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Let's just call it "soldier effect" and delete player biotics


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#76
grumpymooselion

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Massadonious1 wrote...

There's multiplayer in this game now? Are you one of the Eclipse mercs I just sniped to rescue Garrus?


It is interesting that a shielded NPC is less effect by 'your' Biotics than you are (as a shielded player) by theirs. It's also interesting that my Team mates biotics have an edge over my own (instant, and often ignoring any line of sight issues that you would have, even keeping in mind that you can bend biotics around corners now . . . my Party has Biotics that go through walls if I order them to).

#77
MANoob

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vhatever wrote...
I play all the classes. Soldier just seemed like retard easy mode. I died one time(not counting when I was testing the effects of abilities to see which i wanted" all the way up the first encounter with the collectors. That's gotta be over a third of the game or so. I just think that's completely ridiculous.


While I agree that most of the biotic abilities are useless crap and vanguard is completely gimped on higher difficulties its not like ALL biotics are bad and solidier is the ultimate class. Warp is pretty good at taking down armor and barrires and acceptable against shields and health. Singulariy actualy works on shielded and armored enemies, but in a different way (just immobilizers them instead of lifting, which is still OK). Other biotic abilities are pretty lame, although pull is OK for finishing krogans. Tech abilities are much better, both incinerate & overload are pretty cool (area incinerate 2-shots husk groups which are rather annoying) and imo tech classes special abilities like tech armor & cloak are better than adrenaline rush (note that infiltrator gets a PASSIVE slowmo effect in sniper zoom without having to recast adrenaline rush all the time).

I've tried all classes (insane difficulty) and in my experience infiltrator and sentinel are actually stronger than soldier, I dont remember dying even once with these two and I dont think its even possible to die with infiltrator unless you really suck.

About special weapons: I've got 3rd sniper rifle as an infiltrator and Im still not sure if it is better than the 2nd one, surely it does more damage but its ammo capacity really hurts. So its not necessarily an improvement.

Finally I agree that currently many abilities that work only on health are pretty useless and some rebalancing would be nice. It would be OK if you had one ability like that to finish enemies off, but definetely not 3. Also some abilities like AI hacking are complete garbage.

#78
Taritu

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I'm playing an adept and I find biotics just fine. The ability to arc biotic powers is awesome, cover doesn't matter at all. Max out warp and singularity, go to town. Take a squadmate or two with overload/warp ammo for those pesky shields, this isn't a solo game.

#79
swils24

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To all of you who say "Just lower the difficulty", gtfo. It's not an issue of being unable to take on the challenge. The simple fact is that inertial biotics do virtually *nothing* to an enemy with shields/armor intact, and once those two are gone, by the time your GCD from casting one inertial biotic is up (say, pull), your squadmates will likely have killed the target before you can chain another inertial biotic in there.



It is not about difficulty, it is about FUN. I very much enjoyed being able to ragdoll enemies in ME1. I didn't even care about killing them easily, it was just fun to lift someone then follow up with a throw and watch them go flying. Or lift/singularity a group of enemies and then land a High Explosive sniper round in the middle of them and watch them all go their separate directions.



You might tell me to play on Normal in ME2. Problem: Squadmates tear through enemy HP before I can chain another biotic in there. If I had this game for PC, I could mod the .ini files and tailor the experience to my liking. However, I *foolishly* bought the game for 360, and have no such privilege. Why couldn't there be a "Sandbox" difficulty, wherein no achievements could be unlocked, but upon starting the career, we got to go through a menu and cater our own experience? Enemy HP/Armor/Shield ratio. Enemy damage multiplier. Reduced effectiveness of Inertial Biotics through shields/armor. Etc, etc.

#80
Bigeyez

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I feel the first response saying Biotics are fine L2Play aquedately covers this thread. Funny how I play insanity using my Adept and Sentinel and do just fine.

#81
vhatever

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Vandrayke wrote...

turn up the difficulty then

I don't see what the problem is


Roxlimn wrote...

