.

So, basicly what people are saying is that, they like keep shooting forever with guns blazing without worrying about ammos, because that is what makes combat good?

but with the clips in M E 2 you eventually run out of ammo, where as in M E 1 you're just overheating and need a cooldown.

#331
Christmas Ape

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If you're running out of ammo, stop shooting holes in the ceiling and pick up some of the holy crap plentiful ammo scattered around the map.



I see the thermal clip that means "all full up!" on my screen WAY more than I see "0".

#332
Lumikki

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FuturePasTimeCE wrote...

Lumikki wrote...

Infinite ammo is different between them, but the rest what you say isn't really. When You need to change clip, that is when You take cover or reteating. Both overheat and clips have only one purpose, stop you ability do attacks all the time for short time.

So, basicly what people are saying is that, they like keep shooting forever with guns blazing without worrying about ammos, because that is what makes combat good?

but with the clips in M E 2 you eventually run out of ammo, where as in M E 1 you're just overheating and need a cooldown.

Yes, that was my point.

People who say ME1 combat was better, want ability shoot with guns all the time without worrying about running out off ammos. They think that's good combat system.

I disagree. Because it creates lack of tactics. ME1 combat was all about gun balazing to battle. You could use tactics in ME1, but you did not need to, most of the time. Of course this is also related the über weapons and armors and ability remove overheat affect by using weapon mods. Good example bad ME1 combat issue is pistol. You hit the power what cause you fire rate increase, like 2x, then mod the weapon preventing overhead and you pistole become submachine gun. Player could go gun plazing in battle with extreme high fire rate and damage.

Now, I think ME2 combat system has also problems, but at least it was in right direction. Where you can try to do gun blazing combat thing, but it's more dangerous. So, it forced to player use more cover than in ME1. How ever, too many cover possibilities and ground full of ammos isn't really good way to do it. Cover possibilities where better in ME1 because they where not allways so obvious. Also limited clips forced player to consider more what weapon used and when. Example you could not just keep useing sniper rifle to everyting, because you would run out of ammos.

There is alot of improvement still there, but in my opinion that's not biggest problem in ME2. There is bigger issue and that's RPG side. Combat worked "nicely" in both ME games. It's not a real issue.

Modifié par Lumikki, 28 mai 2010 - 03:51 .


#333
Jestina

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Thermal clips are bleh. They should have just cleaned up the inventory system instead of completely deleting it, giving us one suit of armor and a couple of weapons for the entire game...and adding the dumb thermal clips.

#334
badhut

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I prefer thermal clips,infinite ammo guns made the game a bit too easy in my opinion

#335
FuturePasTimeCE

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Lumikki wrote...

FuturePasTimeCE wrote...

Lumikki wrote...

Infinite ammo is different between them, but the rest what you say isn't really. When You need to change clip, that is when You take cover or reteating. Both overheat and clips have only one purpose, stop you ability do attacks all the time for short time.

So, basicly what people are saying is that, they like keep shooting forever with guns blazing without worrying about ammos, because that is what makes combat good?

but with the clips in M E 2 you eventually run out of ammo, where as in M E 1 you're just overheating and need a cooldown.

Yes, that was my point.

People who say ME1 combat was better, want ability shoot with guns all the time without worrying about running out off ammos. They think that's good combat system.

I disagree. Because it creates lack of tactics. ME1 combat was all about gun balazing to battle. You could use tactics in ME1, but you did not need to, most of the time. Of course this is also related the über weapons and armors and ability remove overheat affect by using weapon mods. Good example bad ME1 combat issue is pistol. You hit the power what cause you fire rate increase, like 2x, then mod the weapon preventing overhead and you pistole become submachine gun. Player could go gun plazing in battle with extreme high fire rate and damage.

Now, I think ME2 combat system has also problems, but at least it was in right direction. Where you can try to do gun blazing combat thing, but it's more dangerous. So, it forced to player use more cover than in ME1. How ever, too many cover possibilities and ground full of ammos isn't really good way to do it. Cover possibilities where better in ME1 because they where not allways so obvious. Also limited clips forced player to consider more what weapon used and when. Example you could not just keep useing sniper rifle to everyting, because you would run out of ammos.

There is alot of improvement still there, but in my opinion that's not biggest problem in ME2. There is bigger issue and that's RPG side. Combat worked "nicely" in both ME games. It's not a real issue.

put it this way, it'd be even more realistic if you had a consistent source of stocking up on ammo, like a store that sells ammo supplies vs. constantly hoping there's battle to collect dropped ammo. "I need to be realistic and resupply my stockpile's ammunition by having a place at different landing locations sell them... i need to fly into the citadel to goto that turian's store to stock up on heavy ammo supplies to put inside my strategic SR2's armory"., person who wonders why the M E 2 combat system isn't perfected.

I don't care really. M E 1 or 2 both gameplay experiences are different from one another I guess, yet still the same game (making it more interesting from one another)... so who cares?

#336
myslain

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i don't mind the thermal clips, yet i would have preferred my inventory with an option of buying/gaining clips for a specific weapon, as it is now the only rpg element in the game is leveling the few skills available.

#337
Guest_Ritly13_*

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I don't mind the thermal clips, never had a problem with it, but I just think the continuity has gone backwards.

First off, I believe the companies would make proprietary clips, so there won't be any universal design for all guns.

Second, for the military, the soldiers shouldn't worry about their ammo durring battles, now the heat clips ARE the ammo and the guns can't fire without it.

Third above all, they should've designed it so that you can fire the gun and when you overheat, you can simply eject the clip and continue firing so you wouldn't have to pause for the cool down. So, small burts rounds should not eat away the heat clips. That would make sense, and advance technology so you can lay constant fire on the enemy, while your gun is still reliable.


(btw, there is no spell check in here?)

Modifié par Ritly13, 28 mai 2010 - 08:18 .


#338
TheBestClass

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I don't know if this has been said before but my only real problem with thermal clips and reloading is that it killed Sabotage (my favorite power) and made the weapon overheating effects of Overload kinda crappy since enemies can reload quicker than the 6 seconds Overload negates weapons.

#339
Anwarddyn

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Christmas Ape wrote...

If you're running out of ammo, stop shooting holes in the ceiling and pick up some of the holy crap plentiful ammo scattered around the map.

I see the thermal clip that means "all full up!" on my screen WAY more than I see "0".


This!!

On several playthroughs on all difficulty levels except casual I have only actually gone dry a few times. Clips are plentiful and you will rarely run out if you AIM!

The only thing I don't like about clips is that it breaks the ME "Canon" (if you can call it that) established in the first novel where it clearly says they have ammo clips (not thermal), but they hold in excess of 4000 rounds each as the rounds are almost microscopic (as described for an assault weapon).