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Suicide Mission Casualties


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#26
Naltair

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ToshiStation38 wrote...

Pacific Ninja wrote...

i lost Zaed, Mordin(liked this guy), Legion, Jack, and Grunt(i was mad!)

what if shephard dies???? wut happens


*SPOILERS*



Wow... I am glad I did it perfectly.

#27
Shauk

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god and I thought the other savegame I saw with the 2 survivors was gonna be a bad me3 import.

wtf bioware.

#28
Guest_yf2489_*

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Naltair wrote...

ToshiStation38 wrote...

Pacific Ninja wrote...

i lost Zaed, Mordin(liked this guy), Legion, Jack, and Grunt(i was mad!)

what if shephard dies???? wut happens


*SPOILERS*



Wow... I am glad I did it perfectly.


EPIC FAIL!

#29
mrniceguy247

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Got an idea. Did you all recruit the geth? Another thing to do is to upgrade single power on the character tabs to its max so u get an advanced version of it. Keep the people not loyal with you, you don't want them acting a fool with miranda or there appointed leader. Never send non loyals on a mission alone like the escourt or the tunnels. Also use samara as your escourt to hold up the shield as her blast wave at the end saved quite a few lives.



I lost three the first time because i did not make miranda the leader. At the end and mostly through the mission i used used legion and grunt. Max out a single skill that you feel is best suited for that char and it will work out great.

#30
DrusisShepard

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I like how Bioware gave you a lot of different choices on who to pick for each task, but some of them aren't the best choices regardless of loyalty. For example, when you have to pick leaders, Miranda and Garrus are probably the best choices due to their vast experience. The game still lets you pick Jack or Grunt, and I'm really curious if picking a team member with poor leadership skills would result in squad deaths. I ended up making all my decisions based on this logic:



Legion for the pipe because he had a better chance of surviving poor environmental conditions being a construct, and obviously far superior in terms of hacking.



Garrus for both teams since he's a pro-leader with tons of experience and mah bud from ME1. Not to mention Turians grow up learning that the needs of the group outshine the needs of the individual.



Grunt for the escort because when you need a one-man army, no one beats a Krogan.



Samara for the shield because Asari are natural biotics and she's far more stable than Jack.



I ended up losing no one, so I'm happy with my choices. What a damned epic ending - most intense fun I've had in a video game in a long time. Making decisions in the heat of combat feels very significant when you've grown attached to your characters.




#31
Xzira

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I did exactly what DrusisShepard did and I still lost Mordin, but that was it. I didn't upgrade anything with him, either, so I think this go round, I'll make sure all his prototype upgrades are done. He was the only one I didn't mess with upgrades with and he was the only one to die. Next time, I'm fully upgrading everyone! Maybe we'll all get out alive. Dying is such a bummer.

#32
Quadraxas

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no one died, everyone loyal, most upgrades done.

Legion as tech specialist, miranda as lead, Justicar Bombshell as biotic.


#33
Katnap Devikat

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Im sad cause i lost legion to the seeker swarms on my first playthrough (bloody miranda, giving us aussies a bad name).



I also lost mordin on the final 'hold the line', i guess he didn't listen to kirrahe enough, a vigil will be held for his renditions of Gilbert and Sullivan shall never echo through the halls of the Normandy ever again.

#34
Vertrucio

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Jack is more powerful of a biotic, but less disciplined as Samara. Both work well for the biotic barrier.



While Mordin is a tech, he's focused towards biology, not electronics/computers. Thus using him is a poor idea for hacking a door.



Samara also works for the crew escort since she's a natural protector.



Overall, I think the mission could have been made better, even longer perhaps with outcomes that didn't feel so arbitrary.



While you did see the effects of ship upgrades, the loyalty didn't do anything besides arbitrary deaths that come out of nowhere. I have a feeling they were running out of time and cut out a whole lot from the final mission. They should have written in real moments where failures in loyalty (people hesitating, not working together, or simply abandoning their duties) really do get people killed, rather than not having loyalty making it so that a random missile hits someone in the head.



Likewise, the final mission was a waste of the cast, with the writers not giving everyone a little moment to shine, story-wise. Just some small scripted cinematics showing each character doing their thing in the right situation (or failing at it due to loyalty) would have made it more interesting.