It's a single player game, guys. You can set the difficulty level the way you like and no one's going to report you for doing it wrong. Really.



I only play on insanity. I only play on insanity.I only play on insanity.I only play on insanity.I only play on insanity.I only play on insanity.

There. For the next 10 pages of ritalin kiddies too busy typing to read.

#82
swils24

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Bigeyez wrote...

I feel the first response saying Biotics are fine L2Play aquedately covers this thread. Funny how I play insanity using my Adept and Sentinel and do just fine.


No argument, the adept class is playable.  You can beat the game on insanity with adept.  The problem is that it is nowhere near as fun or diverse (in terms of what you cast) on higher difficulties as it was in ME1.

#83
Bigeyez

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swils24 wrote...

Bigeyez wrote...

I feel the first response saying Biotics are fine L2Play aquedately covers this thread. Funny how I play insanity using my Adept and Sentinel and do just fine.


No argument, the adept class is playable.  You can beat the game on insanity with adept.  The problem is that it is nowhere near as fun or diverse (in terms of what you cast) on higher difficulties as it was in ME1.


Fun is subjective. Whats fun for me isn't fun for you. My adept was insanely fun to play ME 2 with. You don't find it fun because you can't just throw you're powers at everything right off the bat. (or at least that seems to be the arguement in this thread). I find it fun because I now have to tactically decide which powers to use and when, in order to be bale to bring my other biotics into play. Then again I acutally like challenging gameplay, which is why I disliked ME 1 combat so much.

Modifié par Bigeyez, 30 janvier 2010 - 04:01 .


#84
keginkc

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I've loved it on my sentinel. I've loved the biotic skills, I've loved the tech skills, and I've loved ai hacking with tali and/or legion. I've loved the combat in general.

#85
highcastle

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I'm currently playing an adept. Sure, the first few levels were rough when I was still very fragile and learning the new combat system. But now, at level 20, I'm a god. It doesn't matter who I bring with me for support, my biotics are devastating. And I picked up the sniper rifle as a bonus weapon, which means I can one-shot kill a lot of enemies after singularity or pull sweeps them off their feet.

#86
DarthCaine

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Sentinels are tougher than Soldiers

#87
grumpymooselion

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swils24 wrote...

Bigeyez wrote...

I feel the first response saying Biotics are fine L2Play aquedately covers this thread. Funny how I play insanity using my Adept and Sentinel and do just fine.


No argument, the adept class is playable.  You can beat the game on insanity with adept.  The problem is that it is nowhere near as fun or diverse (in terms of what you cast) on higher difficulties as it was in ME1.


I have some doubts he plays the Adept just fine on Insanity for one. Yes, you can beat the game on any difficulty with an Adept.

But are you able to beat the game as an Adept, while playing like an Adept? Or are you playing like another class, with less weapons and less powers to use?

Warp and Reave, or, if you prefer, Barrier, are the only Biotics I find useful. All the other Biotics are not usable until enemy defenses are down, or, if they're like Singularity, are usable (but only effectively slow an enemy - that has their defenses up - for a split second, and draining their defenses . . . but only very, very slightly). The truth of the matter is most of your biotics are never useful until enemy defenses are down, at that point an enemy is all but dead. That means by the time you can use most of your Biotics, you're essentially about to finish them off. This means most of your biotic powers are little more than fancy finishing moves.

Warp, Reave and Barrier - and Warp Ammo if you'd like to count that as a Biotic power - are the only truly effective biotics in the game.

As an Adept, because of how Bonus powers work, you would only have Warp and "ONE" other power that effective in the game. No other power is ever going to be useful until enemy defenses are down, and at that point those powers become usable as "nothing more than a finishing move" because once enemy defenses are down they're as good as dead.

More than that, Enemy biotics are not restricted in the same way at all. The same biotic power you would use, the enemy can use on you and do so against you, despite being shielded, very effectively. Whereas if you use that same biotic power on them (let's say pull or throw) it would do almost nothing to them as a target with defenses up. There's something inherently wrong with that when the same rules don't apply both ways.

