Aller au contenu

Photo

Opinions on the Thermal Clips?


  • Veuillez vous connecter pour répondre
338 réponses à ce sujet

#101
Darth Garrus

Darth Garrus
  • Members
  • 844 messages

Davian1980 wrote...


Just wish enemies would drop them a bit more and that some weapons would hold a bit more heatsinks.



Agreed. What I think must be corrected with a patch is that you have to change from the assault riffle to the sniper (for example) to get new clips for it. If they use the same clips, why don´t you go restocking for every weapon (besides the ones that don´t use the same clips, of course) when you touch the clips? That, I think, is a mistake.

And I think the sniper riffle could use some more rounds. In this new mechanics, it became one of the most usable (and used!) weapons of the game, while on ME1 it wasn´t at all like this.

Modifié par Darth Suetam, 31 janvier 2010 - 04:24 .


#102
MassEffect762

MassEffect762
  • Members
  • 2 193 messages
Pointless. My teammates don't run out why should I?=]<_<:whistle:

#103
Spartansfan8888

Spartansfan8888
  • Members
  • 810 messages
The good: they prevent overheating, which is annoying



The bad: There isn't enough ammo sometimes



Solution: If they wanted a reload feature they should have stuck with the unlimited ammo from the first game, and made the thermal clips also unlimited. Solves the overheat problem without giving you the ability to fire non-stop.

#104
Darth Garrus

Darth Garrus
  • Members
  • 844 messages

MassEffect762 wrote...

Pointless. My teammates don't run out why should I?=]<_<:whistle:


And the enemies, which is much worse. :)

#105
Fuzzyrabbit

Fuzzyrabbit
  • Members
  • 209 messages
Maybe I'm weird but I really like the clips. I like having to work within limitations and achieve a great deal with very little. Like waiting for headshots or getting dangerously close to the enemy to throw in a punch before I shoot them.



Sometimes I just use adrenaline rush, storm forward and punch an enemy to death without wasting any ammo. Or use concussive shot at point blank, very effective.

#106
Romeriez Galenar

Romeriez Galenar
  • Members
  • 60 messages

sinosleep wrote...

Romeriez Galenar wrote...

its more than a bit immersion killing to be in a situation where you SHOULD be hurrying to stop an important event but instead are crawling around on your hands and knees looking for ammo. Also for the record, I never spray ammo around wildly..there's not enough ammo in the whole game to be doing that.


Let me get this straight, teleporting hundreds of weapons, armor, mods, and god knows whatelse to your invisible nearly infinite backpack isn't immersion breaking but picking up ammo is? And again with this looking for ammo nonsense. You have to look for all manner of other things in the game, while you are looking for those, you WILL run into ammo. It really does seem to me like your being contrary for the sake of being contrary.


First: your comment really doesn't pertain to my comment, but that's ok.

Second: What weapons, armor and mods?  I've been playing for some time now and only found 1 weapon.  I have found weapon plans...and mod plans..and credits..but all of those things have no weight, as they're digital.  No need for a backpack at all really.  Maybe it's because there's so few they'll all fit in my trouser pockets?  OK I kid with you a bit, but  I'm sure you know that you don't have to look for anything in the game EXCEPT heatsinks.  Right?

I tell you, I wouldn't mind looking for heatsinks if there were some around to find..

Modifié par Romeriez Galenar, 31 janvier 2010 - 04:37 .


#107
Destructo-Bot

Destructo-Bot
  • Members
  • 873 messages

Zigaroma wrote...

I don't see why people have such hard times finding ammo. I liek the clips, it pushes me to use all my weapons instead of just sticking with one! Also just feels more natural to reload then just always shooting with no end (had a no overheat weapon in ME1)


I hate when people say this. Take some initiative on your own if you felt cheap with the old method. You don't have to load two Frictionless Materials X's into your assault rifle. Use Combat Optics and a Rail instead.

"I'm weak-willed so it's great that they forced everyone else to play like I think it should be."

Irritating.

Modifié par Destructo-Bot, 31 janvier 2010 - 04:49 .


#108
dmcguk

dmcguk
  • Members
  • 131 messages
I like them it's MUCH better then having unlimited ammo that was just silly imo

#109
sinosleep

sinosleep
  • Members
  • 3 038 messages

Romeriez Galenar wrote...

First: your comment really doesn't pertain to my comment, but that's ok.

Second: What weapons, armor and mods?  I've been playing for some time now and only found 1 weapon.  I have found weapon plans...and mod plans..and credits..but all of those things have no weight, as they're digital.  No need for a backpack at all really.  Maybe it's because there's so few they'll all fit in my trouser pockets?  OK I kid with you a bit, but  I'm sure you know that you don't have to look for anything in the game EXCEPT heatsinks.  Right?