For example, Grunt with full loyalty and hit shotgun might end up saving the group from a Collector ambush, when a nearby shut door opens with a bunch of collectors standing right there. Grunt goes into a rage and charges them, blasting a bunch apart and making the rest flee while he chases, and the door closes behind him, locking, making you think he's gone to his death. Then whether you have his loyalty and shotgun upgrade is whether he survives to be picked up on the way out, or comes back later to help at another opportune moment.



Likewise, Legion could walk though a seeker swarm unharmed since he's not an organic, thus no targeted by them. Some moment where he does some crazy hack, uploading part of himself into the reaper mainframe would be nice.



Miranda and Jack could have had a reconciliation moment, or if their loyalties weren't gained, a backstabbing at some crucial junction where one leaves the other for dead.



Or Miranda could finally learn to work with other species, gaining their respect and hers in return.



The whole final mission just wasn't satisfying to me. Would have loved for it to be much longer and involve more difficult decisions of the kind that was on Virmire, with a perfect run still possible, but not so arbitrary.



Here's to hoping they make some massive DLC that has the kind of big involved mission that I wanted in ME2.

#35
Conquerthecity

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I just played through the suicide mission twice. The first time I lost Legion and Mordin, because I chose Miranda to hold the biotic shield. The second time I chose Samara for the job, and she held the shield just fine, but I still lost Mordin. Which sucks, because he was my favorite squadmate and I used him pretty frequently. But thinking about it, I might have ignored his upgrades. 

#36
Katnap Devikat

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I second the above

#37
Quadraxas

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yeah, i also expected something involving Legion not getting effected by the swarm

#38
Schneidend

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Dragolord19 wrote...

i just lost tali and had full loyalty with all members


This happened to me, too. I had the loyalty of the entire crew, and was romancing Tali. When I chose her to lead the second fire team, the one that distracts the collectors while you walk around with a big biotic bubble protecting you, she died afterwards. Can anybody tell me what I did wrong so I don't repeat that mistake for NG+? Is picking your romance for any specialist or leader roles a death sentence? Did I need to finish that portion of the mission faster to save her? Help. My poor quarian love muffin dun went and died all cutely on me. Keelah'selai.

#39
Vertrucio

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Simple, you chose someone who wasn't a leader to lead a fireteam. Thus, she dies. I mean, look at every time she's commanded. Her team on the first mission is nearly wiped out, and in her recruitment mission, unless you save Kal'Reeger, her team really is entirely wiped out. She's got more tech skills in a single finger than most of the galaxy, but don't ask her to lead a fireteam.



Instead, think if who you would have leading a team. An experienced warrior who commanded men. That means someone like Garrus, who only lost his team due to complete betrayal, and yet somehow still held off an army of mercs, or Zaeed, who has more mercenary experience in his finger than most of the team.

#40
InvaderErl

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Tali is not leadership material.

#41
Ifandbut01

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Mine was strange. I had everyone loyal including Zaeed. I sent Garus as the Tech and lost him which was odd, his background made him sound perfect for a solo mission. I used Jacob as the Fireteam leader in the first part and he did well. I sent Zaeed with the doctor.



Second part I had Jack escort me and sent Miranda (my LI) with the others. When we got to the door it looked like Miranda got shot but then she said she was ok.



I took Miranda and Thane with me on the final assault and lost Mordin some how.



I really dont understand what I did wrong. My assumption was as long as everyone's status was Loyal and you had shields, armor, and weapon upgrades you would not lose anyone.

#42
Schneidend

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Vertrucio wrote...

Simple, you chose someone who wasn't a leader to lead a fireteam. Thus, she dies. I mean, look at every time she's commanded. Her team on the first mission is nearly wiped out, and in her recruitment mission, unless you save Kal'Reeger, her team really is entirely wiped out. She's got more tech skills in a single finger than most of the galaxy, but don't ask her to lead a fireteam.

Instead, think if who you would have leading a team. An experienced warrior who commanded men. That means someone like Garrus, who only lost his team due to complete betrayal, and yet somehow still held off an army of mercs, or Zaeed, who has more mercenary experience in his finger than most of the team.


Crap. You guys are right! I didn't even think of that. Gah, and the signs that Tali isn't a good squad leader were peppered throughout the game. I can't believe I didn't pick up on it.