It's the same inconsistency that says enemies have infinite ammo - and - infinite Heavy Weapon ammo. However, whereas your guns are always going to be useful, in some how, you can't say the same of 'your' biotic powers. Many of your biotic powers will only be useful as finishing moves.

The only powers that escape that are some of the least interesting Biotic powers. Warp is effective, but it's not fun. Reave is effective but it's not fun, it's not even visually fun. Reave has one of the most boring effects in the game.

Slam sounded like a fun power, but you'll never take it, and you won't take it because it suffers from the same issues that Pull and Throw and the other 'fun' biotic powers suffer from. That being that it will never be useful as anything other than a finishing move because it requires enemy defenses be gone to be useful, and if an enemies defenses are gone, they're as good as dead.

Whatever some of the people in this thread would like to tell themselves, this is a flaw, it is a glaring and obvious flaw.

It's also glaringly obvious in this thread which of you are playing on the easier difficulty modes, instead of on the modes that are actually hard. Image if you were a soldier and more than half of your abilities couldn't ever be used until the enemy was almost dead anyways. That's all it takes. Spend a good hour on insanity, if you don't see the flaw then you're blind. Biotics need to be looked at and changed. There's no reason why some classes should have to just throw up their hands and say, "Yeah, on those hard difficulty settings I can get by, but I have to do so without using most of my abilities - I'm like one of those other classes now, except I don't have their weapons and abilities . . . and heck, and can't use most of my abilities until things are all but dead."

The weaknesses, the reasons, for the Adept being where they are in terms of abilities and weapons are supposed to be made up for by their ability to control their enemies. On the higher difficulty settings you can't control your enemies until they're almost dead.

Do you see the problem?

You're saving grace as an Adept is meant to be crowd control.

You cannot use your crowd crontrol until the enemy is almost dead.


This is what the higher difficulty settings present you with.

Do you see the problem?

Let's try again:

Mechanic: What's supposed to keep you alive as an Adept is your Crowd Control.

Problem: You can't use your crowd control until the enemy is almost dead.


Do we see it now?

Do we need to do it again?

Okay:

MECHANIC: Adepts use Crowd Control.

PROBLEM: Their Crowd Control can't be used until the enemy is pretty much Dead.

Modifié par Janan Pacha, 30 janvier 2010 - 04:26 .


#88
jpetrey123

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this thread=fail



you do know you have to level up your abilities right?? they are not going to start you with superman biotics then the game would be rediculously unbalanced. i played my first playthough as vanguard and had no problem.charge was for the enemy trying to flank me. then i am usually in a position to flank them. shockwave was awesome for crowd clearing.

#89
noru18

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soldier=warrior, infiltrator=rogue, adept=mage

Try to compare with other RPGs.

#90
swils24

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Bigeyez wrote...
Fun is subjective. Whats fun for me isn't fun for you. My adept was insanely fun to play ME 2 with. You don't find it fun because you can't just throw you're powers at everything right off the bat. (or at least that seems to be the arguement in this thread). I find it fun because I now have to tactically decide which powers to use and when, in order to be bale to bring my other biotics into play. Then again I acutally like challenging gameplay, which is why I disliked ME 1 combat so much.


It's not a matter of tactics.  What about that don't you get?  It's not like you have a choice of using throw/pull for REDUCED effectiveness or damage, they are simply rendered USELESS until the shields and armor are down, at which point, you can cast at most ONE inertial biotic before your squadmates shoot them to death.  If, say, Throw had 90% reduced kinetic force/damage against shields and armor, then sure, it would be tactically wise to use warp to take down their armor/shields first.  But as it is, Throw does *nothing* against shields/armor, and so you are pigeonholed into using warp or another biotic to take the shields down.  And if theres multiple enemies with armor/shields, good luck with CC'ing them, you'll just have to tactically warp them all to death from behind cover.  Wooo!