I tell you, I wouldn't mind looking for heatsinks if there were some around to find..


I was talking about ME 1, since it seems everyone complaining about this mechanic looks at ME 1 through rose colored glasses where everything it did was great and everything ME 2 does is awful.

As to the other things you have to look for, I already posted this twice in this thread which is why I assumed you had read it.

You have to look for wall safes, weapon lockers, data pads, locked doors, etc, etc, etc. Basically everything else that you would bother exploring the enviornment for. When you are exploring looking for those things, you WILL run into ammo. That's why I don't understand what it is you guys are talking about. And again, I play on hardcore, I practically never switch weapons, I've yet to run out of ammo (I'm lvl 22 right now) on anything that's not a heavy weapon, and I don't EVER run around maps looking for ammo. I pick it up when I see it drop, and I pick it up when I come across it while exploring the levels look for wallsafes and such.

#110
Destructo-Bot

Destructo-Bot
  • Members
  • 873 messages
Point number two is directed at those that are saying they "never" run out of ammo. That makes the weapons are EVER MORE overpowered than in ME1 because in addition to headshot damage, there is no cooldown. So the argument that "it forces tactics" on you just flew out the window because:

1.) You "never" run out of ammo
2.) You have no cooldown
3.) You have extra damage from headshots

Playing strategically was deciding whether or not it was ok to overheat your gun to take out someone, or if it was necessary to swap out for one of your 2x Frictionless Materials weapons to take out a group. Hiding behind cover, retreating, or changing weaps as you wait for your Explosive rounds w/ 2x Scram Rails Sniper rifle to cool down.

All you do now is just throw ammo at your enemies until you're out then switch to something else and repeat. Great tactics!

Modifié par Destructo-Bot, 31 janvier 2010 - 04:51 .


#111
sinosleep

sinosleep
  • Members
  • 3 038 messages

Destructo-Bot wrote...

I hate when people say this. Take some initiative on your own if you felt cheap with the old method. You don't have to load two Frictionless Materials X's into your assault rifle. Use Combat Optics and a Rail instead.

"I'm weak-willed so it's great that they forced everyone else to play like I think it should be."

Irritating.


Point number two is directed at those that are saying they "never" run out of ammo. Then the weapons are EVER MORE overpowered than in ME1 because in addition to headshot damage, there is no cooldown. So the argument that "it forces tactics" on you just flew out the window because
1.) You "never" run out of ammo
2.) You have no cooldown
3.) You have extra damage from headshots

Playing strategically was deciding whether or not it was ok to overheat your gun to take out someone, or if it was necessary to swap out for one of your 2x Frictionless Materials weapons to take out a group. Hiding behind cover, retreating, or changing weaps as you wait for your Explosive rounds w/ 2x Scram Rails Sniper rifle to cool down.

All you do now is just throw ammo at your enemies until you're out then switch to something else and repeat. Great tactics!


1. From your post it seems clear you've played ME 1, which makes this part of your post all the more confusing. Spectre weapons don't need junk like advanced optics cause the reticule is tiny and it never grows so there's no need to lay off the trigger. Stock they hit everything in sight so why would you bother with them? It's got nothing to do with being weak willed and everything to do with you inserting unnecessary strategy into a game. ME 1 wasn't so deep that it required ANY of the mod or ammo switches you mentioned to be efficient. You COULD do them, but why? It's the same way that you COULD wear armor other than colossus, but what's the point? Merely having the choice to do something doesn't make a game strategic, actually having to employ them does.

2. In regards to never running out of ammo. The point is obviously there are lots of people having issues with this. The reason I don't run out of ammo is due to the strategy you imply isn't there. I take nothing but head shots. I don't rapid fire all willy nilly and then wonder where my ammo went. Get the pistol out, line up a head shot, wait for the recoil, hit another. That's properly shooting a weapon, that's strategy. I don't shoot people from halfway across the map with my shotgun and turn a kill that should have taken 1 or 2 rounds into one that took 5. That's strategy, and that's why I NEVER run out of ammo. I save my heavy weapons exclusively for bosses, and rarely run out of ammo for them either due to that, once again strategy. Not to mention that if I can kill something without wasting bullets, I go out of my way to do it. If I see there's a ledge instead of shooting the guy I'm going to charge him off of it. If there's a tight group I'm going to use mass pull, then warp on the guy in the middle to cause an explosion and kill them all with no shots fired. These strategies actually make a difference. I never run out of ammo, while loads of people do.