Thanks a lot. Now I understand the mistake I made, and I'm a lot less pissed off that she died. It seemed totally random to me, and that was frustrating. Guess I just needed some other perspectives to realize my error...which means I wasn't listening to Legion, either! Gah! I'm the worst Shepard ever.

#43
FROST4584

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I just got finished beating ME2 on a loaded game save. Jack died the first time when I didn't choose her to fight the human reaper. This time I choose her to fight with me against the reaper, she still died. It is the Miranda fight that keeps getting her killed due to the loyality thing. She wasn't my favorite character, but I feel bad that she dies. If I knew a way to save her I would do it. I don't like leaving people behind or "bad" ending. I always go for the "good" or "best" in a game.

#44
Vertrucio

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Well, as with my prior post, I also agree that her death was completely not random, but rather arbitrary (as in done without reason or cause story-wise). They did a really bad job of showing the reasons why someone dies for a lot of the final mission decisions. Likewise, they also don't give each squad member a moment to really shine in the final mission. You know what I'm talking about, in any movie with a similar suicide mission feel, every member of the team gets a moment to do something amazing, either going out in a blaze of glory, or saving everyone with their unique skills and abilities.

#45
Never-Red

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Vertrucio wrote...

Well, as with my prior post, I also agree that her death was completely not random, but rather arbitrary (as in done without reason or cause story-wise). They did a really bad job of showing the reasons why someone dies for a lot of the final mission decisions. Likewise, they also don't give each squad member a moment to really shine in the final mission. You know what I'm talking about, in any movie with a similar suicide mission feel, every member of the team gets a moment to do something amazing, either going out in a blaze of glory, or saving everyone with their unique skills and abilities.



Well while that would have been cool to see them do something badass before they die. I thinkt he feel they were trying to convey was that it was a desperate situation. I think they pulled that off well with people just starting to fall, rather than in a blaze of glory. Morale wasn't exactly high going into that fight.

#46
Schneidend

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Vertrucio wrote...

Well, as with my prior post, I also agree that her death was completely not random, but rather arbitrary (as in done without reason or cause story-wise). They did a really bad job of showing the reasons why someone dies for a lot of the final mission decisions. Likewise, they also don't give each squad member a moment to really shine in the final mission. You know what I'm talking about, in any movie with a similar suicide mission feel, every member of the team gets a moment to do something amazing, either going out in a blaze of glory, or saving everyone with their unique skills and abilities.


I'm going to have to disagree here. The biotic barrier, at least, was a major moment for SuZe or Samara. Before that mission, I wouldn't have imagined such a technique to be possible for biotics, but there it is.

#47
Yootje

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I lost Zaeed and Jack. However, those were the only two characters whose loyalty I hadn't earned, so I thought that not loyal = death, but apparently this is not true! Now I am even more excited for my second playthrough.

Oh, and saved the crew.

#48
Shepard needs a Vacation

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i didn't lose anyone but i did the biotic run and i thought Samara was gonna die before the end of it

#49
JakePT

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I lost Tali, I had all my ship/character upgrades and the loyalty of everyone but Tali (gave evidence to avoid geth war) and Zaeed (saved hostages). I sent Tali through the vent, after which she copped it, and used Miranda as leader whenever the option came up and used Samara for the barrier. I took Garrus and Mordin as squadmates up until the final squad when it was Grunt and Jack, not sure if that has any effect though.



I kinda disagree about the arbitrary dying thing, because it was pretty clear in Tali's case that her lack of loyalty meant she didn't quite put the effort into closing the door that she should have. However she's the only one I've seen die so maybe that was as close as it gets.



I do agree that the final mission didn't seem as complete as it could have, there really should have been moments where you see who you sent off as leader doing a good job leading or a bad job, depending on loyalty or people hesitating etc.



Something that would have annoyed a lot of 'fans' but I think would have been very interesting is to have characters die because they were loyal, by sacrificing themselves or something, but maybe avert that if another squad member is loyal enough to help them, so they don't die. Basically it seems like loyalty was plugged into the equation that decided the outcome, but didn't actually play any role in how the events played out.



Not too fussed though since I'm happy with the outcome, and plan on importing that ending into ME3. Seems like having everyone survive would be a bit boring. Need to have some drama.

#50
Conquerthecity

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Took me a third time but I finally managed to get through the suicide mission without any casualties. I wish I could have done it on my first try, but at least now I don't feel like a total failure.