Mister Mida wrote...
From a realistic point of view, thermal clips are a step back in technology.
It's just my opinion, though. There's no need to spread it around.
I don't think it's posible to create infinitive ammo gun.
Mister Mida wrote...
From a realistic point of view, thermal clips are a step back in technology.
It's just my opinion, though. There's no need to spread it around.
Could you tell how it's better, so that we would know at least what the hell you are talking?kraze07 wrote...
ME1's system was better.
the weapons' overheating feature (infinite ammo rounds, yet just letting the gun cooldown while taking cover or retreating)Lumikki wrote...
Could you tell how it's better, so that we would know at least what the hell you are talking?kraze07 wrote...
ME1's system was better.
Infinite ammo is different between them, but the rest what you say isn't really. When You need to change clip, that is when You take cover or reteating. Both overheat and clips have only one purpose, stop you ability do attacks all the time for short time.FuturePasTimeCE wrote...
the weapons' overheating feature (infinite ammo rounds, yet just letting the gun cooldown while taking cover or retreating)Lumikki wrote...
Could you tell how it's better, so that we would know at least what the hell you are talking?kraze07 wrote...
ME1's system was better.
Modifié par Lumikki, 28 mai 2010 - 03:25 .
but with the clips in M E 2 you eventually run out of ammo, where as in M E 1 you're just overheating and need a cooldown.Lumikki wrote...
Infinite ammo is different between them, but the rest what you say isn't really. When You need to change clip, that is when You take cover or reteating. Both overheat and clips have only one purpose, stop you ability do attacks all the time for short time.FuturePasTimeCE wrote...
the weapons' overheating feature (infinite ammo rounds, yet just letting the gun cooldown while taking cover or retreating)Lumikki wrote...
Could you tell how it's better, so that we would know at least what the hell you are talking?kraze07 wrote...
ME1's system was better.
So, basicly what people are saying is that, they like keep shooting forever with guns blazing without worrying about ammos, because that is what makes combat good?
Yes, that was my point.FuturePasTimeCE wrote...
but with the clips in M E 2 you eventually run out of ammo, where as in M E 1 you're just overheating and need a cooldown.Lumikki wrote...
Infinite ammo is different between them, but the rest what you say isn't really. When You need to change clip, that is when You take cover or reteating. Both overheat and clips have only one purpose, stop you ability do attacks all the time for short time.
So, basicly what people are saying is that, they like keep shooting forever with guns blazing without worrying about ammos, because that is what makes combat good?
Modifié par Lumikki, 28 mai 2010 - 03:51 .
put it this way, it'd be even more realistic if you had a consistent source of stocking up on ammo, like a store that sells ammo supplies vs. constantly hoping there's battle to collect dropped ammo. "I need to be realistic and resupply my stockpile's ammunition by having a place at different landing locations sell them... i need to fly into the citadel to goto that turian's store to stock up on heavy ammo supplies to put inside my strategic SR2's armory"., person who wonders why the M E 2 combat system isn't perfected.Lumikki wrote...
Yes, that was my point.FuturePasTimeCE wrote...
but with the clips in M E 2 you eventually run out of ammo, where as in M E 1 you're just overheating and need a cooldown.Lumikki wrote...
Infinite ammo is different between them, but the rest what you say isn't really. When You need to change clip, that is when You take cover or reteating. Both overheat and clips have only one purpose, stop you ability do attacks all the time for short time.
So, basicly what people are saying is that, they like keep shooting forever with guns blazing without worrying about ammos, because that is what makes combat good?
People who say ME1 combat was better, want ability shoot with guns all the time without worrying about running out off ammos. They think that's good combat system.
I disagree. Because it creates lack of tactics. ME1 combat was all about gun balazing to battle. You could use tactics in ME1, but you did not need to, most of the time. Of course this is also related the über weapons and armors and ability remove overheat affect by using weapon mods. Good example bad ME1 combat issue is pistol. You hit the power what cause you fire rate increase, like 2x, then mod the weapon preventing overhead and you pistole become submachine gun. Player could go gun plazing in battle with extreme high fire rate and damage.
Now, I think ME2 combat system has also problems, but at least it was in right direction. Where you can try to do gun blazing combat thing, but it's more dangerous. So, it forced to player use more cover than in ME1. How ever, too many cover possibilities and ground full of ammos isn't really good way to do it. Cover possibilities where better in ME1 because they where not allways so obvious. Also limited clips forced player to consider more what weapon used and when. Example you could not just keep useing sniper rifle to everyting, because you would run out of ammos.
There is alot of improvement still there, but in my opinion that's not biggest problem in ME2. There is bigger issue and that's RPG side. Combat worked "nicely" in both ME games. It's not a real issue.
Guest_Ritly13_*
Modifié par Ritly13, 28 mai 2010 - 08:18 .
Christmas Ape wrote...
If you're running out of ammo, stop shooting holes in the ceiling and pick up some of the holy crap plentiful ammo scattered around the map.
I see the thermal clip that means "all full up!" on my screen WAY more than I see "0".