In ME 1 there's no need whatsoever for any of the "tactics" you mention. Spectre AR + 2 frictionless materials (hell you don't even need both of em 1 frictionless and 1 scramrail works nearly as well) and then spray and pray. The accuracy on the weapon is so damned ridiculously overpowered you never miss and the weapon never over heats. You lose nothing and you don't have to waste your time with "tactics" since there's no actuall benefit other than telling yourself they made the game deep.

Modifié par sinosleep, 31 janvier 2010 - 05:01 .


#112
madskillet

madskillet
  • Members
  • 75 messages
they're better. shots count.

i can see why the rpg crowd may not like it though. they're used to stats doing everything for them.

Modifié par madskillet, 31 janvier 2010 - 05:02 .


#113
Destructo-Bot

Destructo-Bot
  • Members
  • 873 messages

sinosleep wrote...
1. From your post it seems clear you've played ME 1, which makes this part of your post all the more confusing. Spectre weapons don't need junk like advanced optics cause the reticule is tiny and it never grows so there's no need to lay off the trigger.


Combat Optics will UNJAM your RADAR. You'll be able to see the enemy layout downfield on the RADAR instead of getting that bright red JAMMED notification. So you can make tactical decisions based on the enemy layout and movement and where cover is safe to cooldown at after a charge into the fray.

This is why I hate when people say ME1 was only spray and pray. If you are spraying and praying it's because you LIKE doing that. Why take out what people like? I think they should have scrapped Tali for the series, too many people liked her... she's gotta go.

Modifié par Destructo-Bot, 31 janvier 2010 - 05:22 .


#114
Milarkey

Milarkey
  • Members
  • 4 messages
I didnt like the clip system...but hey...im just like every one else, im afraid of change. A higher ammo capacity wouldn't have hurt though.

Modifié par Milarkey, 31 janvier 2010 - 05:17 .


#115
sinosleep

sinosleep
  • Members
  • 3 038 messages

Destructo-Bot wrote...

sinosleep wrote...
1. From your post it seems clear you've played ME 1, which makes this part of your post all the more confusing. Spectre weapons don't need junk like advanced optics cause the reticule is tiny and it never grows so there's no need to lay off the trigger.


Combat Optics will UNJAM your RADAR. You'll be able to see the enemy layout downfield on the RADAR instead of getting that bright red JAMMED notification. So you can make tactical decisions based on the enemy layout and movement and where cover is safe to cooldown at after a charge into the fray.

This is why I hate when people say ME1 was only spray and pray. If you are spraying and praying it's because you LIKE doing that. Why take out what people like> I think they should have scrapped Tali for the series, too many people liked her... she's gotta go.


My bad, got the parts mixed up I thought you were talking about something else. In regards to the jammed radar I always found them to be worthless as well, the same reason I never needed to put points into the skill in DA:O that let you do the same thing. In Mass Effect the things were going to be in the same room or one away, it wasn't hard to see where they were and adjust accordingly.

Again, you're adding tactics that simply weren't there.

#116
Destructo-Bot

Destructo-Bot
  • Members
  • 873 messages
I played Soldier in my ME1 campaign, and I favored the Sniper rifle
with Combat Optics, Scram Rail, and Explosive Rounds. The Pistol and
Assualt rifle had Frictionless materials and Sledgehammer rounds in to
knockdown charging opponents like Thralls and Husks, and to prevent
Regen on Charging Krogran. I used the different guns for different
possible events, and I felt much more tacitcally aware in ME1 because
of it. I designed weapons for specific purposes.

 In ME2, you just use what you have ammo for.

#117
Notla1972

Notla1972
  • Members
  • 40 messages
It makes you use your other weapons and after you clear an area you just look around for ammo on the ground. Plus there are upgrades that give you more ammo capacity. Its really not as bad as people make it out to be.



I was angry at first about it but that is no longer the case.

#118
Destructo-Bot

Destructo-Bot
  • Members
  • 873 messages

Milarkey wrote...

I didnt like the clip system...but hey...im just like every one else, im afraid of change. A higher ammo capacity wouldn't have hurt though.


Ammo isn't a change, it's the same old boring **** from every other shooter out there. ME1 was a breath of fresh air for a stale game mechanic.



sinosleep wrote...

My bad, got the parts mixed up
I thought you were talking about something else. In regards to the
jammed radar I always found them to be worthless as well, the same
reason I never needed to put points into the skill in DA:O that let you
do the same thing. In Mass Effect the things were going to be in the
same room or one away, it wasn't hard to see where they were and adjust
accordingly.

Again, you're adding tactics that simply weren't there.