#91
Kreid

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What are you guys talking about of course soldier rules, and I LOVE it, Shepard + gun + optical upgrades = win.

#92
Roxlimn

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vhatever:



Clearly, the hint is that you should try playing on lower difficulties if you don't find that playing biotics on Insanity is fun. Does your fun hinge on only playing the highest difficulty setting? Do you think that it's some kind of accomplishment somehow? Get your pride up?



Please.

#93
grumpymooselion

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jpetrey123 wrote...
shockwave was awesome for crowd clearing.


I'm sure it did a great job of that, considering all your enemies would have had defenses, and thus it would have done - nothing. The only way you would have had this play experience is on the easier difficulty settings. Even on the easier difficulty settings you still have some enemies with defenses and a few major enemies that are just plain immune to biotics.

Spend a play through on Insanity as an Adept. Most of your abilities will never be used until an enemies defenses are completely gone. Once their defenses are completely gone, they're all but dead. This means any power you use will finish them off entirely. This means the majority of your powers can only be used as finishing moves.

This means that your crowd control powers, cannot control anything until it's almost dead.

This means your main defense and offense as an Adept cannot be used until something is almost dead.

This means your main defense and offense as an Adept it taken out of the fight entirely, until The Very End of the Fight.

#94
jpetrey123

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swils24 wrote...

Bigeyez wrote...
Fun is subjective. Whats fun for me isn't fun for you. My adept was insanely fun to play ME 2 with. You don't find it fun because you can't just throw you're powers at everything right off the bat. (or at least that seems to be the arguement in this thread). I find it fun because I now have to tactically decide which powers to use and when, in order to be bale to bring my other biotics into play. Then again I acutally like challenging gameplay, which is why I disliked ME 1 combat so much.


It's not a matter of tactics.  What about that don't you get?  It's not like you have a choice of using throw/pull for REDUCED effectiveness or damage, they are simply rendered USELESS until the shields and armor are down, at which point, you can cast at most ONE inertial biotic before your squadmates shoot them to death.  If, say, Throw had 90% reduced kinetic force/damage against shields and armor, then sure, it would be tactically wise to use warp to take down their armor/shields first.  But as it is, Throw does *nothing* against shields/armor, and so you are pigeonholed into using warp or another biotic to take the shields down.  And if theres multiple enemies with armor/shields, good luck with CC'ing them, you'll just have to tactically warp them all to death from behind cover.  Wooo!


i have beaten the entire game, and never had a problem with multiple sheilded enemies all running at me. an upgraded warp is deadly  after that a throw, and bye bye. for  mechs use your team. have sabotage. see you gotta be a thinker!! i know you can do it!

#95
grumpymooselion

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Roxlimn wrote...

vhatever:

Clearly, the hint is that you should try playing on lower difficulties if you don't find that playing biotics on Insanity is fun. Does your fun hinge on only playing the highest difficulty setting? Do you think that it's some kind of accomplishment somehow? Get your pride up?

Please.


Your logic is flawed.

It assumes that some classes shouldn't be playable on certain difficulty settings, and it assumes players that want to play on higher difficulty settings should only play certain classes.

Adept's shouldn't have to deal with the majority of their abilities being useless to them until quite nearly the end of the fight, no matter the difficulty settings. Even if the problem is most obvious on the harder difficulty settings, you have enemies with defenses on all of the difficulty settings, even if they're rarer on the lower difficulty settings.

Modifié par Janan Pacha, 30 janvier 2010 - 04:37 .


#96
NotMyName13

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Bigeyez wrote...

swils24 wrote...

Bigeyez wrote...

I feel the first response saying Biotics are fine L2Play aquedately covers this thread. Funny how I play insanity using my Adept and Sentinel and do just fine.


No argument, the adept class is playable.  You can beat the game on insanity with adept.  The problem is that it is nowhere near as fun or diverse (in terms of what you cast) on higher difficulties as it was in ME1.


