swils24 wrote...
Bigeyez wrote...
I feel the first response saying Biotics are fine L2Play aquedately covers this thread. Funny how I play insanity using my Adept and Sentinel and do just fine.
No argument, the adept class is playable. You can beat the game on insanity with adept. The problem is that it is nowhere near as fun or diverse (in terms of what you cast) on higher difficulties as it was in ME1.
I have some doubts he plays the Adept just fine on Insanity for one. Yes, you can beat the game on any difficulty with an Adept.
But are you able to beat the game as an Adept, while playing like an Adept? Or are you playing like another class, with less weapons and less powers to use?
Warp and Reave, or, if you prefer, Barrier, are the only Biotics I find useful. All the other Biotics are not usable until enemy defenses are down, or, if they're like Singularity, are usable (but only effectively slow an enemy - that has their defenses up - for a split second, and draining their defenses . . . but only very, very slightly). The truth of the matter is most of your biotics are never useful until enemy defenses are down, at that point an enemy is all but dead. That means by the time you can use most of your Biotics, you're essentially about to finish them off. This means most of your biotic powers are little more than fancy finishing moves.
Warp, Reave and Barrier - and Warp Ammo if you'd like to count that as a Biotic power - are the only truly effective biotics in the game.
As an Adept, because of how Bonus powers work, you would only have Warp and "ONE" other power that effective in the game. No other power is ever going to be useful until enemy defenses are down, and at that point those powers become usable as "nothing more than a finishing move" because once enemy defenses are down they're as good as dead.
More than that, Enemy biotics are not restricted in the same way at all. The same biotic power you would use, the enemy can use on you and do so against you, despite being shielded, very effectively. Whereas if you use that same biotic power on them (let's say pull or throw) it would do almost nothing to them as a target with defenses up. There's something inherently wrong with that when the same rules don't apply both ways.
It's the same inconsistency that says enemies have infinite ammo - and - infinite Heavy Weapon ammo. However, whereas your guns are always going to be useful, in some how, you can't say the same of 'your' biotic powers. Many of your biotic powers will only be useful as finishing moves.
The only powers that escape that are some of the least interesting Biotic powers. Warp is effective, but it's not fun. Reave is effective but it's not fun, it's not even visually fun. Reave has one of the most boring effects in the game.
Slam sounded like a fun power, but you'll never take it, and you won't take it because it suffers from the same issues that Pull and Throw and the other 'fun' biotic powers suffer from. That being that it will never be useful as anything other than a finishing move because it requires enemy defenses be gone to be useful, and if an enemies defenses are gone, they're as good as dead.
Whatever some of the people in this thread would like to tell themselves, this is a flaw, it is a glaring and obvious flaw.
It's also glaringly obvious in this thread which of you are playing on the easier difficulty modes, instead of on the modes that are actually hard. Image if you were a soldier and more than half of your abilities couldn't ever be used until the enemy was almost dead anyways. That's all it takes. Spend a good hour on insanity, if you don't see the flaw then you're blind. Biotics need to be looked at and changed. There's no reason why some classes should have to just throw up their hands and say, "Yeah, on those hard difficulty settings I can get by, but I have to do so without using most of my abilities - I'm like one of those other classes now, except I don't have their weapons and abilities . . . and heck, and can't use most of my abilities until things are all but dead."
The weaknesses, the reasons, for the Adept being where they are in terms of abilities and weapons are supposed to be made up for by their ability to control their enemies. On the higher difficulty settings you can't control your enemies until they're almost dead.
Do you see the problem?
You're saving grace as an Adept is meant to be crowd control.
You cannot use your crowd crontrol until the enemy is almost dead.This is what the higher difficulty settings present you with.
Do you see the problem?
Let's try again:
Mechanic: What's supposed to keep you alive as an Adept is your Crowd Control.
Problem: You can't use your crowd control until the enemy is almost dead.Do we see it now?
Do we need to do it again?
Okay:
MECHANIC: Adepts use Crowd Control.
PROBLEM: Their Crowd Control can't be used until the enemy is pretty much Dead.
Modifié par Janan Pacha, 30 janvier 2010 - 04:26 .