Wow... I am glad I did it perfectly.ToshiStation38 wrote...
Pacific Ninja wrote...
i lost Zaed, Mordin(liked this guy), Legion, Jack, and Grunt(i was mad!)
what if shephard dies???? wut happens
*SPOILERS*
Suicide Mission Casualties
#26
Posté 30 janvier 2010 - 11:02
#27
Posté 30 janvier 2010 - 11:26
wtf bioware.
#28
Guest_yf2489_*
Posté 30 janvier 2010 - 11:29
Guest_yf2489_*
Naltair wrote...
Wow... I am glad I did it perfectly.ToshiStation38 wrote...
Pacific Ninja wrote...
i lost Zaed, Mordin(liked this guy), Legion, Jack, and Grunt(i was mad!)
what if shephard dies???? wut happens
*SPOILERS*
EPIC FAIL!
#29
Posté 30 janvier 2010 - 12:41
I lost three the first time because i did not make miranda the leader. At the end and mostly through the mission i used used legion and grunt. Max out a single skill that you feel is best suited for that char and it will work out great.
#30
Posté 30 janvier 2010 - 01:08
Legion for the pipe because he had a better chance of surviving poor environmental conditions being a construct, and obviously far superior in terms of hacking.
Garrus for both teams since he's a pro-leader with tons of experience and mah bud from ME1. Not to mention Turians grow up learning that the needs of the group outshine the needs of the individual.
Grunt for the escort because when you need a one-man army, no one beats a Krogan.
Samara for the shield because Asari are natural biotics and she's far more stable than Jack.
I ended up losing no one, so I'm happy with my choices. What a damned epic ending - most intense fun I've had in a video game in a long time. Making decisions in the heat of combat feels very significant when you've grown attached to your characters.
#31
Posté 30 janvier 2010 - 01:30
#32
Posté 30 janvier 2010 - 01:48
Legion as tech specialist, miranda as lead, Justicar Bombshell as biotic.
#33
Posté 30 janvier 2010 - 01:53
I also lost mordin on the final 'hold the line', i guess he didn't listen to kirrahe enough, a vigil will be held for his renditions of Gilbert and Sullivan shall never echo through the halls of the Normandy ever again.
#34
Posté 30 janvier 2010 - 02:04
While Mordin is a tech, he's focused towards biology, not electronics/computers. Thus using him is a poor idea for hacking a door.
Samara also works for the crew escort since she's a natural protector.
Overall, I think the mission could have been made better, even longer perhaps with outcomes that didn't feel so arbitrary.
While you did see the effects of ship upgrades, the loyalty didn't do anything besides arbitrary deaths that come out of nowhere. I have a feeling they were running out of time and cut out a whole lot from the final mission. They should have written in real moments where failures in loyalty (people hesitating, not working together, or simply abandoning their duties) really do get people killed, rather than not having loyalty making it so that a random missile hits someone in the head.
Likewise, the final mission was a waste of the cast, with the writers not giving everyone a little moment to shine, story-wise. Just some small scripted cinematics showing each character doing their thing in the right situation (or failing at it due to loyalty) would have made it more interesting.
For example, Grunt with full loyalty and hit shotgun might end up saving the group from a Collector ambush, when a nearby shut door opens with a bunch of collectors standing right there. Grunt goes into a rage and charges them, blasting a bunch apart and making the rest flee while he chases, and the door closes behind him, locking, making you think he's gone to his death. Then whether you have his loyalty and shotgun upgrade is whether he survives to be picked up on the way out, or comes back later to help at another opportune moment.
Likewise, Legion could walk though a seeker swarm unharmed since he's not an organic, thus no targeted by them. Some moment where he does some crazy hack, uploading part of himself into the reaper mainframe would be nice.
Miranda and Jack could have had a reconciliation moment, or if their loyalties weren't gained, a backstabbing at some crucial junction where one leaves the other for dead.
Or Miranda could finally learn to work with other species, gaining their respect and hers in return.
The whole final mission just wasn't satisfying to me. Would have loved for it to be much longer and involve more difficult decisions of the kind that was on Virmire, with a perfect run still possible, but not so arbitrary.
Here's to hoping they make some massive DLC that has the kind of big involved mission that I wanted in ME2.
#35
Posté 30 janvier 2010 - 02:07
#36
Posté 30 janvier 2010 - 02:07
#37
Posté 30 janvier 2010 - 02:09
#38
Posté 30 janvier 2010 - 02:13
Dragolord19 wrote...
i just lost tali and had full loyalty with all members
This happened to me, too. I had the loyalty of the entire crew, and was romancing Tali. When I chose her to lead the second fire team, the one that distracts the collectors while you walk around with a big biotic bubble protecting you, she died afterwards. Can anybody tell me what I did wrong so I don't repeat that mistake for NG+? Is picking your romance for any specialist or leader roles a death sentence? Did I need to finish that portion of the mission faster to save her? Help. My poor quarian love muffin dun went and died all cutely on me. Keelah'selai.