Fun is subjective. Whats fun for me isn't fun for you. My adept was insanely fun to play ME 2 with. You don't find it fun because you can't just throw you're powers at everything right off the bat. (or at least that seems to be the arguement in this thread). I find it fun because I now have to tactically decide which powers to use and when, in order to be bale to bring my other biotics into play. Then again I acutally like challenging gameplay, which is why I disliked ME 1 combat so much.


Playing on settings higher that Veteran and spamming warp and/or reave until their shield/armor is down, is your idea of tactic then get a clue. As everyone else has repeatedly said in this thread and the other other one, MOST of the ADEPT skills are all SIZZLE and no steak. If the enemy is on their health bar shoot them in the face and screw pull/singularity/throw.

The adept strength was in crowd control, not damage, take that away then why bother, play Infiltrator or Sentinel instead.

BTW, for anyone who want to play adept like it was in the first game, change:

bShieldsBlockPowers=false

in the Coalesced.ini if your a PC user. 

Modifié par NotMyName13, 30 janvier 2010 - 04:34 .


#97
grumpymooselion

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jpetrey123 wrote...

swils24 wrote...

Bigeyez wrote...
Fun is subjective. Whats fun for me isn't fun for you. My adept was insanely fun to play ME 2 with. You don't find it fun because you can't just throw you're powers at everything right off the bat. (or at least that seems to be the arguement in this thread). I find it fun because I now have to tactically decide which powers to use and when, in order to be bale to bring my other biotics into play. Then again I acutally like challenging gameplay, which is why I disliked ME 1 combat so much.


It's not a matter of tactics.  What about that don't you get?  It's not like you have a choice of using throw/pull for REDUCED effectiveness or damage, they are simply rendered USELESS until the shields and armor are down, at which point, you can cast at most ONE inertial biotic before your squadmates shoot them to death.  If, say, Throw had 90% reduced kinetic force/damage against shields and armor, then sure, it would be tactically wise to use warp to take down their armor/shields first.  But as it is, Throw does *nothing* against shields/armor, and so you are pigeonholed into using warp or another biotic to take the shields down.  And if theres multiple enemies with armor/shields, good luck with CC'ing them, you'll just have to tactically warp them all to death from behind cover.  Wooo!


i have beaten the entire game,


I doubt that because of the following:

and never had a problem with multiple sheilded enemies all running at me


Do you see the problem yet?

an upgraded warp is deadly


How about now? Do you see it? What does Warp not work on? Do you see it? Do you?

after that a throw, and bye bye.


Do you even know what a shield is? Do you realize the shield is still there? Do you realize throw won't work on a shielded enemy? Do you have any idea that Warp did nothing about the shield?

for  mechs use your team. have sabotage. see you gotta be a thinker!! i know you can do it!


We might be able to think, but your post has made it wholly obvious that you cannot.

#98
MANoob

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Janan Pacha wrote...
This means that your crowd control powers, cannot control anything until it's almost dead.

Well, in my experience singularity is a decent CC ability even on insane (once leveled up it immobilizes shielded enemies for a fair ammount of time and has a ridiculous cooldown). Adept is mostly limited to warp/singularity/class passive skill but these are ok.

Janan Pacha wrote...
How about now? Do you see it? What does Warp not work on? Do you see it? Do you?

Actually Warp works on shielded enemies, just does less damage. I don't know if its a bug but if you aim Warp yourself without using pause menu it will hit even shielded enemies and deal damage.

Modifié par MANoob, 30 janvier 2010 - 04:42 .


#99
Sidac

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I havn't played an adept so I wouldn't say from that point of view but I play a sentinal and I think its biotics are just fine. You only have a few sec to wait between abilities. So what if you can just spam biotic abilities.

#100
Dl07

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I haven't played as an adept yet, but so far as a vanguard I just try to find a shielded enemy that's close to regular enemy then use shockwave to hit both of them. Then once then barrier/shields/armor is gone I can use whatever biotics I have left to finish him and move on to the next enemy. It's not as satisfying as watching enemies crumble at your biotic might, but I still have fun with it so far.