You knew exactly what I was talking about because you remembered that Combat Optics also increased Accuracy. You just didn't know about the benefit to RADAR. You dismissed something as useless without understanding it completely.

Tactics aren't there until you USE them. Tactics are a mental construct, a method of playing. Just because you don't HAVE to use tactics doesn't mean they are useless. Some of us enjoy precision marksmanship and ROLEPLAYING a character like that. Some others like roleplaying a YAAAAAAA GET EM character that charges into the fray with Immunity up and guns a blazing with no tactics other than "melee anything in the way".

Taking out choice is a bad thing. ME1 had freeform combat. It could be what you wanted it to be. ME2 is much less so, you are herded into a certain style due to constraints placed on you that were not present before.

#119
sinosleep

sinosleep
  • Members
  • 3 038 messages

Destructo-Bot wrote...

You knew exactly what I was talking about because you remembered that Combat Optics also increased Accuracy. You just didn't know about the benefit to RADAR. You dismissed something as useless without understanding it completely.

Tactics aren't there until you USE them. Tactics are a mental construct, a method of playing. Just because you don't HAVE to use tactics doesn't mean they are useless. Some of us enjoy precision marksmanship and ROLEPLAYING a character like that. Some others like roleplaying a YAAAAAAA GET EM character that charges into the fray with Immunity up and guns a blazing with no tactics other than "melee anything in the way".

Taking out choice is a bad thing. ME1 had freeform combat. It could be what you wanted it to be. ME2 is much less so, you are herded into a certain style due to constraints placed on you that were not present before.


Um, I'm ENTIRELY aware there was a mod that unjammed radar in ME 1, I just could have sworn there was an entirely different mod that increased accuracy and that's the mod I thought you were talking about. It's got jack nothing to do with understanding, I never used the radar mods because they weren't necessary. At the end of the day that's my point.

When I apply the strategies I mentioned in my post I see a tangible benefit, I never run out of ammo whereas plenty of people are obviously having an issue keeping theirs up. In ME 1 I didn't see a benefit to doing anything other than using the spectre AR and going to town. Could you do other things? Sure, there just wasn't any real benefit to doing so, therefore I dismiss them.

#120
Destructo-Bot

Destructo-Bot
  • Members
  • 873 messages
Doing other things was FUN. That's a distinct benefit for a game. You don't have to headshot in ME2, you just swap weapons out until they're dead. Ergo, headshots are unnecessary and of no real benefit. They still die, and there is "plenty of ammo around" so who cares?

Modifié par Destructo-Bot, 31 janvier 2010 - 05:42 .


#121
KPnuts123

KPnuts123
  • Members
  • 196 messages
I was unsure about using them at first but after going through a couple of the fights I started to like the thermal clips. Although the reasons for the change in the Codex is utterly daft I am glad that Bioware got rid of that annoying weapon overheat beeping.

#122
sinosleep

sinosleep
  • Members
  • 3 038 messages

Destructo-Bot wrote...

Doing other things was FUN. That's a distinct benefit for a game. You don't have to headshot in ME2, you just swap weapons out until they're dead. Ergo, headshots are unnecessary and of no real benefit. They still die, and there is "plenty of ammo around" so who cares?


Clearly, half these forums are having issues with their ammo while playing on lower difficulties than I am. I must be doing something right, I'd take it headshots and going out of my way to kill things without using any ammo at all is something.

#123
waffles pwn

waffles pwn
  • Members
  • 66 messages
yeah I think that your idea would be much better than it is and would have been easier to explain.

#124
Dante Lucef

Dante Lucef
  • Members
  • 188 messages
Makes sense. Scientifically speaking, if you were in a vacuum/zero atmosphere environment, an overheated weapon would not be able to cool down. it could only disperse heat as radiation, and that would take a long time... by forcing it into an eject-able capsule, it speeds up combat, and... well... fills some physics flaws that were in the first one.

#125
sinosleep

sinosleep
  • Members
  • 3 038 messages
Also Destructo, what exactly are you arguing against? Most of the tactics you mentioned are still perfectly applicable in ME 2 and actually far more useful since they actually provide you the benefit of not running out of ammo. You have ammo powers to switch around if you want to, and some of the weapons while being ranked higher than others aren't necessarily better. For instance, I have a mini nuke gun and a collector particle canon. The mini-nuke can one shot a lot of things, but goes through ammo like nobody's business. The particle canon on the other hand provides a steady stream of high damage and is far better for going from target to target since it's far better on ammo. Good for say taking out a couple of medium targets without wasting all your ammo like the screen clearing mini nuke would have.

Modifié par sinosleep, 31 janvier 2010 - 05:56 .