#39
Posté 30 janvier 2010 - 02:18
Instead, think if who you would have leading a team. An experienced warrior who commanded men. That means someone like Garrus, who only lost his team due to complete betrayal, and yet somehow still held off an army of mercs, or Zaeed, who has more mercenary experience in his finger than most of the team.
#40
Posté 30 janvier 2010 - 02:23
#41
Posté 30 janvier 2010 - 02:31
Second part I had Jack escort me and sent Miranda (my LI) with the others. When we got to the door it looked like Miranda got shot but then she said she was ok.
I took Miranda and Thane with me on the final assault and lost Mordin some how.
I really dont understand what I did wrong. My assumption was as long as everyone's status was Loyal and you had shields, armor, and weapon upgrades you would not lose anyone.
#42
Posté 30 janvier 2010 - 02:37
Vertrucio wrote...
Simple, you chose someone who wasn't a leader to lead a fireteam. Thus, she dies. I mean, look at every time she's commanded. Her team on the first mission is nearly wiped out, and in her recruitment mission, unless you save Kal'Reeger, her team really is entirely wiped out. She's got more tech skills in a single finger than most of the galaxy, but don't ask her to lead a fireteam.
Instead, think if who you would have leading a team. An experienced warrior who commanded men. That means someone like Garrus, who only lost his team due to complete betrayal, and yet somehow still held off an army of mercs, or Zaeed, who has more mercenary experience in his finger than most of the team.
Crap. You guys are right! I didn't even think of that. Gah, and the signs that Tali isn't a good squad leader were peppered throughout the game. I can't believe I didn't pick up on it.
Thanks a lot. Now I understand the mistake I made, and I'm a lot less pissed off that she died. It seemed totally random to me, and that was frustrating. Guess I just needed some other perspectives to realize my error...which means I wasn't listening to Legion, either! Gah! I'm the worst Shepard ever.
#43
Posté 30 janvier 2010 - 02:46
#44
Posté 30 janvier 2010 - 02:49
#45
Posté 30 janvier 2010 - 02:52
Vertrucio wrote...
Well, as with my prior post, I also agree that her death was completely not random, but rather arbitrary (as in done without reason or cause story-wise). They did a really bad job of showing the reasons why someone dies for a lot of the final mission decisions. Likewise, they also don't give each squad member a moment to really shine in the final mission. You know what I'm talking about, in any movie with a similar suicide mission feel, every member of the team gets a moment to do something amazing, either going out in a blaze of glory, or saving everyone with their unique skills and abilities.
Well while that would have been cool to see them do something badass before they die. I thinkt he feel they were trying to convey was that it was a desperate situation. I think they pulled that off well with people just starting to fall, rather than in a blaze of glory. Morale wasn't exactly high going into that fight.
#46
Posté 30 janvier 2010 - 02:56
Vertrucio wrote...
Well, as with my prior post, I also agree that her death was completely not random, but rather arbitrary (as in done without reason or cause story-wise). They did a really bad job of showing the reasons why someone dies for a lot of the final mission decisions. Likewise, they also don't give each squad member a moment to really shine in the final mission. You know what I'm talking about, in any movie with a similar suicide mission feel, every member of the team gets a moment to do something amazing, either going out in a blaze of glory, or saving everyone with their unique skills and abilities.
I'm going to have to disagree here. The biotic barrier, at least, was a major moment for SuZe or Samara. Before that mission, I wouldn't have imagined such a technique to be possible for biotics, but there it is.
#47
Posté 30 janvier 2010 - 03:04
Oh, and saved the crew.
#48
Posté 30 janvier 2010 - 03:11
#49
Posté 30 janvier 2010 - 03:29
I kinda disagree about the arbitrary dying thing, because it was pretty clear in Tali's case that her lack of loyalty meant she didn't quite put the effort into closing the door that she should have. However she's the only one I've seen die so maybe that was as close as it gets.
I do agree that the final mission didn't seem as complete as it could have, there really should have been moments where you see who you sent off as leader doing a good job leading or a bad job, depending on loyalty or people hesitating etc.
Something that would have annoyed a lot of 'fans' but I think would have been very interesting is to have characters die because they were loyal, by sacrificing themselves or something, but maybe avert that if another squad member is loyal enough to help them, so they don't die. Basically it seems like loyalty was plugged into the equation that decided the outcome, but didn't actually play any role in how the events played out.
Not too fussed though since I'm happy with the outcome, and plan on importing that ending into ME3. Seems like having everyone survive would be a bit boring. Need to have some drama.
#50
Posté 30 janvier 2010 - 03:30





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